OK, so we have huge HP, and insanely great DoT DMG. I'd really like to know the exactt affect Subtle blow/AGL/Chi has on
our tp given/punch.
Having Subtle blow around 40% (capped with Auspice), and Pennance up for half the time, and the extra SB AGL gives I seem to be able to take Hero T2's down to around 65-70% until they use a TP move. Hero's NM's have around double scar's NM's hp (which have around double Vision NM's have - talking T2's.
Vision NM's 10-20K HP
Scars 25-40K HP
Hero's 55-70K HP
Which means around 10-20K HP is falling off of Hero's T2's before they TP move (those w/o any STP or Regain or just like to TP spam). Obviously Pennance is up from the start, then re-applied again at 25% HP.
Its the main reason for me GH is so amazing becasue the 50AGL is a great MNK Tank defensive boost giving 25EVA aswell as the 10counter.
I noticed that even though Thf's and Nin's can tank well in abys, the mob will use more TP moves with a nin tank, and substantially more with a THF tank - but both NIN and THF have their other tanking perks.
I'd like to really know how much my ~40SB(50 with Auspice) with the AGL bonus with Penance effect is having on my TP given to the mob. I already know its a substantial boost considering the few times many NM's use TP moves until spam time.