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Lvl 90 Weapon ComparisonsFollow

#1 Dec 09 2010 at 7:34 PM Rating: Excellent
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Conditions for this set of DPS values:

Hume Mnk/Nin
Level 90
Str 87+5
Vit 85
Dex 84
(need confirmation on the base stat values for hume)
Skill: 361 + 16 merits.

Target (revised base stats, assuming 'average' target):
Level 97
Vit 91 (rank D)
Agi 106 (rank C)
Defense: 375 + vit/2 = 420 (rank C), 378 w/Dia II
Evasion: 407 (extended from observations at 85)


Impetus used. Att bonus figured from accuracy. Crit rate assumed to be +1% per hit, and half the average attack value as a percent.

Only haste buff is the Haste spell for all cases.


Weapon Selection:

Destroyers (for reference)
Taipan +1 (no mods, old baseline)
Taipan +2 (no mods, new baseline)
Barracudas +2 (WS Dmg)
Barracudas +2 (15 STP)
Ursine +2 (OAT/high damage)
Furor Cesti
Taurine Cesti
Taipan +2 (fire)
Taipan +2 (def down)
Revenant +2
Verethragna (90)
Spharai (90)



Edited, Dec 9th 2010 7:35pm by Kinematics
#2 Dec 09 2010 at 7:34 PM Rating: Excellent
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Low end reference gear

Assuming 1 Furtherance Abyssite (purchased) for +20 to base stats (no Martello bonuses)
Food: Pizza
Atma: Stout Arm (1 atma)
Weaponskill: Asuran Fists

TP:
weapon // Thew Bomblet
Turban/C.Chain/Brutal/Coral
Aurore/Aurore/Rajas/Sniper
Amemet+1/Brown/Aurore/Fumas

WS:
weapon // Thew
Shura/Gorget/Coral/Coral
Aurore/OKote/Rajas/Ruby
Amemet+1/Warwolf/Aurore/Denali


Destroyers                           97.845 
Taipan +1 (no mods, old baseline)   102.353 
Furor Cesti                         105.211 
Taipan +2 (no mods, new baseline)   105.697 
Barracudas +2 (WS Dmg)              106.446 
Barracudas +2 (15 STP)              107.995 
Taurine Cesti                       109.210 
Taipan +2 (fire)                    109.500 
Taipan +2 (def down, 30% active)    109.771 
Ursine +2 (OAT/high damage)         112.297

#3 Dec 09 2010 at 7:34 PM Rating: Excellent
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Mid-grade reference gear

Assuming 3 Furtherance Abyssites (1 quest, 1 purchased, 1 NM) for +40 to base stats (no Martello bonuses)
Food: Bison Steak
Atma: RR + GH (to avoid variability with VV)
Weaponskill: Ascetic's Fury

TP:
weapon // Thew
Tantra+1/Agasaya/Brutal/Aesir
Shura/Tantra+1/Rajas/Excelsis
Forager/Black/Tantra+1/Tantra+1

WS:
weapon // Thew
Shura/Gorget/Brutal/Kemas
Osode/Alky/Rajas/Spiral
Forager/Warwolf|Anguinus/Usu/Tantra+1

Alternates are with/without Impetus.


Destroyers                          178.060 
Taipan +1 (no mods, old baseline)   182.730 
Taipan +2 (no mods, new baseline)   187.804 
Barracudas +2 (WS Dmg)              187.747 
Barracudas +2 (15 STP)              188.306 
Furor Cesti                         188.842 
Taipan +2 (def down, 30% active)    192.376 
Taipan +2 (fire)                    193.528 
Taurine Cesti                       193.971 
Revenant +2 w/A.Fury                194.304 
Ursine +2 (OAT/high damage)         196.928 
Spharai (90)                        227.142 
Revenant +2 w/V.Smite               234.515 
Verethragna (90)                    295.990

#4 Dec 09 2010 at 7:34 PM Rating: Excellent
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High end reference gear:

Food: Red Curry Bun
Assuming 3 Furtherance Abyssites for +40 to base stats (no Martello bonuses)
Atma: RR + GH + VV (until Triple Attack is implemented and new atma details are nailed down)
Weaponskill: Ascetic's Fury

Triple Attack not yet accounted for. Faking Epona's TA by making it a +9% DA ring.

TP:
weapon // Thew Bomblet|Tantra Tathlum
Tantra+2/Faith/Brutal/Aesir
Tantra+2/Tantra+2/Rajas/Epona
Cerb+1/Black/Tantra+2/Tantra+2

Unknown set bonus not accounted for

WS:
weapon // Tantra|Thew
MKE/Gorget/Brutal/Kemas
Tantra+2/Heafoc/Rajas/Epona
Cerb+1/Anguinus/Usu/Tantra+2

Boost not used for weaponskills.
MKE: 4 str, 15 ws.acc, 2% ws.dmg



Destroyers                          245.406 
Taipan +1 (no mods, old baseline)   251.139 
Taipan +2 (no mods, new baseline)   257.716 
Taipan +2 (def down, 30% active)    258.077 
Barracudas +2 (WS Dmg)              259.175 
Barracudas +2 (15 STP)              259.161 
Furor Cesti                         260.398 
Ursine +2 (OAT/high damage)         257.104 
Taipan +2 (fire)                    262.787 
Taurine Cesti                       266.090 
Revenant +2 w/A.Fury                266.245 
Spharai (90)                        304.109 
Revenant +2 w/V.Smite               327.825 
Verethragna (90)                    406.036


Edit: Didn't account for +MA trait from body; figure ~2.6% gain for most of them from -10 delay.

Edited, Dec 9th 2010 7:40pm by Kinematics
#5 Dec 09 2010 at 11:11 PM Rating: Decent
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You are a credit to people. Not any specific type, all people.

My question to you! Is there any information you might have on the OA2-3 or OA2-4? I'm not able to do the +DMG as much as I want to >.<
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#6 Dec 10 2010 at 12:11 AM Rating: Good
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I'm guessin the OAT2-4 must gurentee Double kick rate.

Still amazing how much Vere and Rev pull ahead. I have this nagging feeling SE wil make Abyssea obselete in the rise to 99 (which is why imo they give players such unrealistic boosts via atma's). What would be the DMG on your comparisons is no atma was attached?

Just wondering as SE will needsomting else in the run to 99, as abyss mobs already EP at 88-90 (although thqat doesnt really matter, just slows down the run to max exp gain). I'd like to see a quick comparison of High end gear with no atma's.
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#7 Dec 10 2010 at 2:17 AM Rating: Excellent
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There's absolutely no OA2-4 info out yet, so I can't make any estimations based on that.

High end setup, no atma. Since we have no atma it's outside Abyssea, so no cruor buffs either.

Including the (conservative) -10 MA delay for AF3+2 body.

Added Boost back in, as well as Focus. Swapped in Kemas and Toreador for TP when Focus was down, as well as Alky's and Kemas on WS, in order to get above acc cap.

Destroyers                          124.270 
Taipan +1 (no mods, old baseline)   129.538 
Furor Cesti                         133.029 
Taipan +2 (no mods, new baseline)   133.545 
Barracudas +2 (15 STP)              134.252 
Barracudas +2 (WS Dmg)              134.272 
Ursine +2 (OAT/high damage)         136.622 
Taipan +2 (def down, 30% active)    137.201 
Taurine Cesti                       138.025 
Taipan +2 (fire)                    138.444 
Revenant +2 w/Asuran                138.471 
Revenant +2 w/V.Smite               145.488 
Spharai (90)                        163.419 
Verethragna (90)                    183.739
#8 Dec 10 2010 at 7:06 AM Rating: Decent
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How do you want me to test the Alpha omega? I can use staff?
#9 Dec 10 2010 at 9:35 AM Rating: Decent
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DD (crit major) seems to be 20%. Doesn't seem to be a cap from atma as someone w/ all 3 crit+ ones got 94% and getting 74% w/ RR + GH and RR + DD.


How's another 20% crit come vs VV?

Edit: nvm forgot about impetus.

Edited, Dec 10th 2010 11:24am by Veggeto
#10 Dec 10 2010 at 9:51 AM Rating: Decent
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Looks like we will have a ton of new atma options to test out. Also going to have to try out triple attack atma while using footwork see what that does. There are also a ton of store TP major atmas that would also work with footwork which might be interesting. Might be able to get to 4 hit.

Also that one with +50 attack and triple attack+10
#11 Dec 10 2010 at 1:06 PM Rating: Decent
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9 coins away, what are gear sets/alternatives for Victory Smite?
#12 Dec 10 2010 at 1:44 PM Rating: Good
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Melee Data 
 
Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks 
Radec                            122                68                1                 54 
 
Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds 
Radec                         54             0             0             0               0 
 
Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks 
Radec                                  54          81.82 %                       2                       0 
 
 
Treat As: 
 
Multi-attacks per attack (2x/3x): 
 
Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA 
Radec                              54    81.82 %    100.00 %                    0     0.00 %      0.00 % 
 
Multi-attacks per round (Kicks): 
 
Player               Footwork?    # Rounds w/Kicks    Kick Attack Rate 
Radec                      Yes                  54             81.82 % 
 
Multi-attacks per attack (Zanshin): 
 
Player               # Missed First Attacks    # DA w/Missed First   Possible Zanshin % 
Radec                                     7                      6              85.71 % 
 
Player               Acc. Rate of First Attacks    Acc. Rate of Second Attacks 
Radec                                   89.71 %                       100.00 % 
 
 
 


Oa4 H2H, naked aside from them and gaiters. Can work on more samples after campaign pops somewhere with a fort to beat on. Dissapointed it isn't 100%.

This was done on 3 fortilaces, fresh footwork each time.

Edit: More details: /dnc, 5/5 Kick merits

Edited, Dec 10th 2010 12:48pm by Radecx
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#13 Dec 10 2010 at 3:04 PM Rating: Excellent
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Veggeto wrote:
How do you want me to test the Alpha omega? I can use staff?


Yes, a staff would work great. Make sure you're not wearing any other +DA gear and there should be no problems parsing it.

Veggeto wrote:
9 coins away, what are gear sets/alternatives for Victory Smite?


Smite is similar to Fury, but without Vit as a backup stat.

Possible shifts:
Black Belt instead of Anguinus, even when not capped on attack. (more base hits means the +DA has less value)
If capped on attack (eg: Boost+Stalwart's), Juogi+1 = Loki's > Juogi => Tantra+2 > Osode > Usu = Tantra+1
If not capped on attack, Tantra+2 > Juogi+1 = Loki's > Tantra+1 > Juogi > Osode > Usukane > Shura
Aesir over Kemas if not capped on attack

Subject to rounding variance depending on exactly how much str you have.


@Radecx: Looks like a 78% OAT rate, though with a moderate margin of error due to the small sample size. May possibly be 80%. Don't think that's going to be enough to keep up, but I'll run some Footwork numbers later to see.


Side note: I've gotten Triple Attack factored into the melee side of things, still working on adding it to the weaponskill calculations. Will be able to do estimates of TA atma soon.
#14 Dec 10 2010 at 6:16 PM Rating: Excellent
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Ok, implemented TA into weaponskills as well as melee.

Setting up a couple simple comparisons using mid-grade gear set and 2-3 atma. +40 to all stats from cruor buffs. Haste spell, no other haste buffs. Impetus used (60% uptime). No Boost used. Bison Steak.

Weapons are either Fire Taipans +2 using Ascetic's Fury or Revenents +2 using Victory Smite.

First atma is always RR:
Taipans: 176.483
Revenants: 216.276

Sets with second atma of:

Stout Arm:
Taipans: 195.090
Revenants: 240.763

VV:
Taipans: 200.038
Revenants: 249.695

GH/DD:
Taipans: 200.113
Revenants: 242.242

A&O (assumed 10% TA for Major effect):
Taipans: 200.848
Revenants: 242.273

Sanguine Scythe:
Taipans: 199.543
Revenants: 240.684


So VV, GH and A&O are all roughly on par with each other and slightly ahead of SA. VV takes a slight lead with Revenant's Victory Smite use due to the high str.


With a third atma you have room to push a bit more defensive stats in your atma choice, so may want something like Sanguine Scythe's +HP, GH's +counter, Siren Shadow's +eva, etc. Your choice in that regard depends on what you're doing, so I'll just note it and move on.

For pure, unmitigated offense, what sorts of combos can we put together?


Max crit rate: RR+GH+DD (reduces the effectiveness of Impetus)
Taipans: 210.821
Revenants: 255.304

So only a small gain.

Max crit damage: RR+GH+Sanguine Scythe
Taipans: 228.753
Revenants: 277.303

So a fairly healthy gain, and +HP as well.


Add triple attack to either VV or GH:
RR+GH+A&O:
Taipans: 225.418
Revenants: 273.484

RR+VV+A&O:
Taipans: 225.965
Revenants: 285.174

About the same either way for the Taipans, though the Revenants get a lot more from combining with VV. Both are fairly close to the RR+GH+SS option, which I'd likely choose simply for +30% HP instead of -25% HP; GH+SS certainly provides excellent defense along with the offense.

There's also Roaring Laughter. Major Str implies +40 there (same as Stout Arm). Since GH's +counter of ~10% is Minor, would expect +15% with Major +counter, though might be as high as 20%. Even 15%, though, combined with GH and Counterstance would put us at a nominal 85% counter rate, up to 93% with Usu hands, Backlash Torque, Ultion Mantle and WotG reward earring, and then Perfect Counter for another percent or two. Would be nigh immune to melee hit damage.

Ordinary damage output including that as the third (RR+GH+RL):
Taipans: 208.066
Revenants: 256.727

Back to being only a small improvement over two atma in terms of damage output. The extra counter rate should more than make up the difference, though, I think. With those three atma, I don't think there'd be any excuse left not to go /war, except maybe if you need someone to proc ninjutsu nukes.

And just realized I'd left in the -10 MA delay from the Tantra+2 body in these calculations, so actual values should be slightly lower. Relative scale should remain the same, though, so I don't feel like going back and redoing it all.



Edited, Dec 10th 2010 6:17pm by Kinematics
#15 Dec 10 2010 at 6:39 PM Rating: Decent
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Well, I'm pretty sure the TA is only 5%, it's what ppl have been reporting.

That being said. RR GH SS?
#16 Dec 10 2010 at 7:05 PM Rating: Excellent
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Yeah, that seems like the best all-purpose combo until RL is found.
#17 Dec 12 2010 at 9:07 AM Rating: Decent
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2 cions away from smite.

Seeing as I'll still be spamming WoE, working on the great axe, I'll be spending a fair amount of time outside of abyssea.

That being said, I was thinking more of a dex based set up?


Rev fists+2/empty/empty/Black Tathlum
Gnadbhod's helm/Love torque/Brutal/Delta
Osode (no loki)/Enkidu/Rajas/Thunder
Forager (not buying another cuch lol)/Warwolf/Usu or Bykko's/Hume RSE (3 dex 3 str)

or is that sacrificing too much from other slots?
#18 Dec 12 2010 at 4:25 PM Rating: Excellent
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Well, you should have capped crit rate on anything with an agi of ~93 or less, which should really cover everything you'll be fighting outside Abyssea...

Picked a mob with 92 agi, to see the most direct loss from crit rate as other gear is swapped in. There's lots of fussiness in the results depending on exact target mob stats. Just making rough estimates for now.

Damage with your gear set (start with Byakko's), with/without Impetus: 1816/1592

Switching Thunder to Spiral: 1815/1589
- Slightly weaker; keeping thunder
Switching legs to Usukane: 1800/1579
- weaker; staying with Byakko's
Switching Love Torque to gorget: 1817/1588
- minimal change
Switching Warwolf to ele.belt: 1770/1547
- notably weaker for both; keeping Warwolf
Switching hume RSE feet to Tantra +1: 1815/1592 (1830/1605 with Tantra+2)
- no notable change with the +1; the +2 is slightly better

So overall it seems there's no single piece that's worth changing out.


However, if we start with swapping Thunder to Spiral:

Switching legs to Usukane: 1830/1602
- improvement
Switching Love Torque to gorget: 1863/1631
- more improvement
Switching Warwolf to ele.belt: 1839/1610
- notably weaker for both; keeping Warwolf
Switching hume RSE feet to Tantra +1: 1869/1638 (1871/1642 with Tantra+2)
- slight improvement with +1s, with a further slight improvement with the +2s

Assuming you're not capping attack, and staying with Tantra+1 feet:
Switching Enkidu hands to BKote: 1895/1669
Switching Enkidu hands to Heafoc (only if staying at capped acc): 1933/1698
- Using Heafoc

Switching Delta to Kemas earring: 1940/1703
- another slight gain

Switching Black Tathlum to:
Tantra Tathlum: 1948/1707
Thew Bomblet: 1966/1727
- Using Thew

And for reference, swapping bodies to:
Loki's: 1934/1682
Tantra +1: 1973/1736
Tantra +2: 2000/1761
- So Loki's is a worse option here than Osode, whereas either of the Tantra bodies is an improvement.

Not counting the body change, going the str route seems to be about a 6%-7% improvement over the dex route, even though you were losing crit rate almost right off the bat as gear changed. With mobs with lower agi the relative difference should swing more in +str's favor, and with higher agi the +dex build won't get as much out of its crits either.

#19 Dec 12 2010 at 4:40 PM Rating: Decent
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Oh, should I be using justice torque at all then if ele belt is losing to warwolf?

and thanks.

Also, Victory smite: O
#20lynnminmay, Posted: Dec 12 2010 at 5:02 PM, Rating: Unrated, (Expand Post) Stop with the dumb dex builds, seriously, they were not even good at colibri camps.
#21 Dec 12 2010 at 5:28 PM Rating: Good
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lynnminmay wrote:
I'll stop with the dumb posts, seriously, they were not even good ever.


FTFY
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#22 Dec 12 2010 at 6:22 PM Rating: Excellent
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Even if things round in Justice Torque's favor, the gorget should still be slightly better. Warwolf gets the str plus a high probability of +crit as well. Hard to compare all possible config options, but in general warwolf is likely to be slightly ahead of the belt, while either 5 dex or 5 str on their own don't quite win vs the gorget.
#23 Dec 13 2010 at 8:35 AM Rating: Good
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This post is perhaps entirely redundant by other weapon/atma combinations that outperform my setup in certain scenarios. Nevertheless, I would like to share some testing results with the Ursine Claws +1 (no DMG OA2-3) and Ursine Claws +2 (no DMG OA2-4).

In order to determine whether it would be worthwhile to upgrade the Ursine Claws +1 to +2, I have conducted a limited test using my own character and my brother’s, in which I used the +2s, while my brother used +1s. While using no other gear besides the weapon and both having 100% similar MNK merits (5 Kick attacks), we hit some campaign fortifications.

The results are as follows:

Ursine Claws +1 (no DMG OA2-3) – 261 attack rounds, 444 hits (includes misses, 95.95% acc) 
Ursine Claws +2 (no DMG OA2-4) – 269 attack rounds, 463 hits (includes misses, 95.03% acc)


Normalised this translates into:

Ursine Claws +1 (no DMG OA2-3) – 100 attack rounds, 170 hits (= 70% double attack) 
Ursine Claws +2 (no DMG OA2-4) – 100 attack rounds, 172 hits (= 72% double attack)


The difference is not significant given the relatively small sample size (got aggro from a campaign boss lol). The preliminary results hint at a 2% increase in double attack rate, though further testing would be advisable.

[edit= I didn't mean to anon; Julio, Siren server]

Edited, Dec 13th 2010 9:36am by DodgyTrunks
#24lynnminmay, Posted: Dec 13 2010 at 9:28 AM, Rating: Sub-Default, (Expand Post) You'd need probably around 10,000 sample size to distinguish 2% variation and secondly you'd also need to know the variance of your test ( I think it's done in kparser, but you can simply calculate it if you have the number of 1 swing, 2 swings, 3 swings ..)
#25 Dec 15 2010 at 8:57 AM Rating: Good
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Atma of the Apocalypse:

http://radec.pastebin.com/styvgnur

Again small sample size but trying to get general ideas of the value of each for now.

Combined lines that were Triple Attacks, 15/86.

No DA/TA gear, /dnc, using regen atmax2+apoc.
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#26 Dec 16 2010 at 1:38 AM Rating: Decent
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not sure how to test the rate, but i just obtained the atma a few min ago. id be willing to assist if told directions etc
#27 Dec 17 2010 at 2:26 AM Rating: Decent
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One question Kine:

Would the ranking of the weapons alter much outside of abyssea? As an example would Revenant+2 drop down below other h2h weapons it is in front of now because of no RR atma etc.?

I know the total dmg output would decreese, just wondering about their position to each other. Would be nice to know when fighting NMs outside of god-mode.

Edited, Dec 17th 2010 3:26am by crasyk
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#28 Dec 17 2010 at 5:35 PM Rating: Good
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crasyk wrote:
One question Kine:

Would the ranking of the weapons alter much outside of abyssea? As an example would Revenant+2 drop down below other h2h weapons it is in front of now because of no RR atma etc.?

I know the total dmg output would decreese, just wondering about their position to each other. Would be nice to know when fighting NMs outside of god-mode.

Kine already answered that at the top of the page btw...


Kine wrote:
High end setup, no atma. Since we have no atma it's outside Abyssea, so no cruor buffs either.

Including the (conservative) -10 MA delay for AF3+2 body.

Added Boost back in, as well as Focus. Swapped in Kemas and Toreador for TP when Focus was down, as well as Alky's and Kemas on WS, in order to get above acc cap.


Destroyers 124.270
Taipan +1 (no mods, old baseline) 129.538
Furor Cesti 133.029
Taipan +2 (no mods, new baseline) 133.545
Barracudas +2 (15 STP) 134.252
Barracudas +2 (WS Dmg) 134.272
Ursine +2 (OAT/high damage) 136.622
Taipan +2 (def down, 30% active) 137.201
Taurine Cesti 138.025
Taipan +2 (fire) 138.444
Revenant +2 w/Asuran 138.471
Revenant +2 w/V.Smite 145.488
Spharai (90) 163.419
Verethragna (90) 183.739


Edited, Dec 17th 2010 11:37pm by hitoseijuro
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#29 Dec 17 2010 at 5:38 PM Rating: Excellent
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For most, the relative rankings won't shift much. There will be some shuffling due to the relative value of the weapon stats (eg: str Taipans lose some value in Abyssea since you're generally capped on fStr, while the def down drop significantly in value when you're capping attack from Stalwart's Drinks and various buffs), but rarely will there be a significant reordering.
#30 Dec 17 2010 at 9:51 PM Rating: Decent
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is 2-3 h2h faster tp gain w/ or w/o footwork? Trying to see what's best to use when going for blue !! on h2h
#31 Dec 17 2010 at 10:37 PM Rating: Excellent
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Should take about 20 seconds with Footwork (gear haste only) and 23 seconds with standard melee, so a bit faster with Footwork (only counting time between weaponskills, and ignoring over-TP). Also give a lot less TP with Footwork, so would likely recommend that just to cut down on TP move interference.
#32 Dec 18 2010 at 5:45 AM Rating: Good
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Sorry I didn't see that, thanks for all the great work =)
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#33 Dec 19 2010 at 1:30 AM Rating: Decent
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Thanks for all the awesome info!

Do you have any idea where Heofon would fall in the general picture here? I'm working toward Revenants but planning on using those as an interim weapon once I can get them to drop. Is there another easily obtainable H2H that was added in the recent update that you'd suggest by eyeballing? Been stupidly busy with work the past couple months so I haven't had much of a chance to keep up on things :\
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#34 Dec 19 2010 at 6:09 AM Rating: Decent
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Went out and did 1k attacks on atma of apocalypse tonight.


parse came up really weird though. I have the saved parse if you want to play around with it and see why I was getting these results.

Used a single dagger on dnc/nin, the triple attack rounds would overlap into the next round so would look like 4 swings in a row. No DA or TA gear was used, etc.

Melee Data 
 
Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks 
Tigerwoods                      1147               774                1                373 
 
Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds 
Tigerwoods                    36            30            59             5              12 
 
Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks 
Tigerwoods                            142          18.56 %                       9                       0 
 
 
Treat As: 
 
Multi-attacks per attack (2x/3x): 
 
Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA 
Tigerwoods                         36     4.71 %     54.55 %                   30     3.92 %     45.45 % 
 
Multi-attacks per round (Kicks): 
 
Player               Footwork?    # Rounds w/Kicks    Kick Attack Rate 
Tigerwoods                 Yes                  36              5.46 % 
 
Multi-attacks per attack (Zanshin): 
 
Player               # Missed First Attacks    # DA w/Missed First   Possible Zanshin % 
Tigerwoods                               54                      1               1.85 % 
 
Player               Acc. Rate of First Attacks    Acc. Rate of Second Attacks 
Tigerwoods                              93.02 %                       100.00 % 
 
 
 



Edit:
http://www.mediafire.com/?8b2t5ghqpqow6ii

Edited, Dec 19th 2010 7:13am by Veggeto
#35lynnminmay, Posted: Dec 19 2010 at 11:46 AM, Rating: Sub-Default, (Expand Post) assuming the extra attacks with more than 3 attacks per round comme from 2 consecutive rounds being fusionned into one, one can assume that it's unlikely that those are 1 DA followed by one TA. At first we can also approximate that the DA are independant of TA. The 76 mistake rounds are actualy 76*2 rounds so the total # of rounds is 76+774=850. Call x the da rate and y the ta rate, then we have approximately
#36 Dec 19 2010 at 11:57 AM Rating: Decent
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It's only TA. no DA on that atma.
#37 Dec 19 2010 at 11:59 AM Rating: Decent
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Did another w/ a slower wep (dagger to club), but I don't know how countering (wwas on mnk skilling club instead of dnc this time) and getting countered ( fighting mandies for better skill ups from counters) will show up on here

Melee Data 
 
Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks 
Tigerwoods                       819               614                1                205 
 
Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds 
Tigerwoods                    14            74            13             1               0 
 
Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks 
Tigerwoods                            102          16.64 %                       1                       0 
 
 
Treat As: 
 
Multi-attacks per attack (2x/3x): 
 
Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA 
Tigerwoods                         14     2.28 %     15.91 %                   74    12.07 %     84.09 % 
 
Multi-attacks per round (Kicks): 
 
Player               Footwork?    # Rounds w/Kicks    Kick Attack Rate 
Tigerwoods                 Yes                  14              2.67 % 
 
Multi-attacks per attack (Zanshin): 
 
Player               # Missed First Attacks    # DA w/Missed First   Possible Zanshin % 
Tigerwoods                               48                      2               4.17 % 
 
Player               Acc. Rate of First Attacks    Acc. Rate of Second Attacks 
Tigerwoods                              92.18 %                        50.00 % 
 
 
 


Edited, Dec 19th 2010 1:00pm by Veggeto
#38lynnminmay, Posted: Dec 19 2010 at 1:05 PM, Rating: Sub-Default, (Expand Post) Oh. Well then it's much simpler, the +1,+3,+4 etc come from a duplicated round so there are 886 rounds instead of the appreant 774 and 30+36+76=142 TA'd round so 142/886=16% TA rounds. Confirmed by the second data. so I guess 15% TA.
#39 Dec 20 2010 at 7:12 PM Rating: Excellent
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So, 15% Triple Attack rate. Filling that in to see how it compares with other atma combinations. Obviously the auto-reraise and quick cast bits are pretty spiffy in and of themselves, but for pure damage....

It seems I had a bad formulation in one of the consolidating cells for number of attacks per round after incorporating triple attack. Adding AoA was only adding like 7 DPS. Going back and fixing it all up, AoA is significantly more powerful, but I should probably start from the top to be sure it didn't ***** up the other comparisons.

Mid-range gear

TP set:

Fire Taipan +2 // Thew
Tantra+1/Agasaya/Brutal/Aesir
Tantra+1/Tantra+1/Rajas/Excelsis
Forager/Black/Tantra+2/Tantra+1

WS set:

Fire Taipan +2 // Thew
Shura/Gorget/Brutal/Kemas
Tantra+1/Heafoc/Rajas/Spiral
Forager/Anguinus/Usukane/Tantra+1

Haste spell only; Bison steak; +40 cruor buffs; lvl 97 target; Impetus included

Atma list:

RR = Razed Ruin
GH = Gnarled Horn
DD = Dark Depths
SA = Strong Arm
VV = Voracious Violet
SS = Sanguine Scythe
AoA = Atma of the Apocolypse
A/O = Alpha and Omega (caveat: this was still set at 10%; revising to 5% and will edit this post)


No atma (Asuran): 108.805

Single atma:

RR (Ascetic's): 161.414
GH/DD (Asuran): 119.034
SA (Asuran): 123.333
VV (Asuran): 123.285
SS (Asuran): 115.810
AoA (Asuran): 131.742
A/O (Asuran): 134.882 (126.583 @5%)

First atma to RR, weaponskill of Ascetic's.

Second atma:

GH/DD: 183.246
SA: 178.092
VV: 182.898
SS: 181.865
AoA: 208.176
A/O: 203.901 (187.171 @5%)


Second atma to AoA. DD removed from further options as it's secondary to GH.

Third atma:

GH: 235.786
SA: 230.286
VV: 232.108
SS: 234.681
A/O: 254.974 (237.656 @5%)


So the best damage combination of three atma would be RR, AoA, and A/O. Lacking AoA, A/O is your best second option. Third atma with RR+A/O when you don't have AoA:

GH: 230.050
SA: 224.378
VV: 227.875
SS: 229.656

@5% TA on A/O:
GH: 211.481
SA: 205.786
VV: 210.524
SS: 210.741

So GH as the third option with RR+A/O, though SS does almost exactly as well and you can choose between agi+counter and hp as the secondary benefit.

At 5% TA for A/O, any of GH, VV and SS work as the third option, so pick according to the secondary benefits you want.


Edited, Dec 20th 2010 7:29pm by Kinematics
#40 Dec 20 2010 at 9:37 PM Rating: Decent
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Almost no point in using A/O then with it's very slight increase and negative HP as compared to defensive stats of GH or SS.

Are you planning to do high end build w/ smite (and if so was going to ask for RR GH SS to see how far going defensive is behind offensively, but I'd assume your old numbers for Max crit damage: RR+GH+Sanguine Scythe
Taipans: 228.753
Revenants: 277.303 would still aplly)


Edit:

Crit dmg not capped anymore off SS. Time to get Loki? How'd it do for fstr capped tp and vs osode for smite? (assuming 74% crit rate)

Edited, Dec 21st 2010 1:49am by Veggeto
#41 Dec 21 2010 at 1:40 AM Rating: Good
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would it be possible to easily add backhand blow to the spreadsheet? i don't have fury yet so thats what i'll probably be using now that i got RR.

Edited, Dec 21st 2010 2:42am by moffatt
#42 Dec 21 2010 at 3:12 AM Rating: Excellent
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Interestingly enough, Backhand Blow is already in the spreadsheet.

I'd picked it at random one time when I wanted a low damage weaponskill to use up TP but not kill the mob too fast, and did 1300+ damage. Looked at the mods and realized it was a mini-Ascetic's Fury, but with dex mod instead of vit (so can better take advantage of RR atma). Unfortunately 30%/30% is far enough away from 50%/50% that it ended up being right on par with Asuran Fists for average damage, so I didn't bother bringing it up here.


Veggeto wrote:
Crit dmg not capped anymore off SS. Time to get Loki? How'd it do for fstr capped tp and vs osode for smite? (assuming 74% crit rate)


I apparently missed this. Crit damage bonus not capped at 50% anymore?

Anyway, will redo the above numbers using Revenants with Victory Smite.

#43 Dec 21 2010 at 3:28 AM Rating: Excellent
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Same conditions as above post. Repeating here.

Mid-range gear

TP set:

Revenants+2 // Thew
Tantra+1/Agasaya/Brutal/Aesir
Tantra+1/Tantra+1/Rajas/Excelsis
Forager/Black/Tantra+2/Tantra+1

WS set:

Revenants+2 // Thew
Shura/Gorget/Brutal/Kemas
Tantra+1/Heafoc/Rajas/Spiral
Forager/Anguinus/Usukane/Tantra+1

Haste spell only; Bison steak; +40 cruor buffs; lvl 97 target; Impetus included

Atma list:

RR = Razed Ruin
GH = Gnarled Horn
DD = Dark Depths
SA = Strong Arm
VV = Voracious Violet
SS = Sanguine Scythe
AoA = Atma of the Apocolypse
A/O = Alpha and Omega (5% TA rate)


No atma (Asuran): 107.497
No atma (Smite): 116.314

Single atma:

RR: 195.546
GH/DD: 132.659
SA: 134.710
VV: 137.761
SS: 128.836
AoA: 146.118
A/O: 136.585

First atma to RR.

Second atma:

GH/DD: 223.149
SA: 220.349
VV: 229.555
SS: 220.647 (228.348 if uncapped)
AoA: 245.793
A/O: 224.971


Second atma to AoA. DD removed from further options as it's secondary to GH.

Third atma:

GH: 279.967
SA: 277.363
VV: 283.945
SS: 277.467 (286.895 if uncapped)
A/O: 278.769


So the best damage combination of three atma would be RR, AoA, and VV.

Lacking AoA, VV is second best option. Third atma combined with RR+VV:

GH: 260.676
SA: 258.265
SS: 259.133 (267.289 if uncapped)
A/O: 262.212

Very close, though SS pulls well ahead if crit damage is now uncapped.


Also, RR+GH+SS: 255.574 (265.668 if uncapped), so very close to the top damage atma, not counting Apocolypse.



Edited, Jan 5th 2011 11:44am by Kinematics
#44 Dec 21 2010 at 4:09 AM Rating: Good
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Where does Atma of Roaring Laughter fit in? STR+: Major(+50 str), Evasion-: Major, Counter+: Major



Edited, Dec 21st 2010 5:23am by Bresss
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#45 Dec 21 2010 at 9:46 AM Rating: Decent
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Kinematics wrote:
Interestingly enough, Backhand Blow is already in the spreadsheet.

I'd picked it at random one time when I wanted a low damage weaponskill to use up TP but not kill the mob too fast, and did 1300+ damage. Looked at the mods and realized it was a mini-Ascetic's Fury, but with dex mod instead of vit (so can better take advantage of RR atma). Unfortunately 30%/30% is far enough away from 50%/50% that it ended up being right on par with Asuran Fists for average damage, so I didn't bother bringing it up here.


Veggeto wrote:
Crit dmg not capped anymore off SS. Time to get Loki? How'd it do for fstr capped tp and vs osode for smite? (assuming 74% crit rate)


I apparently missed this. Crit damage bonus not capped at 50% anymore?

Anyway, will redo the above numbers using Revenants with Victory Smite.




no no no, sorry. I worded that ****** up. I mean with sanguine scythe off (since no longer best to be using it), going with RR, GH, AoA, you're no longer hitting the 50% cap, since you're now only at 30% of RR
#46 Dec 22 2010 at 5:06 AM Rating: Decent
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Kine,

How do level 90 relic/mythic weaps math out in comparison now that there is 25% dmg added on relic ws, 15% dmg added on mythic ws?
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#47 Dec 22 2010 at 3:10 PM Rating: Excellent
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Veggeto:

With Victory Smite, Tantra +2 wins when not capped on attack, Loki wins (small lead) on capped attack but no Impetus, and Tantra +2 wins with capped attack and augmented Impetus. Vs some body other than Tantra +2, Loki is at least in the running, though I haven't done a full breakdown yet.

Palides: I'd need references to see what exactly has changed before I can make any estimates there.
#48 Dec 22 2010 at 3:29 PM Rating: Decent
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Kinematics wrote:
Palides: I'd need references to see what exactly has changed before I can make any estimates there.


http://www.bluegartr.com/threads/90723-Relic-Augments?p=4317458&viewfull=1#post4317458

Relic ws gets 25% dmg increase.

Mythic ws gets 15% dmg increase.

Both when using the weapon only, obviously.
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#49 Dec 23 2010 at 1:51 AM Rating: Excellent
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Well, as this is a bonus *only* to the relic weaponskills themselves, it's a matter of seeing how well Final Heaven would improve with this. If it can beat Asuran (for Spharai), it's a gain at least outside Abyssea. Glanzfaust would be using Ascetic's anyway, so is just bonus damage inside Abyssea now.


Final Heaven:

fTP (default): 3.0
new fTP: 3.7

WSC: 60% Vit

Added a sheet for this on the spreadsheet. Ascetic's still completely blows it away inside Abyssea. Checking outside Abyssea. A few gear swaps to improve things, and I'm ending up with 1064 for Final Heaven vs 1254 for Asuran Fists.

So even with the improved fTP, Asuran still handily outdoes it outside Abyssea, and inside, where you could potentially get better mods, Ascetic's stomps on both. The top-end RR+GH+AoA only increases Final Heaven to 1373 damage, while Ascetic's would push well past 2000.


Also, the 3.7 fTP mod is only about +15% for Spharai rather than +25% because it's effectively a 2-hit weaponskill.

#50 Dec 23 2010 at 3:22 PM Rating: Good
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Quote:
Third atma:

GH: 279.967
SA: 277.363
VV: 283.945
SS: 277.467 (286.895 if uncapped)
A/O: 278.769


So the best damage combination of three atma would be RR, AoA, and A/O.

Should A/O read 288.769 here?
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#51 Dec 23 2010 at 7:00 PM Rating: Excellent
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No, the numbers are correct, but my summary failed. Should be VV as best third atma.
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