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#102 Dec 28 2008 at 1:41 AM Rating: Good
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Bah! It's always those little things.

Good eye, no one else(including myself) spotted that in 3months. Smiley: laugh

Changed, thanks.
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#103 Dec 29 2008 at 12:03 PM Rating: Decent
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Goblin Cracker is nice for the ammo slot for farming and soloing. Personally, I'd use it over Tiphia Sting, since the cracker doesn't have -25 HP and -4 EVA penalties.

Goblin Cracker
[Ammo] All Races
Accuracy+2 Evasion+2
LV 69 All Jobs
#104 Jan 01 2009 at 12:13 PM Rating: Good
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No.
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#105 Jan 02 2009 at 7:34 AM Rating: Decent
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orz

Anyway, despite what you think the goblin cracker is a better choice for soloing/farming than a tiphia sting. As I stated in a previous post, the -4 EVA and -25 hurts more than it helps despite the +2 ACC it provides.
#106 Jan 02 2009 at 8:03 AM Rating: Good
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JehoRemora wrote:
orz

Anyway, despite what you think the goblin cracker is a better choice for soloing/farming than a tiphia sting. As I stated in a previous post, the -4 EVA and -25 hurts more than it helps despite the +2 ACC it provides.
For farming maybe. But the DoT boost from Acc+2 and Att+2 is of more consiquence than 4EVA or 25HP in an exp/endgame situation. Which makes Tiphia Sting wholly worth it.
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#107 Jan 02 2009 at 8:42 AM Rating: Decent
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Well, seeing as how most mobs that are farmed (and in some cases solo'd at least from my perspective) are EP/DC -possibly EM, the contribution that the sting provides against those mobs for farming/soloing would be marginal at best. And as a MNK75 with h2h, crit hits, counter fully merited I don't see that there really would be a huge difference between the sting and cracker since MNKs themselves are DOT pros.

I agree the tiphia sting is an excellent piece for the ammo slot for most other things, but not when it comes to farming and soloing. Another example is shura togi. I would never farm/solo in it because the -50 HP isn't very helpful when for the most part I want to maximize my HP and EVA because I know the less I get hit, the more I can keep going without having to slow down and rest. Arakan samue is obviously a much better choice than togi, even a NQ scorpion harness for that matter. That doesn't mean the shura togi is no good or that samue and scorpion harness are better overall; just not for soloing/farming sessions.

Same thing between a goblin cracker vs tipia sting for that same reason. That predominantly is the main reason why I suggested it in the first place.

I apologize if I'm coming off as an ***. That really isn't my intention as I'm just trying to explain my position in more detail based off of my personal experiences farming and some soloing as a MNK75.
#108 Jan 02 2009 at 9:56 AM Rating: Good
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Well if you're farming EP/DC things you won't need the 2Acc anyway, so it's a moot point.


No the difference isn't huge, but the Sting is lower level, and it does give more DoT+. Which is what makes it better.

Sorry but i'm leaving it how it is.

Edited, Jan 2nd 2009 12:58pm by Nilatai
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#109 Jan 04 2009 at 12:29 PM Rating: Excellent
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Not to mention that this isn't a "what to wear when you're soloing/farming on MNK at X level range" guide.
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#110 Jan 04 2009 at 1:22 PM Rating: Good
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What he said.
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#111 Jan 05 2009 at 11:10 AM Rating: Decent
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Oh that's right. lolalla.
#112 Jan 05 2009 at 11:38 AM Rating: Good
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JehoRemora wrote:
Oh that's right. lolalla.
Mature of you, good bye.
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#113 Jan 05 2009 at 1:43 PM Rating: Good
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Is it better to keep my smart grenade on over the tiphia if I can hit the accuracy cap without the tiphia? Trying to get another viewpoint on this comparison.

Thanks
#114 Jan 05 2009 at 1:54 PM Rating: Good
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Chocoblo wrote:
Is it better to keep my smart grenade on over the tiphia if I can hit the accuracy cap without the tiphia? Trying to get another viewpoint on this comparison.

Thanks
If you can hit the Acc cap without Tiphia you need to either; 1)Stop using Sushi, 2)Get out of Caedarva Mire, 3)Unmerit Focus recast.


But yes if you can cap Acc, another 2 Att will do more for you.
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#115 Jan 18 2009 at 2:15 PM Rating: Good
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Looks like mixed set wins but maybe only by a little. There are of course assumptions that acc is not capped.




Edited, Apr 18th 2010 1:36am by Taurusrexx
#116 Jan 19 2009 at 6:03 AM Rating: Good
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You're failing to take into account the Set bonus for the Usukane Haramaki Set. It's 5% Haste, which means you cap haste with the full set + Black Belt. Meaning it's still our best option for TPing in.

However Hachiryu Haramaki now usurps Shura Togi for the best non-full Usu body piece.
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#117 Jan 19 2009 at 5:55 PM Rating: Good
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Overall very very close. Adding the gain from the counter and evasion I think usu set still is the best. (I'd trade .5% for +29 evasion and counter +2.)




Edited, Jan 19th 2009 7:23pm by Taurusrexx

Edited, Apr 16th 2010 12:19am by Taurusrexx
#118 Feb 03 2009 at 1:25 AM Rating: Good
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Added Shenlong's Baghnakhs and tidied up some links. Any comments/suggestions welcome.
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#119 Feb 04 2009 at 7:46 AM Rating: Default
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I'm sure this has been addressed somewhere before. but:

Charger's mantle. How does it measure up to the other attack back pieces? does the 5 atk over come the 2 STR (amemet+1), 3STR (Foragers) or 4STR (Cerb+1)?

Thanks in advance.

Edited, Feb 4th 2009 11:09am by Johnpnp
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#120 Feb 06 2009 at 12:01 PM Rating: Good
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While combing through my wish-slash-todo list, I remembered these gems.

Hachiryu Kote has the same accuracy as Noritsune, while including a healthy amount of DEX and Zanshin, both mostly useful for auto-attacks. Plus the Set: Store TP.

So really, while it's nothing to write home about, it is better than Noritsune.

Edited, Feb 6th 2009 1:03pm by jlejeune
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#121 Feb 07 2009 at 12:21 PM Rating: Good
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Is there any reason the Cobra Unit Cap isnt included here? Ive been thinking about getting it when i can equip it, but i haven't really noticed any mention of it. I wear Crow Beret in exp and figured the Cobra Cap will be a really nice upgrade, is there something i dont know about it?
#122 Feb 08 2009 at 5:07 PM Rating: Good
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Rotrom wrote:
Is there any reason the Cobra Unit Cap isnt included here? Ive been thinking about getting it when i can equip it, but i haven't really noticed any mention of it. I wear Crow Beret in exp and figured the Cobra Cap will be a really nice upgrade, is there something i dont know about it?
Nope, i've just not gotten around to adding it. Thanks for reminding me. Smiley: grin
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#123 Feb 12 2009 at 4:11 PM Rating: Decent
Hey Nil. One edit, and one question.


Nil wrote:
Lvl 30 - Rajas Ring. Obtained by Finishing the Chains of Promathia main storyline. An excellent ring to be sure, but not Optimal to full time until you get the full +4 to all stats(Level 60).

Nil then wrote:
Lvl 65 - Rajas Ring now better than a 5Acc ring.


Did you mean that 65 to be 60? Just a nit-pic sorry ><

Now for my question. Did a search of the monk forums for the boots Creek M Clomps; 4STR 4VIT. Not alot showed up. I'm thinking these would be better than denali for dragon kick, and denali would be better for asuran fists, does that sound right?
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#124 Feb 12 2009 at 4:26 PM Rating: Good
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Renowaikk, Pie Eating Champion wrote:
Hey Nil. One edit, and one question.


Nil wrote:
Lvl 30 - Rajas Ring. Obtained by Finishing the Chains of Promathia main storyline. An excellent ring to be sure, but not Optimal to full time until you get the full +4 to all stats(Level 60).

Nil then wrote:
Lvl 65 - Rajas Ring now better than a 5Acc ring.


Did you mean that 65 to be 60? Just a nit-pic sorry ><

Now for my question. Did a search of the monk forums for the boots Creek M Clomps; 4STR 4VIT. Not alot showed up. I'm thinking these would be better than denali for dragon kick, and denali would be better for asuran fists, does that sound right?
Dune Boots for Dragon Kick.


And yes i ment for the 65 to be 60, thanks for the post.
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#125 Feb 12 2009 at 4:36 PM Rating: Decent
Quote:
Dune Boots for Dragon Kick.


Wow thats embarrasing, I knew that... Guess they're a chakra piece only Smiley: glare
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#126 Feb 12 2009 at 5:22 PM Rating: Good
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Renowaikk, Pie Eating Champion wrote:
Quote:
Dune Boots for Dragon Kick.


Wow thats embarrasing, I knew that... Guess they're a chakra piece only Smiley: glare
Smiley: grin
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#127 Feb 14 2009 at 7:01 PM Rating: Good
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Nevermind, I am an idiot. :)

Edited, Feb 14th 2009 10:04pm by Zachrdmwoot
#128 Feb 23 2009 at 12:42 PM Rating: Good
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So between Pahulwahn and Cobra pants, at what acc% does the 4 STR from the Pahulwahn pants outweigh the 1 acc of the Cobra pants, or is it just a really small variable and not really matter much?
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#129 Feb 23 2009 at 11:17 PM Rating: Good
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Xkallybhur wrote:
So between Pahulwahn and Cobra pants, at what acc% does the 4 STR from the Pahulwahn pants outweigh the 1 acc of the Cobra pants, or is it just a really small variable and not really matter much?
This thread should help a little. I really should learn to tinker with damage formulas myself. Smiley: laugh
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#130 Feb 24 2009 at 5:05 AM Rating: Good
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I had checked that thread out, but it was just mostly about WSing and I didn't see anything about TPing with the Pahulwahn in it (it could be that I didn't look hard enough though, Milich's math post scared me and I didn't read it all).
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#131 Mar 04 2009 at 12:12 PM Rating: Good
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I recall older threads talking about weapon progression which stated:

...Mythril+1 > Tourney Patas > Patas+1 > CC (if possible) > TM > TM+2, etc.


Is the Patas series no longer necessary/worthwhile? Tourney looks like another point of +DMG, but loses +ACC, and Patas+1 is overshadowed quickly by TM Hooks only two levels later. Is it acceptable to go Mythril+1 at 38 until TM at 50?
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#132 Mar 04 2009 at 1:14 PM Rating: Good
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CrowTsamoc wrote:
Is it acceptable to go Mythril+1 at 38 until TM at 50?
That's what the Guide says. Exocets are an upgrade from Mythril +1, but not at all needed. Smiley: grin
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#133 Mar 08 2009 at 2:32 AM Rating: Good
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I know not everyone is sold on Iota Ring, but I truly can't understand leaving it out if you're putting other "sidegrades" like Blood Ring in the guide. Or Ecphoria, a lower Acc ring than Snipers/Woodsman obtained at a later level, with the only real benefits being no negative stats and a tiny amount of Store TP (and I'm not complaining that Ecphoria is there, it totally deserves to be mentioned).

If the +3 DEX of Iota pushes you to an even number DEX total, it's a +5 Acc ring for MNK (3 Acc, 2DEX=1Acc). 3 Acc and 3 DEX is not "4.5 Acc", it's either 4 or 5 Acc. So potentially, identical in Acc performance to Blood/Snipers/Woodsman.

Iota has no negative stats, like Blood/Ecphoria. AND it has a H2H WS modifier (+3 VIT) on a good Acc ring, a pretty unique feature. Bigger deal on HF and DK (and for those PUPs out there, Stringing Pummel) than Asuran, but it's a benefit on any H2H WS. ****, even the minor benefits of raw DEX AGI VIT are something. Admittedly not a massive deal, but I'll take even a minor increase in crits, decrease in enemy crit, more evasion, and less damage taken.

For anyone who is using a Snipers, Woodsman, or Blood Ring and has an odd number DEX, Iota is simply better. May not be a huge leap, but it's not even an argument that Iota beats those rings for TP or WS.

This is a MNK guide, but you also may have people who also have 2-handed weapon jobs, where +3DEX is even better as a DD stat (making Iota better for Acc than a regular +5 Acc, no matter what). Or a BLU who likes the spell modifier stats. So you've got other people who may get even more mileage out of the ring. Like the Hollow/Ethereal discussion, this is a MNK guide and you're talking about what to pick for MNK and not relying on other jobs. But Iota isn't the "almost as good as the better choice for MNK" option like Ethereal that people are rationalizing because they may use it on other jobs. Instead, here you're saying it's not worth the effort to get what is potentially a superior choice to the other +5 Acc rings for MNK, because... it's only a little bit better AND it may be more useful to other jobs?

If you have two of Rajas, Ulthalam's, Snipers +1, Toreador's, Divisor, Mars's (lucky you)... OK, use those. If you can't use two of those, Iota clearly wins over the rest if it leaves you at even # DEX.

Personally, I have Rajas but took Jalzahn's for my COR and RNG. And Snipers +1 and Toreador's aren't really in my budget right now. Excess Ampoules = Iota is the best thing I could buy with them and it also happens to be the best thing I can put on my finger unless I pony up for Snipers +1/Toreador's.

I wouldn't tell people they need to go do Einherjar just to get this ring on their MNK. But it's easily possible for someone who regularly does Einherjar to have no desire to commit to upgrading a Mythic and have more ampoules than they really know what to do with. Iota Ring is at the least the best MNK ampoule item, and quite possibly an improvement for a MNK's ring collection.

Edited, Mar 8th 2009 6:39am by Anza
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#134 Mar 08 2009 at 9:46 AM Rating: Good
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Thanks for taking the time to make a proper argument about Iota Ring. However I've already added and removed it based on this post by Milich, our resident math Guru. For the reasons outlined in that post I deemed it nessecary to remove Iota Ring from this particular sticky.
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#135 Mar 08 2009 at 12:37 PM Rating: Good
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Nilatai the Intelligent wrote:
Thanks for taking the time to make a proper argument about Iota Ring. However I've already added and removed it based on this post by Milich, our resident math Guru. For the reasons outlined in that post I deemed it nessecary to remove Iota Ring from this particular sticky.


Your guide, no problem. Thanks for the polite reply. Glad to at least have a full description in the replies.

(Still... Blood/Ecphoria Rings but not Iota doesn't make sense to me, but hey.)
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#136 Mar 08 2009 at 4:44 PM Rating: Good
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Anza wrote:
Nilatai the Intelligent wrote:
Thanks for taking the time to make a proper argument about Iota Ring. However I've already added and removed it based on this post by Milich, our resident math Guru. For the reasons outlined in that post I deemed it nessecary to remove Iota Ring from this particular sticky.


Your guide, no problem. Thanks for the polite reply. Glad to at least have a full description in the replies.

(Still... Blood/Ecphoria Rings but not Iota doesn't make sense to me, but hey.)
I could add it I guess, but just link that post by Milich, so people won't see it and think "Hey, it's in the guide, must be gewd!".

Actually yeah I'm gonna do that now.
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#137 Mar 14 2009 at 3:37 AM Rating: Good
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I know it's low level and completely unnecessary, but anyone levleing low level jobs should have these: Power Sandals
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#138 Apr 18 2009 at 8:25 PM Rating: Good
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where does denali bonnet fit in all this? is the atk completly overshadowed by the 1% haste from w.turban?
#139 Apr 19 2009 at 5:23 AM Rating: Good
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moffatt wrote:
where does denali bonnet fit in all this? is the atk completly overshadowed by the 1% haste from w.turban?
Yes. Denali Bonnet is the most useless piece of **** in the game. With perhaps the exception being Homam Zuchetto.
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#140 Apr 19 2009 at 4:13 PM Rating: Decent
Quote:
Lvl 65 - Diabolos's Earring. Not sure why Alla dosn't list them, but the stats are as follows: Acc +3. Dark weather: Acc -3 Magic Accuracy +2. Obtained from the quest Waking Dreams.

Lvl 66 - Merman's Earring. Upgrade from Spike Earring.


I had a question about this progression. Merman's earrings are level 63, I think you made a mistake. My question is, at 65 when I have dual Merman's earrings, do I replace one for diabolos's earring? TP and WS? or just one or the other? Also, for asuran fists, what would you recommend for earrings? Diabolo's + Hollow? or swap one for a merman's? Thanks again for any insight!

Edit: as a side note, I used Tortiose earring +1's from 45 to 54. Its a minimal upgrade over beetle earring +1's, but I've seen other people doing it too. Might be worth a mention.

Edited, Apr 19th 2009 5:20pm by Renowaikk
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#141 Apr 20 2009 at 3:51 AM Rating: Good
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Renowaikk, Pie Eating Champion wrote:
Quote:
Lvl 65 - Diabolos's Earring. Not sure why Alla dosn't list them, but the stats are as follows: Acc +3. Dark weather: Acc -3 Magic Accuracy +2. Obtained from the quest Waking Dreams.

Lvl 66 - Merman's Earring. Upgrade from Spike Earring.


I had a question about this progression. Merman's earrings are level 63, I think you made a mistake. My question is, at 65 when I have dual Merman's earrings, do I replace one for diabolos's earring? TP and WS? or just one or the other? Also, for asuran fists, what would you recommend for earrings? Diabolo's + Hollow? or swap one for a merman's? Thanks again for any insight!

Edit: as a side note, I used Tortiose earring +1's from 45 to 54. Its a minimal upgrade over beetle earring +1's, but I've seen other people doing it too. Might be worth a mention.

Edited, Apr 19th 2009 5:20pm by Renowaikk
Thanks for the correction.

As far as earrings go, Diabolos's Earring is better than a Merman's, unless you're in Dark weather.

Generally speaking, people do either have a Diabolos's Earring or a Hollow Earring. However, i'd expect Diabolos/Hollow to outdo Merman's x2. With reguard to Asuran fists, You'll want to be TPing in Hollow/Brutal, and swap in Diabolos's for when you WS. The extra Acc will help more than 6Att.

Tortoise Earring +1 was specificly not included due to the fact they're pretty expensive on most servers. I felt the price was unreasonable for the small increase over Beetle Earring +1 for upcoming MNKs. However, if you have the gil to play with by all means, use them.
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#142 Apr 20 2009 at 11:05 AM Rating: Decent
Quote:
Diabolos's Earring is better than a Merman's,


Cool, thanks for the advice. I wonder if spending 300k on a 2nd mermans is worth the 2 levels I'd wear it.. Ive been eyeballing them for a citidel buster build anyways..
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#143 May 02 2009 at 6:01 PM Rating: Decent
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At lvl 71 you can start using Gnadbhod's Helm for WS if you are lucky enough to own that. Pretty sure it would outperform Shura Kabuto. Hard to aquire drop though unless you have a solid group going. Went 3/5 on seeing the hat in the BCNM so not very uncommon.
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#144 May 12 2009 at 5:24 PM Rating: Default
Tjonke wrote:
At lvl 71 you can start using Gnadbhod's Helm for WS if you are lucky enough to own that. Pretty sure it would outperform Shura Kabuto. Hard to aquire drop though unless you have a solid group going. Went 3/5 on seeing the hat in the BCNM so not very uncommon.


I think Shura Kabuto is a bad choice. AFAIK Optical Hat will beat Shura for WS just like Life Belt will beat Potent for Asuran Fists. However, I WS in Potent and Shura for placebo.
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#145 May 22 2009 at 2:08 PM Rating: Decent
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re: Denali Bonnet

Denali Bonnet can be good when /drg if W. Turban would take you to 27% Haste (since 26% is the target). Usukane would take you to 25% in that instance, so Denali might be the better choice (depending on other factors), and of course if you don't have Usukane then Denali is the clear winner.

EDIT: To whoever rated me down, you need 26% haste from gear to hit the true 25% cap, due to internal rounding factors. So in the case where you are at ACC cap with /drg (something more plausable due to the ACC bonus JT it grants) using Wyvern Earring, Byakko, Black Belt for a total of 22% haste, then the bonnet vs usukane comparison would come down to 3STR vs 3ATK and about a .4% haste difference... Note how W. Turban would be flat overkill in this case. In such a situation, the haste and attack from bonnet would trump 3STR from Usukane (assuming that you would most likely equip dune boots on your feet over something like fumas). This is admittedly rare, but it does mean that the item is not so awful that you should completely trash talk it as if it has no redeeming qualities in any circumstance whatsoever.

Edited, May 23rd 2009 10:51am by NatePrawdzik
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#146 May 25 2009 at 10:20 AM Rating: Excellent
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147 posts
Destroyers also drop from Royale Ramble, which is worth mentioning because it's a very popular KSNM these days, due to the high demand for orichalcum ingots. I've been recommending to friends leveling MNK that they hang out in Balga's Dais and check with groups to see if they're willing to part with any unneeded pairs that drop.

Mercenary Captain's Headgear offers STR+1 and DEX+1 at level 30, and typically lasts a long time unless you have nice rare/ex stuff.
#147 May 29 2009 at 5:59 AM Rating: Decent
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Maybe These are worth adding. while im not the most clued up on how much of a benefit the dex will be they're still a strong piece for chakra at the very least i think.
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#148 Sep 11 2009 at 9:42 PM Rating: Good
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479 posts
I'm currently working on MNK at the moment and wondered whether the Cobra Unit Harness would be a side-grade/upgrade from Scorp Harness. Although only lv50, I have been planning ahead on gear. I have K.Osode and Mirke Ward (+10acc/att) for lv75. Unfortunately, I don't see myself scoring D.Body by then. Defunct sky LS and all.

I see losing the 10 eva for a gain of -8 enmity, +1 acc at lv68. Suggestions?
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#149 Sep 15 2009 at 10:28 PM Rating: Good
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klausneck wrote:
I'm currently working on MNK at the moment and wondered whether the Cobra Unit Harness would be a side-grade/upgrade from Scorp Harness. Although only lv50, I have been planning ahead on gear. I have K.Osode and Mirke Ward (+10acc/att) for lv75. Unfortunately, I don't see myself scoring D.Body by then. Defunct sky LS and all.

I see losing the 10 eva for a gain of -8 enmity, +1 acc at lv68. Suggestions?
Lucky for you that Mirke with Acc/Att augments is actually better than D.Body is, pretty much all of the time.

And yes Cobra Unit Harness is an upgrade from SH. Thanks for reminding me, I need to add it.

Edited, Sep 16th 2009 2:28am by Nilatai
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#150 Nov 07 2009 at 9:43 AM Rating: Good
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2,620 posts
Quote:
So between Pahulwahn and Cobra pants, at what acc% does the 4 STR from the Pahulwahn pants outweigh the 1 acc of the Cobra pants, or is it just a really small variable and not really matter much?


Just to answer that, 4STR is always > 1acc (unless your at 30%ACC lol, no need to read that though)

1acc = 0.5%-0.65% DoT
4STR = around 1.67% to 1.9% DoT from Base Damage (2att is around 0.5%pDIF i think)

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#151 Nov 26 2009 at 5:04 AM Rating: Good
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479 posts
Nice of SE to dump a "few" NMs and synth'd gear with the last update.

I spotted this crafted gear item that looks good for MNK:

Zeal cap +1
(Head) All Races
DEF: 20 Accuracy +3 Attack +3 Haste +2%
Lv. 59

Looks to be Bonecraft 78 cap for NQ. Another one of those, "Wish they had that when I was leveling." items.

I know there's a lot more out there, just haven't had the time to search.

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