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#202 Nov 27 2009 at 10:06 AM Rating: Good
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712 posts
Hmmm I went over and double checked my filters, and all the missed attacks are fine, and I still get some ppl with over 95% WS acc(on single hits). Im curious if the area where it says "attacks evaded by the monster" shouldnt be filtered aswell? Ive never seen a msg where I ws'd and the mob evaded it, but I have "missed" a ws. Im not sure if that might have something to do with it?

For example:
 
SamA                 25007    56.01 %      32/0   100.00 %    192/1158   781.47 
 - Tachi: Gekko              2411     9.64 %       4/0   100.00 %     515/715   602.75 
 - Tachi: Kaiten            22596    90.36 %      28/0   100.00 %    192/1158   807.00 
SamB                        31737    62.22 %      38/1    97.44 %    377/1446   835.18 
 - Tachi: Gekko             31056    97.85 %      37/1    97.37 %    377/1446   839.35 
 - Tachi: Kasha               681     2.15 %       1/0   100.00 %     681/681   681.00 


Both parsed over 95% on 1-hit ws. Could it be not enough ws to actually even out to 95%? could it be lag? Im just wondering if this is common with parses, as I just started using a parse last week(which I love). I would assume it has to do with a small sample yes? Sorry to bring this up again, just want to know how to maximize my parsings as much as possible, I know a lot of ppl that see my parses that are posted or w/e enjoy the detail you put into this Kine.

Thanks again Kine.



Edited, Nov 27th 2009 4:09pm by hitoseijuro
____________________________
SERVER: IFRIT
WHM/BRD: Triangulum
PLD
MNK
SAM
BLM
DRK

#203 Nov 27 2009 at 6:33 PM Rating: Excellent
***
2,236 posts
In your weaponskill case, it's definitely an issue with sample size. With that few samples your margin of error is 5% for the 38/39 one. The 32/32 sam should have a similar margin of error, but it's difficult to calculate correctly when there are no misses at all. You'll need thousands of samples before you could reasonably expect the result to be right at 95% (2000 samples to have a 1% margin of error; that is, expect it to always be between 94% and 96%).
#204 Nov 29 2009 at 7:33 PM Rating: Decent
Scholar
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1,054 posts
Do you know of any problems with Kparse and windows 7 (7600 build)?

It doesn't even allow me to start windower up with it on.
____________________________
Quote:
You can't transform numbers into other numbers like that. It'd just go on forever. That's like witchcraft.


There's one guy I know who
Quote:
is a big deal now.
#205 Nov 29 2009 at 8:20 PM Rating: Excellent
***
2,236 posts
Quote:
Do you know of any problems with Kparse and windows 7 (7600 build)?


No, it should run normally. I'm doing all my development work on Windows 7/x64 now, though mine is the final retail release.
#206 Nov 30 2009 at 7:07 PM Rating: Decent
Scholar
***
1,054 posts
Kinematics wrote:
Quote:
Do you know of any problems with Kparse and windows 7 (7600 build)?


No, it should run normally. I'm doing all my development work on Windows 7/x64 now, though mine is the final retail release.


Ah, had to run as admin, working fine.
____________________________
Quote:
You can't transform numbers into other numbers like that. It'd just go on forever. That's like witchcraft.


There's one guy I know who
Quote:
is a big deal now.
#207 Dec 02 2009 at 6:51 AM Rating: Excellent
***
2,236 posts
Version 1.4.6 released.

1.4.6 (December 2, 2009)
- Fix issue with filtering out 0 XP mobs when 'All' mobs were selected.
- Fix issue in selecting certain subsets of mob groups.
* Rewrote backend code for Extra Attacks plugin. Now *much* faster (30k attack test parse for Zanshin took 75 seconds before; now takes 370 ms), and I believe more accurate in determining the separation between multiattack rounds.
- Fix display bug in Performance tab that was the result of improper rounding of time values.
- Check for item names that exceed the database size limit.
- Fix potential deadlock in database code.
+ Provided more status feedback if Debug Mode is on.
- Fix problem of losing track of chat log in RAM if player changes characters.
#208 Dec 10 2009 at 3:03 AM Rating: Excellent
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2,236 posts
1.4.7 released. I think I may have finally found the regression caused after 1.3.8 that was giving people trouble, and this should fix it.

1.4.7 (December 10, 2009)
- Fixed incorrect timestamps when parsing from log files.
* Changed line count check from int to byte. Should fix problem of failure to parse.

#209 Dec 11 2009 at 3:31 PM Rating: Good
*
104 posts
Just want to chime in and say thank you for all your hard work on this.

I've been using 1.3.8 for a while now since newer versions weren't working on windows 7. Version 1.4.7 is now working perfectly.

So again, thank you! :D
#210 Dec 11 2009 at 6:59 PM Rating: Good
**
712 posts
I have version 1.4.5.1 Do I just delete that version and install 1.4.7? b/c when I try to update it/copy/etc it says it cant because a newer version is already installed :s Im very bad with downloading stuff (,_, ).
____________________________
SERVER: IFRIT
WHM/BRD: Triangulum
PLD
MNK
SAM
BLM
DRK

#211 Dec 11 2009 at 7:03 PM Rating: Good
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2,236 posts
I take it you used the installer version? I need to work on getting that more friendly. Anyway, just uninstall the old version and install the new version and you'll be fine.
#212 Dec 11 2009 at 10:33 PM Rating: Good
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712 posts
Yes, I believe thats what I did. Ill do what you said, thanks Kine, and thank you for keeping this updated and us posted with any new modifications and new perks.
____________________________
SERVER: IFRIT
WHM/BRD: Triangulum
PLD
MNK
SAM
BLM
DRK

#213 Dec 15 2009 at 3:47 AM Rating: Good
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2,236 posts
This is data from a new plugin I'm working on based on an idea I had for tracking buffs. I was curious if anyone had any feedback on the info and layout. Can you figure out what it all means just from the initial presentation, or should I consider reworking the layout?

Note: Not shown, but the Attack section also includes Ranged damage sets. Just that no one was using ranged in this party. Likewise, Minuets are tracked similarly to Chaos Roll (though I don't track individual Chaos Roll numbers in this page, I do separate out the different tiers of Minuet).

Also, I expect that people are going to want a Haste section to go with the other two. Haven't quite settled on how to go about that yet.

Accuracy 
 
*war/nin 
Buff                     M.Hit/Miss     MHit%    R.Hit/Miss     RHit%     Buff (In)Active% 
+           Aggressor        420/61   87.32 %           0/0    0.00 %              51.94 % 
-           Aggressor        359/86   80.67 %           0/0    0.00 %              48.06 % 
 
*drg/sam 
Buff                     M.Hit/Miss     MHit%    R.Hit/Miss     RHit%     Buff (In)Active% 
+               Hasso        719/62   92.06 %           0/0    0.00 %             100.00 % 
-               Hasso           0/0    0.00 %           0/0    0.00 %               0.00 % 
 
 
Attack 
 
*war/nin 
Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active% 
+             Berserk    Melee       44/244     138.92      102/338     243.99              54.17 % 
-             Berserk    Melee       32/235     117.07       77/305     221.86              45.83 % 
+             Berserk   WSkill     380/1555     903.22                                      56.98 % 
-             Berserk   WSkill     107/1073     717.92                                      43.02 % 
+              Warcry    Melee       45/234     121.42      232/260     247.67               4.36 % 
-              Warcry    Melee       32/244     129.01       77/338     234.87              95.64 % 
+              Warcry   WSkill     362/1047     798.40                                       5.81 % 
-              Warcry   WSkill     107/1555     825.05                                      94.19 % 
+          Chaos Roll    Melee       32/244     135.76       77/338     244.64              87.03 % 
-          Chaos Roll    Melee       39/200      82.55       87/315     158.07              12.97 % 
+          Chaos Roll   WSkill     107/1555     828.05                                      91.86 % 
-          Chaos Roll   WSkill     380/1047     772.14                                       8.14 % 
+             Dia III    Melee       32/244     128.74       77/338     234.65              98.46 % 
-             Dia III    Melee      101/161     121.89      239/277     257.00               1.54 % 
+             Dia III   WSkill     107/1555     823.50                                     100.00 % 
-             Dia III   WSkill          0/0       0.00                                       0.00 % 
 
*drg/sam 
Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active% 
+              Warcry    Melee      125/272     193.91      315/388     348.40               3.89 % 
-              Warcry    Melee       81/323     181.68      212/425     312.69              96.11 % 
+              Warcry   WSkill     841/1526    1157.25                                       2.99 % 
-              Warcry   WSkill     425/2440    1170.31                                      97.01 % 
+               Hasso    Melee       81/323     182.11      212/425     315.07             100.00 % 
-               Hasso    Melee          0/0       0.00          0/0       0.00               0.00 % 
+               Hasso   WSkill     425/2440    1169.92                                     100.00 % 
-               Hasso   WSkill          0/0       0.00                                       0.00 % 
+          Chaos Roll    Melee       81/310     183.56      212/425     317.04              92.35 % 
-          Chaos Roll    Melee       93/323     164.55      266/315     292.33               7.65 % 
+          Chaos Roll   WSkill     425/2440    1186.93                                      93.28 % 
-          Chaos Roll   WSkill     659/1357     933.67                                       6.72 % 
+             Dia III    Melee       81/323     182.53      212/425     315.07              98.19 % 
-             Dia III    Melee      126/218     162.15          0/0       0.00               1.81 % 
+             Dia III   WSkill     425/2440    1174.70                                      98.51 % 
-             Dia III   WSkill      772/936     854.00                                       1.49 % 
 
*wyvern 
Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active% 
+             Dia III    Melee        31/83      49.75       69/109      87.30              98.64 % 
-             Dia III    Melee        35/63      41.80          0/0       0.00               1.36 % 
 
*cor/dnc 
Buff                      Type      Min/Max    Average   Cr.Min/Max     Cr.Avg     Buff (In)Active% 
+              Warcry    Melee        26/93      56.83       80/103      90.83               3.90 % 
-              Warcry    Melee        16/98      52.22       62/141     102.09              96.10 % 
+              Warcry   WSkill    1072/1166    1119.00                                       2.99 % 
-              Warcry   WSkill     586/1240     942.26                                      97.01 % 
+          Chaos Roll    Melee        18/98      54.52       78/141     104.67              72.60 % 
-          Chaos Roll    Melee        16/93      46.70       62/127      94.51              27.40 % 
+          Chaos Roll   WSkill     772/1240     988.06                                      73.13 % 
-          Chaos Roll   WSkill     586/1235     837.22                                      26.87 % 
+             Dia III    Melee        16/98      52.47       62/141     101.92              98.70 % 
-             Dia III    Melee        35/61      47.38        78/85      81.50               1.30 % 
+             Dia III   WSkill     752/1240     953.02                                      98.51 % 
-             Dia III   WSkill      586/586     586.00                                       1.49 % 


Edited, Dec 15th 2009 3:54am by Kinematics
#214 Dec 16 2009 at 12:34 AM Rating: Excellent
***
2,236 posts
Version 1.4.8 released.

General release notes:

1.4.8 (December 16, 2009)
+ Buffs by Time plugin. This plugin tracks certain particular buffs and sees how combat varies with and without the buffs. They are divided into Accuracy-affecting buffs and Attack-affecting buffs.
- Fix issue of No Effect buffs causing incorrect entity determination.
- Fix issue of players not being classified correctly in large fights, and of NMs with player-like names not being classified correctly.

Special notes on the plugin:
~ Souleater and Hasso are included in both Accuracy and Attack, since they affect both.
~ Hasso is cancelled by Seigan; Innin and Yonin cancel each other; Dia is cancelled by equal or higher level Bio.
~ All forms of Dia are assumed to last 1 minute. IE: Dia III is assumed to have 2 merits.
~ Songs and rolls are stacked/tracked 2 deep by the same brd/cor. More than that within the duration limit push earlier ones off.
~ Songs are assumed to last 2:24 (ie: get the bonus of a +2 instrument).
~ Rolls are assumed to last 5:00 (ie: no consideration of Winning Streak merit is made).
~ Sambas are assumed to last 2:00 (ie: bonus from AF head is assumed).
~ Individual tiers of cor rolls are not accounted for. Multiple Double-Ups to raise the value aren't separated out in reporting time slices. May put together a plugin specifically for cor rolls at some point.
~ Different weaponskills are not separated out in the Attack section. There was too much information building up to fit that in. May go back and rework that if it's really desired.
~ Combinations of buffs are not accounted for. The combinatorial effect of combining various mixes of Minuet + Berserk + Hasso + Warcry + etc was just too much to deal with, so each buff is simply tracked on its own.
~ The only debuff that is tracked is Dia. Other debuffs have to deal with partial resist issues, etc, and can't be tracked reliably.
~ Potential future additions: Various 'Break' weaponskills.
#215 Dec 19 2009 at 1:42 AM Rating: Excellent
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2,236 posts
New release: 1.4.9.

1.4.9 (December 19, 2009)
- Fix bug in analysis of Enfeebling tab.
- Fix bug in parsing new ranged attack damage messages vs certain mobs.


Also tweaked the installer slightly. Shouldn't have the problem with thinking there's already a newer version installed anymore.
#216 Dec 20 2009 at 2:31 PM Rating: Good
**
466 posts
Downloaded the parser, and I really like it! :D

First PT's parse:

Damage Summary 
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg 
Acebandit                 6856    16.01 %        5383          51          36         858         528          0 
Alexcis                   9442    22.05 %        6790           0           0        2652           0          0 
Lisamarie                 3630     8.48 %        2809           0           0         821           0          0 
Mahho                       19     0.04 %           0           0           0           0          19          0 
Varion                    5011    11.70 %        4326           0          60         460         165          0 
Max                       3077     7.19 %        2738           0          72         267           0          0 
Serenade                 14640    34.20 %        4254        6352           0        4034           0          0 
SC: Distortion             103     0.24 %           0           0           0           0           0          0 
SC: Scission                34     0.08 %           0           0           0           0           0          0 
Total                    42812   100.00 %       26300        6403         168        9092         712          0 
 
 
Melee Damage 
Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit% 
Acebandit              5383   78.52 %      94/36   72.31 %      4/87    50.83     12    53/126  101.25   12.77 % 
Alexcis                6790   71.91 %     125/73   63.13 %      0/88    53.25      3    68/122   97.67    2.40 % 
Lisamarie              2809   77.38 %     194/88   68.79 %      0/22    13.77      6     30/48   36.83    3.09 % 
Varion                 4326   86.33 %      76/61   55.47 %     16/86    54.66      3    93/123  112.00    3.95 % 
Max                    2738   88.98 %    147/109   57.42 %      0/26    17.30     12     24/52   33.58    8.16 % 
Serenade               4254   29.06 %     159/23   87.36 %      8/53    26.05      5     42/60   48.40    3.14 % 
 
 
Ranged Damage 
Player            Range Dmg   Range %   Hit/Miss   R.Acc %  R.Low/Hi    R.Avg  #Crit  C.Low/Hi   C.Avg     Crit% 
Acebandit                51    0.74 %       1/17    5.56 %     51/51    51.00      0       0/0    0.00    0.00 % 
Serenade               6352   43.39 %      62/13   82.67 %    43/186   102.45      0       0/0    0.00    0.00 %


Alexcis: SAM
Acebandit & Varion: DRKS
Max: PLD
Mahho: RDM
Lisamarie:PUP Serenade: My auto
____________________________

#217 Dec 27 2009 at 11:08 PM Rating: Good
***
2,236 posts
Version 1.4.10 released.

1.4.10 (December 27, 2009)
- Fix bug in Buffs By Time plugin.
+ Add Dread Spikes parsing.
* Revise handling of message linking. Should generally be more accurate now, and fixes issue of -ga spells being improperly attributed.
#218 Jan 03 2010 at 10:59 PM Rating: Excellent
***
2,236 posts
Version 1.4.11 released.

1.4.11 (January 3, 2010)
* Change reparsing to auto-detect older parses. As such, remove extra menu command to reparse with timestamp upgrade, as that will happen automatically.
* Misc minor code cleanup.
- Fix a number of message association and entity management bugs, primarily for alliance and multi-alliance fights.


Despite the not-very-exciting notes, I definitely recommend people update to this version for much more reliably correct parsing, especially in larger fights.
#219 Jan 09 2010 at 6:02 AM Rating: Good
**
712 posts
Kine, does the parser(defense tab maybe?) record the % of shield blocks? Was hoping to do some tests. Thank you.
____________________________
SERVER: IFRIT
WHM/BRD: Triangulum
PLD
MNK
SAM
BLM
DRK

#220 Jan 09 2010 at 4:49 PM Rating: Excellent
***
2,236 posts
Not directly, no. There's no indication in the chat log as to whether a hit was blocked or not (same with guard). You can, however, look at the distribution skew in the Defense Details tab. You should see the arc of normal hits on the higher end of the damage spectrum and the arc of blocked hits on the lower end. Can get a bit tricky in fully analyzing them, though.
#221 Jan 15 2010 at 5:00 PM Rating: Excellent
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2,236 posts
Version 1.4.12 released.

Change notes:

1.4.12 (January 15, 2010)
- Fix typo in chocobo digging string check.
+ "found with ease" messages in choco digging now counted by loot plugin.
+ Add in support code to allow switching between languages for parsing (FFXI client parsing, not UI). Actual parsing not implemented yet.
+ Updated Offense Details tab to report counters and retaliations.
* Update French interface text.


If anyone uses, or knows someone who uses, the French/German/Japanese versions of FFXI and would be willing to help with the translation of the UI and parsing, please let me know.
#222 Feb 06 2010 at 2:27 AM Rating: Excellent
***
2,236 posts
Just a quick update note. Version 1.4.14 released with a minor bug fix (1.4.13 was also a minor bug fix).

1.4.14 (February 6, 2010)
- Fix minor bugs in entities and outside-party kills to avoid data being incorrectly attributed.


1.4.13 (January 27, 2010)
* Translation work.
- Fix bug in retaliation reporting in Offense Details.
#223 Feb 07 2010 at 5:40 PM Rating: Decent
Scholar
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828 posts
Quote:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WaywardGamers.KParser.ParserWindow.tabMenuItem_CheckedChanged(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnCheckedChanged(EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.set_CheckState(CheckState value)
at System.Windows.Forms.ToolStripMenuItem.set_Checked(Boolean value)
at WaywardGamers.KParser.ParserWindow.windowsMenu_Popup(Object sender, EventArgs e)
at WaywardGamers.KParser.ParserWindow.menuOptions_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
KParser
Assembly Version: 1.3.8.0
Win32 Version: 1.3.8.0
CodeBase: file:///D:/Program%20Files/FFXI/KParse/KParser.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WaywardGamers.KParser.ParserCore
Assembly Version: 1.3.8.0
Win32 Version: 1.3.8.0
CodeBase: file:///D:/Program%20Files/FFXI/KParse/WaywardGamers.KParser.ParserCore.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
WaywardGamers.KParser.Plugin.Combat
Assembly Version: 1.3.7.0
Win32 Version: 1.3.7
CodeBase: file:///D:/Program%20Files/FFXI/KParse/WaywardGamers.KParser.Plugin.Combat.DLL
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Data.DataSetExtensions/3.5.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
WaywardGamers.KParser.Plugin.Debugging
Assembly Version: 1.3.4.0
Win32 Version: 1.3.4
CodeBase: file:///D:/Program%20Files/FFXI/KParse/WaywardGamers.KParser.Plugin.Debugging.DLL
----------------------------------------
WaywardGamers.KParser.Plugin.NonCombat
Assembly Version: 1.3.7.0
Win32 Version: 1.3.7
CodeBase: file:///D:/Program%20Files/FFXI/KParse/WaywardGamers.KParser.Plugin.NonCombat.DLL
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


ok just reinstalled my system after a major clean up of all the junk and stuff on my harddrive and seem to be getting errors with kparse as listed above.

i've got the sqlce installed and my .net framework along with all other windows components are fully upto date and the memloc is 005801D8 (the most recent i found)

any suggestions?
____________________________


#224 Feb 08 2010 at 10:02 PM Rating: Good
***
2,236 posts
I haven't been able to track down what could be causing that problem. What tab were you trying to open/close when this happened? Or is this just on startup?
#225 Feb 09 2010 at 2:09 AM Rating: Decent
Scholar
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828 posts
problem occurs on startup. just been unable to resolve it. turned off my firewall and everything but no joy.
____________________________


#226 Feb 09 2010 at 10:08 AM Rating: Excellent
***
2,236 posts
Just realized the debug info indicates you're using KParser 1.3.8. Please remove/delete/uninstall that, and download and install the newest version (1.4.14, either the zip version or the installer version). The bug that was keeping some people using 1.3.8 was fixed a while back.
#227 Feb 19 2010 at 7:08 PM Rating: Good
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2,236 posts
Version 1.4.15 release notes.

1.4.15 (February 19, 2010)
- Fix bug of missed actor name on some missed abilities, causing bogus battle entries.
- Fix bug of bogus fight creation related to entity classification.
- AOE effects targetting multiple mobs of the same name fixed to better handle the multiple targets.
* Add additional conditions when excluding player actions outside of party to filter out kills by players outside party.
* Improve handling of AOE debuff target matching.
* Improve update time on text box updates to reduce flicker. Partially complete.
- Fix formatting bug in status string.
- Fix icon size in Win7 taskbar.

If you have parses of large multi-alliance stuff, I'd suggest reparsing.
#228 Feb 21 2010 at 7:16 PM Rating: Excellent
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2,236 posts
Version 1.4.16 release notes.

1.4.16 (February 21, 2010)
- Fixed minor bugs in Corsair roll parsing.
+ Added new plugin (Corsair) for Corsair roll results.
* Rewrite of WS Rates plugin to include ranged attacks and Absorb-TP. Removed harmonic mean.
- Fixed a bug in storing entries on player deaths.
+ Added new plugin (Deaths) to display player deaths. Requires reparsing older parses due to above bug fix.


Edited, Feb 21st 2010 7:18pm by Kinematics
#229 Feb 21 2010 at 10:49 PM Rating: Excellent
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2,236 posts
And a quick update to 1.4.17. Added average bonus buff calculations to the Corsair plugin.
#230 Feb 22 2010 at 9:39 PM Rating: Excellent
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2,236 posts
Release 1.5.0.

1.5.0 (February 22, 2010)
+ Added ability to actively translate text in the chat window to the currently specified UI language. Uses Google Translate APIs, so must be online to work.


Use:

On the chat plugin is a button labelled 'Translate'. When pressed, clicking on text in the chat window itself will translate that line of text to the current UI language and display it in a text box to the right of the button. If there is not enough room to show the full text box, a drop-down arrow will show up at the end of the toolbar; clicking that will show the text box and translated text.

The translation uses Google's Translate APIs. You must be online for it to work. Translation only occurs when the Translate button is pressed, and only a line at a time so you can isolate exactly what you want translated, and of course can choose not to use it if you wish. This is the only feature of KParser which sends any data outside of the local machine.

#231 Mar 08 2010 at 6:13 PM Rating: Good
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1,793 posts
Hey, still having issues with automaton names, particularly "Mk.IV" at the moment.

It's just not processing any information about that name/automaton into offensive tab, or player info tab etc. (I assume pets appear in there)

If it's not possible to get that fixed/too small an issue to bother with right now, I can understand, it's just a little nitpick. A great parser though.
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#232 Mar 08 2010 at 11:28 PM Rating: Good
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2,236 posts
I can't seem to find the parse I thought I had that showed that problem. If you have a sample parse, can you upload it on a new Issue on the google page?
#233 Mar 16 2010 at 2:20 PM Rating: Good
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1,793 posts
Kinematics wrote:
I can't seem to find the parse I thought I had that showed that problem. If you have a sample parse, can you upload it on a new Issue on the google page?


I believe I have done this, provided I did it right :P
____________________________
Proud PUP of Phoenix.
Jobs: PUP COR RNG BLM NIN WHM 90
Member of Finale.
My Blog
#234 Mar 16 2010 at 3:00 PM Rating: Good
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2,236 posts
All right, fixed it. Will be in the next release.
#235 Mar 23 2010 at 3:05 AM Rating: Good
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2,236 posts
Release 1.5.1

1.5.1 (March 23, 2010)
- Fix for a bug in combining messages in a reparse of a parse comprised of multiple continued parses from multiple sessions.
- Bug fix: mob names can have ' followed by one letter (eg: Fe'e).
- Fix bug in custom mob selection dialog that caused a crash when changing between different sized mob lists.
- Fix bug in parsing Mk.IV puppet name.
+ Add ability to extract a portion of a parse into a new parse file. 'Split Parse' on File menu.
+ Add ability to join multiple parses together. 'Join Parses' on File menu.
+ Add selection for a quick summary of damage percentage share in the Offense tab that can be copied to be pasted in to the game.
+ Add functionality to WS Rates plugin to process /echo'd TP data for weaponskills.
Syntax for echo is "/echo KParser: TP return = <tp>", or "/echo KParser: <tp> WS TP", or "/echo KParser: <tp> TP". "KParser" may be abbreviated as "KP". There's a bit of flexibility in the spacing, but try to stick with the above syntax if you want the TP info handled.
This has not been tested much, so feedback is welcome.
* Updated with new memloc. New memloc is 0x00581518.
#236 Mar 28 2010 at 9:18 PM Rating: Good
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2,236 posts
Quick update.

1.5.1.1
- Fix bug in TP return determination in WSRates tab.
#237 Apr 13 2010 at 10:29 AM Rating: Good
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2,236 posts
Version 1.5.2 released.

Changelog:

1.5.2 (April 13, 2010)
- Clean up synchronization methodologies.
- Several additional improvements in message handling to avoid entity mismatches.
- Fix Copy Summary on Offense tab to use display names.
- Fix AOE damage association bug.
- Fix issue with tallying followup rolls on the Corsair plugin.
- Don't display buffs/debuffs that aren't relevant to the currently selected battle(s) in Buffs by Time plugin.
+ New plugin for reviewing rates that Additional Effect statuses proc.
+ New graph plugin type.
+ New graph plugin (Damage Graph) to show damage progression over time.

~ For the Damage Graph plugin, there are four basic modes of view:
~ If you set "Show Collective Damage", it displays the total damage of all players over the time spread. If it's not checked, it will show each individual player's damage as a separate line. If you set "Show Cumulative Damage", it displays the total accumulated damage over time, either for all players or each individually. If it's not checked it displays the 'instantaneous' damage at each time interval, where the resolution is per second.
~ The data can be filtered by mob as usual (primary use is likely to analyze performance over a long NM-type fight), as well as isolated by player.
~ The graph can be manipulated in various ways. For example, drawing a box around an area of interest causes it to zoom in on the selected area. Right-clicking on the graph can give you various options such as resetting a zoomed graph back to the original state, saving the graph as an image, or seeing the x/y values under the mouse cursor.
#238 Apr 25 2010 at 3:06 PM Rating: Good
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2,236 posts
1.5.3 released. Multi-attack reporting for ranged weapons is main change.

1.5.3 (April 25, 2010)
+ Added reporting of multi-attack rates for ranged weapons in Extra Attacks plugin, for new magian weapons.
* Change default options for Damage Graph plugin to Individual/Cumulative. I believe that will be more useful for most people.
- Fix minor bug when filtering counters in Defense plugin.
- Fix minor bug in WSRates plugin.
- Fix parsing of interruptions of ranged attacks by moving.
#239 Apr 28 2010 at 1:47 PM Rating: Good
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2,236 posts
Small update.

1.5.4 (April 28, 2010)
+ Add crit rate to accuracy section of Buffs by Time.
- Fix bug in counting min attack kill shots in ranged Extra Attacks.
#240 Apr 30 2010 at 9:18 AM Rating: Decent
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What could really help that damage graph is something that tells when different abilities, spells, songs,... are applied and when they wear off. That could really help showing what is helping damage the most. I have an Einherjar parse from yesterday and on the boss I had Footwork up for part of it, regular fists up for part, and hundred fist up for part also. Same with rolls, and other stuff it would be really interesting to see what boosts I got from different things.
#241 Apr 30 2010 at 10:22 AM Rating: Decent
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It would also be nice if you could click on two points of the graph and it would tell you the DPS for that period of time. Plus that should be very easy to add.
#242 May 03 2010 at 9:33 PM Rating: Good
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Quote:
What could really help that damage graph is something that tells when different abilities, spells, songs,... are applied and when they wear off. That could really help showing what is helping damage the most. I have an Einherjar parse from yesterday and on the boss I had Footwork up for part of it, regular fists up for part, and hundred fist up for part also. Same with rolls, and other stuff it would be really interesting to see what boosts I got from different things.


I was originally going to say that this isn't really doable, but kept putting it off as I thought it over. Finally worked something out today, and must say that the end result shows it to be a really cool idea. Can only do it on a per-player basis, and only one buff at a time, but I still think it's quite useful. Also, it only tracks buffs that can be tracked in the Buffs By Time plugin (ie: buffs that have known durations). It'll be in the next release.

Ironically, the 'easy' idea is far less doable because it involves getting into the graphing library itself, and I don't want to touch that. Regardless, this is manually doable by turning on the feature to show point values and just doing simple division, so less of a need for the program to do it for you.

Edited, May 3rd 2010 10:34pm by Kinematics
#243 May 04 2010 at 8:13 AM Rating: Decent
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What I was thinking for it was, ok so you are able to get the time when the buffs are activated. Can you also see the time when you see the message where they wear off? Now you wouldn't actually see the exact time the buff is up due to things over writing and such. But if you simply show the times in the log where those messages come up in respect to the damage graph it might be helpful.

So you could find where you activated Hundred fists and where it wore off. Same with different rolls, or songs.

What graphing library are you using for that? and what are you writing KParser in?
#244 May 04 2010 at 12:26 PM Rating: Decent
w was in dyna-bubu last night parsing with kparse and after AB me and my friend noticed our results were different. he was using direct parse. i thought it was odd but i decided to download directparse and run both parses at the same time from the same start point. at the end of the run, kparse had me and him at 26k and 30k respectively, while dparse had 50k and 60k respectively. has anyone else had this problem, or anyone know whats causing it. i really really love the layout of kparse and don't wanna have to swap to dparse =(
#245 May 04 2010 at 1:34 PM Rating: Decent
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check to see if you have any chat filters, also 26k and 30k do sound rather low for a dynamis run.
#246 May 04 2010 at 3:36 PM Rating: Good
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2,236 posts
@darkhorror: The problem with that continues to be that you only ever see the buffs you yourself get or put up wear off. You'll never see a buff or debuff wear off someone else if someone else applied it. No DD is ever going to see the Dia on the mob wear off, etc. That means I'm going to have to use the current method for a large portion of the data anyway.

I'll give some more thought into the feasibility of including the "wears off" data, though.

@BiggHowie: One option to help confirm things: Import the DirectParse parse into KParser and see what results you get. If KP shows the same values as DP then the issue is either with KP not picking up all the data, or DP reading duplicate data. If KP shows the same values as the original KP parse then the issue is with the parsing in one or the other parsers.

Or, since you'll probably have to eventually do so anyway, open a new issue on the google code page and upload both parse files for me to analyze.
#247 May 04 2010 at 4:20 PM Rating: Decent
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yeah your not going to be able to get the buffs that aren't shown in log. Was more just wondering if we could just get the times where buffs show up in the log. also if it says a buff wears off that also. Doesn't have to show anything about buff duration or anything simply the time that corresponds with the damage graph where the log says a buff was put up or wore off. At least that's what I had been thinking
#248 May 05 2010 at 12:18 PM Rating: Decent
im not sure how to even do that lol. im a complete tard when it comes to crap like that. i do good to even be able to open the parser and make it read data to begin with. i dont think i saved either of those parses tho. ill try to merit here soon and run both and *try* to upload dparse to kparse and compare.

ps: after i restarded parses they both only ran for ravens, dhalmels and mandies in bubu. the mobs i missed b4 restart were 3 dragons + AB 1 quad NM crabs and efts. my friend running only dparse had me at 96k total and him at 106k if that helps.

Edited, May 5th 2010 2:20pm by BiggHowie
#249 May 05 2010 at 1:22 PM Rating: Good
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2,236 posts
Cinco de Mayo release.

1.5.5 (May 05, 2010)
* Improve correctness of event handling.
* Improve speed of parsing (minor) and reparsing (significant).
- Fix bug of out of memory conditions in the Damage Graph plugin when a parse has numerous players and covers a very long period of time (ie: months or more). This restricts the resolution of the data. 1 second resolution is possible for up to one week's worth of time. More than that gets scaled down.
+ Additional feature in the Damage Graph plugin. If a single player is selected, you can access a list of all the buffs that they received. For any buff selected, the graph will show the time periods when that particular buff was active on the player vs not having the buff. Mob selection can be done as normal with this.
#250 May 06 2010 at 10:08 AM Rating: Decent
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Seems to be missing some rolls, at least I know it's missing SAM roll for damage graph.
#251 May 06 2010 at 9:58 PM Rating: Good
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2,236 posts
Added Hunter/Sam/Fighter/Rogue/Wizard rolls. Let me know if you think of anything else that's missing.
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