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SE considering the seperating of Steal/Despoil timers?Follow

#1 Sep 10 2012 at 4:22 PM Rating: Decent
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Producer Akihiko Matsui wrote:
Also, the situation of not having enough recast timer slots has not yet changed. In order to resolve this problem we are currently working to expand the space...

...Once we have completed this expansion, we believe that we will be able to improve not only the special job abilities, but other abilities that have been limited by this restriction (Steal/Despoil, Soul Jump/Spirit Jump, etc.)


Considereing we haven't really heard anything of value on the official THF forums in a while, I found this interesting that the producer added this at the end of his latest post regarding the new direction he hopes to take for 2 hour (to be adjusted to 30 minute) abilities.

It's nice that they are still considering seperating the timers, but addressing the shared (and needlessly long) recast timers does not solve anything on its own.

The larger issue is that, on a fundamental level, Steal and Despoil are totally irrelevant to the game.

Unless they undertake a complete overhaul of the way these abilities function (which includes making Aurasteal its own job abilitiy), they might as well leave the timers as they are and not waste the developement resources.
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#2 Sep 18 2012 at 10:34 PM Rating: Excellent
It's not that Steal and Despoil need an overhaul as far as how they function, so much as a lot of the mobs nowadays just don't have anything that can be stolen. Abyssea mobs don't, Voidwatch NMs don't, etc. I don't know how it could necessarily be overhauled to resemble the offline Final Fantasy games since in those games you could obtain extremely rare gear from bosses using the Steal ability, which would be a bit hard to translate to XI very well.
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#3 Sep 19 2012 at 6:14 PM Rating: Decent
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Professor Shock Vlorsutes wrote:
It's not that Steal and Despoil need an overhaul as far as how they function, so much as a lot of the mobs nowadays just don't have anything that can be stolen. Abyssea mobs don't, Voidwatch NMs don't, etc. I don't know how it could necessarily be overhauled to resemble the offline Final Fantasy games since in those games you could obtain extremely rare gear from bosses using the Steal ability, which would be a bit hard to translate to XI very well.


This is the very reason that steal and despoil need a functional overhaul though.

Aside from the fact that every single item that CAN be stolen is purposefully irrelevant to the game because the developers don't want to give us valuable items to steal...

- Even Dynamis currency, the steal rate for which is so low that it is not unheard of to go entire runs without a successful steal. You could do nothing but farm curency yourself to build a relic (no buying), ride your steal timer every 5 minutes of every single dynamis run, and it would have no impact on how many runs it takes you to farm your relic.

...The amount of unreasonable things attached to steal (and despoil) are staggering:

-Doesn't work on 99.98% of Endgame content
-Doesn't work on 99.99% of NMs
-No Valuable Items Worth Stealing
-Very Low Success Rate (lol)
-Ridiculous 5 Minute (Shared) Timer
-Interferes with Aurasteal

Why, if the developers do not want us to be stealing things, do they add Despoil - ANOTHER ability that steals worthless crap as a post level cap ability?

They could do a variety of useful things provide useful funcionality to Steal, Despoil, and Mug as well.

They could adjust and expand on steal abilities that are useful for combat

They could adjust Steal to take temp items that are useful in battle.

They could lower Mug recast and have it deal Damage+Stun

They could adjust despoil so that it does not atempt to steal, but rather inflicts a debuff on the target, and grants a corresponding buff to the THF.

They could create a DD boost based on TH level and then adjust Steal and Mug to attempt to Raise treasure hunter effectiveness level by 1 and 2 respectively.

There are really a lot of interesting, useful and balanced things they could do to adjust these abilities that SHOULD define Thief. It's pretty clear that the ability to steal powerful armor/items (as in previous FF titles) would be unbalanced and would not translate well to FFXI.

They've already started to ATTEMPT to give us more battle related stealy type things....I just suggest they don't half *** it anymore. Take out the useless garbage items/crap steal funcionality with aurasteal and despoil, and focus on the battle related elements: Stealing temp items, Status effects, or involve them in the treasure hunter upgrade system in some way.

Edited, Sep 19th 2012 10:50pm by Nebo1
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#4 Sep 20 2012 at 5:49 AM Rating: Good
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The only value in giving Steal and Despoil separate timers will be do double the frequency of Aurasteal which at least has some marginal use. I agree with most of the above posts though that Steal/Despoil/Mug could easily be changed to be interesting, useful and fun abilities for thf.
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