Just to clarify a point, the 100% accuracy on sa/ta multi procs only applies to melee swings. It has no effect on weaponskill accuracy. There was a lot of confusion on this subject years ago. If a standard attack round stacked with SA or TA procs a multi attack round all swings on the main and offhand will have perfect accuracy. However if you stack sneak attack with assassin's charge and throw out a weaponskill those extra swings can and will miss just as readily as if that weaponskill wasn't stacked with sneak attack at all. I found this out the hard way when I actually started paying attention to my tp returns when I stacked SA ass charge shark bite against Odin while doing einherjar, only to find I was only getting a 2 hit tp return (IE only the first hit of the main and offhand were guaranteed to hit. The extra ass charged swings were missing without accuracy from other sources). It's easy to understand how the confusion came about, but the extra accuracy only affects standard melee rounds, not weaponskill rounds. Since most thieves stack ass charge with a weaponskill the extra merits are actually very beneficial if you're fighting HNM.
With that said, I don't know how I would tweak my merits. This is clearly an improvement to my old setup though so no matter what it's a win. I used to go 5/5 feint 5/5 ass charge, but now that 1 point in each gives the same as 5 under the old system, I would definitely unlock and upgrade aura steal. My personal opinion of TH is that it's really hard to tell the difference between higher tiers, but I like the idea of 5 aura and a mix between ass charge and feint. Maybe 5 aura and 2/3 mix of the others (ambush is still crap in my book and always will be. Positioning requirements be damned). 5/5 feint is viable too. It's impossible to say any of those combos are bad. Also
Looks like SE wants us to have 5/5 feint again. I wonder how it will work with multiple thfs attacking at once. Like will each thf have a 100% chance to increase TH once? Will all SA+TAs that hit durring feint increase TH? Maybe it only works for the THF that used the JA idk.
The wording is ambiguous, but I'm pretty sure the bonus only applies to the swing that lands feint. There's no way in hell s-e would allow us to increase TH potency with every melee swing we land for 30 seconds. Rather I see it as a 100% chance to raise TH by a tier once every 2 minutes. S-E is hell bent on preserving balance and there's no way their conservative minds would ever consider TH 50+++ every 2 minutes "balanced". You know them just as well as I do. I'm sure it's just ambiguous translating. There is a 99.99% chance the bonus applies only to the swing that lands feint. Edited, Feb 3rd 2012 11:53pm by Melphina