96 Triple Attack II (level 96 is uncertain, but confirmed by level 99)
98 Dual Wield III
98 Crit. Atk. Bonus IV
Triple Attack II is a 1% increase over our first tier TA rate, boosting native triple attack rate to 6%
Critical Attack Bonus IV is confirmed 14% critical hit damage increase, another 3% stronger than the third tier
Dual Wield III --- we all know this one. Yeah, 25% native dual wield. This has significant end game scenario implications. Thief/war has a viable damage dealing edge over thief/nin once again. Particularly nice against HNM type mobs, but quite fun if you have some healing support also. It also has implications on the thief/dancer combo, as we can use haste samba by now and curing waltz III is about the same as a cure IV. Food for thought at the very least. And for the record I tested it myself. It's true. Native dual wield III.
It's also worth noting that among the top performing meritable weaponskills are Extenterator, and Last Stand. Both Extenterator and Last Stand have a 100% agility mod when fully merited, and outside abyssea extenterator is better than evisceration. The current "standard" weaponskill heirarchy is Stacked Rudra's and Mercy Stroke pulling ahead in all scenarios, with the exclusion of rudra/mercy Extenterator is the strongest weaponskill outside of abyssea stacked or unstacked, and inside abyssea Evisceration still pulls way ahead of extenterator (no surprise). Extenterator lowers enemy accuracy by 20 points. This is interesting to consider with the aforementioned dual wield information.
I find it interesting that thief can natively utilize Last Stand, although it's probably more of a cool thing than useful thing atm since x-bow and bolt is much weaker than an actual gun, but it's something to think about in the back of your mind for the future.
Edit: I just noticed I wrote extenterator lowers enemy evasion. I corrected it to read "lowers enemy accuracy" as it should have.
Edited, Dec 18th 2011 10:10am by Melphina