I disagree with this "Feint now sucks" mentality.
I think Feint is just as good as it ever was
I concur, feint is still just as powerful as ever (landing bolts/arrows is just one of many situations it's nice). And yes, several of the VNM's are pretty tough (some mess with your hitrate as well).
My merits are this
12/12 Max HP
5/5 crit hit rate
5/5 enemy crit hit rate
5/5 Triple Attack rate
5/5 Sneak Attack recast
5/5 Assassin's Charge
I'm saving my other 8 combat skills in case I decide to focus on another melee job because I'm not worried about archery on my thief (plus I have feint and a strong r acc set). I originally had 5 crit and 5 enmity, but I decided the enmity was moot because inside abyssea if I want hate it's easy to get just through damage and/or accompolater (now enhanced by af3 hat), and its easy to hit the hate cap just by fighting a NM for a while. Similarly my ninjutsu skills are capped by my level 45 sub job so even if I merited jutsu akill and 5/5 recast i'd still be getting interrupted almost every time I got hit because the skill would just be too low lvl, so I chose 5 enemy crit rate. Just as I benefit from a 25% base crit rate cap it's nice to lower the enemies crit rate window from 20 to 15%.
Overall a pretty standard setup with a few personal variations. You can't go wrong with merits but dagger/triple attack rate/feint (at least one point should always be here) are essential if you want to maximize your thf performance. Edited, May 31st 2011 10:09am by Melphina
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