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#1 Mar 28 2011 at 5:49 AM Rating: Decent
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Alright so I posted like a year ago maybe about what I'd have to do if I got back into it now. But I'm pretty sure a lot of stuff has changed since then even, so:

1) I'd be coming back as a 75 with Mandau and Homams. How much grinding is necessary to level up my Mandau and can I do it simultaneously as leveling up, or what's the deal with that?

2) What is the majority of time spent doing these days? And what old content is it like? Is Abyssea just a 25k/hour exp party but in an alliance setting for 5x that exp rate? Is exping like this actually enjoyable, or is it basically a city Dynamis with crazy exp gain?

3) How annoying would it be to have to catch up from 75-90(?). Mind you I don't really like grinding, I got sick of it in FFXI initially and even WoW-level grinds get to me. I generally can't repeat something for more than an hour or two at this point or I get bored, some content is excluded in this, but not generally exping.

4) If I get the $8 Steam super FFXI pack, I can still apply the addon stuff to my old FFXI account, yes?

5) Is it really worth it? I tried and got bored of Rift, too much of the same (the entire questing experience is kill x mobs or collect y mobs, WoW is far more interesting with that) and not enough balance to interest me to make it through the grind to level cap. My options are return to WoW, which I still enjoy a fair bit leveling alts, but all my WoW friends have left to Rift with no intentions of returning, so I have a solo guild in WoW and it's only level 7 of so, needing a level 20 guild to have full BoA gear access and not having that while leveling my alts will annoy me because I'm an anal retentive @#%^ or I can return to FFXI, haven't played in 2-3 years. I got sick of the grind, none of my friends are around and the combat system is really boring aside from THF meriting but no one is worth my amazing effort when they're just there making and eating a sandwich and occasionally using Gekko. I don't like people, that works for both WoW (@#%^ children) and FFXI (terrible "nice" players). However I don't have a lot of spare cash until I'm employed. I can't afford to get a new computer and live my life in Civ V instead of an MMO. And an MMO is the most plentiful amount of playtime per $ spent.

6) How amazing is Windower and the parser these days? A lot of my annoyances with the game stemmed from the delay when engaging mobs (in a merit party/Dynamis you can avoid this with the auto-target feature but still) and other delays LIKE that. Has windower managed to get rid of some of this stuff in some magical way?

7) Don't know, but 7 is a better number than 6, so here it is.
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#2 Mar 28 2011 at 7:03 AM Rating: Default
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If you're going to rate me down, at least be courteous enough to explain why!
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Ladyofhonor: 99THF/PLD/RUN
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Zilart/CoP/ToAU complete.
Mandau 119
#3 Mar 28 2011 at 7:59 AM Rating: Good
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1,284 posts
SirEaglestrike wrote:

1) I'd be coming back as a 75 with Mandau and Homams. How much grinding is necessary to level up my Mandau and can I do it simultaneously as leveling up, or what's the deal with that?

2) What is the majority of time spent doing these days? And what old content is it like? Is Abyssea just a 25k/hour exp party but in an alliance setting for 5x that exp rate? Is exping like this actually enjoyable, or is it basically a city Dynamis with crazy exp gain?

3) How annoying would it be to have to catch up from 75-90(?). Mind you I don't really like grinding, I got sick of it in FFXI initially and even WoW-level grinds get to me. I generally can't repeat something for more than an hour or two at this point or I get bored, some content is excluded in this, but not generally exping.

4) If I get the $8 Steam super FFXI pack, I can still apply the addon stuff to my old FFXI account, yes?

5) Is it really worth it? I tried and got bored of Rift, too much of the same (the entire questing experience is kill x mobs or collect y mobs, WoW is far more interesting with that) and not enough balance to interest me to make it through the grind to level cap. My options are return to WoW, which I still enjoy a fair bit leveling alts, but all my WoW friends have left to Rift with no intentions of returning, so I have a solo guild in WoW and it's only level 7 of so, needing a level 20 guild to have full BoA gear access and not having that while leveling my alts will annoy me because I'm an anal retentive @#%^ or I can return to FFXI, haven't played in 2-3 years. I got sick of the grind, none of my friends are around and the combat system is really boring aside from THF meriting but no one is worth my amazing effort when they're just there making and eating a sandwich and occasionally using Gekko. I don't like people, that works for both WoW (@#%^ children) and FFXI (terrible "nice" players). However I don't have a lot of spare cash until I'm employed. I can't afford to get a new computer and live my life in Civ V instead of an MMO. And an MMO is the most plentiful amount of playtime per $ spent.

6) How amazing is Windower and the parser these days? A lot of my annoyances with the game stemmed from the delay when engaging mobs (in a merit party/Dynamis you can avoid this with the auto-target feature but still) and other delays LIKE that. Has windower managed to get rid of some of this stuff in some magical way?

7) Don't know, but 7 is a better number than 6, so here it is.


1 - I dunno, don't have a mandau. You be the judge though - http://wiki.ffxiclopedia.org/wiki/Dagger_trials

2 - Majority of time is spent in abyssea gather AF+1 and AF+2 items, as well as killing and obtaining Magian items and finishing Magian "kill X# of Y Type Mobs". What old content? Also, Abyssea xp is more like 100+k per hour if you cap out right, it can go even higher than that if you get a group that doesn't afk or mess around. And you don't NEED an alliance for it, alliances are just easier for people to afk and not get noticed....... (You know who you are...)

3 - It's a grind, but a fast and easy one in which you build cruor at the same time... which is nice...

4 - Buy it from direct download or just torrent it... why on earth would you want to add another layer of "Steam"ing BS on top of POL?

5 - I rated you back up, but I think this may be why you were downrated. I remember reading your posts back in the day, and you of all people should know this is just asking for trolls. It's in opinion. Is it worth it to me? of course, I'm still playing.

6 - Amazing? They're the same

7 - 7 is Scary... I saw 6 twitch
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#4 Mar 28 2011 at 8:17 AM Rating: Default
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Spikido wrote:


1 - I dunno, don't have a mandau. You be the judge though - http://wiki.ffxiclopedia.org/wiki/Dagger_trials

2 - Majority of time is spent in abyssea gather AF+1 and AF+2 items, as well as killing and obtaining Magian items and finishing Magian "kill X# of Y Type Mobs". What old content? Also, Abyssea xp is more like 100+k per hour if you cap out right, it can go even higher than that if you get a group that doesn't afk or mess around. And you don't NEED an alliance for it, alliances are just easier for people to afk and not get noticed....... (You know who you are...)

3 - It's a grind, but a fast and easy one in which you build cruor at the same time... which is nice...

4 - Buy it from direct download or just torrent it... why on earth would you want to add another layer of "Steam"ing BS on top of POL?

5 - I rated you back up, but I think this may be why you were downrated. I remember reading your posts back in the day, and you of all people should know this is just asking for trolls. It's in opinion. Is it worth it to me? of course, I'm still playing.

6 - Amazing? They're the same

7 - 7 is Scary... I saw 6 twitch


1) Mandau leveling is killing beasts and plantoids with my mandau. Are those creatures in Abyssea for me to do this?

2) By what old content is it like I mean is it like meriting? Is it like Dynamis? Is it like 18-man Promyvion's? Is it something else? It sounds like it'd be stupid if it's like city Dynamis because those mobs almost always died instantly and there was little for you to actually get to do (part of why I pulled a lot of the time)

3) Answer to #2 kinda responds to this.

4) Well I don't have any of the Abyssea of add-on packs and the Steam deal says it includes them all. So it'd be $8 for all those things, sounds like the cheapest way to do things. I'd hope to just take the codes from that purchase and apply them to my normal account and not have to use Steam at all.

5) I don't really care that I was downrated, it would take an amazing amount of effort to take me below scholar but I'm nowhere near sage. It's just annoying that people will rate without even commenting WHY they would do it. And yeah, I'm aware of the most likely reason, I left for WoW and I even say I still enjoy it! I am teh evil!

6) Seems to be quite a bit more addons and features to it these days though.

7) Lulz.
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Ladyofhonor: 99THF/PLD/RUN
100+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#5 Mar 28 2011 at 8:31 AM Rating: Excellent
SirEaglestrike wrote:
If you're going to rate me down, at least be courteous enough to explain why!

Just hazzarding a guess from what i've seen in other job forums as well as =10, you're prolly just getting the run-over red arrows from all the ppl that are coming back all of a sudden. Seriously there are a ton atm imo and like you they all seem full to the brim expecting(in some cases almost demanding) updates as to what they've missed. Glad ppl are coming back to to FFXI, but its getting a bit tiresome with all the threads. Especially when all the info being asked is a few clicks away in a couple easily found places.

You asked.

Now to your other questions, i'll take a stab as i've already made this reply

SirEaglestrike wrote:
1) I'd be coming back as a 75 with Mandau and Homams. How much grinding is necessary to level up my Mandau and can I do it simultaneously as leveling up, or what's the deal with that?

2) What is the majority of time spent doing these days? And what old content is it like? Is Abyssea just a 25k/hour exp party but in an alliance setting for 5x that exp rate? Is exping like this actually enjoyable, or is it basically a city Dynamis with crazy exp gain?

3) How annoying would it be to have to catch up from 75-90(?). Mind you I don't really like grinding, I got sick of it in FFXI initially and even WoW-level grinds get to me. I generally can't repeat something for more than an hour or two at this point or I get bored, some content is excluded in this, but not generally exping.

4) If I get the $8 Steam super FFXI pack, I can still apply the addon stuff to my old FFXI account, yes?

5) Is it really worth it? I tried and got bored of Rift, too much of the same (the entire questing experience is kill x mobs or collect y mobs, WoW is far more interesting with that) and not enough balance to interest me to make it through the grind to level cap. My options are return to WoW, which I still enjoy a fair bit leveling alts, but all my WoW friends have left to Rift with no intentions of returning, so I have a solo guild in WoW and it's only level 7 of so, needing a level 20 guild to have full BoA gear access and not having that while leveling my alts will annoy me because I'm an anal retentive @#%^ or I can return to FFXI, haven't played in 2-3 years. I got sick of the grind, none of my friends are around and the combat system is really boring aside from THF meriting but no one is worth my amazing effort when they're just there making and eating a sandwich and occasionally using Gekko. I don't like people, that works for both WoW (@#%^ children) and FFXI (terrible "nice" players). However I don't have a lot of spare cash until I'm employed. I can't afford to get a new computer and live my life in Civ V instead of an MMO. And an MMO is the most plentiful amount of playtime per $ spent.

6) How amazing is Windower and the parser these days? A lot of my annoyances with the game stemmed from the delay when engaging mobs (in a merit party/Dynamis you can avoid this with the auto-target feature but still) and other delays LIKE that. Has windower managed to get rid of some of this stuff in some magical way?

7) Don't know, but 7 is a better number than 6, so here it is.


A1-It can be done in a few weeks, but there is grinding a-plenty. You're gonna be killing hundreds each of various mob types, capped off by killing a glacier boss 5x. The last part meaning you'll have to do that zone 2 and a half weeks and have a group to actually show to get it done.

Although i'm not a relic holder, i'm intimate with this question as i had to suffer through my shells' drama-queen relic dagger guy's whining as he ground out the trash mob trial and then was forcibly dragged into dynamis 5x to kill this boss for him. Fun times...


A2-You can easily take yourself from 75 to 90 on THF solo for the most part in abyssea. Its easy if you pick the right mob. Barring solo, you can easily grab a alliance pt or dom-op group and get 90 in a few hrs time if the group is run by a competent person. And maybe a bit like city-dynamis if you do that horrible event with a good crew.

As to fun, not for you as even though its much faster, its still grinding. And if you are in a new;y formed pt, you are not gonna be starting off @600+ exp a kill, building to that will take a bit.


A3-see A2


A4-Yes. Add-on are automatically dl'd when updating if you have the needed expansions installed. All the codes do is unlock the content for your account.


A5-This is the type qualitative question that got you rated down. Your asking someone else to decide whether something is fun...for you. Not forgetting how condescendingly you phrased some of the question. Even with the wonder that is Absyssea-i love it personally-if FFXI bored you before, it will again. If i were you, i wouldn't bother. Again, you asked.


A6-Never bothered with windower, more power to you on that front. As to parsing, the latest one by that excellent MNK-fellow still gets the job done for me.


A7-Abyssea Info Info in Relic trials



Good luck to you and disregard if my post is late as i went to get breakfast halfway through typing it.
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#6 Mar 28 2011 at 9:21 AM Rating: Excellent
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From everything I can gather, Wow became more like old FFXI via cataclysm and FFXI became more like WoW since abyssea. All MMOs are grinds. FFXI became 'less' so. Everything still exists, its jsut faster.

*You still have to exp. Its faster and more inclusive to all jobs now.

*ALL magian trials are grindy (kill X00 Mobs. Obtain X items). But they nerfed the bejesus outta relic trials. They have been cut down by about 2/3s what the original relic trash mob kills used to be. Every type of mob exists in abyssea in 'camps' of the same mob type. Even camps of archaic gears and other oddball mobs exist. So yes they all exist in abyssea. How many people you can get to go with you is up to you, but you still have to kill-shot anyway so huge group probably isnt ideal anyway.

*Most people of adequate skill level spend the majority of their time low-manning various abyysea related NMs to aquire new JSE+1 seals or JSE+2 trinkets. You pick up most of your 'buffs' in abyssea (abyssites and Atmas) by killing NMs anyway so its a very different playstyle than FF used to be. Its smaller, more intimate with other players and you accomplish 'stuff' at a much higher clip than in the old FF. Less skilled/connected people will still be doing shouts and large unorganized groups to do the same things a few higher end players do.

*old content still exists. And it is all infinitely easier and more accessable. Example, salvage can be entered with 3 people, only costs 500 points instead of the old 1500 and obviously 3 lv 90s can rape face. All the old content is still there, just a lot less interest since a buncha gear is out of date now. But next update you can 'augment' salvage, nyzul isle, einherjar, sky, and limbus gear via synergy so I imagine a huge boost of renewed interest when that happens.

*windower hasnt seen any rediculous groundbreaking upgrades like the things you are mentioning. Just streamlining and adding a few new tricks. Kparser is more badass than ever and being updated. There is even a 'thf' tab that breaks down things like how many SAs you used, landed, stacked with WS, and other great thf-related info. <3 that thing.

*Catching up is not as daunting as it looks. Leveling is super fast. Just find some buddies to tag along with to abyssea content and you will quickly obtain all the 'abyssea buffs' to bring you up to par. New gear can be obtained much faster than we used to. Higher drop rates. No cockblocks like 21-24hr nms. All NMs are popped or have a 10-15 repop. A few have ~30-1hr repops and ALL have way higher droprates if you trigger their weaknesses.

*Is it fun? Well all the people that will answer this thread are probably still playing and therefore enjoying it so your asking a rather biased crowd :P
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#7 Mar 28 2011 at 9:39 AM Rating: Decent
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Alright, so a couple more:

How does Abyssea itself function? People talk about buffs and "time in Abyssea" and such. Are you limited in how much time you're able to spend in the zone, or something? That's certainly something SE would do.

It sounds like it'd be great to return if I could find a small group of people to play with, but I have no friends still in FFXI. Anyone having their server sent into Shiva? lol
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Ladyofhonor: 99THF/PLD/RUN
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Mandau 119
#8 Mar 28 2011 at 10:12 AM Rating: Excellent
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2,270 posts
Ill just repost a response i made to a similar question.

Quote:
Most of your confusion lies around the (completely unprecidented) abyssea system. Atmas, lights, abyssites, new exp chain-system etc. You can get everything off of wiki pretty much as it is all detailed Here.

*Atmas are key items that give you 2-3 large buffs each and only work in abyssea. Once you get one (by killing X number of zone bosses or buying with the 'abyssea points' Cruor) then you can pay a nominal cruor fee to 'equip' it. You can get up to 3 once you have met certain requirements. These are huge boosts like 10-tic refresh, +50 to a stat, +50 to atk, crit damage/rate+30%, MAB, HP+30%, Element X resist+100, +double/triple atk, TP Regain, pretty much anything you can think of is available. These HUGELY impact your performance and can be tailored to whatever job/roll you want to fill once you have access to equip 3 and have a variety attained.

Once you can equip atmas, you can obtain additional atmas from NMs inside abyssea, quests, Titles outside abyssea etc.

*Abyssites are also key item buffs that only work in abyssea, but they are 'always on'. Things like increased exp in abyssea, more cruor, more HP and such. You also get these from NMs/Quests/Stuff in general in abyssea.

*The !! monster weakness system. Performing certain actions (as rng it will be certain WS at certain times) to trigger a monsters weakness. Learn what WS you can use that might trigger it and you can be far more useful to groups.

*The light/chest system is important to understand, and is detailed on the wiki. Make sure you figure out how different types of damage make certain lights and what those lights do and how it relates to the chests you get.

Its a LOT of info all at once, but if i had to prioritize to do it all over again:

#1 seek out all 3 abyssites of celerity (can look up abyssites on wiki too). These reduce the recharge time of your entry stones so you can enter abyssea a LOT more often. With all 3 you get 3 stones a day instead of 1. Triple the time in abyssea go!

#2. Get as many Zone Boss kills as possible. There is 1 special NM in each zone that gives you credit for the 'major' quest/mission line in each of the 9 total zones. You get your 1st Lunar Abyssite from your 1st boss (lets you equip 1 atma). The 7th also gives you a second (can equip 2 atmas. 3rd you buy with cruor.). They give other rewards with each successive kill. It doesnt matter what order you kill them in.

#3. Abyssites of Sojourn: Each extends your time by 3 minutes per stone. so in stead of 30 min/stone, you can get up to 48min/stone if you get all 6. Some are easier to get than others, but pick them up when you can.

If you do those 3 things, you will be fairly well setup. You will be able to spend far more time in there to farm up lewt and with 2-3 atma slots (lunar abyssites), you will be able to buff yourself up immensly. After that, you can just farm up additional atmas, abyssites and gear (new AF gear and random other gear) far more effectively.

Just familiarize yourself with the linked wiki page (general abyssea info. Chests, monster weaknesses, lights etc), and after you got that down, start looking up what atmas and abyssites do and track down the good ones after you have the 1st 3 things moving along.
____________________________
Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#9 Mar 28 2011 at 5:19 PM Rating: Default
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4,415 posts
Well, my question was more about what the gameplay of Abyssea felt like, not the actual mechanics. Do the mobs just die instantly because you have a full alliance a la Dynamis? Or is it more like an alliance-full merit party? And if a merit party, what style of merit party? Colibri speed, Mamool Ja-esque, bird/ram camp? AERN'S!? I suppose with the mobs being different variants it's possible it could be each of those depending on your group.

Wiki wasn't clear on specific length you'd get (would've preferred a tl:dr for how much time you'd get on a daily basis in Abyssea but I didn't see it).

But I suppose I won't give it a shot. If anything the retarded nature of some of the players (granted, you do get them everywhere) like why all my posts are getting rated down when only helpful/good-natured responses have been posted is annoying. Though maybe this is more Alla-specific than FFXI-specific. I mellowed out a bit after I quit FFXI, so maybe coming back would bring back some of my anger. Considering how annoyed I get at the people on =10 that ask newb questions and get rated up to Excellent for every. single. post. The rating system is to determine who is helpful, not who you like. But such abuses of mechanics happen everywhere.../sigh. But I'd rather get trolled by an @#%^ than deal with passive-aggressive hidden crap from posters. So grats, whoever you are, on being worse than people on the WoW forums!
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Ladyofhonor: 99THF/PLD/RUN
100+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#10 Mar 28 2011 at 5:30 PM Rating: Excellent
Scholar
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I think I found your problem,

SirEaglestrike wrote:
It sounds like it'd be great to return if I could find a small group of people to play with, but I have no friends still in FFXI.


SirEaglestrike wrote:

I don't like people, that works for both WoW (@#%^ children) and FFXI (terrible "nice" players).


Also,

SirEaglestrike wrote:
but no one is worth my amazing effort


You kinda sound like a douche. I don't know who's karma bombing you, but my guess is it's everyone that's read things like this in your posts.




Edited, Mar 28th 2011 6:31pm by DarkZane
#11 Mar 28 2011 at 5:53 PM Rating: Default
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4,415 posts
Back in my day, THF's on this forum knew that the good THF's worked their butts off to outplay others. And other people stereotypically (for a reason) just /afk while watching TV.

But maybe things have changed since the 75 days of THF's being regarded as one of the weakest DD jobs in the game.

I quit FFXI 2-3 years ago after my other friends quit. My most recent LS has left for FFXIV (lol) and last I had logged on even my casual LS didn't exist anymore. That's why I don't have friends. (Not to mention my two best friends I had in the game were rl buds but apparently one slept with the others woman and they absolutely hate each other now so...yeah)

I don't get along with your average person because I'm an elitist, I am fine once I'm with friends, hell, I got a relic for a reason, I was able to make friends and get them to help me =P

I suppose I didn't make nearly enough of a lasting impression on these forums as I once thought I did. Like 2500 of my posts on Alla are from the THF forums, I wasn't Archain-level epic (and no one is, except maybe Archain) but I was one of the top posters here for many years. Plenty of helpful posts among my 4k as well!

I just have a low tolerance for the subpar so I tend to avoid/leave situations where I'm surrounded by subpar players, which is a lot of people. FFXI is actually more frustrating than WoW because of the fact that the bad players here are typically nice. And I don't want to rage at someone who is being nice, so I just get annoyed and can't let it out. At least in WoW they have the courtesy to be douchebags so I can be one back and let off steam.

I'm also not terribly hardcore, at least not anymore. So I don't want to put in a whole lot of time, and don't put a lot of importance into rushing to get things (I just care about efficiency) so I don't get along with the "serious" crowd, while I'm a good player and want others to be good as well. So I'm in a situation where I don't fit either "major" group in an MMO.
____________________________
Ladyofhonor: 99THF/PLD/RUN
100+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#12 Mar 29 2011 at 12:15 AM Rating: Excellent
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3,772 posts
SeS you were among the group of players who helped teach me how to play thief effectively back in 2005 when I was struggling with my first limit break and artifact quests. A lot of time has passed since then and you quit almost three years ago. The people frequenting these forms are not the same as they were then, and many old faces have gone and new faces come. The forms are as dynamic as the game itself, constantly changing like the dozens of linkshells many of us have no doubtedly been involved in at some point in time. Archain also quit years ago and I bet a lot of people here haven't heard of him either; despite the impact he had on the community at the time. That's life for ya.

Anyway, I'm not going to go into a long explanation but I will say this. FFXI is different from when you quit, that's for sure. I for one like it. A lot of others do as well. There are some pieces of gear which are still rare and there's plenty to keep you busy. I finally got my Loki's Kaftan an hour ago because Turul has been a lousy goit by not dropping Loki's until 5 (yes five) blue trigger procs with TH level 7 or higher each later. It's incredibly satisfying to finally have it.

I'm going to make this clear without sugar coating it. There are no weak jobs anymore, only weak players. When you enter abyssea you have the potential to boost every base stat by 30 more than starting cruor levels and max hp/mp by an additional 60%/30% respectively (3 furtherance and 6 merit abyssites) and infuse yourself with an overpowered armor set suited to the job you're playing (three atmas). Calling off the major ones you have razed, gnarled, apoc, scorp queen, voracious, stout, minikin, beyond, hell guardian, ultimate, baying, sanguine, ebon hoof, and a slew of element specific as well as the ones I'm lesser familiar with (song recast time, cure potency, ++ mind and MP and etc). There are more but those are the biggest.

Any player possessing those atmas and abyssites can shine on any job, and artifact 3 +1/2 and a good magians trial weapon is all it takes to do the rest. Thief is a great job, but so are the others. There's a lot of versatility and each player is able to choose which jobs they want to focus their time in most. Thanks to abyssea exp alliances, its relatively easy to get jobs up to par.

Now, either you want to return or you don't. A lot of people left when abyssea came out but the ones who stayed have generally enjoyed it. Whether you play or not is your decision. For the record I am playing both FFXI AND Rift. I bought a new pc with the intent of playing FF 14 but when it bombed I grabbed that instead. I like both games and so I play. If I didn't I wouldn't play either. Whether you play is up to you. However based on what you've said within the thread you're pretty arrogant and self centered. Quoting your own words I would suggest you ask yourself why you left FFXI to begin with and what it is that draws you to play MMO's.

Quote:
Back in my day, THF's on this forum knew that the good THF's worked their butts off to outplay others. And other people stereotypically (for a reason) just /afk while watching TV. But maybe things have changed since the 75 days of THF's being regarded as one of the weakest DD jobs in the game. I quit FFXI 2-3 years ago after my other friends quit.
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I don't get along with your average person because I'm an elitist,
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I suppose I didn't make nearly enough of a lasting impression on these forums as I once thought I did
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I just have a low tolerance for the subpar so I tend to avoid/leave situations where I'm surrounded by subpar players, which is a lot of people.
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I don't like people,
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no one is worth my amazing effort
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The very core of the MMO genre is interacting with other people, and that kind of attitude stinks. If you want to play alone you play a console game. It's called a MMO (Massively Multiplayer) for a reason. If your attitude is this sour about playing alongside other people you're likely to be unhappy no matter which game you choose regardless of your commitment. Every MMO player will eventually get a reputation for the deeds (or misdeeds) they perform in game as word of mouth spreads. Due to server size limitations and multiple worlds existing in every game (often separated in half by factions) NO game is large enough to hide from your peers because every group if relatively small and connected. And every MMO will eventually require help from your peers to grown your character (often a lot of it, and usually sooner than later). In order to enjoy a MMO you have to be able to enjoy being around people, it's really that simple.

Edited, Mar 29th 2011 2:21am by Melphina
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There are 10 kinds of people in the world. Those who understand binary, and those who don't.
#13 Mar 29 2011 at 1:13 AM Rating: Decent
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Mistress Melphina wrote:
The very core of the MMO genre is interacting with other people, and that kind of attitude stinks. If you want to play alone you play a console game. It's called a MMO (Massively Multiplayer) for a reason. If your attitude is this sour about playing alongside other people you're likely to be unhappy no matter which game you choose regardless of your commitment. Every MMO player will eventually get a reputation for the deeds (or misdeeds) they perform in game as word of mouth spreads. Due to server size limitations and multiple worlds existing in every game (often separated in half by factions) NO game is large enough to hide from your peers because every group if relatively small and connected. And every MMO will eventually require help from your peers to grown your character (often a lot of it, and usually sooner than later). In order to enjoy a MMO you have to be able to enjoy being around people, it's really that simple.

Edited, Mar 29th 2011 2:21am by Melphina


Oh, I am well aware. I have a tendency to be more honest than I should be, and exaggerate in the "worst" way. I'm generally perfectly fine, and I help people and am nice to people often. But I do have a short fuse with certain kinds of players, and that variation of player does exist in FFXI, because they exist everywhere. I don't get along with stupid people, specifically stupid people who don't try, with a side of stupid people who don't know they're stupid. I've got one buddy I met in WoW, and I don't like the guy much for other reasons, but the dude knows he's not that good at playing WoW, so he doesn't push to be involved in everything we're doing. And I can respect that.

The people that annoy me are those that would do these things:
-Cast Dia/Bio on every single mob, including the newly pulled mob the bard is trying to sleep, and never stopping this despite being told.
-Holds to 200% tp nearly every single time (so they're basically afk)
-Incapable of following a stun order. Had one lady that simply could not do this on Cerberus, but still acted like she was as good as anyone else in the LS, when 95% of all wipes the LS ever had were specifically caused by her, seriously.
-The person that will defend any of the above people above all other things.
-Basically anyone doing the exact opposite of what is "generally accepted" to be how things work and then when corrected throws a fit and refuses to learn and/or jumps to direct insults right away.

When I get into a group, I'm all business and laughs. I will perform my job to the best of my ability and I will have fun doing so, because I enjoy playing my job. Anyone who is clearly not trying their best gets on my nerves. And I don't believe that's too much to ask for. I believe joining a group is a commitment to doing your job well. But some people do not agree.

You are right to some degree that I "should" play a single player game. But none of them draw me in like an MMO. While I occasionally hate playing with other people, I also love playing with other people. I am a living oxy moron. The only games that can really hold my attention for so long it moves into days/weeks/months of playing it are 4X games. And those games are so rarely made, it's depressing. Even outside of gaming I am exactly like this too. When it comes to politics or driving, people are terrible. But the most enjoyable job I've ever had was working retail, during a busy weekend and shuffling people through the line with a smile. Of course, I didn't enjoy the $6/hour pay or the complete lack of acknowledgement of how hard I worked there, but still!

If I can find a group of 4-6 people, I am golden in an MMO, unfortunately my group is in Rift and I'm not quite sure I can enjoy it like they are.
____________________________
Ladyofhonor: 99THF/PLD/RUN
100+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#14 Mar 29 2011 at 5:51 AM Rating: Excellent
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3,772 posts
If that's the case you'd probably like FFXI now more than at lvl 75. Everything in abyssea can be done with a group of 5-6, and now thanks to the increased levels so can level 75 stuff (this includes old alliance only HNM's). There's nothing wrong with expecting people to try to improve themselves and I've encouraged that for years. I just have higher expectations of my own character performance than I do other players. I'm happy so long as people aren't wearing the wrong types of gear choices (like hecatomb for tp), and not using gear that shows they don't care at all (like garnet rings instead of ruby when the price difference was like 20k, or a normal quality beetle knife when they could use a level 75 dagger instead). You're going to have asses no matter where you go or what you do, mmo or not. That can't be helped. To give you an idea of how much things have changed

Quote:
-Holds to 200% tp nearly every single time (so they're basically afk)


When I'm inside abyssea I EXPECT my melees to have more than 200% tp a lot of the time. If I'm in an experience alliance then during the early phases where we build lights you want pearl and azure and weaponskilling helter-skelter gets too much ruby too soon. I'm not anal about ruby light like some people are and after azure/pearl is capped I expect ruby. Nevertheless a person using 3 strong atmas with proper key items and good gear can level a large portion of an exp mobs HP bar single handedly, so there are times when holding back is necessary.

This also applies to NM fighting. If properly played melees go all out mobs are going to die in a matter of moments. Thanks to the weakness targeting aspect of abyssea players are rewarded for NOT zerging NM's from the get go. If you want artifact +1/2 upgrades then having a mage hit yellow trigger will often double the treasure on each kill. If you want a key item then red proc makes it damn near 100% whereas otherwise you probably have a 25-40% aquisition rate on pop trigger key items and a 5-15% rate on atma. Furthermore, blue trigger has a big impact on many pieces of gear. I think I got unlocky on Turul but while it may have taken me 5 blue triggers to get loki's I'm certain I wouldn't have it at all without them. My group procced blue on Bakka and went 1/1 on goetia chain, 1/1 on ravager's necklace, 1/1 on ninja necklace, 1/1 on both summoner's belt and belenos's mantle, and 1/1 on loki's kaftan last night in konstant because we hit blue trigger every time. Without that blue we'd have been looking at approximately 5-10% drop rate on most of that stuff, so while it doesn't make armor 100% it's damn effective.

FFXI is completely different from when you left so the only thing I can say is to try it out and give it a chance. I have a feeling you'd like it based on what you've told us. Abyssea still requires work and grinding, but the curve to be acceptable isn't nearly as terrible as it once was, so finding a group you can associate with shouldn't be too difficult for you

Edited, Mar 29th 2011 7:54am by Melphina
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#15 Mar 29 2011 at 8:12 AM Rating: Excellent
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2,270 posts
Pretty much all this ^

Im in Melphinas shoes. The old guard (you/archain etc) were telling us how it was when I was a newby doing my genkais as well. Much love /fist!

But most of the regulars from that era have moved on or rarely show their face anymore. A lot of the game is 'figured out' on a basic level so the forums in general are far less lively than they were when you left. There are only a few mechanics left as unknowns, and most of them are not monsterously important to understand on that level. When we (as a community) have a game broken down this much and its this old, there just isnt much to talk about. Not many old vets have stuck around any of the major forums.

Nostalgia aside, there is MUCH less focus on exp and exp parties and exp party performance. Quite frankly, the difference between a crap DD and a functional one is now heavily influenced by atmas. Most of the people setup with excellent atmas/gear/playstyle dont need to exp anymore on that job because you can cap out from 30>90 in a single day if you really try. I havent exped in months with 2 exceptions. Leveling my rng from 83>90 a while back in an afternoon, and exping on my drg even though i was capped exp/merits while my bot sat in a corner on lv 30 whm to 49 for a subjob for my Rdm dual boxed char.

So quite frankly, you just need to sit through a few sessions (even with a few dumb people) to level up and grit your teeth. The well setup players are done exping unless you grab one leveling a new job. You wont find many leet exp groups because of this. Also, (should you return) you will be gimped without any atmas (like Razed Ruin. Dex+50, crit RATE+30%, crit DAMAGE+30%. That is ONE atma of 3 you can ultimately equip). And you will be hugely unfamiliar with the light system and everything else. So as awesome as you may have been at one point, if you join an exp party tomorrow, you will not be very good no matter how hard you 'try' and in no position to demand a buncha pimps come down to basically let you leech when they are done exping forever.

Exp is basically a 1 time deal now. We dont have to go back and fight colibri for years anymore. There is so little focus on exp now its laughable. Its what you do after you exp thats important. Thats where you spend all your time anyway.

The hard part isnt the actual content you need to do to catch up. It is all fairly quick to accomplish with even a medium/small group. But remaking the social connections will be the difficult part. I have never actually taken a significant leave of FFXI so I am not sure how I would begin if i jumped servers or otherwise cut off all my connections. That is the real challenge. If you can rebuild connections, you will be fine and can find out if the new FF is one you will enjoy.

I wouldnt be quite as concerned on trying to figure out the mechanical details as much right now because your asking some of the wrong questions and there is such a huge volume of changes, we wont be able to prepare you to the level that you can walk in and know everything. Exp is not a big deal anymore at all. The things that define a good DD are a little different now. (a warrior with all weapons skilled up is far more useful than a badass one that rapes face with a GAXE for example)

Ill just put it this way. In old FF if you had 1-2 hours you couldnt accomplish sh*t. Today, if you log on for 2 hours you have a lot of options on how to spend that time and make tangible progress. How much progress depends on your friendlist/LS.

Edited, Mar 29th 2011 10:16am by Banalaty
____________________________
Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#16 Mar 29 2011 at 9:38 AM Rating: Excellent
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3,772 posts
Quote:

Ill just put it this way. In old FF if you had 1-2 hours you couldnt accomplish sh*t. Today, if you log on for 2 hours you have a lot of options on how to spend that time and make tangible progress. How much progress depends on your friendlist/LS.


You don't even need a group to make tangible progress in the early phases, although it does help. Getting a magian's weapon up to par (in SeS's case Mandau) can be done solo, but more people == more kills faster. You can solo some of your artifact seals at 90 (manorha for legs for example) but you only have ninjutsu so a 1/8 chance of hitting yellow. The new systems allow for solo play but encourage and reward group activity like all mmo's.

Banalaty summed it up in a nutshell. No matter how much you read wiki you have to experience abyssea to understand it. No amount of research can match a little firsthand experience. Until you familiarize yourself with the new systems; why weaponskilling at 100% all the time is bad, how exp alliances and dominion/bastion work, how the NM hierarchy and triggers work, etc you will be in a learning phase. Abyssea is designed so that EVERY job brings something important to the table. Red, Blue, and Yellow; the triggers for key items, gear, and artifact upgrade components (respectively) are spread out to encompass every job by utilizing every magic and weapon line save a select few (no water elemental weaponskills, no great axe blue procs etc). Some of the procs come from job specific weaponskills (like swift blade to paladin or blade: EI to ninja), but every job is capable of proccing SOMETHING important, and in every case..... many somethings. Furthermore every job brings certain lights to the table easier than others (blm and blu are azure out the ass, thf is mainly pearl/amber, etc). so while every job can activate all lights contingent on sub job, thf/nin will need atmas for azure and mages are inefficient at pearl compared to a standard melee (even then its not a big handicap because you can change atmas pretty fast).

If you haven't experienced it..... REALLY experienced abyssea, your opinion is invalid. It's so much different from 75 mechanics (and yet strikingly similar at the same time) that there's nothing more to say. I've been dabbling in summoning and black magic myself so I have three main jobs on melphina, but I'm still skilling up magic lines atm. Oh yeah, pets get the benefit of atma so my avatars are fierce (every melee and magic attack atma I equip they do too), and I have some of the best mage atmas so my blm experience is passable despite being young. I can't add anything more to that. You have all the information you're going to need. The rest is up to you to decide what to do.
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#17 Mar 29 2011 at 2:15 PM Rating: Decent
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4,415 posts
Well, you guys have won me back to giving FFXI another serious shot. Just need to figure out how to get the Abyssea addon packs cheap.

You're right in that finding a group of friends is going to be hardest. I actually got EXTREMELY lucky in WoW, the first end-game guild I went to join was a group of 25-40 year old gamers that had been playing together for two years and each had been playing MMO's since UO. They had lives and they were solid players. I've been playing with these people pretty much since I left FFXI. But if there's any time to actually find a group of players in FFXI it might be now, with another server merge coming up there will be more people around, especially those who don't know me.

I had a bad rep because back in the day I always got into anyones business when it came to any issue of "morals" as I considered it. So if you botted, MPK'd, stole HNM's, etc. I would call you out on the forums no matter where you posted for it, heh. So the top endgame HNM's hated me, and then it just became popular to hate me. Though it hardly influenced my ability to find people to play with, since people still did consider me a good player. But I've kind of mellowed out, not sure if most of these issues even exist (doesn't sound like they do to the level it used to) so I don't think I'd be like that anymore.

Of course, I also once got kicked from a guild because a girl in the guild posted a picture of herself in a really revealing bikini top (with the caption "For my boyfriend while he's at work ;) ) and I said she looked like a slut for doing that. I'm good with people.

Low-man work is always what I enjoyed in FFXI. I really enjoyed THF tanking and that only really worked in a smaller group. Though if everyone is going around in a small group already, it may be hard to find one that needs a THF.

And if holding to 200% tp actually makes sense now, then it's fine someone does that. Back in the day, that was so incredibly wrong to do though, as you know. But I have to wonder what you're doing in combat if you're not wsing every 15-25s like you used to do.
____________________________
Ladyofhonor: 99THF/PLD/RUN
100+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#18 Mar 31 2011 at 1:04 AM Rating: Good
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25 posts
Times have certainly changed here, but more importantly in FFXI.

Quote:
1) I'd be coming back as a 75 with Mandau and Homams. How much grinding is necessary to level up my Mandau and can I do it simultaneously as leveling up, or what's the deal with that?


Answer: You'll hate every minute of it and be annoyed with the once every 3 day chance to do the last trial. Additionally, you'll probably never, or rarely, find a reason to use Mercy Stroke as the WS is not really that strong compared to Rudra's Storm or even Evisceration with the right Atma in abyssea. Outside of abyssea it is still a decent WS. Fear not though, SE has stated they plan to improve relic output once again, just not how they plan to do that.

Quote:
2) What is the majority of time spent doing these days? And what old content is it like? Is Abyssea just a 25k/hour exp party but in an alliance setting for 5x that exp rate? Is exping like this actually enjoyable, or is it basically a city Dynamis with crazy exp gain?


Answer: Majority of the time is spent in Abyssea. Unless you have an LS who still does a little of other things such as AV, you'll most likely find most of the time spent in aybssea. It is hard to say what abyssea is like without experiencing it yourself as it doesn't really relate to anything FFXI had prior. The exping can be enjoyable given the group you do it with, but initially xp starts off low. A good group can probably build lights/xp up to 600 cap in about an hours time. Dom-op pt then ever 5 mobs you get another 2500xp also. You'll eventually find yourself capped on merits in not time and looking to lvl other jobs, or just move on to getting new content.

Quote:
3) How annoying would it be to have to catch up from 75-90(?). Mind you I don't really like grinding, I got sick of it in FFXI initially and even WoW-level grinds get to me. I generally can't repeat something for more than an hour or two at this point or I get bored, some content is excluded in this, but not generally exping.


Answer: It is FFXI, it is a grind period...but with how the new xp system is it doesn't really take that long. Abyssea PT's go as long as the Time extensions drop. This can be as little as 2~3 hours or as long as 13 hours straight, depends on the group.

Quote:
4) If I get the $8 Steam super FFXI pack, I can still apply the addon stuff to my old FFXI account, yes?


Answer: ~shrugs~ I've never bothered with steam, so I can't help you on that. All I know is this is by far a better deal than the rest of us got paying 9.99 per addon =/

Quote:
5) Elitist ranting ~omitted~


Answer: Yeah, I've lingered around here just as long....even I'd rate you down for that if I cared enough to do so. I've played with the same group for the last 4 years and I'd much rather have these "terrible 'nice' players" over a group of asshats anyday. This is also based on the eye of the beholder and how they interact with the group. If you don't think you can get beyond the reasons you left the game the first time then honestly just don't come back. It is more of the same just switched around. Once you get used to the changes that were made, you'll be right back where you left off with that mindset.

Quote:
6) How amazing is Windower and the parser these days? A lot of my annoyances with the game stemmed from the delay when engaging mobs (in a merit party/Dynamis you can avoid this with the auto-target feature but still) and other delays LIKE that. Has windower managed to get rid of some of this stuff in some magical way?


Answer: Parser is still just that, a parser. Other then people proving there isn't really good/bad DD's only lazy people in abyssea there really isn't much point behind it now. Windower doesn't magically fix the re-engage delay since that would involve negating a mechanic of the game which the windower team has always been against. They are more about improving on certain aspects of the game by allowing limitless macros, visible recast, yarnball, etc.


Most of the elitism has pretty much been sedated by the ease in which things can be done now. It doesn't take a large group of people to get astoundingly amazing gear, nor super "skilled" players. An average player can get pretty awesome gear with just a little effort and time. Granted you can still tell the "good" player from the "mediocre" player, but other than this a lot of things are cookie cutter only augmented by atma and player willingness to pay attention. I say this from a linkshell leader point of view, not an condescending manner. Out of the 4 co-leads of the shell I'm in, we know when people are and aren't paying attention. Buy drudging our members through the task of getting gear, weapons, and still doing certain activities outside of abyssea...the only difference I see between a good player and a mediocre one is whether or not they put out the same effort as the rest by paying attention. Rather than ws'ing every 25~30 seconds you now have to "trigger" NMs in order to get desired drops. Someone not paying attention drags the fights out, or causes a "double proc" resulting in crap drops. If they don't pay attention, then they only have themselves to blame for not being up with the rest.

There are still some minor tweaks that need to be done to the "top tier" weapon group, as mentioned above when answering your mandau question, but currently Mandau is not "top bread winner" in the DD corner of daggers. It is still an amazing dagger all the same, but the WS and hidden effect just don't compare too well to the Abyssean counter parts Occasionally Double damage aftermath and WS damage potential. You'll notice a boost once you get it to 90, but as SE found out on official forums it wasn't enough to satisfy an upset mob of relic holders. A reply from the moderation team over there stated that the dev team is considering boosting relic again, but didn't elaborate on how or when this would take place.



Edited, Mar 31st 2011 1:26am by Sohza
#19 Mar 31 2011 at 8:17 AM Rating: Excellent
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2,270 posts
Quote:
Additionally, you'll probably never, or rarely, find a reason to use Mercy Stroke as the WS is not really that strong compared to Rudra's Storm or even Evisceration with the right Atma in abyssea.

I wouldnt go that far. With 25% boost at 90 it is right up there with rudras. Rudra=60% dex, 3.25 FTP. MS=60% Str, 3.75ftp. This ignores the atk that will obviously be in MS favor from stacking atk instead of dex.

Str has always been just easier to come by. You can easily grab 2 GOOD str atmas+RR (RR+VV+SA) where as dex WS are only really getting RR. There is only 1 other dex superior atma, and its pretty lame. dex 50, haste major or some such, but it counts as gear haste which makes it fail and really only be dex+50. Compare that to VV: Str 50, DA~5%, regain 2/tic. Or even SA: Str40, atk50.

Then there is gear...

While the double damage aftermath on twashtar is VERY VERY nice, im not gonna lie and say its always, or even usually up for me, because it isnt. Compare that to the occ deals TRIPLE damage procs on mandau that you get. Higher damage procs at a lower rate, but you get them ALL the time. Then there is still the crit boost as aftermath for mandau.

The only thing that really sets twashtar apart is that it gets increased FTP with more TP. 300tp rudras are jaw dropping to say the least.

Its really not much of a blowout on either end. Neither will really keep up aftermaths well anyway unless you are in ideal situations where you can somehow manage to NOT have hate (to use SA. GL with that), AND there is at least 1 other tank to TA on. Otherwise, everyone is stuck using Evis anyway.

They are really just clones of each other in the WS department. One scales with TP better and stonger aftermath, the other has slightly higher damage at 100%, a more favorable str mod, and a higher damage proc that is always on (not aftermath) at a lower proc rate, and meh aftermath.
____________________________
Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Bonecraft-100+3 7/29/08
Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#20 Mar 31 2011 at 10:54 AM Rating: Good
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4,415 posts
Quote:
Answer: It is FFXI, it is a grind period...but with how the new xp system is it doesn't really take that long. Abyssea PT's go as long as the Time extensions drop. This can be as little as 2~3 hours or as long as 13 hours straight, depends on the group.


Well, technically all MMO's are a grind period, but FFXI has typically been much more of one as well (because of gear rarity it had to be more of a grind to get gear). I have to wonder how huge groups can manage 13 hours a day. Is this a weekend-only thing or are there really large-ish groups of players capable of putting 13 hours a day into an MMO?

Quote:
Answer: Yeah, I've lingered around here just as long....even I'd rate you down for that if I cared enough to do so. I've played with the same group for the last 4 years and I'd much rather have these "terrible 'nice' players" over a group of asshats anyday. This is also based on the eye of the beholder and how they interact with the group. If you don't think you can get beyond the reasons you left the game the first time then honestly just don't come back. It is more of the same just switched around. Once you get used to the changes that were made, you'll be right back where you left off with that mindset.


I'll hold to "preferring" the asshats because I like the nice people enough to not get mad at them. If that makes any sense, it probably doesn't. I think the real issue is the community size difference. In WoW you can always toss the subpar player and get a new one. In FFXI because it might be a long wait time to replace someone, you stick it out more often than not. I'm more than willing to give people 2nd chances at times, but there are lots of people that just...don't try =/

Quote:
Answer: Parser is still just that, a parser. Other then people proving there isn't really good/bad DD's only lazy people in abyssea there really isn't much point behind it now.


Was this the conclusion for how things worked at 75 after a while? Or were the generally accepted rankings (sam best HNM, war best merit, thf/drg laughable,etc.) true at 75 but Abyssea changed it all? I know I won every parse I ever did, but that's because I was a very, very active player in my groups and did every little thing possible to speed up how fast I killed.

I'm still not certain what I'll be doing about MMO's. I re-subbed to maybe keep trying Rift for 3 months instead of the original 6-month plan. Got myself to 47...3 more levels until I hit endgame and can play with my friends and theoretically will enjoy the game. But on the other hand, my gf's computer is terrible, but can probably still play FFXI and I was thinking of getting her the Steam pack, letting her free trial it and then we could both pickup the game if she likes it and I figure I could get into it as well. But that's also a mixed bag because I'm not sure if she'll be that great at MMO's, though she can kick my ass at Puzzle Fighter II Turbo. Might be ideal to play with her as she's such a nice girl and will counter my assholish ways at times, hah.

But man, FFXI really broke my spirit back in the day. I've never been able to grind since I got my Mandau, in any game. A year and a half of just "log in, go farm gil". Mandau is/was amazing, so while I don't want to say it was "worth it" I don't have any issues with that specifically. But it's just way too much to go through for it, heh.

But wait a second, aren't relic weapons REALLY easy to get these days with the level cap increases? I didn't click on the Dynamis Reborn news thing that's brand new on Alla, is that making it more difficult? Because right now I'd think a 2 party alliance could probably clear cities really, really easily. And it's cheaper, so getting a relic is probably easier now, right? I guess that explains how there's a mob of relic owners complaining about stuff, since the general consensus was always "get relic, quit within 6 months" lol
____________________________
Ladyofhonor: 99THF/PLD/RUN
100+7 Alchemy
Zilart/CoP/ToAU complete.
Mandau 119
#21 Mar 31 2011 at 10:58 AM Rating: Good
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25 posts
Quote:
Its really not much of a blowout on either end. Neither will really keep up aftermaths well anyway unless you are in ideal situations where you can somehow manage to NOT have hate (to use SA. GL with that), AND there is at least 1 other tank to TA on. Otherwise, everyone is stuck using Evis anyway.


This is the situation I was talking about primarily considering the use of Evis over MS. The other part I was talking about is that RS has a higher low than MS. I love randomly seeing only mid 100's even with full tp return, and the aftermath really isn't worth the effort when you are dealing crits almost constantly already in abyssea.

In general, Mandau still performs better than Twashtar, but an ideal DD setting (not speaking of NMs) with aftermath in effect you'll see Mandau fall behind. This holds true with most of the relics compared to emp weapons, more so when the emp ws is the best over all WS to use. I know that RS isn't one of these in all situations, but in a situation where a thf wielding Twashtar is able to use it they will always pull ahead of a Mandau thf because the aftermath is that much better than an always active, low process, 3x dmg hidden effect. Hence the point of why I said they will rarely, if ever, use MS over Evisceration, and even if they do it still comes in second to RS because of the fTP overhead that MS doesn't have.

Wasn't trying to make it sound like Twashtar completely destroys Mandau, just that in ideal settings Mandau isn't the top rung bread winner anymore. It is still one of the best daggers, but not for WS or aftermath.

Edit:
Quote:
But wait a second, aren't relic weapons REALLY easy to get these days with the level cap increases? I didn't click on the Dynamis Reborn news thing that's brand new on Alla, is that making it more difficult? Because right now I'd think a 2 party alliance could probably clear cities really, really easily. And it's cheaper, so getting a relic is probably easier now, right? I guess that explains how there's a mob of relic owners complaining about stuff, since the general consensus was always "get relic, quit within 6 months" lol


Relic weapons are easier to get in terms of fighting NMs or clearing zones with out much effort, but you still have at least a few months worth of work before you're done. I don't know how other servers are, but currently on mine there isn't much currency floating around for sell* (not in bulk like there used to anyway). This means the time is spent more on doing dynamis for currency drop rather than farming gil to buy it, then you got another week or two worth of straight grind work to get it up to 85 and another couple weeks (until dynamis adjustments) to get it up to 90.

*This is placed here since my LS is one of those relic building LS. We've had a hard time finding any for trade or sell in bulk meaning we have to spam the zones instead.

Quote:
Was this the conclusion for how things worked at 75 after a while? Or were the generally accepted rankings (sam best HNM, war best merit, thf/drg laughable,etc.) true at 75 but Abyssea changed it all? I know I won every parse I ever did, but that's because I was a very, very active player in my groups and did every little thing possible to speed up how fast I killed.


As stated by others, this gap was closed considerably by abyssea and the ability to further tailor jobs for what they are good at by use of atma. More often than not, abyssea is more about having "proc jobs" (Jobs needed for Red, Blue, Yellow !!) over zomgwtf DD job. In most cases a war with all skills capped can pretty much take care of a good 70% of all Red, and a good number of Blue procs. I think the only time anyone even cares who is doing dmg is in an Exp group after all lights are built, and this is limited only by the mobs HP since it is relatively easy to pull out big numbers that put the old 75 colibri xp pt numbers to shame.

Edited, Mar 31st 2011 11:20am by Sohza
#22 Mar 31 2011 at 12:29 PM Rating: Good
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Quote:
Answer: It is FFXI, it is a grind period...but with how the new xp system is it doesn't really take that long. Abyssea PT's go as long as the Time extensions drop. This can be as little as 2~3 hours or as long as 13 hours straight, depends on the group.

Most xp per hr I've seen is 200k /hr... Even if we double that and assume you had capped lights / xp per mob when entering abbyssea, it would still take 1.8 hrs to get from level 75 to 90.

Level 90 = 1,565,350 xp
Level 75 = 845,350 xp
1,565,350 - 845,350 = 720,000
720,000 / 400,000 = 1.8

Realistically it takes at least 30 minutes to cap xp per mob (more likely somewhere between 1 to 2 hrs) so we're looking at 2.3 hrs minimum with a very good group.
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#23 Mar 31 2011 at 2:39 PM Rating: Good
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NarelCaitsith wrote:
Quote:
Answer: It is FFXI, it is a grind period...but with how the new xp system is it doesn't really take that long. Abyssea PT's go as long as the Time extensions drop. This can be as little as 2~3 hours or as long as 13 hours straight, depends on the group.

Most xp per hr I've seen is 200k /hr... Even if we double that and assume you had capped lights / xp per mob when entering abbyssea, it would still take 1.8 hrs to get from level 75 to 90.

Level 90 = 1,565,350 xp
Level 75 = 845,350 xp
1,565,350 - 845,350 = 720,000
720,000 / 400,000 = 1.8

Realistically it takes at least 30 minutes to cap xp per mob (more likely somewhere between 1 to 2 hrs) so we're looking at 2.3 hrs minimum with a very good group.


This is true, the only time the 13 hour pts come into play is when someone is leeching a 30 up to 90 or you have people swapping to other jobs throughout the duration of the pt. The rate at which lower than 70 gains xp is slower to curve people from lvling too fast, not that it matters in the end. ~shrugs~ Abyssea is just the new AF burn alternative to leveling jobs up.
#24 Mar 31 2011 at 9:34 PM Rating: Good
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Mistress Melphina wrote:
I'm going to make this clear without sugar coating it. There are no weak jobs anymore, only weak players.
Dark Knight. Scythes are sh*t. Gear haste cap so easy to reach, Apocalypse's Aftermath becomes irrelevant. Whms can spam C5 so easilly, Cata's HP drain is irrelevant. Scythe has no Crit hit WS.
Dual Wielding 2 Doom Tabar (sh*tty AH axes) will apparantly out-DD Apocalypse. When DWing low skill weapons out-DDs a A+ 2h relic weapon, it's fair to say the job is weak. This is inside abyssea of course.

Empyrean Great Sword with Torclever is good, similar in function to Tachi: Fudo. Also Ragnarock could be good with the Crit hit rate aftermath and the relic weapon dmg boost, but no one has lolRagnarock and no one is wasting 100-200mil gil on a gsword relic, instead drk's just bitch for Guillotine to crit-hit.
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#25 Apr 05 2011 at 2:37 AM Rating: Good
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SE has officially said that they plan on fixing the relics.

http://forum.square-enix.com/ffxi/threads/2528-ATTN-Dev-Comm.-Rep-Relic-amp-Mythic-Weapons-Reborn-Yes-Please-%E3%83%AC%E3%83%AA%E3%83%83%E3%82%AF%E3%81%A8%E3%83%9F%E3%82%B7%E3%83%83%E3%82%AF%E3%81%AE%E5%BC%B7%E5%8C%96?p=56160#post56160

Edited, Apr 5th 2011 5:44am by Lobivopis
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The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#26 Apr 05 2011 at 2:51 AM Rating: Decent
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Mistress Melphina wrote:
There are no weak jobs anymore, only weak players.


DRK is weak and RNG is almost useless except for procing blue in lowman situations.

Edited, Apr 5th 2011 6:22am by Lobivopis
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The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#27 Apr 05 2011 at 3:54 AM Rating: Excellent
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What the @#%^ is that? SE made a forum AND they post on it responding to issues? Wtf happened to the SE I knew for 4+ years playing this game with perfect silence and AV videos?
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#28 Apr 05 2011 at 5:49 AM Rating: Good
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They moved the team you knew on XIV
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#29 Apr 08 2011 at 7:27 AM Rating: Good
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So I'm on FFXI right now.

Still without Abyssea, will still cost me full price to buy them all, so waiting until I have a better idea on if I'm staying. Of course, I left with no merits so can't even do the LB and will have to solo acquire 3 merits to do so and such, lol.
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#30 Apr 08 2011 at 11:52 AM Rating: Good
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Ok so:

Thief subjobs - I assume /nin is still the winnar, but I've never been a huge fan. I mean, I played mostly /nin and all, but I like /war and the concept of /dnc is nice too. Which are viable and best in each situation? Since I'm still deciding on whether or not to get abyssea, doing some FoV while leveling a subjob sounds like a good plan. All 3 are at 37, except ninja at 41.

For Abyssea storyline: Firstly, is there much? Or is it mostly just zones and actual content? I'm thinking I'll buy one to try it out, and would prefer the first one if there's some storyline behind it. I have a couple friends that are around now that I can latch on with and can probably drag me into whatever area most likely so I can do content in any zone.

Anyone know if I can download a PS3 version? I couldn't see it via PSN and I think I'd rather my girlfriend play via PS3. Do I need to go out and purchase this at the store?

Edit: And they moved my teleport NPC in Bastok...hrmm...

Edited, Apr 8th 2011 2:25pm by SirEaglestrike
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#31 Apr 08 2011 at 5:17 PM Rating: Good
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There is some storyline in the Abyssea areas, but it's definitely more of a "go kill things" feel. There are both quests and missions though, but if you had people to help you could finish all the missions in a day, maybe a few hours if people had the pop sets ready and waiting.

If you're just going to buy one of the expansions to test things out, I would probably say go with either Scars or Heroes rather than Visions. The Visions stuff has fallen a bit by the wayside, you usually see people there farming for Empyreans. If you're more interested in seeing what your potential is damage-wise, Scars is great because you can get two Lunar Abyssites from that expansion alone (one for a zone boss kill and one from an NPC), and also get two of the top-tier damage atmas in Razed Ruins and Gnarled Horn. Heroes is the highest level stuff, and would have more people leveling and such in though, so maybe that would work better for you.

As for the Outpost NPC, they should be near the Mog House zone in whichever zone they were in previously.
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#32 Apr 11 2011 at 7:18 AM Rating: Good
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Quote:
Thief subjobs - I assume /nin is still the winnar


I play with /nin and /war mainly. /dnc isn't bad, I just don't have it leveled. War offers more power than /nin and thf gets native dual wield II at lvl 90 so thf/war DW II with double attack vs /nin DWIII is almost identical attack speed. Begressor is a drastic damage increase since most abyssean mobs are defensive rather than evasive. One of the new benefits of /nin is proccing yellow on NMs with elemental ninjutsu, although you probably won't land kurayami with half level skill. Imo its good to have have both subs. /war isn't as difficult to use inside abyssea as it was at level 75 and is perfectly viable depending on what you're doing and what the party setup is.

Edited, Apr 11th 2011 11:41pm by Melphina
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#33 Apr 11 2011 at 7:42 AM Rating: Excellent
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All that is very true, but to be fair, that only works with a pocket whm. If you dont have a whm spamming C5-6 on you with rediculous -enm and refresh atmas, you will still luv your shadows. I, for example, end up dual boxing with my Rdm char a lot. When your stuck with a rdm, sch, or anything thats not a whm for support, those shadows are still just as important as always. Only difference is it isnt for MP conservation as it used to be. Its to prevent damage from outpacing cure 4. When you have 2500-3k HP and the biggest cure you can get is a high enmity C4 for 480-500 max, then you just cant afford to facetank unnecessary melee hits/tp/spells that are blinkable.

Whm is rediculously overpowered in abyssea in the healing role. If they EVER give any other mages C5, you could at least get by without one sometimes, but SE has yet to give anyone C5 let alone C6 to keep people alive on suped up mobs fighting players with 2.5-4k hp.
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#34 Apr 11 2011 at 9:03 AM Rating: Good
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Alright so then it was essentially like it was at 75:

Serious HNM/Alliance/maxdpsnomatterwhat = /war

General playing and survival = /nin

Non-Abyssea fun optional = /dnc
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#35 Apr 11 2011 at 9:18 AM Rating: Good
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If I am lowmanning in Abyssea, I am usually /nin just for the additional grellow procs
#36 Apr 11 2011 at 5:24 PM Rating: Good
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Mistress Melphina wrote:
ALL hero's mobs are IT.


And yet you can solo almost all non casting mobs on /NIN with little trouble and in a reasonable amount of time (i.e. it's actually feasible to farm ITs). "Incredibly Tough" doesn't mean the same thing inside Abyssea.

Edited, Apr 11th 2011 8:25pm by Lobivopis
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#37 Apr 13 2011 at 5:09 AM Rating: Good
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SirEaglestrike wrote:
Alright so then it was essentially like it was at 75:

Zerg = /war

General playing and survival and any big alliance fight where you melee fulltime= /nin

Non-Abyssea fun optional = /dnc

Corrected slightly. The problem currently, especially in abyssea, is that the hate cap is too easy to reach. Any alliance fight where you have a tank or 2 and the thf meleeing (tank=tanking DD) the hate will cap pretty soon and so you will end up tanking for a while, at that point it's definitely beneficial to have shadows.

I currently go by:

Zerg and PT has no Dnc: /Dnc for Haste Samba (Will be 19% increase to DoT for yourself and any 1H DDs and around 6~25% increase to any 2H DDs in your PT (depending on their gear haste). That >>>>>>>>> Berserk.)
Zerg and the PT has a Dnc already: /War
Pissing about with counter: /Mnk
All else: /Nin

Edited, Apr 13th 2011 11:11am by Noodles
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#38 Apr 20 2011 at 2:11 AM Rating: Good
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Bumping for moar questions:

1) Ideal dagger combo? I'm keeping my Mandau forever and ever, it's going to get buffed soon-ish anyway. Was looking at offhands and Twashtar looks possibly best? Do you get access to the WS if you offhand it? (not a big deal really). Any other good offhands? For now I'm looking at getting an Auric's dagger if possible.

2) Any place we can solo inside Abyssea and maybe keep going with time extensions? Maybe some EP/DC mobs with piercing weakness? Basically a place to skill up parrying that might be more exciting than alt-tabbing out from somewhere else.

3) Ok, I'm far too tired to think up my other questions. zzzzzzzzzzzzzzzzzzzzzzzz

4) Oh yeah, I finally got a peacock amulet! Lulz.
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#39 Apr 20 2011 at 3:46 AM Rating: Good
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1) Thief Spreadsheet to find it your self with your personal set.
Otherwise, Rapidus Sax, Auric Dagger, Triplus Knife, Twilight Knife are all good option. There's also Magian Dagger where I can think that STR Killa could be nice coupled with a Mandau?

2) As a THF, your best shot should be NMs more than normal monsters I think. But this need some atma / abyssite to be done.
Well this topic can inspire you : What abyssea NM's can YOU Solo?.
Other than that, Start with bird type monster in Vision Area, then move to Scars when you find Vision too weak.

3) ;)

4) Agasaya's Collar is more than a viable alternative.
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#40 Apr 20 2011 at 1:24 PM Rating: Good
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Quote:
1) Ideal dagger combo? I'm keeping my Mandau forever and ever, it's going to get buffed soon-ish anyway. Was looking at offhands and Twashtar looks possibly best? Do you get access to the WS if you offhand it? (not a big deal really). Any other good offhands? For now I'm looking at getting an Auric's dagger if possible.

Neraya already answered that one and I don't have anything more to contribute.

Quote:
2) Any place we can solo inside Abyssea and maybe keep going with time extensions? Maybe some EP/DC mobs with piercing weakness? Basically a place to skill up parrying that might be more exciting than alt-tabbing out from somewhere else.

All normal mobs within a single area have the same lower and upper level cap. In a visions area, mobs usually start out at EP/DC and gradually get up to EM to a lv90 player if you kill them fast enough. For a lv75 player, they would start out as T/VT and go up to IT.

Quote:
3) Ok, I'm far too tired to think up my other questions. zzzzzzzzzzzzzzzzzzzzzzzz

Enjoy your rest ^_-

Quote:
4) Oh yeah, I finally got a peacock amulet! Lulz.

Congratulations!
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#41 Apr 29 2011 at 11:05 PM Rating: Decent
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SeS if I was you. I would leave shiva and find a new server. Not sure how it is on shiva and with the server merger coming and all. But the last I heard of Shiva was its going to sh*t.
#42 Apr 30 2011 at 12:34 AM Rating: Good
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SirEaglestrike wrote:
Bumping for moar questions:

1) Ideal dagger combo? I'm keeping my Mandau forever and ever, it's going to get buffed soon-ish anyway. Was looking at offhands and Twashtar looks possibly best?


Mandau/Twastar followed by Mandau/Rapidus. Twastar gives the +15 DEX offhand btw.



Edited, Apr 30th 2011 3:36am by Lobivopis
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#43 May 05 2011 at 3:59 PM Rating: Good
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And even moar questions:

1) fSTR cap is what? Been a while, it's dmg/9 = fSTR cap but isn't there a constant added there too? And what is the usual VIT of abyssea mobs? I read in another thread we can easily hit that, so need to know if cerb+1 is worthwhile to get or if I should maybe work on a charger mantle for attack+20 (assuming TA/DA cancel each other like that one test showed)

2) VNM system, wiki is fairly meh on this. Asked someone in-game who said it was random but is there any way to make sure you spawn the right NM? Tier 1 doesn't matter obviously but I need to kill the kraken tier II NM 6x for my trial. Was suggested to flee and let it despawn to find another, is that the best solution? Also, chances of soloing this? I'm going to think HF will still connect too often for it to work for THF, maybe if I leveled DNC with fan dance?

3) Best atmas? Assuming TA/DA cancel each other, hybrid beast is out/VV is bad. Atma of the Lion is lightning attack so QQ to that, but viable. I don't have the Shinryu atma yet, but I'm thinking of keeping that for most situations once I do get it. When hp isn't a concern: Alpha+Omega/RR are tops, atm I think Stout Arm might be my 3rd best with str+40/attack+50, in Ule range farming Blanga/Chillwind Hrotti I was barely over a 1.0 pDIF and sometimes dipped below it so I think I need to focus on attack a fair bit. But then there's an agi/crit rate atma that might work better overall than attack, yes? Also there's a store tp+20 atma, was considering that one as well, evisceration roughly 20% more often sounds rather potent.

4) Food usage? I haven't seen much talk of food lately. After hearing the QQ of thf HP, I was thinking about picking up Carbonara's to use whenever things were serious, gives solid hp, good attack and store tp. Better option? How exepcted is food these days?
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#44 May 05 2011 at 4:23 PM Rating: Good
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SirEaglestrike wrote:
And even moar questions:

1) fSTR cap is what? Been a while, it's dmg/9 = fSTR cap but isn't there a constant added there too? And what is the usual VIT of abyssea mobs? I read in another thread we can easily hit that, so need to know if cerb+1 is worthwhile to get or if I should maybe work on a charger mantle for attack+20 (assuming TA/DA cancel each other like that one test showed)


1) fSTR cap is dmg/9 + 8, so for mandau it is 49/9 + 8 = 13

SirEaglestrike wrote:

2) VNM system, wiki is fairly meh on this. Asked someone in-game who said it was random but is there any way to make sure you spawn the right NM? Tier 1 doesn't matter obviously but I need to kill the kraken tier II NM 6x for my trial. Was suggested to flee and let it despawn to find another, is that the best solution? Also, chances of soloing this? I'm going to think HF will still connect too often for it to work for THF, maybe if I leveled DNC with fan dance?


2) You have a KI that helps you find the NM when you /heal. It will give you an idea of where the mob is in relation to you. I am not too familiar with the system outside of abyssea, but I think the mobs spawn in specific areas so if you have the right KI and are in the right general area, you won't pop the wrong one. The mobs take at least 1 hr to respawn, but there are usually 4 different spawns across 4 zones that are independent of each other so usually you can just make the round of the zones and come back. You may not be able to solo a VNM with 100 F, but you might be able to duo. I still see shout groups formed in Jeuno quite often for these though, and you could probably join one of those.

SirEaglestrike wrote:

3) Best atmas? Assuming TA/DA cancel each other, hybrid beast is out/VV is bad. Atma of the Lion is lightning attack so QQ to that, but viable. I don't have the Shinryu atma yet, but I'm thinking of keeping that for most situations once I do get it. When hp isn't a concern: Alpha+Omega/RR are tops, atm I think Stout Arm might be my 3rd best with str+40/attack+50, in Ule range farming Blanga/Chillwind Hrotti I was barely over a 1.0 pDIF and sometimes dipped below it so I think I need to focus on attack a fair bit. But then there's an agi/crit rate atma that might work better overall than attack, yes? Also there's a store tp+20 atma, was considering that one as well, evisceration roughly 20% more often sounds rather potent.


3) Depends. If I am DDing in abyssea, I actually really like RR, GH, and Apoc. When I get haste it seems like I never stop swinging, and about 80% of those swings are crits (Raider's Culottes +2). When I solo, I usually do RR, GH, Plaguebearer (Not quite convinced on the DA and TA cancel each other out). Plaguebearer gives +20 sTP, 10% DA, and 10 hp/tic regen, I find I can almost go withough shadows with just that on most things. RR, Apoc, Plaguebearer would be cool to imo, 15% TA in exchange for a 20% crit rate.

Tanking or NM fighting is a different story all together. If I am fighting (usually tanking) something with elemental strengths (I.E. spams Aeroga 4 etc.), I will take off either apoc or GH and put up an elemental atma (Ascending One for wind, Frozen Fetters for ice, etc.). This saved my butt when we decided on a whim to fight Veri Selen the other day. I can truthfully say that atma of the ascending one saved my ass on him. In your specific example of Chillwind, I would say regen atmas are going to be your best bet in a lowman environment. His bio aura is brutal when he gets it powered up all the way to 100 hp/tic. IMO that would be more important than more attack on him.

SirEaglestrike wrote:

4) Food usage? I haven't seen much talk of food lately. After hearing the QQ of thf HP, I was thinking about picking up Carbonara's to use whenever things were serious, gives solid hp, good attack and store tp. Better option? How exepcted is food these days?


4) Usually I use bison steak. 90 atk.
#45 May 05 2011 at 4:33 PM Rating: Good
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1) Alright and now just need someone to tell me about mob VIT. I'm assuming it's not vastly different from player VIT and is probably 85-105 depending on mob, so it most likely does cap out fairly easily. And I haven't fully upgraded Mandau yet.

2) The big question is that there are 2 NM's per "area". For instance there's a crab/pugil t1 in ronfaure/Jugner. Then for t2 there's a kraken and pugil. I ONLY want the kraken, so is there a way to make sure that's what spawns or just flee away? You said there are 4 different areas for each NM, is there a map somewhere listing maybe which NM spawns from which of these areas in a zone?

Also new question:

5) Is there anywhere I can solo for usable stuff? And maybe to actually extend my time on my own? I'm still kinda iffy on having enough stones to keep plugging them into abyssea, is there an area I can go to kill a bunch of mobs, build up azure (I guess through red boxes) and get enough TE's to accumulate time? Also any seals I can solo? I suppose dom ops I could sure, but that's all sorts of RNG with hour lockouts, etc.
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#46 May 05 2011 at 4:50 PM Rating: Good
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SirEaglestrike wrote:
1) Alright and now just need someone to tell me about mob VIT. I'm assuming it's not vastly different from player VIT and is probably 85-105 depending on mob, so it most likely does cap out fairly easily. And I haven't fully upgraded Mandau yet.


1) If you are inside abyssea, and you have been dilligent with Furtherance abyssite, you basically don't have to worry about STR. Outside abyssea, Kiring is kind of the ultimate in terms of stats, and he has ~100 VIT. Pretty much everything else has I would venture a guess at most ~90% of whatever he has.

SirEaglestrike wrote:

2) The big question is that there are 2 NM's per "area". For instance there's a crab/pugil t1 in ronfaure/Jugner. Then for t2 there's a kraken and pugil. I ONLY want the kraken, so is there a way to make sure that's what spawns or just flee away? You said there are 4 different areas for each NM, is there a map somewhere listing maybe which NM spawns from which of these areas in a zone?


2)
Spira Map for VNM
General VNM information
Edit: there are ways to tell what the NM you are track is, but I don't think we can talk about them.


SirEaglestrike wrote:

5) Is there anywhere I can solo for usable stuff? And maybe to actually extend my time on my own? I'm still kinda iffy on having enough stones to keep plugging them into abyssea, is there an area I can go to kill a bunch of mobs, build up azure (I guess through red boxes) and get enough TE's to accumulate time? Also any seals I can solo? I suppose dom ops I could sure, but that's all sorts of RNG with hour lockouts, etc.


5) I have soloed quite a bit of my own stuff. I soloed my +1 AF3 pants, part of my +1 AF3 feet, part of +1 AF3 head and part of +1 af3 Hands. When you get to 90, you will really find out how easy it is sometimes on certain things. You can farm time yourself in abyssea, it is a bit difficult though, you basically have to melee down mobs to 1% hpp, then spam ninjutsu until it dies from the magic damage for azure light. Ephemerals work well for this because they seem to give extra light for magic kills, but it may take 10-20 casts of elemental ninjutsu to do that last 1%. It is also difficult to kill fast enough to build time, and open chests at the same time, but it can be done. It is better by far imo to join an XP party in the zone that you want to solo in, and once you get up to the desired time that you want, leave and start your soloing.

Edited, May 5th 2011 5:56pm by Meldi
#47 May 07 2011 at 6:16 PM Rating: Decent
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2) check out mappy on te windower site.
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#48 May 20 2011 at 9:52 PM Rating: Decent
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I too have been thinking of returning.. This thread answered most of my questions. :p One of the only few I have left is can you do synergy augments until you get the one you want. As in if I tried to augment my hecatomb subligar and got a nq could I try again for a +1/+2/etc with the same piece of equipment?
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#49 May 21 2011 at 7:37 AM Rating: Good
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Can try as many times as you have tatters for. After each attempt, it even lets you decide if you want to keep your old augments, or go with the new ones. It's amazingly forgiving.
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#50 May 21 2011 at 7:55 PM Rating: Decent
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Interesting. And since angel skin price has apparently plummeted I can probably craft myself some +1 pieces pretty easily..
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