I don't get why ppl still use gh on dd atma combo. An old post here showed RR/AO/Apoc being better. Kinematics' spreadsheets also favors this combo for both dnc/war and nin/war without kannagi.
Just a note, a lot of people avoid AO because of the -hp, and use GH for the non-DD benefits. Most thfs posting around here most likely find themselves low-manning or tanking things for most of their time in abyssea. If you are tanking or lowman, the -hp is a nono. (the low-man/Tankish scenario is also very true for those same Dncs and Nins in abyssea)
Its really just a very well rounded atma.
Counter=win on ichi (i know i have countered my way into plenty of utsus)
Crit rate dovetails with RR and evisceration to be very significant gains in DD.
One of FEW jobs that gets SOME direct damage from agi (rng and blade Hi nins as well).
It may fall behind in raw DD to something like AO, but it offers solid DD boost and everything a thf could want wrapped up in a nice, well-rounded package without crippling HP (arguably the most important stat for any big game mobs with high power moves).
I love AO when i am nothing but a beat stick in larger groups, but chances are if that is my role, I am gonna be tearing sh*t up on my rather disgusting drg xD Edited, Feb 28th 2011 12:21am by Banalaty
Aanalaty, Mithra of San d'Oria
99Thf/99Drg/99Rng/95Pld/Secret Job 92
Maat-1/1 Thf Meleed (pansies steal)
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