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Tanking with an MDT setFollow

#1 Jan 30 2011 at 9:25 PM Rating: Good
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Hey all, I just wanted to share with you some follow up thoughts on a discussion we were having a few months ago about new armor sets inside abyssea. We were talking about max hp sets and MDT and PDT sets and etc, but at the time only a few people had such a set and there wasn't a lot of info on the MDT potential. It's taken me a while but I've put together a pretty nice MDT tanking armor set. I'll list the equipment and I'm curious to hear your opinions on what may be a good tweak or two if anything.

Note: I don't yet have a magic defense kila to work with so I'll be omitting the weapons. The obvious choice for MDT tanking dagger would be at least one (or two) MDB/mind Kila +2's, but even that may not be necessary if you get a good set and decent support. So here's what I'm working with

Quote:
Head: Anwig Salade with MDT 2/enmity +4 and haste + 3% augment
Neck: Twilight Torque
Earring1: merman's Earring
Earring 2: merman's earring
Body: Avalon Breastplate
Hands: Homam Manopolas
Ring1: Dark Ring (aug 4 MDT + 4 PDT)
Ring 2: Dark Ring (aug 5 MDT + 3 PDT)
Back: Lamia Mantle +1
Belt: Twilight Belt
Legs: Raider's Culottes +2
Feet: Ballerines

***Ranged***: Lamian Kayman +2 --- I only use this if I'm not shooting bolts because the mob resists them entirely.


And with a white mage merited shell V I tanked Shinryu Thf/War and ate Thundaga IV to the face, his most powerful nuke, for 957 damage. I was using razed + gnarled + Atma of Apoc to hold hate on him, but my only magic defense atma is the brother wolf anyway, as I've yet to complete WoTG missions or get vicissitude.

I also played with this set in vunkurl earlier to solo a jewel of voyage by taking down Div-E-Sepid, the flayer, and both Durinn and Dvalinn, although I just used max regen atmas for div-e-sepid to negate bio aura. I was a bit paranoid and used sea daughter during daytime, razed and stronghold for the dvergrs and flayer, but looking back I would have been just fine with mounted champion and not needed to hit myself with the slow.

There are a few things I want to point out about my set. First is that I didn't opt to go for maximum MDT and I could have added in coral/mermans hands, legs, feet and thrown in the Lieutenants sash. I also chose to use the Lamia Mantle +1 but there is also the colossus mantle to consider. While this is an MDT set, I would be unwilling to give up my haste for a little more damage reduction... that 18% haste is too much and is not worth an added 9% MdT IMO, but I'm curious to know how others feel. There is also one other consideration I'd like your thoughts on and that's homam. I'm torn between raider's culottes +2 and ballerines versus homam cosciales and gambrieras. The homam was always a favorite tanking set of mine because it gave me haste as well as hp, and the hands of course add enmity as well. I was using turban on my head before I re augmented my anwig salade to better fit the purpose, and I love the fact that MDT comes paired with enmity, but turban probably beats the pants off merman's cap because 5% haste and 30 hp is really nice.

Anyway, I'm curious to know what kind of experiences other thieves have had with MDT tanking sets, or MDT in general. I'm going to try this set out with some good regen atmas against Turul sometime and see how it goes. I wanna see if I can solo the mighty Amphitheare WITHOUT using a brew.

Edited, Jan 30th 2011 10:27pm by Melphina
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#2 Jan 30 2011 at 10:35 PM Rating: Decent
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It all really depends on what your doing solo or support. I haven't really bothered with the solo side of it since I have two characters, but with support thf + rdm or thf + whm I've never had issues with enmity unless the mob specifically has a hate reset move (tunga's slowga etc) RR + evis spam has pretty much always kept hate vs cure bombs. I also never keep my mdt set on for the whole fight, just swap it in when a mob is casting (unless they have some unnatural fast cast / chainspell). Usually its haste/tp set until I see the mob casting and swap into MDB/MDT, since it's not really hard to time when mobs are going to cast.

I actually have my mdt set mixed with parts of my evasion set which has worked well for me. If a mob casts a bad aga spell such as shinryu or turul or which ever, I feel safer with that evasion in there to help me live through no shadows while I'm waiting for a cure to land. Yes I know you can hold utsu timers and just recast Ni after a bad aga but sometimes that isn't possible (silence auras or silence tp moves and aga back to back etc). So I just like to be more safe then sorry.

I also don't have the mdb kila's and I'm not really sure if I want to do a 5th and 6th dagger trial for thf as I already have so many daggers, but I can see their usefulness. I still need to upgrade my coral jewelry to merman and snatch up a avalon but haven't found any to snatch up lately. I also use denali hands over something like coral/merman hands since its still -2% damage taken with evasion mixed in (the best of both worlds). Also the various sachets are really nice if you have them.

Anyway here is the set I use for thf:

head: optical hat
neck: twilight torque
ear1: coral earring
ear2: coral earring
body: aurore doublet
hands: denali wristbands
ring1: coral ring - my dark rings are -pdt/-breath :(
ring2: coral ring
back: lamia mantle +1
waist: resolute belt
legs: denali kecks
feet: raider's poulaines +2

and just for reference my tp set:

head: raider's bonnet +2
neck: peacock charm - stupid vnm hasnt given up his neck yet
ear1: suppanomimi
ear2: brutal earring
body: raider's vest +2
hands: homam manopolas
ring1: heed ring
ring2: rajas ring
back: atheling mantle
waist: twilight belt
legs: raider's culottes +2
feet: raider's poulaines +2



#3 Jan 30 2011 at 11:11 PM Rating: Good
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Quote:
I also never keep my mdt set on for the whole fight, just swap it in when a mob is casting (unless they have some unnatural fast cast / chainspell). Usually its haste/tp set until I see the mob casting and swap into MDB/MDT, since it's not really hard to time when mobs are going to cast.


I should have mentioned that actually. I DO have a secondary MDT set with my coral subligar, leggings and hands (I'm gonna try to hq mermans in the coming week and work on a leuitenants sash... sometimne. I only have like 10K IS and it costs 56k). The set I listed above is specifically my MDT tanking set which I use on mobs that have an unnaturally strong magical TP attack or super fast cast. Shinryu's ancient magic I and II are both instant cast, so that qualifies as pretty quick (and dangerous). I've found that shinryu's normal melee hits only do 350-400 damage anyway, but his nukes do upwards of 1900+++ if I'm not wearing MDT stuff. Every spell shinryu casts is a high tier -ga or instantaneous Ancient Magic I/II so I tank him /war with a fulltime MDB tank set because I've found shadows don't work very well, and his accuracy is astronomical so evasion doesn't do that good either.

When I tanked the flayer in vunk I actually used my standard tp set for straight melee and swapped to my maximum MDB set when I saw a -ga coming at me and just let my shadows absorb the single target V's like I always did from day one. I definitely think there is a place for a maximum MDT set if you have the capability of carrying one, and that's mobs with no fast cast at all but several dangerous -ga nukes. There are some mobs that have an unnaturally powerful magical TP attack (thus instantaneous), such as Ahlmuk's vermillion wind attack, which I would probably use my MDT tanking set for. Turul also has an ungodly fast ccast and his nukes hurt, so I'd use my tank MDT set on him for sure.

I'm sure it's not necessary to go all out, but I'm enjoying the versatility abyssea has allowed. I'm still focusing mostly on my thief because I simply enjoy it more than other jobs and I've changed how I carry my inventory because of that choice.

Normal inventory --> whatever I'm doing at the time (sh*t's situational.... duh)
Mog satchel --> medicines and expendables. Everything from remedies/antidotes/holy waters to warp items and my fellowship pearls.
Mog Sack --> this is where I store my armor sets that I'm not using at the time. I swap between here and my active items a lot.

Because of this I have extra room so I've added the following sets to my *******

Magic attack bonus --> I use this in aeolian edge and when casting the elemental NI wheel. It includes the new nebula set at lvl 87, uggy pendant, moldy, aquilo's rings, and etc type items. I use aquiline belt for r acc and mab both.

Magic Defense Tanking set --> outlined in my OP

Maximum Magic Defense set --> a simple variant that removes haste choices for more MDB. I only wear this to stop -ga spells from wrecking me or single target spells if I anticipate silence or shadows down.

Elemental NI Jutsu spells --> OK I keep these in with expendables. Thief can get their own Azure lights with these, so whenever I solo abyssea I don't need to bring a mage for azure. I'm totally self sufficient. How much damage do they do? Well when I wear my MAB nuking set coupled with beyond + baying moon and MM they hit for ~~~ 320-350 damage on normal mobs each if unresisted, and ice can hit 400+ thanks to beyond. If I were able to get a round of 6 spells unresisted I could dish out over 2k damage with em. Very nice for self blue boxes. I also use these to hit grellow weakness on Nms whenever possible. I've gotten grellow several times because I had the elemental wheel on me, and that's a nice added touch.

I've found a great deal of versatility in my favorite job. I haven't attempted a PDT set but that would incorporate earth daggers and twilight + quested earrings in vunk + dark ring. I haven't met a standard mob yet that I can't evade + shadow tank though, so I don't expect to make a PDT set. I may add in an elemental MAB kila or two at some point, but I'm not rushing the kilas because they take so long.

... and now that I just got way off topic I'm done. Sorry for that small novel, but there's a few ideas for those who may want to try them out.

Edited, Jan 31st 2011 12:19am by Melphina
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#4 Jan 30 2011 at 11:27 PM Rating: Good
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I've been tanking quite a bit since coming back, but have never really gone the whole nine yards and gone for a magic defense set, outside of my "oh ****" set. I've got all of my merit abyssites, and generally gear towards evasion and HP. To deal with the magic damage, we generally rely on atma choice and support. Usually I keep Razed Ruins on, use Gnarled Horn or Siren Shadow if I really need evasion, and then a third for whatever I'm doing specifically.

In the last updated they added several element-specific atmas that give +100 to a given element. Atma of the Earth Wyrm (lovely pun, for what it's worth) for instance gives +100 to earth resist, along with minor damage taken reduction. If you know whatever you're fighting leans on a given element, these atmas are definitely worth looking into.

We're also very fond of using the Bard's for the new carols and Sentinal's Schizero together. The second may be overkill, but it certainly helps cover for when things go pear-shaped.

I do want to say that I had never even considered making one of the magic defense daggers, and that it will definitely be something that I will work on. We've been doing a whole lot of farming for Empyrians lately (we've gotten three to their 85 stage inside of the last two weeks) and I am eating lots and lots of nukes in the process. The dagger would be a very painless change to make, no doubt, so thanks for that if nothing else.
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#5 Jan 31 2011 at 6:03 AM Rating: Good
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I have noticed the new atmas but I haven't gotten to them yet. My abyssea linkshell used to run daily from 7PM-midnight which resulted in a lot of people getting burned out, and recently reformed to purge a bunch of people who probably should never have been there to start with (seriously the shell was too **** big). The leader has been busy with college and I work full time so scheduled events have been heavily relaxed (I welcome this change). Since I have 3 celerity and 4 sojurns and a RL schedule I have traverser stones coming out my ears, and I've taken a liking to seeing how much stuff I can solo. I have a small group of 7-10 friends I can call upon to get help if I need it, and we're working on some empyreans together, but I enjoy being able to just go into abyssea and solo for whatever I want at my own pace in my free time. It's really liberating to log in and say "Ok today I wanna do this" and go in and cap my own lights (azure included), swap gear and atmas as needed, and go do w/e. There's a lot of versatility, and my magic defense armor has proven to be highly effective. I keep my max evasion set handy for most stuff, but since my tanking MDB set has 22% haste as well as MDT and MBD it attacks "almost" as fast as my standard tp set so if I have support I can use my regular DD atmas without flinching because I'll have shell V and cures (I've duod mobs with intense magic attack TP moves like this), and if it doesn't have instant magic I can use my regular TP set with max MDB swap instead.

I don't think I can add much more at this early hour without sounding like a broken record, but I'm glad I have my extra sets and thanks to the mog sack I can carry everything with me at once and pick and choose which sets I wear on the fly.

Edited, Jan 31st 2011 7:07am by Melphina
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#6 Jan 31 2011 at 6:51 AM Rating: Decent
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The whole point of MDT sets is that you swap it in when the enemy redies a spell or ability. Havign a hybrid DD/MDT set is pretty irrelevant. Obviously, put DD equips in when you've capped MDT and if there's no MDB for that slot, but your main priority should be MDT>MDB. If you have the option to add in more MDT stuff, btu are opting for DD stuff in that slot instead, I'm afraid you're not doing it properly. Swap in for the aoe, swap out immidiately afterwards.

Also, don't forget Denali Hands.

Edit: didn't see about tanking shinryu, yeah, in that case a hybrid case would be a good idea.

Edited, Jan 31st 2011 12:58pm by Noodles
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#7 Jan 31 2011 at 9:23 AM Rating: Good
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Quote:
The whole point of MDT sets is that you swap it in when the enemy redies a spell or ability. Havign a hybrid DD/MDT set is pretty irrelevant. I'm afraid you're not doing it properly.

Edit: didn't see about tanking shinryu, yeah, in that case a hybrid case would be a good idea.


I assume you just skimmed over my posts and missed several points I made. I have a max MDT set to swap into which I use for most mobs for stuff like -ga spells and use my standard tp set the rest of the time on them. But inside abyssea there are several mobs that have an unreal fast cast (like Turul) and others that have strong magical tp attacks (like vermillion wind) which happen too quickly to swap back and forth readily. As you noted, shinryu is another place where ancient magic II is instant cast, so a hybrid MDT set DOES have a place in abyssea. It's more situational, but it's definitely not a bad thing. Especially when I'm soloing stuff with magic tp attacks in which case I'm not going to have a mage close by to cure me or keep me hasted, but want to cut down the damage the attacks cause anyway.

Brulo is another example of a mob where a hybrid set would be a good idea, although for him a specific fire resist build is more ideal. I'd use brother wolf and instead of stuff like merman's and dark rings throw triumph and whatnot with a cerb mantle in place of lamia while keeping my haste armor as mentioned earlier. But nevertheless, I'd still use a hybrid fulltime because you never know when he's going to use Inferno, and it just causes too much damage to risk NOT having your resist set on when he uses it. I would also use this type of hybrid set when tanking Orthrus at low hp because Gates of Hades is another instant ability I would want to block. I wouldn't feel safe trying to do standard --> full set swap on him and would probably opt for a hybrid haste/fire resist/mdt set there as well.

Also I agree on denali hands. I just don't have them, but my runic is level 70 now so I can farm it in my leisure now that 3 people can wreck Nyzule.

Edited, Jan 31st 2011 10:39am by Melphina
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#8 Jan 31 2011 at 10:49 AM Rating: Decent
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Melphina wrote:
I assume you just skimmed over my posts and missed several points I made.
Pretty much. I agree with you, I just didn't bother to delete the first part of my last post when I edited.

Tell you what though, I wish Thief could equip coral+1 stuff instead of **** mermans. Have +1 body/legs/head for drg/rdm/rng already...

Edit: I just picked up an Avalon too, Need to get Twilight torque drop, but then I'll be capped with Shellra: Mermans Rings x2, Mermans Earrings x2, Denali Hands, Avalon, Torque: 24%.

Edit2: Also, in that first quoted gear setup, you've over-cap on MDT anyway (assuming you're getting Shellra V (5/5) if you're just with a Rdm, ignore this). The setup in my first edit, swapping out my rings for your dark rings, and one of the mermans earrings for Suppa or Brutal would put you at 23%, which is all you need with Shellra.

Edit3: Can't wait to get torque and go do Tiamat again, I only had 14% MDT in gear so wasn't great today. Looks like it's also time to replace my Thug's Zamburak! Landing bolts so easilly on her, it'd be good to do some damage and gain TP whilst she's in the air. hum hum hum...

Edited, Jan 31st 2011 5:17pm by Noodles
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#9 Feb 02 2011 at 7:33 PM Rating: Good
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Why bother with gimping your DD when it's not necessary? Unless the NM can one shot you a WHM can keep you alive MDB set or not. I've tanked Orthrus with Cloak and Dagger Brother Wolf and Razed Ruins with my normal TP set, didn't bother with shadows and just lived on my evasion and the ******* never even came close to killing me. WHM is just that good these days. They have ascended to a higher plane of existence.

Edited, Feb 2nd 2011 9:35pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#10 Feb 03 2011 at 7:04 AM Rating: Decent
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Lobivopis wrote:
Why bother with gimping your DD when it's not necessary? Unless the NM can one shot you a WHM can keep you alive MDB set or not. I've tanked Orthrus with Cloak and Dagger Brother Wolf and Razed Ruins with my normal TP set, didn't bother with shadows and just lived on my evasion and the ******* never even came close to killing me. WHM is just that good these days. They have ascended to a higher plane of existence.
Bold = contradiction.

Lobi is right though that Whm is strong now, but only with proper refresh atmas.
I will add though that you don't need CnD and BW atmas for Orthus at all. I've tanked him solo with RR/GH/SA before. He's really not hard.
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#11 Feb 03 2011 at 8:12 AM Rating: Good
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This set got my attention. I'll start to work in one soon, what is the MDT cap? I guess 25% right? but if you ask me, I would replace Raider's Culottes for Ocelot trousers (-1 haste but +6 enmity 10 evasion) I think is a matter of if you are solo or duo. For my Aeolian Edged I use Ultimate instead Baying Moon.
#12 Feb 03 2011 at 11:43 AM Rating: Good
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Lobi wrote
Quote:
stuff that noodles already commented on


I noticed the contradiction yesterday already and I find it ironic you call me out for gimping my damage when you're gimping yours worse. Atma's are stronger than gear to the point that the core of a players DD comes from the amount of haste they have coupled with the quality of their atmas. The rest of the gear bonuses we wear is icing on the cake, but dwarfed by atma. The purpose of my MDT tanking set is so that I can easily survive casters mobs duo or trio while keeping as much offense as possible. I don't sacrifice ANY of my DD if I'm using my normal TP set + a full MDB swap for -gas, but the difference between your Orthrus set and mine is a lot

Yours
26% haste + standard attack accessories
Razed Ruins + Cloak and Dagger + Brother Wolf

Mine
22% Haste + defensive accessories
Razed Ruins + Gnarled Horn + Atma of Apocalypse

That's going to favor my set in terms of both attack speed (15% triple attack >> 4% haste and 8% DW) and damage (Gnarled + AoA >>> attack differences), and by losing some DW I inherently gain more tp per hit (helps counter rajas ring). Furthermore 50 agi == 25 Eva and I get quick magic + RR3 to boot.

Now I DO agree that WHM's are gods and that Noodles is right (Orthrus can be tanked with dd atmas and support). But having an MDT set is never bad thing, and a strong one cuts the amount of damage you take from spells down by a significant amount. Do you NEED an MDT set? Heck NO..... but then again you don't actually need anything to do abyssea. Is abyssea easy without it? That depends on how many people you have and what you're fighting. You can crush absolutely ANYTHING under your heels with an alliance of people and kill almost everything with 6, but if you want a little extra challenge try duo or trioing the larger prey. I always used to set challenges in my old rpg's because they ended up being too easy (3 heart zelda runs, low level boss challenges, entire playthrough's without any game breaking God armor/weapons at all, etc etc). Abyssea is only as easy as you make it, and there ARE incentives to try and do things low man, so this is just another way for me to have fun playing my character.
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#13 Feb 04 2011 at 4:15 AM Rating: Decent
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Melphina wrote:
Lobi wrote
Quote:
stuff that noodles already commented on


I noticed the contradiction yesterday already and I find it ironic you call me out for gimping my damage when you're gimping yours worse. Atma's are stronger than gear to the point that the core of a players DD comes from the amount of haste they have coupled with the quality of their atmas. The rest of the gear bonuses we wear is icing on the cake, but dwarfed by atma. The purpose of my MDT tanking set is so that I can easily survive casters mobs duo or trio while keeping as much offense as possible. I don't sacrifice ANY of my DD if I'm using my normal TP set + a full MDB swap for -gas, but the difference between your Orthrus set and mine is a lot

Yours
26% haste + standard attack accessories
Razed Ruins + Cloak and Dagger + Brother Wolf

Mine
22% Haste + defensive accessories
Razed Ruins + Gnarled Horn + Atma of Apocalypse

That's going to favor my set in terms of both attack speed (15% triple attack >> 4% haste and 8% DW) and damage (Gnarled + AoA >>> attack differences), and by losing some DW I inherently gain more tp per hit (helps counter rajas ring). Furthermore 50 agi == 25 Eva and I get quick magic + RR3 to boot.



It was my first time tanking him and I played it safe. Next time it will be VV RR and Apocalypse.

You don't need an MDB bonus set for THF and WHM duo unless the mob can nuke you from full HP to dead in one shot. The WHM can throw cures at you as fast as the timers allow and he will never run out of MP. You pretty much can't loose unless the mob can do something that will outright kill you at full HP.


Edited, Feb 4th 2011 6:48am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#14 Feb 04 2011 at 4:58 AM Rating: Decent
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Lobivopis wrote:
You don't need an MDB bonus set for THF and WHM duo unless the mob can nuke you from full HP to dead in one shot. The WHM can throw cures at you as fast as the timers allow and he will never run out of MP. And those cures give you stoneskin on top of that.


Edited, Feb 4th 2011 6:48am by Lobivopis
I wouldn't give Solace stoneskin that much credit. With thief evasion it wears off before it absorbs damage 90% of the time.
Whm is only near limitless MP with thief because most **** has fairly average accuracy for a 90thf's evasion. Tanking with another job with no damage mitigation like evasion/countering other than shadows and you'll quickly run out of MP.
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#15 Feb 04 2011 at 12:28 PM Rating: Decent
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You're kind of re-inventing the wheel here. Tanks have been using MDT sets forever, and they've found it's generally best to not just TP in them. I macro mine in and out as necessary on Dancer. Mine is currently:

Twilight torque/Merman's Earring/Dark Ring (MDT-6%)/Dark Ring (MDT-4%)/Avalon Breastplate/Lore Slops (because I have them anyway for -Enm Waltz)

With capped Shellra V (27.3% MDT) this put me at -50% Magic Damage Taken. I intend to put Denali hands in and leave Lore Slops out when I get them, but it's hard to make people do old content these days. I could look to ***** magic defense in the remaining slots, but the relatively minimal gains from that don't warrant a slot in my inventory these days.
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#16 Feb 05 2011 at 9:52 AM Rating: Good
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I'm gonna agree with you Brythnoth

Quote:
You're kind of re-inventing the wheel here. Tanks have been using MDT sets forever, and they've found it's generally best to not just TP in them.


I made my OP last week when I was on a big "Shinryu" vendetta. I was running with a group for my Twilight Knife and ended up main tanking. It took us 5 or 6 kills just to get the first knife because we either got only the armor slot or got the scythe instead. Shinryu was an exception to the rule, but there really aren't any other mobs I can think of where full timing a MDB set is necessary (or even a good idea). The point about whm being super powerful and not being one shotted with 6/6 merit abyssites is all true. However

Quote:
You don't need an MDB bonus set for THF and WHM duo unless the mob can nuke you from full HP to dead in one shot.


I disagree. the -ga IV series of spells is ridiculously powerful, and while shell V is great, shell V + an MDB set is better. I'm going to clean up my posts and remove the "full timing" stuff tomorrow when I have some free time to fix it up, but carrying around an MDT can only be a good thing. I didn't have an MDT set pre-abyssea because thf didn't tank HNM's (not REAL hnm's anyway), but I've lost track a thousand times over how often I wished I would have had one when I came up against a BLM and saw "XXX starts casting Thundaga III". Now that I have a mog sack to carry miscellaneous gear sets in I'm glad I have an MDB swap. Regardless of how much MP the whm has if you would take 1500 damage without shell V and 1k damage with shell V then adding an MDB swap and taking 600 damage is better still, and you'll only be a stronger player if you have one.

Edited, Feb 5th 2011 10:57am by Melphina
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#17 Feb 05 2011 at 7:26 PM Rating: Default
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Melphina wrote:


I disagree. the -ga IV series of spells is ridiculously powerful, and while shell V is great, shell V + an MDB set is better.


Concerning yourself with maximizing the WHMs MP efficiency is purely academic when his MP bar never moves away.



Edited, Feb 5th 2011 9:33pm by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#18 Feb 06 2011 at 5:57 AM Rating: Default
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Shinryu hits 2 shadows at a time, and his spells and TP moves can easilly do 1.5-2.5k. Furthermore the Whm can always get drawn in and die, meaning once raised, their C5 and C6 timers will be crap. C6 weakened has like a 10-15 sec cooldown, and C5 isn't fast either. **** can hit the fan. You are bigging whm up more than you should. I run out of MP on Whm (Minkin/Stormbird/Rescuer) when I 2box on Whm+Drg/Sam eventually, on spammy horrible stuff like Shin, you better believe you can run out of MP.
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ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#19 Feb 07 2011 at 5:32 AM Rating: Decent
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Noodles wrote:
Shinryu hits 2 shadows at a time, and his spells and TP moves can easilly do 1.5-2.5k. Furthermore the Whm can always get drawn in and die, meaning once raised, their C5 and C6 timers will be crap. C6 weakened has like a 10-15 sec cooldown, and C5 isn't fast either. sh*t can hit the fan. You are bigging whm up more than you should. I run out of MP on Whm (Minkin/Stormbird/Rescuer) when I 2box on Whm+Drg/Sam eventually, on spammy horrible stuff like Shin, you better believe you can run out of MP.


Shinryu is a special case though, 95% of the time you will not.

Besides which I duo Shinryu with RNG and PLD. a well geared PLD can solo tank Shinryu the full 30 minutes if need be and RNG covers 80% of the blue triggers.

Edited, Feb 7th 2011 7:37am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#20 Feb 07 2011 at 9:17 AM Rating: Good
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It covers 10 out of 15, which isn't 80%.

I wish you'd learn to post without exaggerating everything.
____________________________
[HTID]
DRG BRD TH4 RNG RDM75
Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
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