First off I'll start with my sTP build. Last night I had my first encounter with ulu range zone boss and mini boss so I tried this out today
Atma of the Plaguebringer --- Stp Major (also 10/tick regen and 5% double attack)
Atma of the Persistent Predator --- Store TP Major (also occasionally increases TP gained when taking damage)
Atma of Dunes (Glavoid) --- Stp Major
I do not yet have the Atma of the Sun Eater but I would use that in place of Atma of Dunes. It not only gives Major sTP, but also Major Conserve TP. Yes I gave up Razed Ruins to try this out because I'm missing a few other atmas. My tp set incorporates brutal, rajas, and belenos's mantle. I don't yet have Loki's but I WOULD add that in lieu of my mirke since I can cap haste without it anyway. I only gathered one parse but I posted it below. Keep in mind the target of this parse was Kutherai, which also opened up my Shinryu access. The other party members are blotted out. The only DDs were a BLM, a BLU, and the closest contender, a Ninja using RR + i dunno w/e else (he was working on masamune earlier so he prolly had some defensive atmas)
Generic parse shows a lot of potential
I was using Dancing Edge since my atma selection ignored razed ruins and gnarled horn and I always had tp after 5 attack rounds and when I triple attacked I could go from 20 TP after a weaponskill to 50++ in my first round. I only got in 227 swings and threw out 15 weaponskills, whereas the ninja got in 168 attacks and threw out 8 (also remember the difference between katana speed and tp gain vs thf). Looking back I would change a few things though. A full sTP atma build isn't worth using, but a hybrid definitely is. I think my newest ideal triple atma combination would look like this
My new ideal DD atma combo
Quote:
Atma of the Razed Ruins
Atma of the Scorpion Queen (I don't have this one yet either)
Atma of the Sun Eater
That adds 40 sTP, 40% critical rate, 30% critical damage, and 20% conserve TP, and that's no joke. This would result in 20 sTP less than my above parse, but maintaines the critical effect of RR with 40% crit rate (plenty!!) and 30% crit damage. Since evisceration raises critical hit rate by either 10% or 15% at 100% tp ANYWAY I'll take that.... I'd take that indeed.
Edited, Jan 7th 2011 12:45am by Melphina

