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Pulling in AbysseaFollow

#1 Dec 20 2010 at 8:07 AM Rating: Good
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My first Abyssea pt recently, the role of pulling got passed to me and it raised a few questions in my head. Through most of the pt, mobs would be pulled in 3 or more at a time, or the pt would just attack a nearby mob, but there were often lapses between these pulls, i.e. we'd kill all the mobs then wait a minute-ish til the next lot came in.

After a few hours, the role of pulling got passed to me and I approached it with a style of finding one mob, quick shot with my xbow and immediately grabbing the next, similar to meripo pulling of old, but the mobs being brought in faster. In my opinion, the xp seemed smoother and faster, but then again I was more active with my duties after this point.

My questions are: Are THFs commonly expected to pull Abyssea pts? If they are, what is typically the best approach?
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Jimie - Phoenix
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#2 Dec 20 2010 at 10:59 AM Rating: Decent
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I've offered to pull a few times after I leveled to cap my evasion again, or if the DD's are fine but the puller is too slow for my liking. But thats about it. Slow pulls are about the biggest limiting factor in a standard PT setup like that imo.

When I pull for a standard setup, I try to grab/link at LEAST 3-4 mobs on one pull. Often more, but there should be no lapses unless another party is camping on you (of if for some reason your pulls aren't being slept promptly). You should be killing too fast for pulling one at a time to be efficient. If your party was running out of mobs before you started pulling and they weren't after you started, that means you were most likely killing slower.

In terms of technique, I just throw on my evasion daggers/gear + speed boots and go to it, letting everything whiff at me. Mobs that link are best, but firing bolts at 4-5 at once is also pretty easy.

There are usually jobs better suited to pulling in my oppinion, but if you are the best person available, THF has the survivability to pull just fine.

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Nebo
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#3 Dec 20 2010 at 11:13 AM Rating: Decent
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If you got multiple WAR in your Alliance, you'll want to pull 3+ mobs even if you gotta wait 30s after each pull. If there's more than 1 alliance on your target mob, you'll want to pull 1 mob at a time and get back to pulling as soon as the one you have is under the alliance's control.
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#4 Dec 20 2010 at 10:57 PM Rating: Good
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Recently I was doing worms and what I would do was every time the melee came to assist me and fight the mob I was on after killin the last mob, I'd immediately go find a new mob and start soloing it, even if the previous one was at 90%+. My party was slow though so I was usually able to get away with this one at a time approach, but then again you can't link pull worms anyway.

But, ideally you want your puller and your main assist to be separate. A bard or cor (if you have one) unwilling to pull is a lazy brd/cor. And I don't know how on earth brds can stay sane without keeping busy pulling; maybe they eat a lot of potato chips and watch a lot of TV. But if a brd or cor isn't present, someone just needs to pull, and another person needs to do main targeting. I suppose there's nothing wrong with pulling a bunch of links at a time especially if they get slept in a timely fashion.

OP you were mentioning that sometimes they wouldn't attack the mobs you pulled or that you'd run out of mobs. If they attack mobs other than the ones you bring--no problem. Just keep the mobs slept. If your crowd control is dying because they can't sleep mobs and keep up stoneskin, you should say something to them or to your alliance leader. 3-4 mobs is nothing a proper alliance can't handle. In the event ur running out of mobs, you can also practice pacing. Look to adjust how many mobs you're pulling based on how fast you're killing, how much competition you have, or how many mobs are nearby and how far away they are. Adjust your timing in real-time to pull faster and slower given the situation; just takes practice.

I don't think that thieves are expected to pull in Abyssea. At least they shouldn't be. But might as well be prepared to.
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Shamaya, Asura
#5 Dec 21 2010 at 10:05 AM Rating: Decent
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I hate to see a thf (with good atmas) pull when some weak dd or support can do it without the huge loss in damage. Having as many mob at camp as you can is key to abyssea. If your in a nonfell cleave party, the ppl need to be fighting at least 2-3 mobs at a time, or more with lots of 3x lunar Abyssite players.
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#6 Dec 21 2010 at 12:49 PM Rating: Good
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Thanks for your replies all. Guess I'm gonna need to get my scouter's rope back now >.<
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Jimie - Phoenix
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#7 Dec 21 2010 at 4:14 PM Rating: Decent
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Exactly right--abyssea parties that require pulling are inherently inefficient. Spread out and decimate the mobs in an area, pulling is inefficient.

The job of the chest opener is a little tougher this way but with mobs dying every 10 seconds or so there are tons of chests and a mindless

/tartgetnpc
/item "Forbidden Key" <t>

macro on all blue chests and check the brown/red chests for whether or not you want to open. If you're actually going for KI/AF, then you might need a 2nd person on chests in this sort of party.
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