THF TH after update > melee in thf knife
THFs get to be better TH whores and they can't pretend to be DD's anymore. Everyone wins!
Actually it's quite the opposite. This update is a blessing IMO. I've gotten a chance to test this out a bit and what I've discovered is favorable.
Can we really take them off hands and knife after first hit
The answer to this is a resounding YES
. My test was basic but effective. NOTE:
I tested this after logging in for the first time at level 85. I do not have treasure hunter 3 yet so my base level with no items is TH2 and I have TH4 with armlets and TK. I do not yet own my af3 feet. The Test:
I ran out to Misereaux Coast without any TH gear and sneak attacked a few megalobugards and recieved the text message "The Megalobugard's Treasure Hunter effect raises to level 3". Afterwards I equipped my assassin's armlets and mugged a megalobugard then UNEQUIPPED my assassin's armlets shot him with a sleep bolt and swapped into my homam hands and sneak attacked him. The resulting message was "The Megalobugard's Treasure Hunter effect raises to level 4
". For the final test I equipped my thief knife (offhand) and my AA mainhand and shot a megalobugard with a sleep bolt and then unequipped everything and performed a sneak attack naked. The message read "The Megalobugard's Treasure Hunter effect raises to level 5
". In both tests I did not receive a treasure hunter message upon making first contact and the only actions I performed were either regular melee or a ranged attack to sleep the beast. The first Treasure hunter message I got included every TH item I used up to that point at a point in time where I had NO treasure hunter equipment active. CONCLUSION:
The evidence is 100% that upon hitting a mob the highest level of treasure is applied immediately (including weapon/armor) and once that level is applied it will not diminish even if you remove your TH + armor and thief's knife
. In other words we only need to equip the thief's knife at the very start of a NM battle for the very first hit and can then swap to a USEFUL offhand dagger and ignore TH armor the rest of the fight.
There is no need to fulltime the TK in an NM fight. The only events where you would still want to fulltime the TK are events where you would be doing so anyway (dynamis and salvage), but there are only a few select examples where scrub mobs have important drops (such as farming water in sky to pop Olla Grande), and aside from that it's not a big deal. I've raised my treasure hunter effectiveness to level 5 three times on a megalobugard and gotten nothing at all (they always were stingy) so the overall use still lies on Nms. And we only need the TK for a split second for it to serve its purpose, so fulltiming it is unnecessary. That knowledge is a **** blessing if I ever knew of one. Edited, Dec 7th 2010 9:45pm by Melphina