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Help with off hand choice can i have it?Follow

#1 Sep 27 2010 at 6:15 PM Rating: Decent
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I have a Paraz(OAT) not plus 1 yet. but was wondering if i choud go after a sax

i have fire and thunder kila plus 1 and aruic dagger i could use any one of thos for main hand.

atm i use fire kila/paraz and sometimes aruic dagger main hand but idk what off hand i should go after

paraz+1 or sax plz help me out.
#2 Sep 28 2010 at 4:24 AM Rating: Decent
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Hello I will give you only my opinion, because iam in the same boat.

Fire Kila / Paraz OAT 2 - 3 times and fusseto ws 10% damage / paraz OAT 2 - 3 times. I got a massive increase in WS frecuenty with this combos. "But i lose a great Dot damage"

When i use Thief / Warrior in abbysea, if berserk is up or the tonic.

Auric dagger / Rapidus sax. The best DOT combo maybe the new "blau/sir". I Need check if blau/ Rapidux sax are faster than this combo. But maybe is the best atm. The best DOT and Good WS damage.


Fire kila / Fusseto WS 10% damage.

This is a delicious and powerlicious pure WS combo my damage jumped A LOT. And get even stronger, when berserk and the tonic is up. I love this set. But this combo lose some DOT and WS frencuenty.


Then if you want be a balanced thief, Auric / Rapidus sax. Have the best DOT and Good ws damage combo. Blau / Rapidux sax need to be checked but is a solid cheap and easy to get combo atm.

If you want WS spam and maybe your enemies are dying in 5 - 8 segs. Fusseto / Paraz OAT 2 - 3 times.

If you want STRONG WS. Fire kila / Fusseto is for you.

#3 Sep 28 2010 at 7:28 AM Rating: Excellent
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Honestly this is why i have slowed down my efforts for the OAT dagger (though i just finished the equivalent OAT lance for drg to the final stage available yesterday......Corseca+1 D86 is JAWSOME!).

THe haste/acc/speed of rapidus is completely tempting. Combined with our "new" best TP head (AF3+2) with more triple attack (and still secretly praying for a boost to native triple attack rate) every new piece/trait of multi hit boosts rapidus more than OAT magian. I havent run any numbers on the various recent dagger combos to be able to definitively tell you, but gut is saying it might edge towards rapidus currently. Same base damage, (single wield) you get 1.4 Sax attacks for every single swing of OAT with molasses 211 delay. The irony is that it has a 40% DA rate......so swings over time (again single wielded) will be the same. To be fair, 211 dagger landing the same number of hits as a 150 means OAT gets more TP. But then you account for the lower delay being more friendly to TP gain and that starts to wash out a bit. Then theres 12 acc and 1% haste to (in my eyes) push it over the top. Once you account for DA/TA effectiveness being reduced by 40% for OAT and I woul put my money on Sax.

My gut now is that rapidus is a lot better for an offhand, but it wont be getting any better. Magian still has 15 more levels of updating to do through trials. As it stands, i would be all over the Sax, but like any gear comparison done now, it will quickly change in a couple months by the time most of us even get the new gear (why I havent bothered running many numbers on things since lv 75. Game in to much flux for it to mean anything).

TLDR:
Right now I am fairly confident (as confident as one can be without putting pencil to paper) that Sax>OAT magian. But Magian will grow for 15 more levels, Sax is static. Can easily flip flop in an update or 2.
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#4 Sep 28 2010 at 9:15 AM Rating: Default
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Best dot dagger combo outside of Mandau/Twashtar is Auric/Clement skean and it beats Auric/Rapidus at every DW level. Assuming 15% haste, DW2, supp earring and +3DW mirke:

+5%
clement skean/auric 21.79770519
clement skean/rapidus sax 21.60629078
auric/rapidus sax 21.56494694
kila+1/auric 21.55612789
clement skean/kila+1 21.42933676

+10%
clement skean/auric 23.55558464
auric/rapidus sax 23.30405556
kila+1/auric 23.2945253
clement skean/rapidus sax 23.21870054
clement skean/kila+1 23.028541

+15%
clement skean/auric 25.62186399
auric/rapidus sax 25.34827096
kila+1/auric 25.33790471
clement skean/rapidus sax 25.09117639
clement skean/kila+1 24.8856814


At Marchx2 and haste, the numbers are closer but the Clement skean/Auric still wins. Really no reason to use the rapidus since the dex/acc dagger exists.

edit: copy/paste fail. Changed some things around for accuracy and threw in a few more dagger combinations. Also note-worthy that the daka+1/auric tops all of these dagger combos as far as dps goes.

And yes, I accounted for the haste.




Edited, Sep 28th 2010 1:31pm by Jayjs
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#5 Sep 28 2010 at 10:48 AM Rating: Decent
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Banalaty wrote:
My gut now is that rapidus is a lot better for an offhand, but it wont be getting any better. Magian still has 15 more levels of updating to do through trials.

True but you can counter this argument by saying SE will release new daggers each update which are good from the get go.
Last update SE gave us auric. This update SE gave us sax. And the next update will, more then likely, have a new dagger with proper stats.

@Jay did you account for the extra haste on sax? And you are mixing up dagger combo's in you post.
Which are you comparing?
clement skean/auric vs clement skean/rapidus sax

Or

clement skean/auric vs auric/rapidus sax

Jay wrote:
Really no reason to use the rapidus since the dex/acc dagger exists.

So if you need accuracy you suggest to use thunder kila+1/auric or Clement skean/thunder kila+1?

I am pretty sure the Clement skean Additional effect: "Mercy Stroke" only works for your main hand.
#6 Sep 28 2010 at 11:34 AM Rating: Decent
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Cleaned it up a bit. Personally, I settled on dex Kila+1/Auric, but I may want to consider the Auric/Magnus combo. At best though, it'll just hold me over until Daka+1/Auric if getting those coins of birth was really as annoying as it was yesterday.
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#7 Sep 28 2010 at 12:33 PM Rating: Excellent
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Quote:
Quote:
My gut now is that rapidus is a lot better for an offhand, but it wont be getting any better. Magian still has 15 more levels of updating to do through trials.

True but you can counter this argument by saying SE will release new daggers each update which are good from the get go.
Last update SE gave us auric. This update SE gave us sax. And the next update will, more then likely, have a new dagger with proper stats.


I get what your getting at. If you go with the "something else better is coming" slippery slope, where do you draw the line. I am drawing the line at what is known and stopping there. We KNOW magian weapons have multiple upgrades left in the 3 more level cap breaks to 99. (we dont know how MUCH). We also know sax wont be getting any better because its just a normal weapon. We DONT know what other daggers will be released. The idea of comparing an unknown future magian upgrade against a hypothetical lv 95 dagger that doesnt exist is preposterous. We CAN say "As of right now Sax vs OAT dagger is like this" with a caveat that "we know magian will get 'better' to some degree in the future with the possibility of overturning the now superior sax". Thats all im sayin.
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Quote:
+5%
clement skean/auric 21.79770519
clement skean/rapidus sax 21.60629078
auric/rapidus sax 21.56494694
kila+1/auric 21.55612789
clement skean/kila+1 21.42933676


Basic DPS is a nice starting point, but not nearly detailed enough to make such bold statements as
Quote:
At Marchx2 and haste, the numbers are closer but the Clement skean/Auric still wins. Really no reason to use the rapidus since the dex/acc dagger exists.


There are two issues with this for me.

A:"Even at higher haste Clement/Auric still win" is based purely on DPS. Sax is RIGHT on its **** the entire way. Clement/auric have no additional stats whatsoever, just factoring in the 12 acc will make sax the superior dagger. This also does not account for increased TP gain using lower delay weapons as you get TP faster from weapons under 180 delay. The farther under 180, the more TP over time. The acc on sax will add more DPS and TP, the speed adds even MORE tp. DPS numbers alone do not tell teh whole picture. ****, even adding in Fstr will likely even them out.

B: "Really no reason to use the rapidus since the dex/acc dagger exists" Considering that you can use Kila/Sax for an incredible acc boost even over kila/anything else makes it useable. Also every kila combo you listed was at the bottom of the DPS foodchain. Kilas are basically the worst "base daggers" of the listed ones making sax already superior in that department. There is also the same issue as above in that sax has greatly increased TP gain over all of these daggers via lowest delay. All of the magian daggers are slow as **** which makes comparing them to sax just like the old Harpes/Jambiyas/Azoths etc vs Blau/Sirocco. Victory in DPS or not, they loose because you get SO MUCH tp from speedy daggers.

DPS comparisons are a nice way to get started, but they are a very incomplete picture without accounting for the delay/TP gain and additional stats (notably acc in this case as Clement/Auric have no additional stats)

Edited, Sep 28th 2010 2:35pm by Banalaty
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#8Jayjs, Posted: Sep 28 2010 at 3:18 PM, Rating: Sub-Default, (Expand Post) Hmmm...there will always be a compromise between dps and stats, as I've stated in some topic once upon a time, around 2 weeks ago. If you map out every dagger combo and sort them by dps as I have, you'll see that as you lose dps, you gain stats; whether dex/acc/etc. It's really up to the individual and the situation to determine what the better combo is.
#9 Sep 28 2010 at 3:28 PM Rating: Good
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Quote:

B: "Really no reason to use the rapidus since the dex/acc dagger exists" Considering that you can use Kila/Sax for an incredible acc boost even over kila/anything else makes it useable. Also every kila combo you listed was at the bottom of the DPS foodchain. Kilas are basically the worst "base daggers" of the listed ones making sax already superior in that department. There is also the same issue as above in that sax has greatly increased TP gain over all of these daggers via lowest delay. All of the magian daggers are slow as **** which makes comparing them to sax just like the old Harpes/Jambiyas/Azoths etc vs Blau/Sirocco. Victory in DPS or not, they loose because you get SO MUCH tp from speedy daggers.


I am not really buying this. Aren't you falling into the same trap by ignoring the DoT bonuses of the Kilas +1? Flame kila in its current form is actually equal to Mandau (80) with +1 atk and +14 Delay and an additional +2 damage on your offhand(Ignoring extra stuff like OC3x damage). Given the choice of Rapidus Sax and Mandau(80) -1 for DoT, which would be your choice? I am going to say that probably mandau(80) -1 will probably win out.

Comparison, Auric/Sax vs. Flame Kila +1/Sax, -17 base delay (6.5% less delay at a base of 23% delay redux) vs. +4 base damage main hand, +2 base damage offhand, +26 atk. Both daggers get 4.5 base tp per hit. I couldn't say which one would win to tell the truth.
#10 Sep 28 2010 at 5:23 PM Rating: Decent
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@Jay: Banalaty did however touch upon a relevant point regarding tp calculations. The tp gained by a dagger under 180 delay is different from a dagger with 180 delay and over.
It is best explained in this chart:
http://wiki.ffxiclopedia.org/wiki/File:Tpgain.jpg

As you can see in the chart the relative tp gain for a 150 delay dagger is higher then a dagger which has, lets say, 190 delay.

and minor nit pick: thunder kila +1/sax should be included in the list of dagger combo's since it is mentioned in this discussion.
#11 Sep 28 2010 at 5:27 PM Rating: Excellent
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I dont think i worded my B: section to well now that i read it again. I meant to only point out that the idea that dex kila somehow makes sax obsolete ("Really no reason to use the rapidus since the dex/acc dagger exists"). I think i got off on a tangent on that one and muddled it a bit. The quote sounds like "we already have an acc dagger so sax is obsolete" to me which just doesnt make any sense to me. The str of kila is high base damage, high acc and crap for delay. Sax works differently because its fast as **** with a buncha acc and 1% more haste. One doesnt obsolete the other because there is more to each one than just acc.
___________________________________

Quote:

I suggest you expend your view a bit more because going off about the 'big picture'.

My 'view' is that a standalone DPS measurement is an incomplete at best way to rank daggers. "Higher DPS=lower stats" general trend is not what im pointing out. Im pointing out that you cant just look at stats or DPS or the comparison means nothing. You HAVE to look at the whole picture if your going to compare daggers. Check out the ancient Blau/Sir vs Azoth/Blau comparison. The initial conclusion was that azoth/blau beat the pants off blau/sir but it forgot to account for a single variable. TP over time. Once accounted for the entire result was flip flopped because the speed made THAT much difference.

Quote:
Clement/Auric has better dps. xxxx/rapidus has slightly worst dps but it gives stats. We know. Are you really going to sit there and try to argue that one is definitively better than the other.

I am not making that case (not today anyway as i havent run many numbers on new combos). But you cant just ignore the stats. This is actually the thing i take issue with. Whether intentional or not (i dont know), your listing of dagger combos with a DPS number attached then stating that X>Y LOOKS like a ranking for "This dagger>This dagger" without accounting for any of the additional stats or the TP gain, let alone additional factors like Fstr, WS damage etc. This is not to say the numbers are wrong, but its to say that a casual reader will see that list and take it as a fact of Xdagger>Ydagger which is just not the case. My overall point is that it is more complex than that so that it is not read into by a reader that "this is the overall new dagger rankings".

This is honestly not anything but playing devils advocate to point out the other side. Stats and delay do matter and cant be just ignored in favor of a basic DPS calc.

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Side not i just remembered: The level of DW actually DOES matter for these combos. The lower delay combos will gain tp faster than higher delay combos. This is only exacerbated by higher DW. (ie fast dagger+sax will get more TP compared to slower combos as you stack more DW on).
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#12 Sep 28 2010 at 8:26 PM Rating: Decent
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Quote:
@Jay: Banalaty did however touch upon a relevant point regarding tp calculations. The tp gained by a dagger under 180 delay is different from a dagger with 180 delay and over.


And fair enough, I'll give him that. That automatically doesn't mean it should be used over other dagger combos. There are many aspects to choose a dagger combo than just that. If tp gain really is the end-all-be-all, I'd sport the Rapidus/Sirocco combo.

....now that you mention it though, I should probably get one so I can do this for kicks. Sounds fun.


Banalaty: Err, this probably will get lengthy and I really, really don't want to go through it, nor do I want to spend anymore time arguing about which dagger combo is .1% better than the other, which is true, more or less. They're all really, really close performance-wise. I've acknowledged some time earlier that as dps drops, you gain stats and it's up to the player where he/she is comfortable with the compromise between the two. You obviously found yours, I just don't happen to agree.
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#13 Oct 07 2010 at 1:23 PM Rating: Decent
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Where does x's knife stand?
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#14 Oct 07 2010 at 1:41 PM Rating: Good
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cyrii wrote:
Where does x's knife stand?


Out of contention.

I've seen some ppl use it to plant a big SATA WS at the start of a big fight.

Maybe if you had Atma of the razed ruin and wanted to see uber uber evisceration numbers it might be nice?

Edited, Oct 7th 2010 3:42pm by ThiefKiller
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#15 Oct 07 2010 at 9:13 PM Rating: Decent
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Actually I am more interested now where Daka +1 stands as we know the ws is super sweet. :)
#16 Oct 08 2010 at 6:46 AM Rating: Decent
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i just got sax. i havent got to use it that much but i think when i upgrade my paz it might be better with 36dmg 40%OTA 211 delay. but i really dont know because the haste and acc for off hand plus low delay of sax
#17 Oct 08 2010 at 3:57 PM Rating: Decent
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DPS is a terrible way of showing things, even more so between daggers that are all pretty close on comparison.

For any commendable comaprison to be given, you need to pick a mob (ideally IC at 85) and include everything aswell including possible buffs, sj choices etc. Melphina is great at doing it, also check Kinnematics stuff on the MNK forums, or PM them as i'm sure they'd be willing to help you with your calculations. Wer're talking ~350ACC needed for cap on most abyssea mobs at 85. Builds are vitall to working out how and when the best times are to use the various weapons.
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#18 Oct 08 2010 at 11:24 PM Rating: Excellent
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Quote:
DPS is a terrible way of showing things, even more so between daggers that are all pretty close on comparison.

For any commendable comaprison to be given, you need to pick a mob (ideally IC at 85) and include everything aswell including possible buffs, sj choices etc. Melphina is great at doing it, also check Kinnematics stuff on the MNK forums, or PM them as i'm sure they'd be willing to help you with your calculations. Wer're talking ~350ACC needed for cap on most abyssea mobs at 85. Builds are vitall to working out how and when the best times are to use the various weapons.


Oh nonono, you're way too low. Up until recently I've been eyeballing my numbers just because I already knew what gear I wanted but I decided to collect some data this past week and find out how I was really doing. I began with the Frigatebird camp in abyss-mis (almost all my data is in abyss mis). My tp setup was this

Thunder Kila +1/ Fire Kila , X-Bow and bolts
Turban, Love Torque, Brutal, Suppa
Mirke, Homam, Toreador's, Rajas
Belenos's, Swift, Raider's +1, Homam

Ignoring the dex components I have a boost of 52 accuracy directly

My baseline dexterity is now a whopping 90, my gear adds 30 more dexietrity. I had + 20 dexterity from cruor bonuses granting me 90 + 50 == 140 dexterity (nice isn't it) thus 140/2 == 70. My dagger skill is capped at 347 (this includes skill from love torque and 8 merits). The formula for accuracy after 200 skill has not changed thus 147 x 0.9 == 132.3 which is floored to 132. What we have is the following

200 + 132 + 70 + 52 == 454 accuracy

Now for the fun part. I parsed at approximately 90% hitrate, and when we popped manorha I parsed a smidge less. I gathered some more data today and I was parsing in the high 80% range against overking apkallu's. The results were similar against the other mobs in the zone. I was eating red curry buns and my weaponskill set has (literally) the same accuracy as my tp set so I know my weaponskills were hitting at the same rates as my melee. 350 accuracy is not near enough to get by in abyssea, you'll have that naked without meriting your dagger just because of the increased skill caps and lvl 85 dex bonuses + martello.

Now for the second fun part.... I'm glad I was eating meat. My weapon's base damage is 41 before I consider fSTR and my average damage per hit was in the vicinity of 50-55 on most mobs so I was roughly in the 1.0-1.2 pDIF range using red curry buns. If I was capped I would have seen approximately 90-100 damage averages so I was way way waaaay off (I am ignoring apkallu in these numbers because they cheat. Counter ruins all integrity of damage dealt to them). I've only collected very small samples at a few camps and I didn't bother saving anything because it was intended for my own personal use with gear selections, but I thought I should at least bring it up since the above was mentioned. Banalaty said that attack does not cap at 999, there just isn't a fourth digit in the interface to show your true rating. This is true, it may as well be a hidden stat just like accuracy and R.Acc R.Atk M.ACC, M.ATK etc etc after it goes over 999. I bet the same is also true of accuracy and evasion.

We are in an era where every mob we face is a new encounter and very little is known of our true ratings. This is an exciting time and it's fun because everyone is kind of a newbie again even if we know what we're doing since we're fighting never before seen monsters in a new world. Because of all that uncertainty I have reverted to gearing by the basic rules (IE 1 accuracy is always better than 1 attack. TP in accuracy rings at all times, balance out accuracy in weaponskill against damage stats on applicable pieces (belenos's mantle is a better multi hit ws piece than foragers for example, and jupiter's/rajas rings are king over toreador's etc etc (your accuracy has to be really low for this to not be true and by then all hope is lost)), and haste gives exponentially returning gains so the more the merrier). There is one exception I am making and that's food. Just as pizza runs on percentile gains so does meat, and red curry buns are more affordable than ever now that dragon meat is dropping from gold pyxides left and right. My base thf/nin attack is 402 and that's low in this new world. Red curry buns give my thf/nin 100 attack and my thf/war gains.... a lot of attack (approximately 115-120 attack when zerked) without outside buffs. By the time I'm level 99 I expect I'll be able to use the entire 150 attack red curry caps at all by myself based solely on the fact that we'll be inhereting an additional 84 dagger skill from leveling up alone at the rate's we're going. Marinara pizza +1 will always be 11% accuracy and 55 attack and the difference between 55 attack vs. 115-150 attack is pretty **** huge. At this stage in the game I want to try and make a meat build work.

Future plans: I will be getting my rogue's bonnet +1 soon so I'm using my tp anwig as my standard piece fulltime for now. AF3 hat is the best of both worlds so it won't matter in another week or two anyway so I err on the side of safety (if I use the accuracy tp anwig >> turban). I also intend to add in the rapidus sax and consider re-evaluating my stance on ranged and ammo options as well as finish my rogue's culottes +2. At least for melee the sax + AF3 hat will keep me in contention even with curry but I want the Aias Bonnet instead of my heca cap +1 if I can get ahold of it. If I'm fighting something really evasive like the raptor NM itself I'll just go by the old tried and true. Use shark bite!! I dealt 1600-1700 damage shark bites thf/nin and slightly better thf/war and with feint the thing fell apart pretty well. I didn't need pizza on the regular raptors, but I definitely want the added boost of accuracy on sax and af3 to seal up some gaps.

Edited, Oct 9th 2010 9:33am by Melphina
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#19 Oct 09 2010 at 8:18 AM Rating: Good
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I am surprised you are using turban with your meat build. Your build is actually identical to mine with the exception of turban>ACP(10acc/5atk/3%haste), belenos>Cuchulains, and Swift>Velocious. Even same daggers :P(fire/dex kila+1s). So pretty much identical. I gain 2% haste in belt, loose 2% in head, gain 10 acc from head, loose some to your belenos/swift. I think the only thing mine does is get an edge in atk due to the -5 on swift and the +5 on my head :P

Though i will be trading out my ACP as soon as i get af3+1 head (what to make it into after that...hmmmm) so the question about your hat will be moot for all of us in time.

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#20 Oct 09 2010 at 8:58 AM Rating: Good
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I've had two tp sets for a while with the only change being the turban and I had been using my turban version to help some riends with trials earlier in the day so by default I had it on. I've been using the tp anwig more often than not inside abyssea but I had forgotten to swap when I entered and I figured I'd just run with it. The lesser mobs aren't hard so I used it for some data collection. It did help me to realize how we may have been underestimating these mobs stats because even though I could cap accuracy on Frigatebirds with a few minor tweaks it doesn't account for the more evasive mobs like raptors or the gnats in other areas like atthwa. They have a lot of defense too because my thf/nin is really hurting for attack (1.0-1.2 average pDIF is normal when I /nin). I've gotten into the habit of buying a stalwart's drink and champions drink for almost every NM I fight and that helps big time (this is also a reason I keep my turban build for abyssea, since stalwart's drink is really powerful). If I /nin and pop red curry + stalwart's I'll be over 700 attack and if I thf/war with stalwart's + berserk I can hit 850 *ish* attack which tears through that defense like a hot butter knife. But stalwart's drinks are only 3 minutes (I think) duration and sometimes the fights take longer if I'm 3-4 manning, and I always sub /nin when I go NM hunting with a few exceptions because I like to tank when I can. Just like bolts have returned with a vengence so has hate control!!, as when you only have 3-4 people fighting a NM you want that beast aimed at utsusemi or third eye as much as possible. I've had my evasion capped for weeks and I play upon that by /nin when I fight most nms (percy is an exception because the worm uses almost everything -ga), but it seriously impedes my DD by doing so. Manorha only procs his silence aura when damnation dive LANDS so I try and block it with my shadows as much as possible, thus canceling out a lot of silence. I HATE tanking Asanbosam because bat tp moves suck but I've done well so far, and funereal apkallu is a ******* with permanent 80 fists (not as bad as 2hr but **** close).

That was a bit off topic but my point is that while the mobs inside abyssea are easy to low man they DO have some pretty high stats. We just have more than enough max HP and healing capabilities to hold our own. If you want to truly excel against them however you're going to need to keep up in gear and buffs. Their defense and evasion are both sizable and it's difficult to gear for both at once. Since accuracy is first and foremost more important than attack I have chosen an accuracy heavy tp set, but if you go below 1.0 average pDIF your damage takes a nosedive and that's easy to do without buffs. I'm looking for both accuracy and attack and basing my selections on how large of an increase I get versus the sacrifice I would make on the opposing side.
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There are 10 kinds of people in the world. Those who understand binary, and those who don't.
#21 Oct 11 2010 at 1:23 PM Rating: Decent
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25 posts
I've been using Rapidus Sax / Parazonium Combo personally. I don't know for certain if it meets anyones "standards" for a great combo due to Rapidus having only 32DMG Over say, any 41dmg Kila. But i feel with atma, Atk bonus's are all but skewed because of how large of a # you can attain... and easily.

I just thought this combo was worth mentioning and that's why i brought it up. It may look like a pure speed combo, But I feel it has a lot more potential that people give it credit for (at least for now due to continual updates). Every 25-30seconds or so I had 100TP ready to go with haste being my only buff. I have 26% gear haste as well though with this combo covering even the decimal. I parse 2nd only to my Monk friend in Abyssea Misareaux Coast on birds. Both of us had a 95% acc rating.
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Malicfayt
Mithra
75Thief<Main
75Drk/Brd/Smn/Dnc/Nin
#22 Oct 12 2010 at 1:28 AM Rating: Good
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2,881 posts
after i get af3+1 hat finished, i plan on changing my anwig to evasion/haste. coupled with the subtle blow and minor hp boost already on the hat, the anwig becomes a solid defensive piece.

there have been a bunch of new (good) subtle blow options added lately. heed ring, asasaya's collar, nusku's sash (which will end up being the best tp belt as well if future gear allows us to cap haste without the waist slot), etc. with the addition of breeze kilas and eva bonus 5 as well as a natural higher level, the need for hardcore evasion set ups is almost nonexistant. subtle blow will continue to be more important as levels rise.
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Lv75 Elvaan Thief, Dragoon, Warrior, Black Mage, Ninja, Bard
Number of times I have reached 75 because of death: 100
Total Merits: 432 Levels until Maat Cap: 37
Why fight like a man when I can fight like a chick with a bear?
#23 Oct 12 2010 at 4:09 AM Rating: Excellent
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2,285 posts
Thfwarrior wrote:
Help with off hand choice can i have it?


Screenshot
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zellbaca wrote:
Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
And yes before you ask I'm mexican and you better not **** me off about warrior and tequila or I will drop down from the donkey and hit you with my awesome guitar.
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