DPS is a terrible way of showing things, even more so between daggers that are all pretty close on comparison.
For any commendable comaprison to be given, you need to pick a mob (ideally IC at 85) and include everything aswell including possible buffs, sj choices etc. Melphina is great at doing it, also check Kinnematics stuff on the MNK forums, or PM them as i'm sure they'd be willing to help you with your calculations. Wer're talking ~350ACC needed for cap on most abyssea mobs at 85. Builds are vitall to working out how and when the best times are to use the various weapons.
Oh nonono, you're way too low. Up until recently I've been eyeballing my numbers just because I already knew what gear I wanted but I decided to collect some data this past week and find out how I was really doing. I began with the Frigatebird camp in abyss-mis (almost all my data is in abyss mis). My tp setup was this
Thunder Kila +1/ Fire Kila , X-Bow and bolts
Turban, Love Torque, Brutal, Suppa
Mirke, Homam, Toreador's, Rajas
Belenos's, Swift, Raider's +1, Homam
Ignoring the dex components I have a boost of 52 accuracy directly
My baseline dexterity is now a whopping 90, my gear adds 30 more dexietrity. I had + 20 dexterity from cruor bonuses granting me 90 + 50 == 140
dexterity (nice isn't it) thus 140/2 == 70. My dagger skill is capped at 347 (this includes skill from love torque and 8 merits). The formula for accuracy after 200 skill has not changed thus 147 x 0.9 == 132.3 which is floored to 132. What we have is the following
200 + 132 + 70 + 52 == 454 accuracy
Now for the fun part. I parsed at approximately 90% hitrate, and when we popped manorha I parsed a smidge less. I gathered some more data today and I was parsing in the high 80% range against overking apkallu's. The results were similar against the other mobs in the zone. I was eating red curry buns and my weaponskill set has (literally) the same accuracy as my tp set so I know my weaponskills were hitting at the same rates as my melee. 350 accuracy is not near
enough to get by in abyssea, you'll have that naked without meriting your dagger just because of the increased skill caps and lvl 85 dex bonuses + martello.
Now for the second fun part.... I'm glad I was eating meat. My weapon's base damage is 41 before I consider fSTR and my average damage per hit was in the vicinity of 50-55 on most mobs so I was roughly in the 1.0-1.2 pDIF range using red curry buns. If I was capped I would have seen approximately 90-100 damage averages so I was way way waaaay off (I am ignoring apkallu in these numbers because they cheat. Counter ruins all integrity of damage dealt to them). I've only collected very small samples at a few camps and I didn't bother saving anything because it was intended for my own personal use with gear selections, but I thought I should at least bring it up since the above was mentioned. Banalaty said that attack does not
cap at 999, there just isn't a fourth digit in the interface to show your true rating. This is true, it may as well be a hidden stat just like accuracy and R.Acc R.Atk M.ACC, M.ATK etc etc after it goes over 999. I bet the same is also true of accuracy and evasion.
We are in an era where every mob we face is a new encounter and very little is known of our true ratings. This is an exciting time and it's fun because everyone is kind of a newbie again even if we know what we're doing since we're fighting never before seen monsters in a new world. Because of all that uncertainty I have reverted to gearing by the basic rules (IE 1 accuracy is always better than 1 attack. TP in accuracy rings at all times, balance out accuracy in weaponskill against damage stats on applicable pieces (belenos's mantle is a better multi hit ws piece than foragers for example, and jupiter's/rajas rings are king over toreador's etc etc (your accuracy has to be really low for this to not be true and by then all hope is lost)), and haste gives exponentially returning gains so the more the merrier). There is one exception I am making and that's food. Just as pizza runs on percentile gains so does meat, and red curry buns are more affordable than ever now that dragon meat is dropping from gold pyxides left and right. My base thf/nin attack is 402
and that's low
in this new world. Red curry buns give my thf/nin
100 attack and my thf/war gains.... a lot
of attack (approximately 115-120 attack when zerked) without
outside buffs. By the time I'm level 99 I expect I'll be able to use the entire 150 attack red curry caps at all by myself based solely on the fact that we'll be inhereting an additional 84 dagger skill from leveling up alone
at the rate's we're going. Marinara pizza +1 will always be 11% accuracy and 55 attack and the difference between 55 attack vs. 115-150 attack is pretty **** huge. At this stage in the game I want to try and make a meat build work.
Future plans: I will be getting my rogue's bonnet +1 soon so I'm using my tp anwig as my standard piece fulltime for now. AF3 hat is the best of both worlds so it won't matter in another week or two anyway so I err on the side of safety (if I use the accuracy tp anwig >> turban). I also intend to add in the rapidus sax and consider re-evaluating my stance on ranged and ammo options as well as finish my rogue's culottes +2. At least for melee the sax + AF3 hat will keep me in contention even with curry but I want the Aias Bonnet instead of my heca cap +1 if I can get ahold of it. If I'm fighting something really
evasive like the raptor NM itself I'll just go by the old tried and true. Use shark bite!! I dealt 1600-1700 damage shark bites thf/nin and slightly better thf/war and with feint the thing fell apart pretty well. I didn't need pizza on the regular raptors, but I definitely want the added boost of accuracy on sax and af3 to seal up some gaps. Edited, Oct 9th 2010 9:33am by Melphina