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Solo-friendly or Lowman Seal Droppers!Follow

#1 Sep 23 2010 at 10:18 AM Rating: Good
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Well, just as the title says. Please post your findings about solo-friendly/lowmanned seal droppers. Wiki seems a little behind when it comes to strategies, as I roam spamming quests for seals, I see dancers, ninjas and thieves or groups of BLMs RDMs and some PLDs doing NM's, but when I look up those NM's, not much information is found about them. So here is a place to collect the information. Will try to keep this updated.


Here is what I know so far:

Raider's Seal: Feet.
Quest: ...
Dropped from:

1. Armillaria { Abyssea - Vunkerl }
Comments: ...
Strategy: ...

2. Iktomi { Abyssea - Vunkerl }
Comments: ...
Strategy: ...

3. Iku-Turso { Abyssea - Vunkerl }
Comments: In my opinion, cannot be solo'ed/low manned. This thing spams Maestorm and BLM ga spells.
Strategy: ...

Raider's Seal: Legs.

Quest: Cookbook of Hope Restoring
Dropped from:

1. Athamas { Abyssea - Misareaux }
Comments: I'm going to quote Dowu on this.
Strategy:
Dowu wrote:
I was able to kill Athamas yesterday dual boxing a 85 thf/nin and 85 brd/whm. It's not a difficult fight as long as you erase slow and addle. Also, bring echo drops since it casts silencga. Having the martello and the bastion guy nearby for temp items helps if you run out of mp. The fight took me about 15 min, so I don't think it's the most efficient use of my traverser stones.


2. Manohra { Abyssea - Misareaux }
Comments: I'm going to quote Melphina on this. Also:
Seitekifu wrote:
We managed to proc magic weakness (boosts treasure pool) with either Aspir II or Dispel. Couldn't tell for sure which did it, though.

Strategy:
Melphina wrote:
I'm amazed nobody has mentioned it yet, but the NM Manohra drops the Raider's Seal: Legs as well as the spider Athamas. Manohra is a forced spawn just north of Verdical Conflux #4 and his pop item is the Avian Remex which drops from Frigatebirds. I did some research and found him on wiki yesterday and farmed a few pop triggers (they drop decently and the ??? is a 3 minute respawn). Frigatebirds do not aggro but link with each other as well as the NM, so you will want to fight south of the spawn just north of the #4 conflux. The NM himself is a pushover except for one attack, Damnation Dive, which seems to be a 2 fold conal attack (yes conal) which can be absorbed by 2 utsusemi shadows. Damnation Dive has high accuracy and hits for approximately 500-700 and upwards of 1200-1400 damage depending on whether or not one or two hits land, and it has an additional effect of silence as well as a very LONG stun. The silence effect lasts about 30 seconds to a minute but the stun is lethal because if he hits you with it it means you have main hate, and it's a good 5-10 second duration. If you survive Damnation Dive he will probably kill you unless you get cured because he hits for approximately 300 damage per swing and you won't be able to defend yourself until it's too late.

Other than that Manohra is an easy NM and can be taken down by a group of 4-6 people. He does not cast and he doesn't have any AoE's, so aside from his conal Damnation Dive he doesn't have anything special to offer. He can drop Lancer's, Raider's, Ravager's, and Charis seals, although he only appears to drop ONE seal per kill. I fought him twice and got Charis and Ravager's, but I intend to return today for another go or two. I'd MUCH rather attempt a force spawned NM than deal with a 30 minute respawn spider, and I went 1/15 on the cookbook quest and got one white mage seal to show for it and gave up. The cookbook quest is a waste of time and I could probably waste 20-40 traverser stones before getting my 8 Raider's seals that way. Not to mention it's a pain in the ass of a fetch quest. I'll take my chances with Manohra thank you very much.


3. Nehebkau { Abyssea - Misareaux }
Comments: I saw DNC/NIN repeatedly solo those.
Strategy: ...

Raider's Seal: Head.
Quest: Threadbare Tribulations
Dropped from:

1. Berstuk { Abyssea - Attohwa }
Comments: Quoting Breaze
Strategy:
Breaze wrote:
Just did slug: Bersuk as trio thf rdm whm. It was annoying but we won.
Slug has just too much HP and does all slugs move. http://wiki.ffxiclopedia.org/wiki/Category:Slugs
Whm was spamming erase and still could not remove all my debuffs. During certain periods slug gains silence and poison aura. Might be amnesia aura also. Esuna is unpractical because of silence aura.

This is more of a kited mage fight since he walks really slow. And even then I think slug is a waist of time. Para slow blind all land. After a 30 min fight the slug dropped nothing.


2. Gieremund { Abyssea - Attohwa }
Comments: Quoting Breaze
Strategy:
Breaze wrote:
Gieremund is much more thf friendly. I trio him with same setup. Only does AoE paralyze. And shadow claw attack which causes blind. Has endispel on tp and melee hits. The NM can not dispel atma and cruor buffs. Para and slow land. Blind probably wont land. Since it is an undead banish 3 does great damage. Can kite this NM also but would be silly. Thf can tank this easy.


3. Pallid Percy { Abyssea - Attohwa }
Comments: I saw a japanese THF85/NIN solo this. I have no idea how he avoided/interrupted GA spells. I attempted this at 83THF/NIN. I was doing pretty well until GA spam killed me. This thing has moderate accuracy, making an Evasion-equipped THF able to tank it well. 5-hit weaponskills do not interrupt GA's (it has very high fast cast), neither does Triple Attack (via job trait or Assassin's Charge).
Strategy: Low-manned as BLM/RDM and SCH/WHM. SCH keeps it paralyzed, and fight from max distance. BLM is in charge of dots and slow nukes. The only thing you must worry about is Mudstream, which will most likely kill you. Always Stoneskin/Blink up, if BLM has hate when Mudstream is used, immediately STUN while the SCH erases the BLM's bind, run away, then the SCH erases himself. Rinse, repeat. Slow, steady nukes. Your priority is dealing with Mudstream, other than that, easy fight.



Edit 1: Updated Athamas Strategy, Manohra comment, Berusk, Gieremund strategies.

Edited, Sep 24th 2010 12:20pm by Shaiamy
#2 Sep 23 2010 at 11:35 AM Rating: Good
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Just a little bit of info about Manohra: We managed to proc magic weakness (boosts treasure pool) with either Aspir II or Dispel. Couldn't tell for sure which did it, though. A good thing to do is try to bring a varied amount of spellsets with you to any NM to try and hit magic weakness. Bards going through threnodies, NIN going through their ninjutsu, DRK doing absorbs, WHM doing flash/holy/banish, etc etc etc.
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#3 Sep 23 2010 at 12:28 PM Rating: Decent
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I was able to kill Athamas yesterday dual boxing a 85 thf/nin and 85 brd/whm. It's not a difficult fight as long as you erase slow and addle. Also, bring echo drops since it casts silencga. Having the martello and the bastion guy nearby for temp items helps if you run out of mp. The fight took me about 15 min, so I don't think it's the most efficient use of my traverser stones. As Melphina said, the Raven is probably the way to go for the thf leg seals, but if you're in a low man group, and Athamas is up, you might as well kill it.
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#4 Sep 23 2010 at 3:53 PM Rating: Decent
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Just did slug: Bersuk as trio thf rdm whm. It was annoying but we won.
Slug has just too much HP and does all slugs move. http://wiki.ffxiclopedia.org/wiki/Category:Slugs
Whm was spamming erase and still could not remove all my debuffs. During certain periods slug gains silence and poison aura. Might be amnesia aura also. Esuna is unpractical because of silence aura.

This is more of a kited mage fight since he walks really slow. And even then I think slug is a waist of time. Para slow blind all land. After a 30 min fight the slug dropped nothing.

The dog NM: Gieremund is much more thf friendly. I trio him with same setup. Only does AoE paralyze. And shadow claw attack which causes blind. Has endispel on tp and melee hits. The NM can not dispel atma and cruor buffs. Para and slow land. Blind probably wont land. Since it is an undead banish 3 does great damage. Can kite this NM also but would be silly. Thf can tank this easy.

I am going to stick with dog and worm NM (percy) for thf head seals. 0/8 now.

The quest for thf head seals makes me a sad panda.

*Edit for Bersuk*
I forgot to mention the slug NM also casts waterja, water v and graviga.

Edited, Sep 24th 2010 7:08pm by Breaze
#5 Sep 24 2010 at 12:28 AM Rating: Default
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Shaiamy wrote:

Comments: I saw a japanese THF85/NIN solo this. I have no idea how he avoided/interrupted GA spells.


Maybe elemental weaponskill weakness stops it from casting?

Quote:
The quest for thf head seals makes me a sad panda.


It's almost like SE purposly made it so that THF can't solo their head.


Naaaa, SE would never do something like that specifically to THF would they?

Edited, Sep 24th 2010 3:31am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#6 Sep 24 2010 at 6:23 AM Rating: Decent
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Lobivopis wrote:

Maybe elemental weaponskill weakness stops it from casting?


Perhaps, I saw that THF again and offered to join in exchange for SAM seals (I was BLM at the time). Aspir triggered weakness. He seemed to have done it a few times, so I doubt relying on triggering weakness is the key to winning the fight. SAM and RDM dropped.
#7 Sep 24 2010 at 5:08 PM Rating: Decent
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Today I farmed for AF3 feet with 3 people. We got war feet. Then I timed out. rdm decided to stay since he had capped lights. 10 min later time extension drop and to make matters worse thf feet dropped and I was stuck outside. Stupid 60 min cool down timer. Rdm does not have thf leveld so they dropped to the floor................................

After 60 min I renter and whm feet dropped.

Also did Gieremund (dog) again. This time with thf whm duo. He is so easy. Blind actually does land easy on him. Slow is also easy to land. Only paralyze is hard to land.

Dropped double war seal.............. My luck was awesome today.

Edited, Sep 25th 2010 1:20am by Breaze
#8 Sep 24 2010 at 7:02 PM Rating: Good
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Just to clarify:

Elemental weapon skill weaknesses inflict Terror and make Atma drop.
Magic weaknesses inflict Silence and boost treasure pool.
Physical weapon skill weaknesses inflict Amnesia and don't have a known secondary effect.
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#9 Sep 26 2010 at 10:15 AM Rating: Good
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I know it's not relevant to low man status, but I think this is the best thread to post this in so I'll put it here anyway.

I've been farming Manohra at my leisure and I'm sitting at 7/8 Raider's seal: legs. It's so nice when there's exp alliances killing Frigatebirds to supply you with limitless pop items as well as clear potential links Smiley: smile. I've trio'd him with a rdm and cor as well as a dragoon and lvl 80 whm pair so he's really easy too. Anyway, once I finish my raider's culottes +1 I'll need 6 coins of balance to get the +2 version. Those drop in Abyssea Mixereaux from Amhuluk which can drop up to 3. Amhuluk also drops the Jewel of balance and between these two drops 10 of the 20 jobs are covered so he should be spammed pretty good in the coming month or two. Amhuluk also drops the Rapidus Sax so with that said... he's going to be in such high demand I don't think the Rapidus Sax should be too difficult to obtain. Just give it a month or two until people finish their +1 legs en-mass and The dragon will be at the forefront of most people's minds. This may change next update, but at least we got a break on this one. Sax should be far more common than leg coins and jewels.


Edited, Sep 27th 2010 12:15pm by Melphina
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#10 Sep 26 2010 at 11:07 AM Rating: Good
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Amhuluk is not the only NM that drops that. Every +2 upgrade item comes from 2 different NMs. The alternate NM for Coin of Balance is Tristitia, the T3 VNM of Misareaux. I haven't really researched much of who drops what, but I did find this little blurb on BG that summarizes the +2 head upgrade NMs very succinctly:

BG wrote:
Head Armor (Attowha NMs)
Stone of Vision BRD RNG THF WAR WHM - Titlacauan, Itzpapalotl
Jewel of Vision COR MNK PUP RDM SAM - Titlacauan, Ulhuadshi
Coin of Vision BLM BST DRK NIN SMN - Ulhuadshi, Lusca
Card of Vision BLU DNC DRG PLD SCH - Lusca, Itzpapalotl

Lusca - T3 VNM
Titlacauan (corse) - Doomed, Ghost, Skeleton, Hound
Itzpapalotl (wamoura) - Chigoe, Wamoura, Crawler
Ulhuadshi (sandworm) - Worm, Hecteyes


Edited, Sep 27th 2010 1:43pm by Seitekifu
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#11 Sep 26 2010 at 9:17 PM Rating: Decent
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I don't know the drops and fight strategies for the VNM path in Abyssea - Misareaux but I do know the road up to Amhuluk
is extremely thf friendly.

Funereal Apkallu, Manohra and Asanbosam can all be duo'd with a thf mage combo. And if you give away one or more seals you can invite extra people for a faster more time efficient kill.

Getting an Amhuluk pop set should be easy even with a shout group.

If anybody has info on the VNM path in Abyssea - Misareaux I would appreciate it.
#12 Sep 27 2010 at 7:57 AM Rating: Decent
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More Amhuluk fight info:

8 is more than enough. Can straight tank him with DD, easy fight. At lvl85 with atma and cruor buffs, I wouldn't rate him much worse than a Salvage Chariot boss at lvl75. He doesn't Feral Peck, and only very rarely uses Calamitous Wing (I think I saw it once in three fight). And he pops right where there's a ledge you can use for terrain.

Taken from:
http://www.bluegartr.com/threads/98414-Abyssea-Misareaux-Discussion/page33
#13 Sep 27 2010 at 7:45 PM Rating: Good
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sorry for my 3rd post in a row. But I can confirm the info from BG.

I just killed Amhuluk with 5 members. thf rdm/nin whm whm blm. I tanked on thf most of the fight. He is really easy. Thf can abuse SA on this NM because it wont turn right away when you run behind it. Next time we should swap the rdm/nin for a mnk. DD work really well on this NM.

1/1 on sax.
#14 Sep 28 2010 at 10:14 AM Rating: Good
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Would you mind giving a little bit more info as far as details Breaze? I just finished collecting my 8th raider's seal: legs and I have 2 of the three pop triggers. All I need is Ansobosam to drop his trigger and I'll have an Amhuluk set. I gather he isn't that hard but I'd still like some extra info before setting out to pop him.

Edited, Sep 28th 2010 12:15pm by Melphina
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#15 Sep 28 2010 at 12:02 PM Rating: Decent
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The wiki info for Amhuluk is sort of accurate: http://wiki.ffxiclopedia.org/wiki/Amhuluk

As tank I had all HP and buff abysites. Used Atma of the Stronghold: Attack+:Major, Defense+:Major, "Regen":Major
Atma of the Truthseeker: DEX+:Minor, Resist Dark+:Major, Weapon Skill Accuracy+:Minor.

There are better thf atma out there but work with what you have.

Run to pop area (tele 4). Buff up with shell 5/5 and aff. solace baraera. Pop NM and pull it down from the ledge. Mages stay on top of ledge. Mages on the ledge wil not get hit by AoE at all. The NM will be very close to mages but on that ledge you are 100% safe. Amhuluk will AoE dispel your buffs (this tp move is not listed on wiki). He can't dispel cruor buffs or atma. Mages can and should rebuff you from the top.

Tank Amhuluk with your back against the wall. He will use knock-back often. Run behind him for SA when needed. When I had hate I tanked in evasion gear. The NM is not very accurate. I used pizza +1 but I am pretty sure you can hit him easy with meat food also.

You can use Collaborator on your mages when you are down below even when they are on the ledge. Relevant members should bring echo drops.

Blm was there to stun ga4 and Tornado (AoE). Our blm nuked with ice when possible. No idea if thunder works.
I never saw Paralyze proc. Slow and blind never landed. Flash works and whm should use it when it is up.

Next time I would bring a mnk/war as co-tank and let him full time counterstance, berserk. /nin does not help a lot as there is so much AoE spam from the NM. And I am pretty sure the NM will be capping Pdif anyway so 1 def or 300 def won't matter a lot.

Edited, Sep 28th 2010 8:06pm by Breaze
#16 Sep 28 2010 at 9:38 PM Rating: Good
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Quote:
As tank I had all HP and buff abysites. Used Atma of the Stronghold: Attack+:Major, Defense+:Major, "Regen":Major
Atma of the Truthseeker: DEX+:Minor, Resist Dark+:Major, Weapon Skill Accuracy+:Minor.

There are better thf atma out there but work with what you have.


This is something that's been irritating me. Aside from atma of the hero and dread I don't have any atma and I haven't found any GOOD info on triggering the red !! status. I've fought a bunch of abyssean nm's and heard about all kinds of people getting atma after kills but so far I've never witnessed it. What the heck am I doing wrong? I'm unclear on how the whole system works in general. Can any elemental weaponskill trigger weakness on any NM at a given time, or does it have to be one specific elemental weaponskill on a NM? I think I remember reading about magic spells such as drain and even tier IV nukes triggering a red !!. Am I just unlucky or is there something I should know about getting atma that I haven't figured out yet? I always used to rely on the wiki to get my information but now it's got more holes than a swiss cheese does and with my work schedule I don't have time to dig around on BG to read the dozens of 10-40+ page long threads and sift through the information myself. Half the new lvl 80-85 armor doesn't even exist yet on wiki and many of the NMs from the last update don't even have their key items associated with them (like Funereal Apkallu and the Jagged Apkallu beak). I understand this is something that will come with time so I've made due as best I can, but the atma system is something I'd like a little help on. Perhaps some people can give me a few pointers? If you can then thank you ahead of time.

Edited, Sep 28th 2010 11:57pm by Melphina
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#17 Sep 29 2010 at 4:46 AM Rating: Good
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Mistress Melphina wrote:
Quote:
As tank I had all HP and buff abysites. Used Atma of the Stronghold: Attack+:Major, Defense+:Major, "Regen":Major
Atma of the Truthseeker: DEX+:Minor, Resist Dark+:Major, Weapon Skill Accuracy+:Minor.

There are better thf atma out there but work with what you have.


This is something that's been irritating me. Aside from atma of the hero and dread I don't have any atma and I haven't found any GOOD info on triggering the red !! status. I've fought a bunch of abyssean nm's and heard about all kinds of people getting atma after kills but so far I've never witnessed it. What the heck am I doing wrong? I'm unclear on how the whole system works in general. Can any elemental weaponskill trigger weakness on any NM at a given time, or does it have to be one specific elemental weaponskill on a NM? I think I remember reading about magic spells such as drain and even tier IV nukes triggering a red !!. Am I just unlucky or is there something I should know about getting atma that I haven't figured out yet? I always used to rely on the wiki to get my information but now it's got more holes than a swiss cheese does and with my work schedule I don't have time to dig around on BG to read the dozens of 10-40+ page long threads and sift through the information myself. Half the new lvl 80-85 armor doesn't even exist yet on wiki and many of the NMs from the last update don't even have their key items associated with them (like Funereal Apkallu and the Jagged Apkallu beak). I understand this is something that will come with time so I've made due as best I can, but the atma system is something I'd like a little help on. Perhaps some people can give me a few pointers? If you can then thank you ahead of time.

Edited, Sep 28th 2010 11:57pm by Melphina


The !! for atma drop is always triggered by an elemental WS, and it's different every time. Basically you make sure you have all your weapon types covered and then just try them all till you see the !! pop over the mobs head. (best to have someone who's job it is to watch for this)

There may be some pattern everyone is missing but for now this is what works.

Stacking the atmas of Voracious Violet and Stout Arm and having the attribute bonuses from the cruor prospector and the Abyssite of Furtherance will give you STR+110 DEX+20 AGI+20 Attack+50 Double Attack+10% and 2 tp/tick Regain.


Razed Ruin seems to be the only good DEX based atma (DEX: Superior, Crit hit rate: Major, Crit hit DMG: Major)


Edited, Sep 29th 2010 8:12am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#18 Sep 29 2010 at 7:50 AM Rating: Good
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Lobivopis wrote:

Stacking the atmas of Voracious Violet and Stout Arm and having the attribute bonuses from the cruor prospector and the Abyssite of Furtherance will give you STR+110 DEX+20 AGI+20 Attack+50 Double Attack+10% and 2 tp/tick Regain.


I have both of these, as well as Atma of the Lion (Triple Attack, -Phys Damage Taken and Lightning Magic).

Needless to say...yeah...



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#19 Sep 29 2010 at 9:53 AM Rating: Excellent
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Lobi wrote:
The !! for atma drop is always triggered by an elemental WS, and it's different every time. Basically you make sure you have all your weapon types covered and then just try them all till you see the !! pop over the mobs head. (best to have someone who's job it is to watch for this)

There may be some pattern everyone is missing but for now this is what works.

This is correct. But is missing a few things.

1. Relic Weapon skills wont trigger red !!
2. Mythic Weapon skills wont trigger red !!
3. Early Weapon Skills you get for your respective job wont trigger red !!(Wasp Sting, Fast Blade, etc...) Any weapon skill below level 40 skill for that matter.
4. Skill level 300 Weapon Skills wont trigger red !! (Aelion Edge, Tachi: Ageha, etc...)
5. The 'Lesser of Two' weapon skills will not trigger red !!
Cyclone does, Gust Slash does not
Red Lotus Blade does, Burning Blade does not
Energy Drain does, Energy Steal Does not
Freezebite Does, Frostbite Does not
Etc.

As you can see you can narrow it down by a lot. The list of weapon skills that do work is actually rather short:
Hand-to-Hand: --
Dagger: Cyclone|Energy Drain
Sword: Red Lotus Blade|Seraph Blade
GreatSword: Freezebite
Axe: --
GreatAxe: --
Scythe: Shadow of Death
Polearm: Raiden Thrust
Katana: Blade: Teki|Blade: To|Blade: Chi|Blade: Ei
GreatKatana: Tachi: Goten|Tachi: Kagero|Tachi: Jinpu|Tachi: Koki
Club: Seraph Strike
Staff: Earth Crusher|Sunburst
Archery: --
Marksmanship: --

Just bring an extra DD party with you when you are going after red !! Jobs that can use multiple weapon skills from this list are recommended.

Rumour 1: if a NM does a tp move while you do an elemental ws it wont trigger red !! You have to perform the elemental ws again to trigger the red !!
Rumour 2: If you do see a red !! by a an elemental ws, lets say Cyclone, and you keep spamming this ws to force more red !! it makes it less likely that the NM will drop its atma.
#20 Sep 29 2010 at 9:55 AM Rating: Good
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Yeah it seems to be random every time and not 100% chance to proc either. ie: cyclone might not trigger !! on the first use but will on the 3rd. I've seen that happen a couple of times.

Ironically I haven't gotten many good THF related atmas yet, save for the ones you can buy. However atma of the heavens from Ovni is VERY powerful. On BLM I nuke in full damage gear on everying and am at capped resist rate even on high level stuff in abyssea.

Edited, Sep 29th 2010 11:58am by ThiefKiller
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#21 Sep 29 2010 at 10:00 AM Rating: Good
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Breaze wrote:
Lobi wrote:
The !! for atma drop is always triggered by an elemental WS, and it's different every time. Basically you make sure you have all your weapon types covered and then just try them all till you see the !! pop over the mobs head. (best to have someone who's job it is to watch for this)

There may be some pattern everyone is missing but for now this is what works.

This is correct. But is missing a few things.

1. Relic Weapon skills wont trigger red !!
2. Mythic Weapon skills wont trigger red !!
3. Early Weapon Skills you get for your respective job wont trigger red !!(Wasp Sting, Fast Blade, etc...) Any weapon skill below level 40 skill for that matter.
4. Skill level 300 Weapon Skills wont trigger red !! (Aelion Edge, Tachi: Ageha, etc...)
5. The 'Lesser of Two' weapon skills will not trigger red !!
Cyclone does, Gust Slash does not
Red Lotus Blade does, Burning Blade does not
Energy Drain does, Energy Steal Does not
Freezebite Does, Frostbite Does not
Etc.

As you can see you can narrow it down by a lot. The list of weapon skills that do work is actually rather short:
Hand-to-Hand: --
Dagger: Cyclone|Energy Drain
Sword: Red Lotus Blade|Seraph Blade
GreatSword: Freezebite
Axe: --
GreatAxe: --
Scythe: Shadow of Death
Polearm: Raiden Thrust
Katana: Blade: Teki|Blade: To|Blade: Chi|Blade: Ei
GreatKatana: Tachi: Goten|Tachi: Kagero|Tachi: Jinpu|Tachi: Koki
Club: Seraph Strike
Staff: Earth Crusher|Sunburst
Archery: --
Marksmanship: --

Just bring an extra DD party with you when you are going after red !! Jobs that can use multiple weapon skills from this list are recommended.

Rumour 1: if a NM does a tp move while you do an elemental ws it wont trigger red !! You have to perform the elemental ws again to trigger the red !!
Rumour 2: If you do see a red !! by a an elemental ws, lets say Cyclone, and you keep spamming this ws to force more red !! it makes it less likely that the NM will drop its atma.


This is interesting stuff. Is this info coming from BG?
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#22 Sep 29 2010 at 10:57 AM Rating: Good
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Yes and I confirm most of it from my own experience.


Edited, Sep 29th 2010 6:58pm by Breaze
#23 Sep 29 2010 at 2:51 PM Rating: Excellent
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I'm just gonna come right out and say it. Thank you Breaze and Lobi, that was exactly what I was looking for. I rated you guys up for that.

Edited, Sep 29th 2010 4:54pm by Melphina
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#24 Sep 30 2010 at 12:17 AM Rating: Decent
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Breaze wrote:


1. Relic Weapon skills wont trigger red !!


Relic WS are all physical though aren't they?
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http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#25 Sep 30 2010 at 5:13 PM Rating: Decent
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Thanks to all the people who've posted info
This definitely brings a lot of good news. I don't have the time to join huge LS that does events to get my AF3+2 pieces so I'm relying on lowman strats from the interwebs. Very good to hear that 6 people can farm things that are otherwise out of reach for the general public.
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#26 Oct 01 2010 at 8:42 AM Rating: Good
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Breezes post might be correct about relic,mythic and new 300+ ws's because I have personally never seen them proc, but the other posts about low level weaponskills and "sub" weaponskills not proc'ing is very incorrect. I have personally proc'd many red !! with gust slash specifically. (Flame Skimmer multiple times). In fact, I have done it so much that I try it first before any other weaponskills now. Gust slash is a level 40 skilllevel weaponskill that thf gets at 13.

Because of this it would be critical to add all the low level weaponskills and "sub" weaponskills to that list, like gust slash, and hot shot.

Edited, Oct 1st 2010 10:43am by Mirax
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#27 Oct 01 2010 at 10:03 AM Rating: Good
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Quote:
Breezes post might be correct about relic,mythic and new 300+ ws's because I have personally never seen them proc, but the other posts about low level weaponskills and "sub" weaponskills not proc'ing is very incorrect. I have personally proc'd many red !! with gust slash specifically. (Flame Skimmer multiple times). In fact, I have done it so much that I try it first before any other weaponskills now. Gust slash is a level 40 skilllevel weaponskill that thf gets at 13.

Because of this it would be critical to add all the low level weaponskills and "sub" weaponskills to that list, like gust slash, and hot shot.


I agree with you Mirax. Two nights ago I finished my dragon pop set with an abyssea-mis linkshell run. We killed Ansobosam first and went on to kill raptors to farm leg seals. We fought Nehebaku several times and I had forgotten about the elemental weaponskill thing (nobody else was using them either so it slipped my mind). On one of our latter kills I remembered when he was at his final 5% HP. I had just built up tp but didn't have cyclone macroed so I quickly scrolled through my weaponskill menue to the bottom and ended up throwing out an Aeolian Edge. Since nobody had been using elemental weaponskills up to this point there had been no !! above his head but seconds after I threw out my Aeolian Edge he crumpled to the ground and we were rewarded with the Atma of the Rapid Reptilian! Everyone was shocked and people were going "woah, an atma". We're certain my Aeolian Edge triggered a red !! seconds before he went down so I can personally confirm that aeolian edge WILL trigger !! status. It's probably not the best anima, but it's nothing to scoff at either. I'll take an enhancement of Triple Attack Rate (minor). Does anyone have an idea how potent it is? Judging by how other atma scale from minor---> superior my best guess would be something like 5% for minor triple attack enhancement. Even if it is only 5% that's the same as 5 merits so that wouldn't be bad at all.

Edited, Oct 1st 2010 12:05pm by Melphina
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#28 Oct 06 2010 at 11:45 PM Rating: Good
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Quote:
2. Gieremund { Abyssea - Attohwa }
Comments: Quoting Breaze
Strategy:

Breaze wrote:
Gieremund is much more thf friendly. I trio him with same setup. Only does AoE paralyze. And shadow claw attack which causes blind. Has endispel on tp and melee hits. The NM can not dispel atma and cruor buffs. Para and slow land. Blind probably wont land. Since it is an undead banish 3 does great damage. Can kite this NM also but would be silly. Thf can tank this easy.


Just soloed Gieremund today. Its not a cakewalk but not all that hard either. Para arrows and blind bolts landed easily.

2/8 head seals GO!
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#29 Oct 07 2010 at 11:47 AM Rating: Good
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Solo gieremund? I have my hat already, but interested in how you went about it. He has a TP move that dispels 1 buff (often utsusemi) and hits through shadows in the 800-1k range (in tp gear. In eva it seemed to "miss" some hits). Backwards kiting to outrange TP moves? Regen atma? He also likes to paralyze you, which is un-fun.
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#30 Oct 07 2010 at 1:09 PM Rating: Good
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Hot shot shouldn't be able to proc red !!, it gives ruby light not amber (and can miss).
#31 Oct 07 2010 at 1:38 PM Rating: Good
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Wolfhart wrote:
Solo gieremund? I have my hat already, but interested in how you went about it. He has a TP move that dispels 1 buff (often utsusemi) and hits through shadows in the 800-1k range (in tp gear. In eva it seemed to "miss" some hits). Backwards kiting to outrange TP moves? Regen atma? He also likes to paralyze you, which is un-fun.


2x wind Kila +1 and evasion gear when needed. But with the evasion daggers I was able to idle in my TP gear a lot. Kept him paralyzed and blinded him frequently. Used pizza the first time (intimidated him quite a bit) and spaghetti carbonara the second for the HP boost.

That TP move you are referring to missed most of the time. The few times it did hit, HP restore items were more than enough to cover its damage.

I used an atma that had para resist: major. I'm not sure if that helped with potency but I did see Howling straight up miss me a few times too. When I did get paralyzed I would just idle in a max evasion set and spam cast ichi until it cast. Para was never really a problem though.


Edited, Oct 7th 2010 3:39pm by ThiefKiller
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#32 Oct 07 2010 at 2:16 PM Rating: Good
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How long did it take to solo? Im thinkin its still best to bring along a mage for safety and speed, but if it is a reasonable solo time then i am ALLL over this. (Thf AND Drg....on a mob i can solo...../gasm) But I imagine it would be pretty easy to find SOMEONE that would be helpful for this (mage or otherwise) that would want war/dnc seals. If nothing else thf/nin+Dnc/nin would probably be a mean team on this dude and they get dnc seals outta it.
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#33 Oct 07 2010 at 2:49 PM Rating: Good
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Banalaty wrote:
How long did it take to solo?


Hmm. Thats a good question. I didn't time it but it was probably somewhere in the 20 minute vacinity. Give or take.
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#34 Oct 07 2010 at 4:07 PM Rating: Good
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With the caveat that I did these fights on mnk rather than thf...

Berstuk (slug) is a very easy fight. Did the fight with a group of: mnk, whm, rdm, blm, brd. Could take a couple people out of that and still be fine, though the fight would be a bit longer.

As mnk with Usu gear and periodic use of Dodge I had a 20% evasion rate on him. A thf should be able to get up towards 40%-50% without too much trouble.

The main irritant -- the aura that gives poison/silence/amnesia -- is easily avoided because of the mob's size. You can stand far enough away to be out of range of the aura and still be able to hit the mob (as opposed the gnat, Warbler, where that's impossible).

Blm for stunning the -ga and -ja spells, as well as nuking to try to proc the !! (cycle all nukes matching the elements of the current, previous, and following game days). I got hit with Waterga IV and Waterja once and twice, respectively, and with the whm's barwater (~120 resist) they only did about 250 damage each.

The main aspect where a mnk would have an advantage is TP given to the mob. It used 9 TP moves in an 8 minute fight (only parsed the last of three fights, but they were all similar in length), which the whm was able to keep up with pretty easily. Very little curing needed (I only actually got hit with a melee attack twice).

Sadly, no useful drops.


Also fought Gieremund with the same group, but nothing to really add over what ThiefKiller said. Pretty easy to deal with.


Edited, Oct 7th 2010 5:10pm by Kinematics
#35 Oct 07 2010 at 8:01 PM Rating: Good
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Quote:
(Pallid Percy) 5-hit weaponskills do not interrupt GA's (it has very high fast cast), neither does Triple Attack (via job trait or Assassin's Charge).


I just saw this and I can confirm that it isn't true. I did several of these today with THF/NIN, COR/WHM and RDM/DRK as our only stunner and I interrupted him several times with DE and triple attacks/crits.

Edited, Oct 8th 2010 12:52am by ThiefKiller
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#36 Dec 29 2010 at 11:02 AM Rating: Decent
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Bumping this in hopes for updates for body/hands :)
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#37 Dec 29 2010 at 12:50 PM Rating: Good
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I got hands from a Fish NM in Grauberg. Did with BLM, WHM, MNK, MNK, THF. Fairly easy fight, but usually does an T3 -ga spell followed immediately by a -ja spell. Strange fight though... we did about 10 total and there were a couple where he just didn't cast at all (making it an absolute joke of a fight). THF hands dropped fairly common, but finished DRG first. Could have been done with less, but we had the people so used them.

Also did Buffalo NM in Ulegrand... this guy is pretty easy but has a hate reset move so two tanks recommended. He Also has a ton of HP, so not the fastest fight out there. Seems to favor dropping DNC seals though. Did with same group as above, and also with slightly different set up (THF, MNK, BLM, BLU, WHM) and was generally easy unless he does back to back hate resets on the tanks. Colaborate comes in very hand though and even with minimal evasion gear (read pretty much none on my THF lol) and only 314 skill he missed a fair bit. With EVA set and capped skill he would be a joke.

Still wondering about good body seal droppers myself... I am 1/8 from doing Dominion...
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#38 Dec 30 2010 at 2:28 AM Rating: Decent
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Bennu is an absolute joke that can be easily lowmanned. Seriously this thing is not worthy of being a zone boss.
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#39 Dec 30 2010 at 8:22 AM Rating: Good
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I second the grauberg fish Ika Roa. Spent an afternoon dual boxing this with Thf/nin+Rdm/Whm and completed both my drg and thf hands. Shell5, Barwater, addle(more time to intterupt), Capped Para2 merits and 1HP atma covered me for most of his spells. If you can deal with his waterga/waterja then he is a pushover.
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#40 Dec 30 2010 at 11:35 AM Rating: Good
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Anyone found the Body +1's dropping from anything easy? I have seen a lot of people with the +2 body already (probably from Bennu being a joke) but can't find much for +1 items (Abyssea VNM I think I saw for some).

Also wouldn't mind suggestions for +2 head items... would love to get that upgraded and have a group of 5-6 people I can pull to help whenever I need.
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#41 Jan 01 2011 at 9:47 PM Rating: Decent
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Grandlethal wrote:
Anyone found the Body +1's dropping from anything easy?


THF body seals drop from Shaula which is a complete pushover. It's just a normal scorpion* with a lot of HP and a blind aura. With Cloak and Dagger it can barely hit you at all and the blind aura won't affect you either. The only dangerous thing it can do to you is a badly timed Death Scissors that hits you with shadows down. Only problem is it needs 2 pop items one of which comes from an (extremely nasty) NM ladybug. Other than that though it is easily duoable and possibly soloable.

It drops THF WHM DRG RNG so it's not hard to convince a WHM to help you out in exchange for the WHM seals. BLM/WHM would be more than enough healing power and could also help with grellow.

*EDIT: Not completely normal actually, it uses Stasis (Death Scissors with paralyze and enmity reset) It can be blocked by shadows like regular Death Scissors. It also has a Slow proc on it's attacks (not 100%) which will overwrite Haste.

Edited, Jan 6th 2011 6:54am by Lobivopis
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#42 Jan 06 2011 at 4:47 AM Rating: Decent
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Chickcharney is an easy duo for hand seals. Would be soloable if not for mute and petrification. I'd really recommend an evasion atma for this because when it mutes you you may be without shadows for 30 seconds. THF/NIN and BLM/WHM can duo it easily and cover most of the yellow triggers.

Edited, Jan 6th 2011 6:47am by Lobivopis
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#43 Jan 06 2011 at 5:07 PM Rating: Good
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Actually did Shaula last night to try and get some seals. Super easy fight, but the NM was being a jerk with the grellow proc. had everything except BLU and 3/4 kills needed BLU proc (he is super easy to land spells on too, my poorly leveled BRD was able to land every threnody with no resist). after about 25 minutes of fighting, I left with one Raider's seal (2/10 now lol) but confident that I can haul some friends off to kill him with ease. I am pretty sure I could have my wife solo him on DNC... it would just take forever.
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#44 Jan 06 2011 at 5:10 PM Rating: Good
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How bad is the ladybug NM leading up to the scorp? I keep hearing horror stories, but curious how he is treating our more.....skilled...colleagues here that have access to more/better atmas/gear etc over random wiki comments.
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#45 Jan 06 2011 at 9:22 PM Rating: Decent
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Vadleany (Ladybug NM) is kind of annoying. You need pizza (while in evasion setup) to hit it. It does a nuke then Spiral Burst. So you can out run Spiral burst if you wanted to. Range of it is rather long.
Wiki is correct when it says Spiral Burst: Random and potent AOE with damage ranging anywhere from 400-7000. Damage varies according to how many enfeebles have been applied to the NM.
Just dont enfeeble it and you will be fine. Keep bararea up.

Having said all this we bought most of the Vadleany Fluid (pop item) from the AH. It was dirt cheap at 15k a pop.


Edited, Jan 7th 2011 4:24am by Breaze
#46 Jan 07 2011 at 12:21 AM Rating: Decent
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Banalaty wrote:
How bad is the ladybug NM leading up to the scorp?[quote]

Very bad.

[quote]I keep hearing horror stories, but curious how he is treating our more.....skilled...colleagues here that have access to more/better atmas/gear etc over random wiki comments.


They are all true.

Edited, Jan 7th 2011 2:36am by Lobivopis
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#47 Jan 07 2011 at 12:25 AM Rating: Default
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Breaze wrote:
Vadleany (Ladybug NM) is kind of annoying. You need pizza (while in evasion setup) to hit it


I had Atma of the Cloak and Dagger, RR and VV and I still needed pizza to hit it in my normal TP set.



Edited, Jan 7th 2011 2:26am by Lobivopis
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#48 Jan 07 2011 at 8:12 AM Rating: Decent
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armillaria is very easy low man... i've done groups of thf/dnc, dnc/nin, brd/whm, blm/rdm and thf/nin, nin/dnc, whm/blm, blm/rdm

me being the thf.
the nin stated that we could come back later to duo these if he went rdm/blm.

requires just a good eva+blink tank and a heal/nuker i guess.

drops for war and thf were very common, drg scarce, and dnc highly uncommon. however we weren't procuring the !! every time.

Edited, Jan 11th 2011 12:09am by killor318
#49 Jan 07 2011 at 8:53 PM Rating: Decent
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killor318 wrote:
armillaria is very easy low man... i've done groups of thf/dnc, dnc/nin, brd/whm, blm/rdm and thf/nin, nin/dnc, whm/blm, blm/rdm

me being the thf.
the nin stated that we could come back later to duo these if he went rdm/blm.

requires just a good eva+blink tank and a heal/nuker i guess.

drops for war and thf were very common, drg scarce, and dnc highly uncommon. however we weren't breaking the red!! every time.



wut?
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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