I'll start off with a few observations I haven't sene mentioned. First off, my base stats were adjusted. When S-E wrote this in their update notes
Quote:
A change to the algorithm used to calculate status effects for player characters and automatons has been implemented.
They were referring to our BASE attributes. Before the version update I was a level 80 thief/nin with 82 base dex (unmerited) and
85 with merits. I logged into the game yesterday as a level 80 thf/nin with 85 dex (unmerited) and 88 dex with merits. I triod for my kindred's crests with a hume dark knight and a galka warrior and their strength was 3 more after the update than it was before. Cool!! We thought our base stats were rising too slowly immediately after the last update and it seems s-e agreed.
With that out of the way, I want to know your thoughts on dex versus strength merits in general. 4 strength raises weapon base damage by 1, but now players are garnishing 2 handed weapons to the tune of 115 + base damage (absolution +1) and our Kila +1 is an astounding 41 base damage. By level 99 I can foresee dagger base damage being 50+ and 2 handers brandishing 130+ base D weapons. Considering that no matter how powerful your weapon's base damage is 4 strength is only 1 more it's much less important on a relative scale. However criticals raise pDIF by 1.0 which is akin to adding the base damage to the actual damage output (it's not quite this simple, but that's the gist when your attack doesn't suck). If a D 115 scythe hits for 200 normal it may critical for 315, whereas adding 1 strength may make it hit for 202 damage instead. We have critical attack bonus 1 and we will be getting at least another tier of the trait, and those of us with warrior or dark knight leveled will also have the trait. Criticals are becoming ever more powerful!!
Expanding upon criticals; evisceration is becoming more powerful with every update. The reason dancing edge held its own against evisceration at level 75 was because the 40% charisma secondary modifier was a significant amount of base damage increase to our back-then low base damage weapons. Now that we're wielding stronger daggers (even stronger in the future) coupled with our critical attack bonus I think it's time/(or very lose to it) that we make evisceration our full time multi-hit weaponskill. Unless s-e releases some serious charisma modded weaponskill gear evisceration is getting shinier and shinier with every passing update.
Finally... weapons. We have a veritable armory of high powered daggers to choose from and I think all of them have merit. I will not break down every combo nor analyze beyond very basic thinking because the variables are too many, but I want to show you guys a few interesting things.
The following will be done with with 51% total haste and 38% dual wield and stp + 8 (I'm considering Dual Wield III at level 90 as well as a few personal hypothetical gear choices). The actual numbers are not important; only the discussion therein.
Edit: Before anyone asks me. YES I have accounted for the fact that auric dagger increases dual wield by 5% and the rapidus sax increases haste by 1%. The scenario's with auric have the proper tp/hit and swings/hr and the kila/kila scenario has been done with 1% haste less than the two scenarios with the rapidus sax as well as the appropriate dual wield.
Quote:
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Auric Dagger/Rapidus Sax
Average base damage per swing == 35.5
Average tp per hit == 4.6
Swings per hour === 5,464
Base damage per hour == 193,972
tp per hour == 26,008
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Kila/Rapidus Sax
Average base damage per swing == 36.5
Average tp per hit == 4.6
Swings per hour === 5,186
Base damage per hour == 189,289
tp per hour == 23,850
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Kila/Kila
Average base damage per swing == 41
Average tp per hit == 4.7
Swings per hour === 4,547
Base damage per hour == 186,427
tp per hour == 21,370
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Auric Dagger/Rapidus Sax
Average base damage per swing == 35.5
Average tp per hit == 4.6
Swings per hour === 5,464
Base damage per hour == 193,972
tp per hour == 26,008
------------------------------------
Kila/Rapidus Sax
Average base damage per swing == 36.5
Average tp per hit == 4.6
Swings per hour === 5,186
Base damage per hour == 189,289
tp per hour == 23,850
-----------------------------------
Kila/Kila
Average base damage per swing == 41
Average tp per hit == 4.7
Swings per hour === 4,547
Base damage per hour == 186,427
tp per hour == 21,370
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These numbers are for general reference ONLY!! I have intentionally omitted accuracy, average pDIF, criticals and secondary mods in the above calculations because these variables are potentially huge.
ALL of those weapons are badass, and the Kila +1's hold their own no less!! If you were to consider dual wielding two flame kila's then we're talking 16 strength (+4 base damage every swing), and 44 attack, whereas two thunder kila +1's would enhance dexterity (sa/critical rate/ws mods) by 16 and accuracy by a whopping 36 (18%). The Auric Dagger is lower base damage than the Kila's and it doesn't come with a secondary stat set. The Rapidus Sax however comes with 12 accuracy as well as 1% haste and 150 delay, but 32 damage is 9 less than a Kila and we get no dex/str.
There are a lot of sh*t is situational factors involved here. The Auric/Rapidus Sax combo does seem like its the strongest because of the tp but the tradeoff lies in the secondary stats the Kila +1 would have had, and they're getting pretty beefy by now. I wonder how much better it really is. All of these new weapons are really strong. If the Rapidus sax proves difficult to get I'm thinking of trying out a critical build for real (especially with thf pants crit rate+) and I may change my two strength merits to dex and see what happens. My mithra already has an absurd dex level and I wonder how much stuff I can cap crit rate on with two thunder kila's and my existing tp gear. Side note: I've been slowly watching my solo sa/ta damage grow and with this update I began hitting colibri for 820-850 damage whereas I peaked out around 680-710 at lvl 75. It's fun to watch my criticals grow in strength and I wonder how much I can push them in quantity as well.
At any rate, that's all I have to offer right now. I have no opinion of sub job atm. Thf/war versus thf/nin is out in the open with too much uncharted territory for me to pass judgment one way or another.
Edited, Sep 11th 2010 12:22am by Melphina


