Not talking about using Jumps as a stand alone thing. But I'm curious because SATA makes your next hit a super critical, so I'm wondering what kinda damage SATA+Dual Wield+multi hit weapon/ridill+Assassin's Charge+Jump would do
Jump only does more damage than a regular attack for 2 reasons:
1. It has a 'vit mod'. Its similar to, but not the same as a WS mod, but a low multiplier based on vit.
2. Drgs SHOULD be using AF boots which add 10% atk to jump.
Other than that it is identical to a normal attack. It can miss/DA/TA/crit/etc like a melee round. Thf has piddly vit and no AF boost. It will only be SLIGHTLY stronger than a melee attack due to vit boost. So your not going to be seeing OMGBBQ numbers with SAJump. A SAAC Jump will basically be a regular melee SAAC attack.
However this does bring up a mildly interesting point for me as a drg. Does the vit boost only effect the primary hit (like WSC) or is it more like a modifier that applies to all hits such as double attack, dual wield, or in thf case, potential 6hits (like the 100% acc on melee SATA). If thats the case, you would see a moderate boost on SATA+AC+Jump, but still nothing compared to saving that SATA+AC with a WS.
The biggest fun thing for that is you can SATA+Jump without engaging and from a range of 10. More like a blu/thf using cannonball. It is also instant so no more "SA!....wait for it.....mob turns...smack for 30 damage" and becomes "SA!Jump!=POW".
As for /war vs /drg, this has been done on the 2hander side a great deal, but the primary candidates were sam/drg and war/drg. War/drg has been outstripped since hasso came into the picture. Sam/war vs sam/drg has been raging a long while but /drg generally considered superior, but that wont work for us because zerk wont help gekkos already capping atk which is some ~60% of sam damage (WS). Thf will gain WAAAAY more from zerk than sam ever can (unless polearm). And when aggressor hits, the 10acc boost of /drg wont be so notable. Also sam doesnt give up brutal earring as we would.
15% DA, zerk, aggressor vs 10acc, 5% haste and 1handed weapon jumps dosnt stack up so well. Particularly since we can already break over 20% haste with high end gear as it is. We wont gain the full 5% boost in haste compared to say, 22% build with ocelot pants. 22% haste, 15% DA, zerk+agressor build utilizing ocelot pants should defeat a 25% /drg build with 2 jumps+10acc.
Thf/war will be a BEAST.