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Mandau levelingFollow

#1 Jul 19 2010 at 10:10 PM Rating: Decent
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Just finished 991. U. Range with all of its tigers and rabits worked pretty well for that. Even with lots of people, there were plenty to go around.

Now I'm on to 1500 vermin killshots. Anyone have suggestions for 992 and onward? I started last night killing chamber beetles in Garliage, which was fast and easy, but I can forsee some exp parties getting annoyed with me. I'm looking for someplace secluded or with an abundance of fast pops. Either way, I don't want my presence to be a burden on others.
#2 Jul 19 2010 at 10:42 PM Rating: Decent
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I did flies at the rolanberry S cavernous maw. Flies there, and flies right inside the zoneline next to you. This has become a popular spot for some other classes though. Flies in Meriphataud mountains are also numerous, just a bit spread out. Run along the north end of the backbone, and you'll run across ~10 east to west.
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#3 Jul 19 2010 at 10:44 PM Rating: Decent
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uggg I should not post at 6 in the morning.....

Edited, Jul 20th 2010 6:45am by Breaze
#4 Jul 20 2010 at 12:40 AM Rating: Good
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I was doing my Vermin in Attowha chasm off of the scorpions, flies, and antlions there. Occasionally Sargus pops and it's annoying. Fortunately I can kill him with my Thf + Rdm duo. I went to rolanberry b4 but the mobs I found weren't EP. I must have looked in the wrong place.. the maw sounds like a good spot.

Something else I've heard of involves going to Caedarva and fighting Sheep until they spawn a chigoe, and just WS'ing the chigoe. You can also double another magian trial that involves killing beasts, which is what I was going to do. However every time I went, there was this ridiculous exp PT setup nearby killing all the mobs...
A party setup of 2-3 PLDs, a party of Blms, and 2-3 PL's. Un-sycned Plds feed sheep TP and hold them and Blms kill the chigoes as they pop out. 1 Pld takes a turn leeching EXP in the PT. They get pissed if you try to @#%^ up their exp, and naturally I would be too. I only went twice, and it was pre-abyssea. So now there may not be any parties there doing this, and I might go back and try that again.

For Plantoids, you could try doing any Abyssea Tahrongi run and fight Mandies. The pickup group I went with, I was doing 1.5-2x the dmg of the next best DD, raping and getting kill-shots easy. You won't always get the killshot, and you won't always be allowed to WS kill (depending on what "lights" the group is targeting at the moment), but it might be a good way to get merits while working on your trial.
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#5 Jul 21 2010 at 5:40 AM Rating: Excellent
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The initial 1500 on Beasts I did in Jugner [S] on the Gnoles. I'd sit there with full evasion gear on and WS every time I hit 100. They actually help you out a bit in that they heal themselves to increase their uptime. During full moon I actually popped a sushi because I noticed an increase in their evasion.

The 1500 Vermin kills I did in the Tree. I liked the grouping and the fact that they were easy to kill. I swapped to a full haste setup and didn't swap gear for the WS like I normally do. I only weaponskilled once for the killshot as these pretty much had their HP knocked off by the time you have 100% TP. The good thing is that they're grouped close together and you can actually make a little money filling up a mule with sellable items. The bad thing about these was their poison (I remember -9HP/tic or something) and the slow effect. I'd sometimes have a mule on /follow or a SMN that would just happen to be in the tree needing Vermin under weather. I know at least two SMNs were cleared via autofollow and I was able to see the effects of Avatar's Favor.

The 1500 Plantoid kills I also did in the Tree on mushrooms. I don't think these were as bad because I wasn't under a slow effect. I subbed /DNC in order to rememdy Paralyze and just knocked them out in groups as well. If I was able to use a RDM mule, I'd have him autofollow and wouldn't swap gear (the upside of autofollow is the fact that you always have a trick buddy there for use too).

The 2000 Bird kills I did on Abraxas/Vultures in XP parties, Colibri outside of Whitegate, and then the birds outside of Nashmau on the way to Einherjar. I was frustrated with the Colibri because I had just enough subtle blow where they would do their TP move one round after 100%TP. On about 80-90% of them, it wouldn't matter because I'd hit my WS right at 100%; you do get those ones that steal food or wipe TP and drive you crazy though. I instead did a constant loop of 8-9 on the birds right outside Nashmau.



During the initial WS trial I did as many as I could at one time. The following killshot ones, because you can't really speed up the fact that you need to kill one at a time, usually was limited to a personal goal of 100 a day. While I don't like the fact that the WS Killshot trials made me antisocial in terms of trial invites, I do like the fact that these trials keep a relic weapon from becoming obsolete as new weapons are released. I could bitch about the fact that these are tedious, but this is something I did by myself and doesn't require an entire linkshell to dedicate it's focus on a specific NM for drop collection.

While some people think of competition as a bad thing, it actually made me stay longer than my goal in many cases. I'd consider myself to be pretty stubborn and if I witnessed pulls from under me I'd usually take it as a challenge that they wanted to compete against me for enemy claims.
#6 Nov 13 2010 at 2:31 PM Rating: Good
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Just finished Vermin. God I'm slow at this. Whats kinda sad....

a few hundred dynamis runs + 20,000 currency + fragment and attestation quests + 3000 mob kills
gets me a dagger with DMG:41 Delay:176 Attack: +20

or

Kill 235 mobs during fire weather
gets me a dagger with DMG:41 Delay:190 Attack +18 STR: +8

Seems to me Relics are really getting the shaft when you compare the level of effort for what you are getting.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#7 Nov 13 2010 at 5:12 PM Rating: Decent
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Kila +1 doesn't have Mercy Stroke.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#8 Nov 13 2010 at 6:44 PM Rating: Default
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Every damm dont forget mercy stroke is perfect for heca gear( plus hidden effect), also the x2,5 dmg that procs ocasionally. The attack +20 is great too, dont forget when you get fully augmented mandau its gonna be a beast.
#9 Nov 30 2010 at 12:09 AM Rating: Good
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Yeah, I know I left a few things out. Lets not forget the poison!!!!! My comment is more towards level of effort.

~500 into my 1500 plantoids. Doing Funguar in B Tree. As Archain says, the grouping is really nice. Its also fun to fight 5 at once. Seems to be going very fast.


5000 more kills until 85 cap dagger. What then? Something to make it all worth while?

Last night I was in Abyssea with a friend whom I just helped to get a Masamune. ONLY TOOK A MONTH! (Again, level of effort just doesnt compare with old relics.) Now IF, I am lined up right to stack SA, I could land 2-3K Mercy Stroke. Not too shabby. However, our SAM friend if poping off 5K Fudo, self SC light, another 5K and his regular melee attacks are all around 1K. We somehow got on different mobs, (Frogs in lathiene BTW) so I am reduced to regular weapon skills. While I fought one frog, I watched him tank and kill 8 (not using 2 hr), then come over to finish mine off. If I was parsing I would guess 95% him, 5% me. Absolutely amazing to watch that weapon in action!

Now I dont dream of relic THF being top dog, but I did enjoy how I used to hold my own with any other DD in the game. I really doubt final upgrades will balance things out. Do I get those final 5000+ who knows how many more kills, or do I put in 1/10th the effort and get an Empyrean weapon?

I'm expecting another 3000 kills for +4 DMG and maybe another +5 Attack for next trial. To make Mandau comparable to Empyrian they really need a few better upgrades.. some suggestions (Maybe SE reads Alla too?)

Higher TP multiplier: 3.0 --> 4.0
Longer Aftermath: 20 secs --> 1 Min
Better Aftermath: ~4% Crits --> 50% Crits
Higher 3x DMG proc rate: ~2% --> 10%
Better added effect: 10HP/sec poison --> 50HP/sec poison or add something else like drain, stun or para
Increase Modifier: 60% STR --> 80% STR or change to 40% STR 40% DEX
Lastly, Make MS a guaranteed crit hit, so it doesnt need SA or TA.

Yeah I know.. Not going to happen, would "break the game", however would need ALL of the above just to be equal to the lvl 85 Masamune I saw and god know how much better that is going to get.



    Finally back on topic. For last trial. Vermin recap.


-The Caedavra chigoes were slow as hell. Sheep always seemed to only pop one and then die.

-Spiders in B Tree were OK. Mainly because I collected about 500 spider webs. Did about 1/2 of my kills on these.

-Also tried pephredo in Wajaoam. Fast and Easy, but 50% of the time will use Final Sting 0.5 seconds before you WS. Didn't like that.

-The flies in Rolanberry S were the fastest and most efficient, but no spider webs. Did my other 1/2 on these. Variety is good.

Edited, Nov 30th 2010 1:17am by Everydamnnameistaken

Edited, Nov 30th 2010 1:23am by Everydamnnameistaken
#10 Nov 30 2010 at 9:47 AM Rating: Decent
best spot for vermin are Bidybug in jugner R
#11 Dec 01 2010 at 3:51 AM Rating: Decent
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I did my 1500 plantoids in Fort Karugo-Narugo [S]. Tele to Fort Karugo-Narugo [S] and you are at camp. Rafflesia here are at the low end of EP and go down really fast. Tp attacks from Rafflesia are easy to deal with. They have a 6min repop timer as a posed to the 16min repop timer the Funguar have in the B. Tree.

And yes Masamune is rather easy to make.
#12 Dec 01 2010 at 10:32 AM Rating: Decent
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Quote:
Now IF, I am lined up right to stack SA, I could land 2-3K Mercy Stroke


Just curious, were you /nin or /war? And what was SAM subbing?

Those numbers sound low to me.
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#13 Dec 02 2010 at 4:16 AM Rating: Decent
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Oh. I really havn't spent a whole lot of time since I'v been back doing Abyssea stuff. I spend a lot of my time with the trials. When I do go into abyssea its to help someone else.

So my Atma really do suck. Best I've got is Strong Arm, which with +50 STR, you would think would be amazing for Mercy, but it isnt. Also only have 1 futherance abyssite. I know it will get a little better.
#14 Dec 02 2010 at 11:42 AM Rating: Decent
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As for the 2-3K mercy stroke, what atmas did you have? What are your cruor bonuses at?

Really your STR/DEX in Abyssea should be +120 or so (or higher). Cruor enh/SA or EE/RR will get you +80 in STR/DEX and it doesn't seem to make sense to me that SA+Mercy Stroke was landing for 2-3K.

....and if it is, I'd hate to say it but I think you'll see higher returns on evisceration with your relic. :(

My guess is while the game is still in fairly massive flux with level caps going up and near gear added, balancing will take a back seat. I do know if I had a relic I would probably wait to see the future before sinking massive time into it.

As for a masamune in a month, they had to be getting some help to do it. There's no reason to spam Carbarosse for anything but a masamune. I had a friend who tried to coerce all of us into helping him with this NM and it's nothing short of @#%^ing boring to help him spawn his pop NMs, get the key items from the 2 sub NMs after popping them, pop carbarosse to see him go from 8/50 to 9/50 and burn 2 stones (depending on how many came) of abyssea time. After awhile we told him he was on his own unless he was making a similar offer to help the rest of us with our empyreans.

In short, a month to get a masamune is a collective effort. If you have a static to farm empyreans that meets for 3 hours 2 times a week with 18 members (dynamis time), it's going to be a long time before you have empyrean weapons for everyone--unless you spend other time during the week getting the pop items.
#15 Dec 02 2010 at 12:48 PM Rating: Decent
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Everydamnnameistaken wrote:
Oh. I really havn't spent a whole lot of time since I'v been back doing Abyssea stuff. I spend a lot of my time with the trials. When I do go into abyssea its to help someone else.

So my Atma really do suck. Best I've got is Strong Arm, which with +50 STR, you would think would be amazing for Mercy, but it isnt. Also only have 1 futherance abyssite. I know it will get a little better.


Atma of the razed ruins will boost your damage by quite a lot more I should think. You will have 50 more DEX for sneak attack damage and 30% boost critical hit damage on top of that.

Couple that with its critical hit rate increase of 30%, you will be parsing at about a 54% crit rate and each of those should be well over 200+ with stout arm and a relic.

I don't have a relic, but I myself run with Razed Ruins and gnarled horn. Puts me well over 70% crit rate and my stacked eviscerations are in the 4-5k range

I'm not saying that a THF>SAM (although I have yet to be outparsed by one in abyssea...means nothing etc). But it sounds like this guy has top of the line gear/atmas and you haven't quite finished that relic yet and are lacking some of the better atmas.

IE: It will get much better :)

Edited, Dec 2nd 2010 1:51pm by ThiefKiller
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#16 Dec 03 2010 at 1:53 AM Rating: Decent
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SKSmokes wrote:
As for the 2-3K mercy stroke, what atmas did you have? What are your cruor bonuses at?

Really your STR/DEX in Abyssea should be +120 or so (or higher). Cruor enh/SA or EE/RR will get you +80 in STR/DEX and it doesn't seem to make sense to me that SA+Mercy Stroke was landing for 2-3K.


I have STR+148 and DEX+114 with Stout Arm, RR, cruor stat enhance and yellow curry buns. What are you wearing?

EDIT: I forgot about the status enhancements from cruor prospector.

Edited, Dec 6th 2010 6:00pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#17 Dec 06 2010 at 4:02 PM Rating: Decent
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All relic trials have been reduced by about 75%. But have fun getting your LS to do 5 attestation NM kills in northlands for lvl 90 Mandau.

Level 95 is probably going to be Dynamis Lord or somthing.

Edited, Dec 6th 2010 6:03pm by Lobivopis
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The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#18 Dec 06 2010 at 4:56 PM Rating: Decent
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lvl 90 Vajra is 3x T4 ZNM. Meh I won't enjoy it but will get it done anyway.

And an extra slap in the face for all people who got relic/mythic done before this update. a 75% cut on all trails.....grrrrr
#19 Dec 06 2010 at 7:36 PM Rating: Decent
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Wow! I really feel for those of you who ground through those full trials. On the other hand I now know what it feels like to be the THF who got rewarded for procrastination. (recall: when SE made THF knife acquisition a joke)

I don't think the 90 trial will be hard. Way back in the day, it was fairly easy to kill 2-3 attestation mobs in a single run and also farm half the zone, sometimes kill the boss too if your groups were split up right. If it is ANY attestation mob kill, then 1-2 runs may for lvl 90 players. If they meant 5x dagger attestation mobs, where the dagger attestation drops.... then maybe it will be a bit difficult.

I don't even have a dynamis shell. I can probably just camp the entry point and wait for a group to tag along with. Just need to knock these 75% reduced trials out ASAP and I'm sure there will be plenty of groups going in for the same thing.

Very happy with the new trials. Kinda disappointed in the actual upgrade though. Still hoping for some boost to the hidden effects or aftermath.
#20 Dec 06 2010 at 10:19 PM Rating: Decent
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Everydamnnameistaken wrote:
If it is ANY attestation mob kill


It's not.

Everydamnnameistaken wrote:
If they meant 5x dagger attestation mobs, where the dagger attestation drops....


Yeah, it's that.



Edited, Dec 7th 2010 12:20am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#21 Dec 06 2010 at 11:26 PM Rating: Good
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I had a big feeling the magian trials were going to continue to be reduced. One of the big reasons I haven't been spending my time in-game.
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#22 Dec 17 2010 at 3:55 AM Rating: Decent
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Shamaya wrote:
I had a big feeling the magian trials were going to continue to be reduced. One of the big reasons I haven't been spending my time in-game.

Lazy you !!! Time to get back to catch up! :p
I believed the reduction stopped now. 200 to 400 kills per upgrade is only equal to those trials on Occ 2 to 3 dagger.
Some of them are even 600 which is higher than any of relic kills :p
#23 Dec 17 2010 at 6:51 PM Rating: Decent
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chichicha wrote:
Shamaya wrote:
I had a big feeling the magian trials were going to continue to be reduced. One of the big reasons I haven't been spending my time in-game.

Lazy you !!! Time to get back to catch up! :p
I believed the reduction stopped now. 200 to 400 kills per upgrade is only equal to those trials on Occ 2 to 3 dagger.
Some of them are even 600 which is higher than any of relic kills :p


But you only have to kill, not deliver a WS killshot. There's no reason you can't have a bunch of people team up to mow though those trials, unlike the relic trials.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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