Might as well use an Auric Dagger as that.
Speaking of this, has anyone discovered the method to obtain this yet? The version update was so massive I anticipate it will take a long time before everything is chronicled on the wiki. I haven't heard of the means to get the auric dagger yet so I'm curious to know if anyone else has.
Also I wanted to comment on this
Noodles already knows my opinion on the settings chosen; bard songs, that is. I won't claim to be right especially since I find less and less reason to defend 'the math' these days anyway but I do have a rationale.
I haven't tried to do any large scale math comparisons for a while because I've come to the realization that it's too easy to overlook factors and make mistakes. It was Deadgye who first told me that you can't accurately compare two dagger setups "in full" and you should stick to individual portions which can be done. A piece of gear versus B piece of gear, or calculating tp per hit is easy, but in practice you're combining everything. TP gain (with many sub factors), sa/ta solo and stacked weaponskills (and timers), gear, food, weaponskill frequency, melee criticals, buffs/debuffs, average pDIF (and as shamaya said it overlooks things such as actual engage time versus downtime plus other possible mistakes).
I will continue to do math for things which can easily be mathed (smaller scale comparisons) but S-E has issued A LOT of gear now with so many stats it's impossible for me to say "this is better than that" anymore. I will always advocate intelligent play by using the knowledge we have of mechanics and I've been trying to get back to the basics a little bit.
--Don't sit on job timers for too long (especially sa/ta)
--Get your accuracy close to or at the cap by whatever means needed then look for other stats
--Haste returns exponential gains
--Some daggers and equipment are obviously weak whereas others are obviously stronger
--Weaponskilling twice at closer to 100% tp will be more effective than weaponskilling once at over 200% tp
etc etc etc. These are the tried and true universal constants which we know we can rely on. This knowledge of what is effective when playing the job is what I use when I'm playing anymore. I don't trust large scale maths to be fully accurate because there is too much that can be added to the equations to throw it off.
Edited, Jul 2nd 2010 10:20am by Melphina