Archain wrote:
I honestly can't currently think of a situation where I'd want to use this over the regular steal (other than beastmen stealing).
It seems like the items stolen, if they're stolen at all, are pretty much the same items that would normally drop on the death of the enemy itself, the chance of actually being successful with the steal are fairly low, and I have no idea what the debuff I applied was until it wears (if I even keep the enemy alive that long).
I've used it several times for nothing other than the fact that it was something new to play with, but I don't think this one will be making it to my macro bar over the regular Aura Steal enhanced base version anytime soon. I'll probably continue to use it while I'm messing around, but other than that I'm not too happy with this skill to be honest.
Even Mug, on it's 15 min timer, is more useful than this is in it's current state. If the debuff is only applied to enemies that you can steal from and most HNMs/NMs do not include stealable items (from current knowledge, this may be different now but I haven't succeeded in stealing anything from NMs yet), this is essentially useless to us on enemies that would actually require the debuff assistance since nothing is applied on a failed steal.
At a minumum, listing the debuff applied with a successful steal would at least give a THF a heads up as to what the hell is going on, but if it's only being used on chaff enemies that you can annihilate and the item stolen is something that usually drops on death anyway...what exactly is the point? Just chain kill and let TH load your inventory to the point of overflow.
Maybe I'm not using it correctly? I haven't tried to see if it works in synergy with any of our other skills yet. I assumed that this would not work with SA and TA and haven't tried anything positional in nature, but with the description matching Steal somewhat, I hadn't even considered it.
I like the Critical Attack Bonus trait (as my positive nod to something), but I'm not sure how this abortion of a /ja was supposed to change our gameplay.
Can anyone find a viable use for this other than creating a scrollbar in our /ja menu?
Hard to tell just yet, for all we know there could be a trick, but if there is no way to enhance it, or no items to gank (And thus debuff) from NMs.. You pretty much hit it spot on. Who knows, SE is retarded to most jobs until they decide they finally should be in favor of updates. SAM used to be a lolJob compared to BLM and RNG, and BSTs used to be the solo king, after all. Maybe in the next two updates we'll get something good. Next update, since I called this one, I'm predicting TH3 trait and... a new very situational and sh*tty hate ability.
inb4 steal that sheds all party members hate on a successful steal.
EDIT: Scrolling issue, damn you chrome.
Edited, Jul 1st 2010 6:57pm by ElvaanTHF