Aeolian edge isn't worth trying to improve. When S-E added Aeolian Edge they were just keeping true to their form of past releases.
Quote:
Wasp Sting ..... 5 .....Poisons target.
Gust Slash ..... 40 ..... Deals wind elemental damage to enemy.
Shadowstitch ..... 70 ..... Binds target.
Viper Bite ..... 100 ..... Strikes with twice the attack power.
Cyclone ..... 125 .....Delivers an area of effect wind elemental attack.
Energy Steal ..... 150 ..... Steals enemy's MP.
Energy Drain ..... 175 ..... Drains enemy's MP.
Dancing Edge ..... 200 .....Delivers a five-hit attack.
Shark Bite .....225 .....Delivers a two-hit attack.
Evisceration ..... 230 ..... Delivers a five-hit attack.
Aeolian Edge ..... 290 .....Delivers an area attack that deals wind elemental damage.
Mandalic Stab ..... Thief Only
Mordant Rime ..... Bard Only
Pyrrhic Kleos ..... Dancer Only
Mercy Stroke ..... Relic Weaponskill
In the process of leveling up from 1-80 there will be a lot of weaponskills that are weaker than others. Viper bite is our bread and butter from 33-60 for the same reason (only because we stack SATA with it and it chains well). The mana stealing weaponskills aren't practical for damage and viper bite is better than cyclone. I doubt s-e is done with new weaponskills yet though. With 19 more levels to go we'll have approximately 100 more skill points to acquire. Judging by the dagger skill necessary to obtain past weaponskills there will probably be one or two more. But as a general rule of thumb we shouldn't ever expect too much from magical weaponskills. S-E makes them all the same way.
I will admit though that aeolian edge LOOKS cool. Even though the damage sucks it's kinda fun to throw one out if the mob is at very low HP and is about to die anyway (provided of course it won't hit something else with its AoE status).
Edited, Jun 28th 2010 8:52am by Melphina
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