I guessing Despoil will share a timer with steal.
I was wondering whether or not this was the case too. Is Despoil just going to be an upgraded form of Steal available to THF mains? Is it going to share a timer with Steal much like Collaborator and Accomplice do? I'm wondering if I'll get an extra Steal style ability or if this is just an upgrade that essentially makes the standard Steal obsolete for upper end THFs.
Is the status effect static or is it a reversal of what was stolen? If it's a reversal, in cases where stolen buffs have no counter debuffs would it be a default debuff instead (i.e. stealing an Enspell, Boost, Hasso, Refresh, etc.)?
If things continue like this, that they keep updating 2h with new DD capabilities and just give us utility stuff, I suppose the current relationship between us and 2h will remain the same even after the next level of dual-wield. However, that is assuming they also re-scale A- combat skill vs A+ and the 2h attribute advantage over 1h. If they don't, that will create an even bigger disparity than DW3 would, I think. It will be a huge difference after 24 more levels.
I'm agreeing with this point, the only thing I can add in addition to your point is possible proof that they seem to change the skill progression scaling every ten levels. So we may still see the +5 skill added for every level on A- and A+ skills up to level 80 (meaning that we may not see much help until the patch after this one).
Here's what I'm basing it on...
If you'll take a look at the skill progression that is currently set in place, you'll notice that there are several tiers of progression. 01-50
- Starting levels to 50. No differentiation between + and - skills. 50-60
- AF levels to 60. Progression differences start to show with the addition of the + and - branches of each full letter grade. 60-70
- First endgame progression. Originally when 70 was the level cap, this was the final progression stage. 70-75
- Current final progression. Upper tier skills (A+ and A-) get 5 skill per level. I believe this skill progression will take hold until 80, following the 10 level progression from the two earlier changes.
With that in mind, a stock unbuffed dagger skill will probably cap out at 294
at level 80. Add in the current +8 Merit steppings (which I think need an update to at least +10 steppings) and a Love Torque and you'll see a dagger skill at 317 (this is what you'll see if you've got a current 292 now).
Current merit steppings stop at 8. They come into effect at the following levels: 10
They've not announced anything regarding merits, so it's a total shot in the dark at a guess on whether or not they'll add the 70 and 75 steppings (for +10 mods/+20 skill).
Wheres evasion bonus 5? Wheres our new "hate management" tools? Wheres our DW so we wont be locked into /nin even MORE at lv 90? Wheres our "increased damage to high level monsters?" Had they added the crit damage boost at say level 45 and given us a few more traits to up it (a la Drg conserve TP at 45) and give us a way to actually crit during TP i might think better of it. And why the hell does war and dnc get crit damage boost at the same, or close to same, level as we do? WTF.
I was looking for something like that too, but I had noticed that none of the old traits seemed to get a mention. I'm wondering if those were not included in the prelim trait/ja teaser because they were not new. I think they probably will continue to add onto old traits and probably increase their tiers as well.
I'm hoping the current traits are updated along the same tiered progression that they followed before.