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Adjustments of the Job Persuasion! (06/17/2010)Follow

#1 Jun 17 2010 at 4:44 AM Rating: Good
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For the Thief main job,
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Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.
Quote:
Crit. Atk. Bonus, Improves power of critical hits.
THF Lv.78

For possible sub jobs,
Quote:
- The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.
Quote:
- The ninja abilities "Innin" and "Yonin" will be unavailable.
Quote:
Skillchain Bonus, Improves skillchain damage.
DNC Lv.45
Meldi wrote:
Dancer gets DW at level 20 with various improvements at stages.
Quote:
Fencer, Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
WAR Lv.45

I was kinda upset about Despoil. I know they want to keep all the jobs w/in certain defined stereotypical roles, but they should know that the community generally wants DD's to be fairly balanced from a DoT perspective, while varying mainly in the special utility section. Or at least, that's what I think the community wants.

But at least the level 78 crit trait makes up for the lack of new DD stuff that the other jobs are getting (though warrior also gets this). Pretty interested in how strong of an effect this will have on things like SA/TA, Mercy, Mandalic, and Evisceration. If powerful enough and in the absence of super-powered alternatives, my attraction to X's knife could be re-kindled. Though I'd imagine not so much to sub /war instead of /nin to take advantage of the new Fencer trait.

Some of this other stuff we kinda knew about already.

Edited, Jun 17th 2010 10:45am by Shamaya

Edited, Jun 18th 2010 8:15am by Shamaya
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#2 Jun 17 2010 at 7:22 AM Rating: Good
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You left out Dancer getting DW at level 20 with various improvements at stages. If they get DW 2 @ 40 I will be very tempted to use THF/DNC in lieu of THF/NIN in a lot of instances due to Acc Bonus and some useful DEF- steps and stuff.

Also, crit damage up makes Evisceration much more attractive for solo WS. Depending on the degree that it increases critical damage. If it starts with at least 5%, I would say we could probably rule out DE as a solo WS in most instances for thf.

Edited, Jun 17th 2010 8:24am by Meldi
#3 Jun 17 2010 at 9:34 AM Rating: Decent
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Crit damage boost sounds great (SA and TA will be cooler i hope :), but our normal crit rate on mobs that matter tends to be low imo. We just dont TP in as much dex as other jobs (ie war) can. I hope they really up our dex via gear and progression so we can have a better than floored crit rate on things that matter.

Oh, and dear lord the heartsnachers are going to be out in force :(
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#4 Jun 17 2010 at 11:11 AM Rating: Decent
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Happy with the update. We got a few niche tools that may prove to be good but nothing that balances out the DD equilibrium of Thf to be where it was before the TP floor nerf and 2 handed adjustments. Wasn't expecting that to happen, and if it did, SE would probably just nerf us again later. Better to stay under the radar.
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#5 Jun 17 2010 at 11:43 AM Rating: Decent
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Just noticed that Thf/War with a Shield in offhand might be pretty nice 90+ too =)
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#6 Jun 17 2010 at 12:06 PM Rating: Good
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LordTrey wrote:
Oh, and dear lord the heartsnachers are going to be out in force :(
Maybe for DNC with /war (that's @ lv 90 to sub Fencer trait...), but it's going to be X's Knife for THF so no worries.
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Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#7 Jun 17 2010 at 12:12 PM Rating: Good
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Quote:
Just noticed that Thf/War with a Shield in offhand might be pretty nice 90+ too =)


I wouldnt count on it. Thf/Nin gets DW3 at 90 as well which is TEN% more DW. Not 5%. Curretently we got 15%+5%+3% (DW2/Suppa/Mirke) for 23%. At lv 90 we will have 33%. Thats HUGE. and will likely lock us into /nin virtually permanently. DW3 will up our attack speed by 14.9%.

15% faster swings with already fast weapons means massive TP boost and of course a straight 15% melee DPS boost. Not to mention the obscene survivability Thf/nin has already.This is all on top of current bonuses. Single vs 33% DW will now be a difference of FORTY NINE(49%) boost. That is why we will be even MORE locked into /nin than ever at lv 90. Bergressor? DA? Crit boost? All wilt under the crushing weight of 149% the damage of single wield and the TP speweing outta your ass associated with delays that low.

Im rather underwhelmed by these updates. In a vacuum it all looks decent, but then you realize the boosts of other jobs and i cant be to excited. BOTH dnc and war get the crit trait we do. War has gear to actually USE crit damage boost on ANY weapon they ocmmonly use in both TP and WS. Not to mention they get the 1handed crit RATE boost. Dnc gets DW. Thf gets another steal trait. Other jobs get really awesome stuff, we get left farther behind in the DD rat race without much DD boost at all, and a pretty bleh attempt at utility with a status ailment steal.

Either move use into a more tactical position or put us back in the rat race without having to out-gear/out-play everyone else by an obscene margin just to keep up. Im rather tired of this halfassed attempt to do both leaving use lacking in both areas. People dont invite thfs for their utility. They dont invite them for their damage. The still use thf primarily for TH. Giving halfassed bumps in both areas is NOT the solution.

Wheres evasion bonus 5? Wheres our new "hate management" tools? Wheres our DW so we wont be locked into /nin even MORE at lv 90? Wheres our "increased damage to high level monsters?" Had they added the crit damage boost at say level 45 and given us a few more traits to up it (a la Drg conserve TP at 45) and give us a way to actually crit during TP i might think better of it. And why the hell does war and dnc get crit damage boost at the same, or close to same, level as we do? WTF.
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Edit: And im sure just to rub salt in the wound, they will add Heartsnatcher to magian trials so it becomes our new best dagger just to spite us.

Edited, Jun 17th 2010 2:20pm by Banalaty

At this point i am pinning all my hopes on future updates to 99. Which is not very comforting.

Edited, Jun 17th 2010 2:26pm by Banalaty
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#8 Jun 17 2010 at 12:41 PM Rating: Good
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THF/DNC will get dual wield, and at 90 Haste Samba (5%, but its something). Plus @80 reverse flourish, for a psuedo meditate.

Doesn't this mean that depending on DNC dual wield traits, its /NIN or /DNC only?
#9 Jun 17 2010 at 12:42 PM Rating: Decent
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anyone notice that DNC also gets the crit bonus?
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#10 Jun 17 2010 at 12:44 PM Rating: Excellent
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I wouldn't give up hope yet. Depending on how potent this critical bonus is, THF might be a contender. THF can guarantee critical hits on SA and TA, which opens up possibilities.

Reverse Flourish when subbed is not like Meditate at all -- it requires 5 FM to gain a positive TP return, which requires (10% x 5) TP to get in the first place, and that's assuming you don't miss. The Reverse Flourish offers 60% TP return at 5 FM. Using 6 job abilities is a lot of added delay, and you're probably breaking even, at best, due to the added delay from JA use.

Edited, Jun 17th 2010 2:47pm by Calessa
#11 Jun 17 2010 at 1:00 PM Rating: Good
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pinchzorz wrote:
Plus @80 reverse flourish, for a psuedo meditate.
That one is a loss. Going /dnc gets you 1 finishing move per step (as opposed to DNC main getting 2 per), and each step costs 10 TP. Reverse Flourish with 5 finishing moves (costing 50 TP or more if any missed) nets you 60 TP, giving only 10 extra assuming all landed. So if just one step is missed (likely), no extra is made. Stepping gets in the way of swinging, making the 10 extra to be nothing even if all steps landed (not realistic to happen often). You'd use the steps to enfeeble and not for TP, whereas DNC main can use it for both benefits on top of merits and AF/relic to help.
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Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#12 Jun 17 2010 at 2:19 PM Rating: Good
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I'm gonna try to remain optimistic here and hope that despoil will be able to land some really good debuffs on the mob (hoping for paralyze) but the fact that it's another steal with a horrible recast (seriously SE make it at most 2 to 3 minutes) kinda kills that optimism.

While Im trying to be optimistic I am really hoping either they increase the crit formula or give us more daggers that will give us crit bonuses like X's does to compliment the crit JT. I am however looking forward to my new SA numbers tho.



Now...back to my euphoric state as I dream about my dnc updates XD
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#13 Jun 17 2010 at 2:31 PM Rating: Good
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At least it gives another Steal option, which means farming anything stealable is now going to be twice as fast.
#14 Jun 17 2010 at 5:29 PM Rating: Good
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I wonder if Aura Steal will stack with it. A two and a half minute dispel timer beats our current, I suppose.

PS: I hope the new NMs don't have treasure chests and can be mugged. I know, I have very low standards for THF updates now.
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#15 Jun 17 2010 at 6:01 PM Rating: Good
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Calessa wrote:
Reverse Flourish when subbed is not like Meditate at all -- it requires 5 FM to gain a positive TP return, which requires (10% x 5) TP to get in the first place, and that's assuming you don't miss. The Reverse Flourish offers 60% TP return at 5 FM. Using 6 job abilities is a lot of added delay, and you're probably breaking even, at best, due to the added delay from JA use.

RF from /DNC is more like Sublimation for TP, but with an added enfeeble effect. The added delay is a non-factor; you can simply use Box Step right before WS when you have 110+ TP. Even if you only do this when you naturally go over 109 TP (not waiting an extra round), it's free extra TP that would have just been wasted anyway.

Edited, Jun 17th 2010 5:04pm by redvenomweb
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#16 Jun 18 2010 at 2:34 AM Rating: Good
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Yeah, I think Banalty has got it right on /war vs /nin. /nin will get proportionally stronger than /war, even if /war is indeed getting stronger. Per that, eventually there will probably be even more situations where we would choose to use /nin where we otherwise would have chosen /war. I'm thinking /dnc will have use in the situations where /dnc has use now. And the seldom used /sam (like when you can't even attack the HNM other than WS, ie Khimaira) will have the same kinds of uses that it too has now.

If things continue like this, that they keep updating 2h with new DD capabilities and just give us utility stuff, I suppose the current relationship between us and 2h will remain the same even after the next level of dual-wield. However, that is assuming they also re-scale A- combat skill vs A+ and the 2h attribute advantage over 1h. If they don't, that will create an even bigger disparity than DW3 would, I think. It will be a huge difference after 24 more levels.

So unless everything is super weak at 99, or unless they keep the attack cap at 999 (which they will probably change) , this attribute/combat-skill disparity would become a big problem. But I have a feeling they will change something to allow for balance.


Meanwhile, also as Banalty mentioned, when talking about future plans for Thief, SE was quoted saying things like "we want to make Thief stronger versus very high level monsters" and "we want to continue to add more ways for Thief to control hate fluidly within the party and help control its pace." Though that's me just paraphrasing. I have a feeling they'll follow through to some extent, but if 6+ years of this game hasn't taught us to not get our hopes up, we're probably fools, lol.
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#17 Jun 18 2010 at 5:19 AM Rating: Good
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I guessing Despoil will share a timer with steal.
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#18 Jun 18 2010 at 8:26 AM Rating: Decent
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Shamaya wrote:
Yeah, I think Banalty has got it right on /war vs /nin. /nin will get proportionally stronger than /war, even if /war is indeed getting stronger. Per that, eventually there will probably be even more situations where we would choose to use /nin where we otherwise would have chosen /war. I'm thinking /dnc will have use in the situations where /dnc has use now. And the seldom used /sam (like when you can't even attack the HNM other than WS, ie Khimaira) will have the same kinds of uses that it too has now.


Yes, but /war or /sam might be putting parity in situations where the HNM LS wants a Thf there but doesn't want anyone but a Strong couple skillchainers or weaponskillers on it (Nid, Faf, Khim and the Nids/Fafs of the future). Looking at the possibilities, it appears /nin possibly /dnc would be merit party or endgame lite subjobs of choice, while /war and /sam would add some nice boosts to our spike damage ability.

Shamaya wrote:

If things continue like this, that they keep updating 2h with new DD capabilities and just give us utility stuff, I suppose the current relationship between us and 2h will remain the same even after the next level of dual-wield. However, that is assuming they also re-scale A- combat skill vs A+ and the 2h attribute advantage over 1h. If they don't, that will create an even bigger disparity than DW3 would, I think. It will be a huge difference after 24 more levels.


I agree that this is the likely path. Nothing wrong with it IMO (unlike the way I used to think) if the utility stuff is useful. If not, well...we don't use Thf for much as it is now so I'll just keep having fun on it in my own way (Campaign Battle as /dnc and farming if I get low on gil).
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#19 Jun 18 2010 at 8:42 AM Rating: Good
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I think /NIN will still be king of areas where we're actually doing damage (e.g. merit parties), but /DNC is going to be the matching queen of event THF subjobs, where we're not being anything more than Fleebots with shiny TH.

When I'm pulling Dynamis, I rarely get in more than a handful of swats on a mob for TH before I break free to kite statues or go grab some more mobs, and the benefits of /DNC - namely being able to cure myself as well as others - make it a fantastic option.
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#20 Jun 18 2010 at 2:23 PM Rating: Excellent
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Quote:
I guessing Despoil will share a timer with steal.


I was wondering whether or not this was the case too. Is Despoil just going to be an upgraded form of Steal available to THF mains? Is it going to share a timer with Steal much like Collaborator and Accomplice do? I'm wondering if I'll get an extra Steal style ability or if this is just an upgrade that essentially makes the standard Steal obsolete for upper end THFs.

Is the status effect static or is it a reversal of what was stolen? If it's a reversal, in cases where stolen buffs have no counter debuffs would it be a default debuff instead (i.e. stealing an Enspell, Boost, Hasso, Refresh, etc.)?

Quote:
If things continue like this, that they keep updating 2h with new DD capabilities and just give us utility stuff, I suppose the current relationship between us and 2h will remain the same even after the next level of dual-wield. However, that is assuming they also re-scale A- combat skill vs A+ and the 2h attribute advantage over 1h. If they don't, that will create an even bigger disparity than DW3 would, I think. It will be a huge difference after 24 more levels.


I'm agreeing with this point, the only thing I can add in addition to your point is possible proof that they seem to change the skill progression scaling every ten levels. So we may still see the +5 skill added for every level on A- and A+ skills up to level 80 (meaning that we may not see much help until the patch after this one).

Here's what I'm basing it on...

If you'll take a look at the skill progression that is currently set in place, you'll notice that there are several tiers of progression.

01-50 - Starting levels to 50. No differentiation between + and - skills.
50-60 - AF levels to 60. Progression differences start to show with the addition of the + and - branches of each full letter grade.
60-70 - First endgame progression. Originally when 70 was the level cap, this was the final progression stage.
70-75 - Current final progression. Upper tier skills (A+ and A-) get 5 skill per level. I believe this skill progression will take hold until 80, following the 10 level progression from the two earlier changes.

With that in mind, a stock unbuffed dagger skill will probably cap out at 294 at level 80. Add in the current +8 Merit steppings (which I think need an update to at least +10 steppings) and a Love Torque and you'll see a dagger skill at 317 (this is what you'll see if you've got a current 292 now).

Current merit steppings stop at 8. They come into effect at the following levels:

10
20
30
40
50
55
60
65


They've not announced anything regarding merits, so it's a total shot in the dark at a guess on whether or not they'll add the 70 and 75 steppings (for +10 mods/+20 skill).

Quote:
Wheres evasion bonus 5? Wheres our new "hate management" tools? Wheres our DW so we wont be locked into /nin even MORE at lv 90? Wheres our "increased damage to high level monsters?" Had they added the crit damage boost at say level 45 and given us a few more traits to up it (a la Drg conserve TP at 45) and give us a way to actually crit during TP i might think better of it. And why the hell does war and dnc get crit damage boost at the same, or close to same, level as we do? WTF.


I was looking for something like that too, but I had noticed that none of the old traits seemed to get a mention. I'm wondering if those were not included in the prelim trait/ja teaser because they were not new. I think they probably will continue to add onto old traits and probably increase their tiers as well.

I'm hoping the current traits are updated along the same tiered progression that they followed before.
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