Quote:
Dagger was tested, again by an ls member Shosei, to have 4-6% dual-wield. It will probably be 5% in the end. Dagger is pretty awesome and it is going to be my new off-hand weapon in tp-burn type situations.
AHHHH Finally a situation where I can play the math game. This is gonna be fun. It's been too long since I've found some daggers to play around with maths on.
OPENING NOTES: I am comparing only swings/hr and other basic dagger diifferences. I will use Kila/Kila and Auric/Kila as the only two examples. Since thunder and flame kila both have identical delay swings/hr can be calculated regardless of the Kila choice. The largest difference between auric/kila and kila/kila is thus the speed versus the secondary stat mods. In this case the second kila can be omitted by process of associativity (meaning secondary stats only apply to the difference of ONE kila versus the auric dagger).
Well then time to play some number games to see just how these stack up.
Math's below. Conclusion is at the bottom
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Since we're looking at speed as a factor I'll begin by defining a haste/dual wield set
Example haste set: dual wield mirke + suppa (8%) + 15% magic haste and 22% gear haste + brutal earring (2.48 swings/round average with multi procs)
Total Dual Wield == 23%
Total haste == 37%
Auric Dagger/Kila <--- dual wield is + 13% here because of auric dagger
391 x 0.72 x 0.63 == 177.35
177.35/60 == 2.955
3600/2.955 == 1218
1218 x 2.48 ==
3020 swings/hr
Kila/Kila 380 x 0.77 x 0.63 == 184.33
184.33/60 == 3.072
3600/3.072 == 1171
1171 x 2.48 == 2904 swings/hr Difference in swings/hr ==
116 ----------------------------------------------------------------------------
Secondary stat considerations -----TP per hit with 2x kila is 4.7 whereas tp per hit with auric/kila is 4.6 (this is before sTP)
-----Thunder Kila raises accuracy by 7.5% which is
217 swings in the 2x kila model. Furthermore 6 dex is worth approximately 1.5 ws on evisc/DE/ManStab and 3 wsc on shark bite in addition to the enhancement to sneak attack's base damage.
-----Flame kila raises fSTR by 1.5, meaning 1 base damage on 50% mobs and 2 base Damage on the other half (this applies to both daggers). Furthermore 19 attack is approximately 6% increase in average pDIF.
-----Auric/Kila has base damage 39 in the main hand which is 1 stronger than kila/kila, however once you consider fSTR and wsc mods the kila's may have equal to or higher base damage in the main hand depending on fSTR cap and wsc rounding (this fSTR/wsc bonus also applies to the offhand strikes in weaponskills)
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Scenarios where you add even more haste: Haste is exponential and dual wield further enhances this. If you consider a scenario with 27% magic haste (march + spell haste) and the previous defined gear you have the following
Auric/kila --
3737 swings/hr Kila/Kila --
3589 swings/hr A difference of
148 swings/hr up from 116
However the counter is that 7.5% accuracy is now worth
269 swings in 2x kila up from 217. In this case the accuracy bonus of the kila is worth
more than the change in dual wield enhancement.
If you consider
extreme haste with 25% gear haste, double march, magic haste, plus dancer haste --
62% haste plus mirke/suppa and brutal you have this
Auric/Kila --
5007 swings/hr Kila/Kila --
4694 swings/hr A difference of
313 swings/hr
However the counter is that 7.5% accuracy is now worth
352 swings in 2x kila. In this case the speed begins to catch up to the accuracy enhancement but not enough to break even ground and you'll almost never see higher haste levels than this (soul voiced 2x march is the only exception).
Closing notes: This example assumes uncapped accuracy. That's a duh and by now you probably know that but if accuracy is capped the thunder kila is less powerful. Of course the counter is that when accuracy is capped you can dual wield two flame kila's which is a difference of fSTR + 3 (three base damage increase) on 100% of mobs and 38 attack is approximately 13% increase in average pDIF. So take that as you will with a grain of salt.
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Conclusion: Hmm, this isn't easy for me to say. From the basic numbers the kila/kila combo looks stronger than the auric/kila combo because if your accuracy is uncapped 15 accuracy (thunder kila) is a bigger boost than the auric's speed, and if your accuracy is capped you can dual wield two flame kila's which is also a bigger increase in overall damage (fSTR +3 on every mob tips the scales at 95% accuracy). The counter is that the auric dagger has a high drop rate off a fairly easy abyssean NM and
doesn't require you to spend time on the magian's. The two combos are fairly close and to get the most out of a kila/kila setup you would need one thunder and two flame kila's to account for capped versus uncapped accuracy (sh*t is situational). I suppose each person should take these numbers and make their own decisions. I wouldn't knock anyone for choosing the auric dagger over the kila combos; thats for sure. But I still think the maximum potential (between the two setups) lies in a kila build, so if you're willing to put in the extra effort the Kila's would still be better in the end. Personally I'm enjoying my Kila trials since alliance tp burns are just my kind of thing. But my flame dakini is fast approaching 200 flans... and that's one trial I'm not looking forward to at all so my entrainment with magians will probably change then.
Edited, Jul 18th 2010 8:32pm by Melphina