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New THF WS - Aeolian EdgeFollow

#1 Jun 04 2010 at 9:25 AM Rating: Good
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Playonline.com today has a video of all the new WS's. :) THF is fairly close to the beginning of the video (00:27)

http://dl.square-enix.co.jp/ffxi/US/WS_US0601.wmv

Looks to me like a 2-hit AoE... but maybe i'm just reading into the swirling and such.

Thoughts?

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#2 Jun 04 2010 at 9:39 AM Rating: Good
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Same, looks like a 2 hit, possible wind-elemental AoE attack based around the user. Which of course means nothing, or things like dragon kick would be earth elemental and Mercy Stroke wouldn't be 1 hit.



Ha, which ties us into our next point, it'll be something like. Aftermath: Temporarily increases Treasure Hunter effect.

TP modifiers: 100 TP - .015, 200 TP - .020, 300 TP - .030

Secondary Modifiers: MND10%
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#3 Jun 04 2010 at 10:55 AM Rating: Excellent
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Make it modified by INT and our AF hat finally has a purpose :P
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#4 Jun 04 2010 at 11:17 AM Rating: Good
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It looks like almost all of them are elemental based on the animations. I actually kinda hope they are (and DONT suck). Most jobs (and use WAY moreso) already have strong multi hits for pansy mobs and 1hit wonder types for HNMs and SCs. We have arguably the most useful and verstile WS of any DD in the game. DE/Evis/SB/MS quite literally cover ANYTHING and 3/4s of the light/dark SC with actually high damage WS (lolMistralAxe). What possible niche would a new phy WS cover? The only thing it could do is add the second half of darkness, suck and not be used, or completely replace one we already have. A GOOD elemental WS would actually have a new niche to fill (same with other DDs).

Heres to hoping DDs get something useful instead of "Old WS+1" or worse...."Old WS-1"

Edit: Also Aeolian refers to wind. Basically this WS is called "Wind edge". All things point to an elemental WS as far as i can tell.

Edited, Jun 4th 2010 2:10pm by Banalaty
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#5 Jun 04 2010 at 11:43 AM Rating: Good
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Quicker vid to load. (0:30)

I don't know what to think of this ws, we already have good ones for weak & high defense mobs on top of having plenty of skillchain options. This ws probably fills in what's left to cover for sc options, or improve from old ones (Shark Bite +1).
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#6 Jun 07 2010 at 12:15 PM Rating: Decent
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I hope this ws be like mandalic stab but in steroids ^^

Maybe? 25% STR 25% DEX. and attack 2.50 ^^

and i hope we dont have kill 300 millions of mobs for get the ws. Or do a quest killing Abysea NM like Dagger 38 dmg ><

#7 Jun 07 2010 at 4:14 PM Rating: Good
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Quote:

I hope this ws be like mandalic stab but in steroids ^^

Maybe? 25% STR 25% DEX. and attack 2.50 ^^


From the video it appears we're getting an ELEMENTAL weaponskill (in fact, all of them appear to be elemental in nature). Aeolian Edge looks like a modernized cyclone for higher levels. Elemental weaponskills use the magic damage formula, NOT the melee one. Base damage is calculated by dINT instead of fSTR meaning your intelligence is weighted against the enemies intelligence, and secondary mods applied regularly (25% dex, 10% chr, 50% vit, 25% mind, etc etc would work as normal as does the first hit fTP bonus). Furthermore, attack has NO BEARING on elemental weaponskills. You can eat red curry buns, sub /war, get chaos roll and raise your attack until your face turns blue but it won't raise cyclone's damage one iota. Magic attack bonus is the final multiplier. The moldavite earring for example WILL increase cyclone's damage whereas a merman's earring will not. Similarly snow rings are better than thunder rings if you're considering cyclone.

Now, Aeolian Edge looks interesting but we'll have to see it in practice. Elemental weaponskills can never miss (but they CAN resist to 1/2, 1/4, 1/8 and and 1/16 damage just like an offensive magical spell can) but with unknown modifiers it has potential. The reason cyclone is lame is because its secondary mods are too weak and it isn't suited for use at level 75. However with the right set of modifiers Aeolian Edge could have a place at level 80. A (2 hit???) wind based elemental weaponskill with strong enough mods fills a niche that Shark Bite, ManStab, Evisceration and Dancing Edge can't because it's magical in nature whereas the others are all physical. We just have to see what mods affect it and we'll go from there. I'm looking forward to this myself, I'm just hoping its mods are good enough.

Edited, Jun 7th 2010 6:22pm by Melphina
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#8 Jun 07 2010 at 5:23 PM Rating: Decent
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inb4 a buffed, yet still ****, cyclone mk2
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#9 Jun 07 2010 at 6:47 PM Rating: Good
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Even if it is a useful elemental WS....I question whether I have the room (and whther or not it will be good enough to justify) to put together yet another specialized gear set in my already overtaxed inventory space.
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#10 Jun 07 2010 at 6:51 PM Rating: Good
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I certainly wont unless by some miracle it isn't pathetic.

Surprised no one has mentioned the whole "magic WS don't stack with SATA" thing...
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#11 Jun 07 2010 at 7:22 PM Rating: Good
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I hope we're all wrong and SE decides to woosh us and make it physical...

...or maybe its elemental, but the first hit has added effect of dispel and second hit drops mobs def by 50%








Yes I know my optimism has no place here, but I can dream right?
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#12 Jun 07 2010 at 7:26 PM Rating: Decent
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Anyone else notice that they used full hecatomb and not AF to demo it?
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#13 Jun 07 2010 at 7:29 PM Rating: Decent
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Noodles wrote:
I certainly wont unless by some miracle it isn't pathetic.

Surprised no one has mentioned the whole "magic WS don't stack with SATA" thing...


Tachi: Jinpu stacks with SATA despite being a magic WS.

Edited, Jun 7th 2010 10:33pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#14 Jun 07 2010 at 7:58 PM Rating: Decent
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Only because it's a multi-iht WS. If this one isn't, it wont.
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#15 Jun 07 2010 at 7:59 PM Rating: Excellent
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Quote:
Tachi: Jinpu stacks with SATA despite being a magic WS.


All SAM Great Katana weaponskills stack with Sneak Attack. They're still physical in nature with elemental damage added (check WS like Kagero, Goten, Koki, and Jinpu). Pure magic weaponskills will penetrate Utsusemi and will not expend Sneak Attack's use.

You've got pure elemental weaponskills like Blade: Ei that you can use for Utsusemi penetration, but you'd have to gear hard to even make something like that decent (or utilize the 30% magic damage increase associated with Innin).
#16 Jun 08 2010 at 12:14 AM Rating: Good
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Geared in heca probably means nothing considering its SE. **** the absyea trailer has a Thf in Denali set and a **** ridil. Whateva.

But, you may not need a whole new gearset anyway. Cyclone is still dex modded. It is quite feasible it will be dex modded as well. THere would be a few MAB items to optimize it with, but not like you need 16 new pieces of gear for that, and you can still go without that gear and have a good wsc build for it. It is obviously to soon to do more than speculate, but SE could drop the ball and this can suck, or it might be pleasently suprising. Its not like they CANT make elemental WS that are useful. That Cor nyzul isle one is actually decent. Theres no reason they cant just change the numbers and resist rates to make elemental WS useful.
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99Thf/99Drg/99Rng/95Pld/Secret Job 92
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Lu Shangs-5/28/08
Twashtar-90
Ryunohige-75: 1/7/2012
Mandau-75: 3/9/2012

Maat-1/1 Thf Meleed (pansies steal)
Some of mah gearz: http://www.ffxiah.com/player/Lakshmi/Aanalaty#item-sets
Join 'People Against The Heart Snatcher' and help put Thfs on the right P.A.T.H.S. today!
#17 Jun 11 2010 at 2:04 AM Rating: Decent
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Lobivopis wrote:
Anyone else notice that they used full hecatomb and not AF to demo it?


BRDs can use hecatomb, too.
#18 Jun 27 2010 at 10:43 PM Rating: Decent
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Well i tried to WS at 300tp with +30 INT gear and +5 MAB from moldavite earring SATA+ assasins charge+ Aeolian Edge= 415dmg...
300TP normal thf ws gear no assasins charge nor SATA= 390dmg so idk how its based on INT?
doesent make sense....and i dont think thf can get much more MAB gear.
HOPEFULLY it has other modifier...
#19 Jun 28 2010 at 3:17 AM Rating: Good
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Yeah the different between your +30 int and +5mab sample and normal ws gear was 25dmg. Just so you know, elemental type weapon skills can't be stacked with sa/ta. So remove that from the equation, and you have a triple attacked WS w/ int and mab just about tying in dmg with the one done in your normal set. If the WS had a big int mod on it I would think it would have come out doing higher dmg.
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