I went to behemoths dominion today to augment a viking shield and when I was building tp off the bats I noticed some numbers that were way out of line. Curious I decided to parse it afterwards with just my x's/viking and no offhand. Now the fun part

X's is weapon rank 3 so it has a max fSTR of 11 (I'll be capped) giving it a base damage of 45

45 x 2.0 x 1.25 == 112.5

Under the old formulas that would have been my maximum damage and my average would have been closer to 45 x 1.8 x 1.25 == 101.25 (because half of the +/- 0.4 would be lost, the ones in the positive).

However with no hard cap

45 x 2.4 x 1.25 == 135

Now check out the parse results

Due to lag the maximum hit range got interfered with by a critical, but the average damage was 113... right on the 2.0 mark. There was no hard cap..

And these normal melee hits agree

Honestly I never knew this. This gives attack a much greater prevalence than it did before if you can push it near the cap. Granted in a majority of situations that's not very realistic, but it does make /war a bit more fun to toy with if you're just playing around.

*Edited, Nov 5th 2009 6:30pm by Melphina*