First off before going into commentary on store tp
Quote:
In any case it would be interesting to test this (20 store-tp) build just for Vajra. It might make Vajra a tad more interesting.
Nothing makes Vajra appealing when you consider the amount of effort to get it as well as the fact that the cost of alexandrites rivals the Mandau in every way shape and form. Vajra will NEVER be worth upgrading instead of Mandau.
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Now, with that said store tp is a difficult beast to gauge for a thief. I'm going to link to two recent posts made by banalaty that, while a tad long summarize thief tp building very accurately
Part 1 Part 2 I am in agreement with what Banalaty said in that thread. Generally speaking, more tp will mean more weaponskills. On many jobs with higher delay an X hit build is perfectly viable, but because we have such low delay and low tp/hit to start with, compounded by all the other factors Banalaty mentioned (triple attack and double with brutal being a big one) our tp building routine IS the most unstable of any job. Banalaty already said all this so all credit goes to him for his original statements, but it still warrents being mentioned again.
Now, my own thoughts on the matter are along the lines of adding store tp on pieces that are already good to begin with, similar to others. I wouldn't go out of my way to look for them elsewhere. The rajas ring, brutal earring, and skadi's chausses are easy because no other tp piece is as good as them for the slot so you would use it anyway. There is one IMPORTANT thing about store tp that you MUST remember. I'm going to bold this for emphasis.
While store tp increases tp/hr it does NOT increase non weaponskill DoT. If you add accuracy you will increase tp gained by virtue of raising hitrate, but that comes with the added bonus of also HITTING MORE. Every additional hit on the target is more damage. If you raise store tp you do NOT get this effect. Store tp does just that... it raises your own tp on a per hit bases. Raising accuracy not only increases TP, it increases DoT DAMAGE as well. THAT is why I value accuracy and hitrate over store tp, and I don't advocate going out of the way to look for it.
The ecphoria ring is nice when it breaks a tier and I'd use it over a woodsman/snipers in that case, but the toreadors raises hitrate by 1.5% and that's better (This is why I was so happy with my augment on my own toreadors. Even with strength -1 I got dexterity + 2. The dex affects all targets with 1 more point of accuracy and the fSTR only goes down by 1 on 25% of mobs). Ecphoria won't be better than toreadors even with a broken store tp tier unless your accuracy is already capped. But this argument fails anyway because if your accuracy
is capped you would be better off with a ring that increases damage directly. I only advocate swapping to a ring of this nature when you KNOW your accuracy is capped in melee, but if that IS the case that's the way to go. By this I mean a ruby/flame/triumph or blitz ring. I
WAS going to advocate the blitz immediately, but I just noticed the price went through the %^$#@ ROOF in the past half a year. It was 10-30k earlier this year and now it's 500k. Given that, when you weigh the boost of fSTR +1 and 2 attack versus 1% haste worth of tp gain and DoT + weaponskills it's going to be fairly close. On a budget I'd say accuracy capped scenario a ruby is fine. For the spenders, I'd still grab blitz before a triumph/flame though.
ATM I'm too tired to think straight and comment on the matter of carbonara versus yellow curry buns/coeurl subs/marinara pizza (+1) so I'll wait till later to do that. I'd just regret saying something and edit later anyway >.>.
Edited, Oct 2nd 2009 5:17am by Melphina