In dancing edge brutal and merman's earring are both really close. Milich pointed out the math pretty well so I won't rehash it. In general the earring choices for a multi hit weaponskill for thief are
In no particular order
Delta -- Pixie -- Merman's -- Brutal -- Hollow
then whatever else you may choose.
Myself, I weaponskill with pixie and hollow earring. For my set the 3 dex of my pixie earring breaks 2 dex/accuracy tiers so I get a full 1% accuracy boost from it, and it also adds 1 base damage via a broken wsc tier to boot! I end up with 132 dexterity and 54 charisma meaning a wsc of 50 versus 49 with an attack earring. The 1% accuracy does the rest.
Hollow earring is a duh, and there is no comparison. It's not a viable option for everyone because many players have one of the other apocalypse nigh earrings (or have yet to beat AN) but if you have it, 2 dexterity + 3 accuracy is a blowout of any other earring in multi hit, and even more power to a sneak attack stacked due to the dex.
Even if I didn't break 2 acc tiers I'd still use the pixie anyway. It was the first item I ever got out of HNM, and even though it wouldn't be as optimal it holds a special place in my heart with the memories attached. Not to mention being a king behemoth drop even if it is sold and etc when a shell doesn't need it, it's still rarer than brutal. It's a personal thing for me, but a strong item nonetheless.
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Disclaimer: Unrelated side comment on math calculations. If you don't care about formulacraft you may skip the below section with no consequence.
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Coincidentally, when I finally uncurse the heca subligar +1 I've got stored away in my moggie house the delta earring won't break any new wsc tiers over the pixie. I'll be at one of those &^%$# you plateaus where alpha screws me over. With pixie earring I'll have a wsc that lands on 64 before the alpha modifier, and with delta earring I'd land on 65 pre alpha modifier. However...
64 x 0.83 == 53.12 floored to
53 65 x .83 == 53.95 floored to
53 For those of you wondering wtf I'm talking about, the secondary modifiers of a weaponskill aren't quite so simple as JUST the mods of the stats. Based on your level there is a second percentage taken out that's independent on the first, and both are floored before the next calculation. The values based on level are listed on wiki
here , and since I'm level 75 the alpha value shaves off 0.17 of my secondary mods. It works like this
(132 x 0.3) + (54 x 0.4) == 61.2 (this is floored to 61 even)
61 x 0.83 (alpha) == 50.63 (this is again floored to 50)
Note: Flooring means rounding down to an even integer
The alpha value isn't usually a concern and only affects the wsc once every 6 numbers (with one exception), but when you get to that point you need to break TWO wsc tiers to raise base damage by 1. And in my case after I get my final weaponskill leg, I'll hit the barrier and the delta earring won't be enough to overcome it so I'll still use pixie then. As a reference, the wsc tiers you would run into this are (from highest to lowest, with a range larger than you should ever require)
Quote:
70 --> 64 --> 58 --> 52 --> 47 --> 41 --> 35 --> 29
Even there there is an exception to the 6 apart rule (47 is that exception), but it's a basic trend that's true throughout most of the equation. When your wsc lands on one of those numbers after calculating secondary mod percentages from stats, raising the wsc by 1 will result in the same base damage as the previous tier because the increase was lost to the alpha rounding. At this time I neither own nor plan to get a delta earring. Barring future changes (always possible) for my character at its current state, the pixie earring will always be better than delta earring in dancing edge. This could change with new updates, but as it stands that's what I'm looking at.
Edited, Sep 19th 2009 5:51pm by Melphina