Hi to everyone, I've got another fun post for you to pique your brains over. This time the subject is of the skadi's leather armor set, both the set of 5/5 as well as the "less useful" individual pieces. Since we already know what to do with the cuirie, chausses and jambeaux I'm not going to rehash that and get straight to the meat of my discussion. This plays upon the "sh*t is situational" routine, but that's FFXI for ya so all's fair game.
I've never heard many good words mentioned of this piece, and it makes sense as to why. Still, it does have practical uses that have been overlooked in large part. The relevant stats are the 5 str, 5 agi, and 12.5 attack (with str consideration).
This is one of the strongest solo sneak attack hands there is in the game. I consulted Shamaya on this one, and he's in agreement with me on it's placement. It's right up there with the ANNM Dex +7 dragon hands. While it's not quite AS good, it's close enough that you can choose either or and get results that are almost parallel. As a bonus, it's inventory +1! If you want to check out the thread that came from it's located here. I advocate the results of the thread, and I'm in agreement with his findings on haste/attack/stats in solo crits.
The second use of these is to couple them with a trick attack + Multi hit weaponskill. They aren't better than AF +1 in non multi hit or a SA + WS, but in TA + dancing edge they ARE the best, and in TA + evisc I would still go with them. The reasoning is pretty straightforward. Because only the middle 4 hits of a TA WS can ever miss the accuracy bonus of dex alternative hands isn't quite as significant. It has 5 agility for the first hit critical, and the 5 strength is 1 (or 2) fSTR, and the 12.5 attack is enough to do the rest. In a TA + Multi hit the skadi's bazubands are the strongest choice available. I've played with the formulas and considered multi proc and even /nin vs /war and considered the difference between my HQ heca gloves +1 and my AF +1 hands and they still come out a few percent over the other alternatives.
As a side..... these are also a superior choice to hecatomb for a Trick attack Mercy Stroke >.>. Even a relic user will find use from these.
Again drawing on the topic of solo criticals and the context of shamaya's thread, this is the strongest solo sneak attack piece you will get. It offers 4 dex, 6 attack and 3% haste, and that's going to beat out any other choice. In a solo trick attack it will also be the best option for the same reasons (substituting agility for attack of course). And just like the bazubands instead of having to lug around two different head items it's inventory +1 as well!!. It fulfills both solo crits to the peak of performance all by itself. Of course we've known its weaponskill potential for ages. It's only beaten by hecatomb cap, weaponskill style anwig, or O Hat if accuracy sucks.
Now the final tidbit.
The whole set and the corresponding bonus to crits
Wearing the skadi's set of 5/5 at once is one of those sh*t is situational things that you probably won't see much as /nin. However it IS nice for the /war build, ESPECIALLY with the x's knife.
The relevant melee oriented stuff is
* STR +8 (or fSTR +2)
* DEX +12
* Accuracy + 25 (this includes the bonus of dex)
* Attack +30 (this includes the bonus of strength)
* "Store TP" +7
* Haste +5%
* Increases movement speed
* Set: Increases rate of critical hits (5% bonus to criticals)
For what it's worth it also has this, although probably not very relevant.
* Ranged Accuracy +19
* Ranged Attack +26
As an added bonus, this set LOOKS pretty badass. It's worth noting that they made the salvage armor sets very aesthetically pleasing (especially on a mithra >.>).
The set of 5 sees some good use on the much harder targets. These are fights that are NOT a strict tp burn, so hate control matters more, and you can't just weaponskill whenever you want due to a variety of factors with each fight (up to and including actively avoiding a group wiping super death attack). On these targets critical hits mean a lot more, and the set has 30 attack. Even when you /war berserk will be down a minimum of 40% of the time, and criticaling against a HNM or other super defensive target means guaranteed tp. Plus there will be times you won't even be allowed to /war for various reasons.
Additionally to this, having movement speed feet on fulltime is always nice when the sh*t hits the fan and you gotta mobilize NOW. OH SH*T moments DO happen on HNMs so not having to swap can save a few seconds, potentially allowing many things, from kiting to getting into range of a mage to hit accomplice/collaborator with. (The range of accomp/collaborator is puny, and on HNM mages will be standing at max or near max range to cast, and out of range when not casting).
I've been playing around the past few days with the 4 pieces I have and have been pretty pleased. Most notably I've put them to the test against the Quadav in the grauberg (S) augment fight and the bugard in MMM that drops the kogglemeister and mamool ja earring. That bugard is such an evil soandso. My melee hits were almost always 0, but when I criticaled it was my most reliable source of TP. This was a pickup group and since he's a raptor that has a very powerful attack I subbed /nin. We beefed his strength WAAAY up with super strong runes and ended up getting our drop, but in a scenario like this I would advocate the set of 5/5 skadi's even in melee. On some things crits just mean THAT much more than they do everywhere else.
Looking at all that, there really isn't any piece in the skadi's set that's not worth trying to get. Of course you should be prioritizing them accordingly (you know which pieces are best for you), but none of them are worth overlooking for daily use. And if you're lucky enough to get the full set it has some nice situational uses on stuff that raises the bar of performance high enough to make melee crits worth wearing it in full.
Edited, Sep 14th 2009 4:13am by Melphina