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AF+1 upgrade order?Follow

#1 Sep 10 2009 at 9:26 AM Rating: Good
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So, I've had the materials for AF+1 for one piece for almost a year. But I'm just now getting my AF (thanks to some judicious lockpicking while helping a friend with G3.)

In what order should I work on AF+1 pieces? Given our limbus drop rates, it may be a while before I get the materials for another round of upgrades, so I want to do the most important one first.
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#2 Sep 10 2009 at 9:33 AM Rating: Excellent
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t may be a while before I get the materials for another round of upgrades, so I want to do the most important one first.


Hands

The "increases trick attack damage" isn't a joke. It multiplies the bonus of agility by 1.15, granting a 15% increase. My mithran base agility is 76, and with my agility set I add another 46 agility, for a total of 122. However, because my artifact hands +1 are in there I get this

122 x 1.15 == 140

They add the equivalent of 18 agility because of the 15% bonus, and that translates into 18 base damage on the critical. No other trick attack piece can compare to that in any slot. The rogue's armlets +1 also have the same 3 dexterity they get from just being artifact hands. After you get them anything you ever do with trick attack, be it a solo trick attack with the assassin job trait, or a trick attack weaponskill (any weaponskill, multi hit or shark bite/mandalic stab) will use those hands. They're that big of an increase.

Edited, Sep 10th 2009 1:49pm by Melphina
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#3 Sep 10 2009 at 9:50 AM Rating: Good
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Right-o, hands it is as soon as I beat up Dark Spark. Then after that?
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#4 Sep 10 2009 at 10:00 AM Rating: Decent
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Hands for battle, boots for running, you're done.

And the reason you upgrade boots is so you can still put your AF away and retain your flee bonus.

Edited, Sep 10th 2009 2:00pm by SirEaglestrike
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#5 Sep 10 2009 at 10:11 AM Rating: Excellent
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The other upgrades after the artifact hands aren't nearly as spectacular, and I've only grabbed one of em. I'll list in a general order what you may wanna look into.

The Rogue's Vest +1 Is a nice alternative to the scoorpion harness. The 6 strength will raise attack by 3 and base damage by either 1 or 2 depending on fSTR tiers broken on every mellee hit. The downside is it's ugly as ****, and I hated that. Today I use either my skadi's cuirie when /war or my tp style mirke wardecors when /nin, but I hated the look enough that I went back to the my scorpion harness +1 before I got those. The Homam Corazza is an obvious upgrade (it CRUSHES this thing), but you're saving points for your final nashira, so I doubt you'll be seeing the corazza for a while. At any rate, this makes a decent dancing edge body as well if you lack better alternatives, and without heca harness or antares I'd advocate it's use in that for sure. I'd use it before I would dragon harness in multi hit (But dragon harness is GREAT for shark bite and mandalic stab, so do use dragon there).

This is the only upgrade other than hands I bothered to get.

The rogue's poulaines +1 is nothing more than the regular artifact with a bonus of 5 ranged accuracy. That's nice, but the pahluwahn crackows offer 3 r acc and do just fine. And the Homam Gambieras and the Skadi's Jambeaux are both stronger alternatives if you wanna push end game events. I just got my Jambeaux on Tuesday, and with the equivalent of striders movement speed added I'll use that instead of my old homam whenever I go for r acc, but pahluwahn was what I used previous to these for r acc.

I did not upgrade this one myself. HOWEVER

Quote:
And the reason you upgrade boots is so you can still put your AF away and retain your flee bonus.


I've never had real inventory issues because I only have one job leveled. If you have many like most people, this is a good upgrade to get. The flee boonus is one you WILL want to keep (45 seconds versus 30 seconds), so with that said, you may want to upgrade the hands and feet and re-aquire the normal and throw em in storage for inventory +3.

The Rogue's Culottes +1 is an upgrade for an SATA or SATA weaponskill, but those are very rare and it only adds 2 base damage. That's the only purpose it has aside from looking goofy.

I never upgraded these.

The rogue's bonnet +1 doesn't do anything the optical hat doesn't do better. If the 10 evasion was 10 accuracy I would say otherwise, but as it is it's a hodgepodge of the empress hairpin's dex and the evasion of the o hat, with less ranged acc and no melee acc. It's only useful for the dex, but by that time you should have better alternatives. Since we're talking artifact upgrades that means limbus/sea, so you would be better off looking to carmiene dobsonfly and the voyager sallet or the assassin's bonnet in dyna windy before this.

I never upgraded these either.

While the artifact hands is a pretty large upgrade, the other alternatives are nothing spectacular, and there are only two realistic upgrades out of them to pick from. Of those two, the body can be replaced once you get better stuff from other events.

Edited, Sep 10th 2009 2:28pm by Melphina
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#6 Sep 10 2009 at 10:34 AM Rating: Decent
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Hat maybe in an oshi- set? Same Evas as ohat but has more than 0 defense, if that'll do anything. Only use I can think of.

Legts+1? Denali better if you can get drop (I'm 0/god knows). If you have the gil Oily Trousers are subperb. Untill then, ask yourself really how much do you ever actually use SATA at 75? I can't remember the last time I stacked SATA. Maybe on the rare sky god... but we don't usually have tank1>Mob<Tank2 setups.

Feet+1 only if you need a racc piece. do nothing extra for flee. Melph posted good options for racc.

I upgraded Body and used it for a while, but ditched it for Mirke Wardecors (Acc/DW). I still use it for unstacked dancing edge, and will continue to untill n.body.

Hands are best TA piece for anything ever.


tl;dr: Hands > Who cares
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#7 Sep 10 2009 at 7:56 PM Rating: Decent
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Hands.

For everything else, there's mastercard. (I mean don't upgrade them at all [I mean unless you want to look fancy, or get af+1 feet so you can store a full set of NQ af]).
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#8 Sep 10 2009 at 7:57 PM Rating: Decent
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Oh yeah Feet+1 are good for rng'ed if you don't have homam, I forgot =/
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#9 Sep 16 2009 at 11:05 AM Rating: Decent
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Hat+1 isn't completely useless. Not a bad thing to wear if you are soloing a tough mob and want to be spamming bolts too.

I upgraded all 5 AF pre ToAU assuming that because the upgrade lady was from the 'east' and she was researching AF, that having all 5 done would unlock some super prize quest in ToAU. All I can say now is that SE never fails to dissapoint.
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