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Ass. Vs Aura StealFollow

#1 Aug 26 2009 at 1:40 AM Rating: Decent
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Dumb question im sure, but i looked through about 15 pages of posts and couldnt find a general concensus. A. Charge is pretty straight foward, but from what i can see maybe a bit more for taking pretty pics of ws numbers once every 5min if 5/5.
At the moment im 5/5 feint in categorie 2. So, thoughts on both? Also, if steal fails, does aura still work (i know its not 100%) What im asking is if steal fails does that automatically make aura steal not work. So its either once every 5min you have a 20-100% (100% with 5/5?) or a big ws number every 5min.
#2 Aug 26 2009 at 2:31 AM Rating: Decent
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Check for item steal is always performed first. If that fails (whether it's due to random chance, or the mob having nothing to steal), Aura Steal is then checked. From what I have seen, Aura Steal has a much higher chance of working than standard item-Steal.

Also, the amount of merits in Aura Steal, as far as I know, does not affect its success rate at all. All it affects is how often you end up absorbing the buff you steal. While it's neat every so often (such as absorbing JoL's Boost or whatever), most of the time the buff you dispel will not be all that useful to you.

Nothing wrong with just throwing one in Aura Steal just for the added capability, IMO. Aura Steal can actually dispel a few things that mages have a significantly harder time removing, such as Cerb's spikes (from what I hear).
#3 Aug 26 2009 at 4:59 AM Rating: Decent
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The Fynlar of Doom wrote:
Aura Steal can actually dispel a few things that mages have a significantly harder time removing, such as Cerb's spikes (from what I hear).


I steal them quite frequently from the Nyzul Version. Never fought the regular one so can't comment on that. Just sucks that aura steal is on a 5 minute recast...he loves to spam it sometimes.
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#4 Aug 26 2009 at 5:17 AM Rating: Good
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Yeah, you're not gonna become main dispeller with it or anything. It's just a nice supplemental skill, and it can be handy when other methods of dispel either aren't available or won't work.
#5 Aug 26 2009 at 5:53 AM Rating: Decent
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The dispel rate is usually about 100%, only on some select mobs have I ever seen it fail.

Merit whatever goes with your play style. (Besides lolambush.) Archain uses 5/5 **** charge 5/5 aura steal, whereas I have a 5/5 feint 4/5 aura steal 1/5 **** charge. I have been thinking about getting rid of that 1 **** charge and putting it into aura steal though.

Edited, Aug 26th 2009 9:54am by Deadgye
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#6 Aug 26 2009 at 8:35 AM Rating: Default
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Can it dispel cerb spikes/stoneskin or hydra physical shield?
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#7 Aug 26 2009 at 10:28 AM Rating: Good
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Fails for Aura Steal generally only happen on high level mobs, unless you steal something it will usually remove a buff. Absorb rate is pitifully low sadly unless you push more merits into it. Though it can be useful if you manage to steal a good buff, usually just the dispel ability is worth at least 1 merit.

Utility wise a good target is Ice Spikes from Soul Flayers, especially in Nyzul. You can indeed steal Cerbs blaze spikes, but not the stoneskin i believe, though that could be because spikes may be first on the steal list (i have noticed the buffs you can steal generally follow an order, though i could be imagining things. As for Hydra, no you cannot steal its shield effects.

As for Feint... 5/5 Feint is perhaps a Thfs most powerful and useful tool, it is definitely worth having over the others.
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#8 Aug 26 2009 at 11:09 AM Rating: Decent
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Fynlar wrote:
"Also, the amount of merits in Aura Steal, as far as I know, does not affect its success rate at all. All it affects is how often you end up absorbing the buff you steal."

Not sure i understand this. So aura steal has a chance to fail and a chance to absorb? Isnt that the same thing? If it fails then you dont absorb anything, im obviously missing something, im sorry, just wondering why people would put more than 1 merit into it. It starts at 20%, thats got to be success rate of absorbing a spell, which sounds like the same as success rate of absorbing anything.
#9 Aug 26 2009 at 11:13 AM Rating: Good
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Quote:
Not sure i understand this. So aura steal has a chance to fail and a chance to absorb? Isnt that the same thing? If it fails then you dont absorb anything, im obviously missing something, im sorry, just wondering why people would put more than 1 merit into it. It starts at 20%, thats got to be success rate of absorbing a spell, which sounds like the same as success rate of absorbing anything.


Aura Steal is normally just a dispel. But there is a chance that you will actually gain the effect that you dispel.

With 5/5 merits it becomes like Voracious Trunk; whatever buff you steal, you will always gain it. Until then, it still functions as a dispel, but you won't always gain (absorb) the buff that you steal.

Edited, Aug 26th 2009 3:14pm by Fynlar
#10 Aug 26 2009 at 1:47 PM Rating: Decent
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Oh nice, so is the dispel effect 100% once you unlock it, then the absorb affect dependant upon how many merits you have in it. Dispel on thf is a nice thing to have. Absorbing that is just icing on the cake. That being said, is there a whole lot of use for Ass. charge then? I mean, yes it will triple your next attack, but even with 5/5, its still a 5min timer. As i guess is aura steal, so ya. Maybe 1 in aura steal so you can at least dispel annoying **** like ice spikes, and 4/5 in Ass. charge?
#11 Aug 26 2009 at 2:35 PM Rating: Decent
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aura steal is highly situational.

One of the best situations is stealing a UFO's boost effect... mwhaha
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#12 Aug 27 2009 at 2:45 AM Rating: Decent
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Xellith wrote:
aura steal is highly situational.

One of the best situations is stealing a UFO's boost effect... mwhaha


Nothings better then stealing JoL's boost. Smiley: lol **** charge, souleater, last resort, sa, shark bite! *die* "It was worth it."

Edited, Aug 27th 2009 6:45am by Deadgye
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#13 Aug 27 2009 at 4:54 PM Rating: Decent
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At the Moment i'm 5/5 Feint and 1/5 Aura Steal.
I think i'm going to go 4/5 Ass. Charge for the rest.

Aura Steal is very useful in Nyzle Isle (my main use for THF) and I highly recoment at least unlocking it.
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#14 Aug 27 2009 at 5:39 PM Rating: Excellent
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**** is worth looking at.
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#15 Aug 28 2009 at 6:19 AM Rating: Good
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Depending on your gear or what you fight, ambush merits could likely do more net damage over time than **** charge merits, I'd wager. There's always the deal of being behind the mob, but if not for that, 9acc full time > tripled WS every 7.5 minutes instead of 15.

Essentially if your thief is general purpose, you should have
5Feint
1AuraSteal
1Ass.Charge at least

This is my opinion but generally this is the best base set of merits. 5Feint is self explanatory. 1AuraSteal to allow you to dispel things is incredibly good utility. Don't leave it unmerited. At least 1 in **** charge is good for fun and screenies if anything. But also it is an aid in zergish fights, as well as a tool to allow yourself to plant hate. This is actually important and shouldn't be understated. If you plan on tanking anything, opening up w/ a AC SA WS is effective. Same if you want to plant a lot of hate on a tank.

So from this set it's a debate of how to spend the last 3 merits.

If I'm in doing a lot of sea at the time and want to show off at JoL I'll boost my Aura Steal. Otherwise I consider 3ambush > 3 more AC for over-time DPS, though it is hard to say given its necessary condition. Again depends as well on what kind of stuff you do in game. Close enough anyhow.

I still have my Aura Steal merits in atm and I don't do sea -.- These last 3 points aren't anything too important.
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#16 Aug 28 2009 at 6:25 AM Rating: Good
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Shamaya wrote:

Essentially if your thief is general purpose, you should have
5Feint
1AuraSteal
1Ass.Charge at least


I agree with this.

Feint is just way too good.

Aura Steal and Ass. Charge are much more limited, but still have some specific uses that are good enough that everyone should have them unlocked. IE: They are situational, but useful.
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#17 Aug 28 2009 at 7:22 AM Rating: Good
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Personally, I have 5/5 feint and 5/5 ambush. Unless hate is bouncing around its easy to stay behind the mob, and the +15 acc really helps.

Also though I tend to love to use status bolts, and the +15 racc really helps with that.

As of late though I am seriously considering taking one merit from ambush and placing it in aura steal...wish I would have done that from the beginning.
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#18 Aug 28 2009 at 3:05 PM Rating: Good
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Agreed on the Feint5/5, Aura1/5, AC1/5 last 3 go wherever you want.

Dispel is the awesome part about Aura steal, not the stealing part. The stealing is just epeen (dhamel zerk, JoL boost etc), but its most used for an ASAP dispel (ice spikes in mamool merits, thunder spikes off sharks in sea etc) or to dispell things others cant (spikes off cerb/flayers). About all i ever steal are spikes really, and some random fun stuff like regen off charby etc. Dispel is why you want it and you get that with 1 point. Absorbing the buff is SOOO situational, its rediculous. And you still get a 20% shot to absorb at lv 1. (20% per point up to 100% at 5/5)

Personally i put last 3 in ambush, but i did that before we know it was only 3 per. I have contemplated dumping them for 4/5 AC, but its probably a wash either way and not worth the merits until i finish off stuff like 5/5 str. But hey, 9 acc/racc certainly helps, though its under the radar usually.
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#19 Aug 28 2009 at 4:35 PM Rating: Decent
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Quote:
Agreed on the Feint5/5, Aura1/5, AC1/5 last 3 go wherever you want.
#20 Aug 28 2009 at 8:07 PM Rating: Decent
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I actually went 5 feint 1 **** charge 1 Aura Steal 3 Ambush.

But only because I didn't see any real value in maxing **** Chage or Aura Steal and an acc boost for all my SAWS seemed better.

Edited, Aug 29th 2009 12:07am by ThiefKiller
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