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The "What THFs want from SE" ThreadFollow

#102 Apr 17 2009 at 12:47 PM Rating: Decent
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Quote:
it would be sooo nice 2 have the ability 2 get some HP back...



bloody bolts say hi


ive been in some situations where i have ran out of a couple stack of bolts and had none left cause i forgot 2 restock... so yeah thats my bad but w/e.

and thats not even really my point i just dont understand why its MP steal and MP drain there is no need for 2 WS that do the exact same thing....just some BS IMO
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#103 Apr 17 2009 at 12:58 PM Rating: Good
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because other jobs can use dagger too? dagger is rdm's highest combat skill.
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#104 Apr 17 2009 at 1:01 PM Rating: Default
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because other jobs can use dagger too? dagger is rdm's highest combat skill.



um.... rdm dagger and sword skill are the same.
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#105 Apr 18 2009 at 8:58 PM Rating: Good
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that doesnt change my point. lots of jobs can use daggers, and rdm has a very distinct reason for using mp steal WSs.
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#106 Apr 18 2009 at 9:32 PM Rating: Good
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Quote:
and thats not even really my point i just dont understand why its MP steal and MP drain there is no need for 2 WS that do the exact same thing....just some BS IMO


Say hello to:

Shining Strike + Seraph Strike
Frostbite + Freezebite
Thunder Thrust + Raiden Thrust
Dark Harvest + Shadow of Death
StarBurst + SunBurst
Burning Blade + Red Lotus Blade
etc.

There are also a bunch of weapon skills that are just aoe versions of the other ws.

Edited, Apr 19th 2009 1:33am by Deadgye
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#107 Apr 19 2009 at 1:57 PM Rating: Decent
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BruteMoosey wrote:


and thats not even really my point i just dont understand why its MP steal and MP drain there is no need for 2 WS that do the exact same thing....just some BS IMO


They don't do exactly the same thing. Energy Drain won't take MP from the target if you have full MP (or don't have MP). Energy Steal will take MP from the target even if you don't "have room" for it.


Edited, Apr 19th 2009 6:58pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#108 Apr 20 2009 at 5:08 PM Rating: Default
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Quote:
Say hello to:

Shining Strike + Seraph Strike
Frostbite + Freezebite
Thunder Thrust + Raiden Thrust
Dark Harvest + Shadow of Death
StarBurst + SunBurst
Burning Blade + Red Lotus Blade
etc.

There are also a bunch of weapon skills that are just aoe versions of the other ws.


Well you got me there i havent been playing long only about a month and a half so i havent really experimented with other jobs... so i was just kinda =( when i heard that there is 2 WS that i will never use in a while...

Quote:
They don't do exactly the same thing. Energy Drain won't take MP from the target if you have full MP (or don't have MP). Energy Steal will take MP from the target even if you don't "have room" for it


hmm...how long does the MP that you "steal" last i would rofl if i was just crewing around before i got a pt inv and had like a sh*t load of MP and make the mages in the pt question stuff



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#109 Apr 21 2009 at 3:33 AM Rating: Decent
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I disagree with most of the (if not all) of what the OP said.

The only thing that THF really needs fixed regarding merits and JAs are:

Steal - Possibility to merit recast time, to be able to utilize Aura Steal better.

Accomplice/Collaborator - Increase the range for this, since it's usually a backline job that needs hate stolen, and THFs are a frontline job..
#110 May 09 2009 at 6:07 AM Rating: Decent
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Apologies for the bump, but I've always wanted it to be the case that the only conditions for which SA/TA as buffs go down is when they've been successfully executed. IE if we fire off our SA and the mob decides to turn at the last moment, our attack lands but the SA buff stays up until we have eventually done a successful attack from behind.

I don't think this would be an unreasonable or even complicated adjustment to the game, and would be a corrective improvement to our DPS.
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#111 Jun 12 2009 at 6:59 AM Rating: Decent
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There's some pretty good ideas in this post, and it would be neat if you could somehow get SE to read it... good luck with that.

What I really really want from SE is for them to fix my flee. Dancer, with their chocobo jig can pretty much now maintain a constant flee. I can go doubly fast as their jig for 45 seconds... they can go 1/2 as fast (but 2 times faster than my normal walk) for a more or less infinite amount of time (provided they don't get aggro and get hit or have a spell cast upon them).

My Flee is nice enough, because I can do awesome dynamis things like die in a corner somewhere... and it can save my butt by letting me get just a little closer to the zone when I realize that "nopers, I shouldn't have tried to solo that" but... c'mon!!! I want our ability to be the fastest movement speed job in the game back.... waaaaaaaa!

~Fin
#112 Jun 12 2009 at 7:38 AM Rating: Good
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kavius wrote:
There's some pretty good ideas in this post, and it would be neat if you could somehow get SE to read it... good luck with that.

What I really really want from SE is for them to fix my flee. Dancer, with their chocobo jig can pretty much now maintain a constant flee. I can go doubly fast as their jig for 45 seconds... they can go 1/2 as fast (but 2 times faster than my normal walk) for a more or less infinite amount of time (provided they don't get aggro and get hit or have a spell cast upon them).
Strider/Trotter boots + sprinter's shoes = +24.5% movement speed increase for an hour (Chocobo Jig is 25%). At least THF has something to outrun mobs of normal speed, while the only thing a DNC has for movement speed increase in gear is a nation aketon. I know Trotter/strider boots isn't in many's possession, so perhaps to "fix" Flee is to have another piece of gear other than feet that increases its duration to stack on with our AF feet. I would kill for that.
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#113 Jun 12 2009 at 8:41 AM Rating: Decent
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Don't complain about Dnc. At least Chocobo Jig works in every zone.

Brd has no movement+ gear and also Mazurka only works in towns/fields.
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#114 Jun 26 2009 at 8:49 PM Rating: Decent
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nvm its too overpowered

Edited, Jun 26th 2009 11:01pm by EvilTedy
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#115 Jun 27 2009 at 3:27 AM Rating: Decent
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Strider/Trotter boots + sprinter's shoes = +24.5% movement speed increase for an hour (Chocobo Jig is 25%). At least THF has something to outrun mobs of normal speed, while the only thing a DNC has for movement speed increase in gear is a nation aketon. I know Trotter/strider boots isn't in many's possession, so perhaps to "fix" Flee is to have another piece of gear other than feet that increases its duration to stack on with our AF feet. I would kill for that.


Chocobo Jig is almost as good as strider/trotters + flee. A 45 second flee is slightly faster over 5 minutes than a static +12.5% boost. And having a static 12.5% boost for the rest of those 5 minutes with flee for 45 seconds is even closer to the same boost as a static 25% boost.

But at least ours won't wear off while being chased by an enemy. It does require us to have a very rare and expensive piece of armor to compete though. I'll take the resourcefulness of flee over the unreliability of chocobo jig anyday though. I can't really expect to use jig to run away from an enemy that I've been meleeing, can I?

Also, mazurka is aoe and can land on the entire party.. so brds can't really complain in that regards.
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#116 Jun 27 2009 at 6:00 AM Rating: Default
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DNC has all the tools it needs to run away from a mob using choco jig.

DNC can shadowstich or that Grav flourish a mob, quickly turn and run. Use jig with a visible gear swap (dont they get an AF for jigs anyway?) to go.

Sure its a little harder than flee and go, but DNC can do it far more often, if that matters lol.
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#117 Jun 27 2009 at 7:56 AM Rating: Good
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#118 Jun 27 2009 at 12:15 PM Rating: Decent
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This Thf wants the Eye removed from Omega's loot pool.
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Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#119 Jun 27 2009 at 1:46 PM Rating: Good
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Noodles wrote:

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This Thf wants the Eye removed from Omega's loot pool.


Actually, I wish they would rework some gear. The Homam head piece has no reason not to be 5% haste or even 6% haste.

I wanted homam head to be the super easy to get walahra turban with the acc it has or even improve it a little so it's mix of walahra and optical hat.
#120 Jun 29 2009 at 5:19 PM Rating: Default
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I didn't read everyone post word for word, so if its been said....read it again.

I agree with the A+ Dagger skill.

And...

More triple attack gear. A WAR can stack on +25% or so double attack. We have what? +3% triple attack? Hell, there is more double attack gear for a THF than there is triple attack.
#121 Jun 29 2009 at 7:01 PM Rating: Decent
What Thf's want from SE, Hmmm.

I'd like a weekly paycheck posted to my moghouse salary to be determined by how many monsters I killed that week. Bonus for NM's and HNM's.

Really sexy matching gear that doesn't look like dogfood, I'm a mithra.

Food vouchers to be exchanged for stacks of my favorite food for the week.

My very own pet taru I can keep in a cage in my moghouse.

Oh and to get xp parties every time I flag up for them, all that waiting around is no fun.

That will be all.
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#122 Jun 30 2009 at 4:15 AM Rating: Good
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Noodles wrote:
This Thf wants the Eye removed from Omega's loot pool.


This is the last piece I need for 5/5, no one else in my LS wants it (obviously), and it's dropped once in 6 months, on which I lost lot. I must be the only person in the world who *wants* Eye to drop, lol.
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#123 Jun 30 2009 at 7:20 AM Rating: Default
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Personally I'd rather have other weapon options than just Daggers. Zidane in FF9 had some cool THF swords called "Swallows" and I'd love to be using one of those on FFXI THF...
#124 Jul 03 2009 at 12:14 PM Rating: Decent
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Still quite a fresh THF, but I do have a few things on my wishlist.

- An update to Perfect Dodge. Firstly, the ability to dodge RANGED attacks. Secondly, an enhancement to Sneak/Trick attack usage. An additional 50% DEX bonus to SA or 50% AGI to TA (effectively 1 Dex/Agi = 1.5 base damage bonus). Firing PD should also reset the timers for both.

- Steal upgraded with the ability to steal certain drop items (non NM mobs). For example, stealing silk thread from crawlers or boyahada moss from goobbues. Obviously only doable once per mob, but nothing too lucrative should be made easily stolen.

- Accuracy Bonus trait at level 30, Accuracy Bonus II at 50. SA/TA might be 100% acc, but this helps overall DoT for those all-important weaponskills.

Anyway, that's my 2 cents. Maybe I'll have some input on the merit abilities once I get that high :)
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#125 Jul 03 2009 at 9:22 PM Rating: Decent
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Still quite a fresh THF, but I do have a few things on my wishlist.

- An update to Perfect Dodge. Firstly, the ability to dodge RANGED attacks. Secondly, an enhancement to Sneak/Trick attack usage. An additional 50% DEX bonus to SA or 50% AGI to TA (effectively 1 Dex/Agi = 1.5 base damage bonus). Firing PD should also reset the timers for both.

- Steal upgraded with the ability to steal certain drop items (non NM mobs). For example, stealing silk thread from crawlers or boyahada moss from goobbues. Obviously only doable once per mob, but nothing too lucrative should be made easily stolen.

- Accuracy Bonus trait at level 30, Accuracy Bonus II at 50. SA/TA might be 100% acc, but this helps overall DoT for those all-important weaponskills.

Anyway, that's my 2 cents. Maybe I'll have some input on the merit abilities once I get that high :)


This. and the caged taru. also the FFXI food stamps.
...and TH5
#126 Aug 09 2009 at 3:11 PM Rating: Default
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Shadowneko wrote:
Personally I'd rather have other weapon options than just Daggers. Zidane in FF9 had some cool THF swords called "Swallows" and I'd love to be using one of those on FFXI THF...


If you're going to give THF another A rank weapon make it staff. For one thing it's a 2H weapon that sort of makes sense for a THF to use, and secondly Judgment has the same attack bonus as Gekko and an 2.0 - 3.0 fTP. Not to mention Full Swing having a maximum fTP of 5.0

Edited, Aug 9th 2009 8:11pm by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#127 Aug 10 2009 at 10:43 PM Rating: Decent
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Since this thread has pretty much derailed into HNM role, as Melphina has said, I'm fine with our duties as:
1) TH,
2) Collaborator the BLMs/DD,
3) Med/TP-to-100% and
4) SAWS/TAWS for more TH/dmg/hate-on-tank.
5) Rinse and repeat from Step 2).

-Edit-
If anything, as others have said, an instant hit JA (similar to *Jump/*bash) would be a Godsend. Especially during sky/sea/trigger/campaign/ZNM events, when the mobs facing is bouncing back-and-forth. And yes, I realise Jump is 1:30 and High Jump is 3min respectively.



Edited, Aug 11th 2009 7:20am by Ryuukage
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#128 Aug 12 2009 at 12:39 PM Rating: Default
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rdm has a very distinct reason for using mp steal WS


Just curious, I never use this ws when using daggers (merits+love) and unfortunately can't justify dagger use on rdm since Joyeuse + Death Blossom. What would an endgame rdm use this lackluster ws for... I am never out of mp, and when I am, I wouldn't be meleeing.

My wish for thief is something like "Shadow step" ala third-eye that confuses/negates damage so we can get rid of /nin.

Also, AOE hate-drain on 3min timer.
#129 Aug 13 2009 at 2:18 AM Rating: Decent
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Rahkis wrote:


My wish for thief is something like "Shadow step" ala third-eye that confuses/negates damage so we can get rid of /nin.



Thieves don't sub NIN for shadows, that's just an added bonus.
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#130 Aug 30 2009 at 4:23 AM Rating: Decent
I have an idea (for some time now, actually) that wouldn't actually effect the quality of Very VERY good THFs, but could help along those that either don't have perfect timing nor apps that keep good track of SA and TA.

I think SA and TA should get one charge, at first it seems broken to be able to SA and then SA again, but overall, fighting second by second never stopping, it still comes down to just doing one SA or TA per minute, nothing more.

Where does this help THFs? Well, we lose precious seconds from human error and lag, and positioning. If we have just ONE charge on each, we could take full advantage of meriting SA or TA, and wouldn't have to worry about postponing SA or TAWS by 5 seconds for some reason (Skill chain, positioning, mob almost dead, whatever).

It'll also help the lesser THFs who don't have perfect timing (and who does?) to still keep optimum one-SA-per-minute (or TA), but it also won't really make THF much more powerful, just able to exploit fully.

What do you think? Probably won't happen, but, I didn't think they'd ever add a charge system, and then along came SCH and COR's updates, I guess my idea got through SOMEhow.
#131 Aug 30 2009 at 4:53 AM Rating: Decent
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I wonder why SE felt the need to deny THF an A+ dagger skill. Not like it would have been overpowered in any shape or form
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#132 Aug 30 2009 at 10:58 AM Rating: Decent
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Xellith wrote:
I wonder why SE felt the need to deny THF an A+ dagger skill. Not like it would have been overpowered in any shape or form

1h and 2h weapons had the same rating (A) up until NIN (and Dual Wield) were implemented. It was at this point that Squenix gave 2h weapons a higher skill rating than 1h, presumably to make up for the lack of potential DW benefits.

The sole exception to this rule is PLD, who is not a DD and was ostensibly not considered to be competition for the 2h DDs.
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