Treelo my OP is over a year old and as such my current thoughts are not going to be a perfect reflection of the ones they were back then. I'm just not taking the time to edit the OP to reword it and make it more appropriate for today because
1:) People already know where I stand on the issue today
2:) I've already said how I feel about the scenario today anyway, as have others voiced their thoughts also.
3:) It's a year old ffs! I never expected this thread to be unearthed again and as such I'm not going to change everything I said over a year ago.
In the past year we've had several discussions on the topic of the two dagger combos, and we've made a progressive understanding there. You haven't been keeping track of what's been happening on alla over the last year by your own admittance (You didn't even know I had my x's which I've said in numerous threads since acquiring it, and this happened back in April already). During that time I as well as other x's knife thieves have posted various comments and thoughts and we've more or less agreed upon the verdict. This is an old discussion which has occurred many times in many threads. This was merely the start of it, it's progressed a lot since then.
So what you've done is come to alla and seek an old thread you saved the link to, revive it from the dead, and present us with a revolution that only you are capable of delivering so that we can receive it and thank the heavens that you were kind enough to deliver unto us this wondrous piece of news. (As you can see in those last lines I chose to use a tone similar to the one you've been using. It's rather rude and condescending isn't it?).
Theorycrafting or not, FFXI is a game that runs on a basis of strict formulas and as such it is incapable of deviating from this code. The formulas that run our characters are hard wired into the system and will play out in practice just as they will on paper. While it's not a PERFECT prediction it comes close enough to the truth that we can make logical and accurate predictions on what would happen if you throw ABC scenario at XYZ mob.
Your basis of x's being absolute is that we are somehow lacking in our understanding of the game mechanics of which Banalaty mentioned above me. As you've said
Which is where my comment came from. From what little testing I've done so far, DEX plays a much more significant role in boosting Evisceration damage than I first assumed. My current assumption is that there is no cap on critical hits, as far as weaponskills are concerned anyway. This may be right, it may be wrong. Given the increased frequency of 1400+ unstacked weaponskills, it certainly seems to suggest that I am critting a lot more than usual, I will be trying a variety of food/equipment combinations over the next week or so.
In the original calculations, I noticed a section dedicated to damage from Dancing Edge, yet I see no information pertaining to the damage caused by Evisceration. While I understand the difficulty in trying to estimate/calculate this, it will no doubt skew the results in favour of Blau/Kukri using DE. As I have mentioned already, I will be providing more information about this when it is ready, which should hopefully go some way to rectifying this. Still, your assumptions were/are based on incomplete data, and as such are not accurate. I also noticed various claims that over time, damage from DE would heavily outweigh Evisceration, this is complete and utter tripe.
I bolded two sections there because what you claim is that we are lacking in our understanding of evisceration and its critical modifier. Unfortunately this is not the case. There has been quite a bit of testing on critical weaponskills in the recent year and evisceration has been one of them. We have used a reliable testing method of checking critical hits against level 1 baby mobs in full level 75 dex gear and measured the percentages of it. Our understanding has been narrowed down to either 10 or 15% when tp is 100. And arguing about critical damage increases from higher anchor tiers of 150 or 200%+ is an automatic failure because in a tp based scenario when you go that high you've already lost potential. Blau turns to sh*t at that point and weaponskilling an average of 4 times every 500% tp will always outperform an average of 3 in the same time frame, I don't care how much bonus mods you grant any single skill. And look, I've accounted for human error by assuming tp loss of not being able to weaponskill at 100% every time, and given the results that would come from different ranges of error. Banalaty wrote
You know what we came up with using that method? Camping IT++ mobs because they gave more exp. Drk/Thf blowing every JA and making a huge number was the "best" DD. Mnks/Nins/Wars were supposidly terrible damage dealers. DDs wearing Str rings. People actually believing that Mnk AF hands+4 str competed with 20 atk on Ochi kote. "Drks have bad acc!", "Str is a bowl and atk fills the bowl, so you must strike a balance!", "2handers need more atk than 1 handers", "High atk makes your min-max damage closer together" and other backwards bullsh*t that is entirely wrong.
These false assumptions have been dissipated BECAUSE of our understanding of the games formulas. We ran theorycrafts just like the very one you are arguing against on paper and then went out and saw for ourselves what actually happened. Parses have then backed that data up and PROVEN what we assumed by allowing us to see that which cannot be seen during the course of live data flow. Your argument that x's knife is without a doubt superior to blau/sirocco when you get enough dex relies upon the assumption that we are wrong in our understanding of game mechanics, something that has stood the test of time. The formulas have shown accurate in countless scenarios not just for OUR job, but EVERY melee job.
In my OP I overhyped the blau/sirocco a bit too much, you ARE right in pointing out THAT much. However I was close enough to the mark that we can say with a reliable degree that the combos are very close to the same to the point you can't eyeball the change. And I still hold to the thought process I used when creating my OP.
When X's knife was introduced in 2005 it was regarded as awesome (this was before assassin and even the dagger damage update). When the dagger damage boost occurred it went up a whopping NINE base damage, and was heralded as our salvation. But this was in the 2005/2006 era when we relied upon all of the OTHER understandings of which have already been mentioned. Nobody ever questioned nor tested what ACTUALLY was happening, we just assumed. Then we started regurgitating this assumption and blindly passing it off as truth, all without testing. I remember I too simply regurgitated that line time and again. In my OP I took the time to run numbers on those assumptions and throw it into a new light, and over the past year that hypothesis has been tested and re-evaluated. These tests have come from many thieves in many scenarios and it has stood up to the parses again and again, leading us to our current understanding today. What you're really arguing against is mathematics, something that mankind has based its society upon for centuries. Edited, Aug 25th 2009 2:29am by Melphina