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#27 May 28 2009 at 3:19 PM Rating: Good
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Woot woot, new version of Kparser. Gonna go get that right now. As always, thanks for the update Kine. Smiley: inlove

Edited, May 28th 2009 7:20pm by Melphina
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#28 May 28 2009 at 6:11 PM Rating: Decent
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I seem to have a problem running the parser.

System.IO.FileNotFoundException: Could not load file or assembly 'System.Data.SqlServerCe, Version=3.5.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Data.SqlServerCe, Version=3.5.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91'

This seems to be the message I receive. I have read the error note you included but I don't know how to set the registry value "[HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD)" to 1. Can you guys please help me resolve the issue?
#29 May 28 2009 at 9:38 PM Rating: Excellent
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Check the instructions at the bottom of this issue: http://code.google.com/p/kparser/issues/detail?id=7

Follow it, and report what you find in that bug (or here, if you don't have a google account).
#30 May 29 2009 at 12:10 PM Rating: Decent
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For some reason, I can't change the settings of FUSLOGW. I downloaded the zap file, extracted it, and ran the program. Once it started up, I hit setting to change it to log all binds to disk, but everything is gray out.

I also tried to copy the dll file since System.Data.SqlServerCe did not exist. Unfortunately, the dll file also does not exist. I have downloaded SQLCE 3.5 and all other necessary files and rechecked it. Can you please help me get kparser up and running?
#31 Nov 03 2009 at 12:22 AM Rating: Excellent
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Eh, lost track of this thread. Sorry for not getting back to you, Valdar.

Had to rebuild my computer system, and finally have everything running nicely on Win7/64.

So with that, new version released, 1.4.3. Revised how it deals with the sqlce -- namely, those files are now included, and the program manifest is adjusted to (hopefully) fix this problem entirely.

Changelog:

1.4.3 (November 2, 2009)
- Fix (?) issue regarding presence of SQLCE. Finally just including the files directly in the .zip, and including some redirects in the program's manifest. Can hope that this eliminates the SQL problem.
- Fix issue with needing administrative rights to run in Vista and Windows 7. Don't have to set it manually anymore.
- Fix bugs in parsing 'no effect' enfeebles.
- Fix bug in parsing use of Feather Tickle by blue mage mobs.
- Fix bug in parsing certain ability names.
- Fix bug in error logging.
- Fix bug in handling the Recent Files list.
* Compact long file names in the Recent Files list. Added tooltips for full path.
+ Started to revise Damage/Minute plugin, ended up creating an entirely new one: Performance. D/M will be deprecated.
-- Note: the calculations to reach DPM (or DPS) are done differently in the two plugins, and probably will not match. I believe the new version is more accurate.
#32 Nov 03 2009 at 1:01 AM Rating: Good
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YAY!!!New version at last, nice stuff. Thanks kine

<3 <3 Kparser

Edited, Nov 3rd 2009 2:08am by Melphina
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#33 Nov 03 2009 at 2:33 PM Rating: Decent
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Sweet, I haven't used a parser seriously since Spyle's but this makes me want to start parsing again. :P Probably use it while I level my WAR cause I don't use my THF for merits really.
#34 Nov 04 2009 at 5:40 PM Rating: Excellent
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Release 1.4.4, available at http://code.google.com/p/kparser/

Name substitution is the most significant change in this one. Have fun with it.

1.4.4 (November 4, 2009)
- Fix minor threading bug in Performance plugin.
+ Added ability set a display name for players. With this, photoshopping screenshots should no longer be necessary.
~~ Usage: If player info text starts with text enclosed in square brackets (eg: [war/nin]), then that string will be used in place of the player's name if the option to do so is set in the Edit menu (and can thus be quickly toggled on and off). An asterisk will be prepended to the text to indicate that it is user-defined. Text more than 15 characters long will be truncated to avoid spacing issues compared to real names.
~~ Examples: The war/nin (as used above) would thus have the name of "*war/nin". Other players might be shown as "*Relic sam" or "*Spoony bard".
~~ This does not change the names listed in the player selection drop-downs on various tabs. This also does not change the names listed in the Salvage subsection of the Loot tab.
~~ When the database structure is upgraded, this feature will move to its own field instead of being a fudge in part of the player info field.
* Changed Unparsed Data plugin to Raw Data plugin, with the option to either show only unparsed lines (what was shown before), or all lines logged.
~~ NOTE: Be aware that loading all raw data can take a long time for a large parse. You should generally Not change the type while in the middle of a parse.

#35 Nov 06 2009 at 10:56 AM Rating: Decent
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Tried it out, working great so far (XP SP3) Is there any tab that will show you each mob's HP? I looked and didn't see any, but it could just be me overlooking the obvious.
#36 Nov 06 2009 at 3:35 PM Rating: Excellent
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Hmm. Well, in the Offense tab you can select individual fights and see how much damage was done, but there isn't a tab that just shows a summary of that. I can write something up to show min/average/max damage done per mob/type/level. Would be fairly barebones, though; anything else of that nature you'd like to see?
#37 Nov 06 2009 at 8:48 PM Rating: Decent
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Oh, that's ok, I don't need a list or anything. Being able to select the mob in Offense will do just fine. I think I looked there but again, I tend to overlook the painfully obvious when I first start to use a program until I get comfortable with it.
#38 Nov 09 2009 at 10:52 PM Rating: Excellent
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New version is out. 1.4.5, available at the google page. Changelog:

1.4.5 (November 9, 2009)
* Made changes in analyzing fight deaths. If an 'other' entity (non-self/party/alliance) kills a mob, the program firsts checks to see if that entity had any other actions against the battle in question. If not, then it enters it as a separate fight instead of ending the current fight.
The purpose of this is to fix the issue of someone outside your party killing a mob and it ending your current fight, showing up in the mob listings as (for example) two mobs killed, each with half the normal health, one for 0 xp and the other for normal xp. This causes problems in segregating test data by mob level.
The requirement for the 'other' entity to have performed a visible action in the current fight is to not erronously create fake fights due to pets (avatars/puppets/etc) getting the killing blow, since all pets are classified as 'other' entities. If your filters prevent you seeing such actions, you may end up with misleading fight data.
+ Offense and Defense Details plugins now show an integrated sequence of melee and ranged hits (crits and non-crits) when Show Details is selected.
- Fix bug in displaying Raw Data when switching between all and unparsed.
- Improve handling of identification of Notorious Monsters as mobs rather than charmed players, and the consequant occasional mis-identification of players as charmed mobs.
+ Add parsing of new "sweet spot" message for ranged attacks. Still missing the third possible ranged attack message.
* Updated default memloc to new value: 0x005801d8

Edit: 1.4.5.1 released with the full fix for the new ranged attacks messages.

Edited, Nov 9th 2009 11:47pm by Kinematics
#39 Nov 19 2009 at 11:01 PM Rating: Decent
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Kinematics, thanks for the great work.

But unfortunately since the update the memory read function is not working for me, (it does work from the logs). I'm pretty sure the address is right because when I change it I can see it in the error logs. Other wise its just blank, (seems similar to if I have the memloc wrong).

I've tried to completely remove it from my system and give it a fresh install and same issue. The last couple post in this thread seem to be alluding to the same issue as well:

http://forums.windower.net/topic/12504-kparser/page__st__120

I'm clueless though, worked fine for me for quite some time before the update.
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#40 Nov 21 2009 at 3:50 PM Rating: Decent
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I just downloaded the latest and the memloc was already correct, didn't have to change anything. This was with the plain zipped version, not the installer version. Try downloading the plain one, see if that works.
#41 Nov 21 2009 at 6:31 PM Rating: Excellent
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Been poking at this, and haven't been able to find any reason for it. Parser still runs fine on my system. I'm going to try doing some work on the memory reading system later tonight.
#42 Nov 21 2009 at 8:23 PM Rating: Decent
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Well I just tried w/o the installer. Same issue.

I'm on XP if that matters, log reading is working ok though. Although I noticed the timestamps seem to be hardcoded for west coast time I think.
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Brimstone
#43 Nov 21 2009 at 10:05 PM Rating: Excellent
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Timestamps are recorded in UTC, then converted to the local time zone of the computer you're on for display. If you're looking at a parse by someone in a different time zone, the times you'll see are the appropriate local equivalent of whenever they recorded the parse. Only valid after version 1.3, though; have to use the special reparse conversion for parses prior to that.
#44 Dec 02 2009 at 6:55 AM Rating: Excellent
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General update:

Version 1.4.6 released.

1.4.6 (December 2, 2009)
- Fix issue with filtering out 0 XP mobs when 'All' mobs were selected.
- Fix issue in selecting certain subsets of mob groups.
* Rewrote backend code for Extra Attacks plugin. Now *much* faster (30k attack test parse for Zanshin took 75 seconds before; now takes 370 ms), and I believe more accurate in determining the separation between multiattack rounds.
- Fix display bug in Performance tab that was the result of improper rounding of time values.
- Check for item names that exceed the database size limit.
- Fix potential deadlock in database code.
+ Provided more status feedback if Debug Mode is on.
- Fix problem of losing track of chat log in RAM if player changes characters.
#45 Dec 06 2009 at 3:09 PM Rating: Decent
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Issue with this latest one.

Seems that although I've installed kparser and run from the regular zip folder (framework and the SQL installed as well), it does not want to parse any data.

It will open and with tabs setup it will say, "Parsing RAM".

However, no results at all.

Any idea?
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#46 Dec 06 2009 at 9:32 PM Rating: Good
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i've had the same problem. i tried parsing the logs, but when i do that it erases the logs in game.
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Number of times I have reached 75 because of death: 100
Total Merits: 432 Levels until Maat Cap: 37
Why fight like a man when I can fight like a chick with a bear?
#47 Dec 07 2009 at 5:42 PM Rating: Decent
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Did you run it as administrator if on Vista/Win 7? not doing so screws up so many apps lol. I couldnt figure out for at least a week why my spellcast xml files would revert back to what they where before i edited them every time i edited them. All came down to remembering to make sure its running as admin.

If it starts and doesnt crash, I think that means that all the stuff you need to install is working correctly, so admin is all i can think of.
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#48 Dec 08 2009 at 3:44 AM Rating: Good
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i have user profiles diabled on my pc, so everything is run as administrator. running from the logs works briefly, but once the ingame logs start disappearing, the parser stops as well.

i'll double check the administrator priviliges though, i hadn't thought of that causing any problems.
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Lv75 Elvaan Thief, Dragoon, Warrior, Black Mage, Ninja, Bard
Number of times I have reached 75 because of death: 100
Total Merits: 432 Levels until Maat Cap: 37
Why fight like a man when I can fight like a chick with a bear?
#49 Dec 10 2009 at 3:06 AM Rating: Excellent
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2,236 posts
Version 1.4.7 released. I think this may finally fix the parsing problem a bunch of people (such as Dagiraffe and Buront) were having. The change was minor and "shouldn't" have caused this, but apparently I was wrong.

1.4.7 (December 10, 2009)
- Fixed incorrect timestamps when parsing from log files.
* Changed line count check from int to byte. Should fix problem of failure to parse.

#50 Dec 10 2009 at 4:26 PM Rating: Good
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thank you kinematics. its finals week now so i'm a bit busy, but i'll try it out first chance i get.
____________________________
Lv75 Elvaan Thief, Dragoon, Warrior, Black Mage, Ninja, Bard
Number of times I have reached 75 because of death: 100
Total Merits: 432 Levels until Maat Cap: 37
Why fight like a man when I can fight like a chick with a bear?
#51 Dec 10 2009 at 9:59 PM Rating: Decent
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1,274 posts
That update fixed me, thanks a bunch.

Another request - I think it would be nice to be able to sort the data sometimes, not sure if I would be possible to allow to export csv? So I could bring it into excel to do it?

(I had a larger parse one night was mainly interested in sorting various aspects on the offensive tab, just as dmg, acc, avg. hit etc..)
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Brimstone
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