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Here is everything you could want for parsing your thief.Follow

#52 Dec 11 2009 at 4:17 PM Rating: Good
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just wanted to report that this new version fixed the problems i was having. thank you.
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Why fight like a man when I can fight like a chick with a bear?
#53 Dec 13 2009 at 1:56 AM Rating: Decent
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Fixed me as well, thanks!
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#54 Dec 16 2009 at 12:41 AM Rating: Excellent
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2,236 posts
Version 1.4.8 released.

General release notes:

1.4.8 (December 16, 2009)
+ Buffs by Time plugin. This plugin tracks certain particular buffs and sees how combat varies with and without the buffs. They are divided into Accuracy-affecting buffs and Attack-affecting buffs.
- Fix issue of No Effect buffs causing incorrect entity determination.
- Fix issue of players not being classified correctly in large fights, and of NMs with player-like names not being classified correctly. -- This should specifically, finally, fix the problem Feedmenow mentioned.

Special notes on the plugin:
~ Souleater and Hasso are included in both Accuracy and Attack, since they affect both.
~ Hasso is cancelled by Seigan; Innin and Yonin cancel each other; Dia is cancelled by equal or higher level Bio.
~ All forms of Dia are assumed to last 1 minute. IE: Dia III is assumed to have 2 merits.
~ Songs and rolls are stacked/tracked 2 deep by the same brd/cor. More than that within the duration limit push earlier ones off.
~ Songs are assumed to last 2:24 (ie: get the bonus of a +2 instrument).
~ Rolls are assumed to last 5:00 (ie: no consideration of Winning Streak merit is made).
~ Sambas are assumed to last 2:00 (ie: bonus from AF head is assumed).
~ Individual tiers of cor rolls are not accounted for. Multiple Double-Ups to raise the value aren't separated out in reporting time slices. May put together a plugin specifically for cor rolls at some point.
~ Different weaponskills are not separated out in the Attack section. There was too much information building up to fit that in. May go back and rework that if it's really desired.
~ Combinations of buffs are not accounted for. The combinatorial effect of combining various mixes of Minuet + Berserk + Hasso + Warcry + etc was just too much to deal with, so each buff is simply tracked on its own.
~ The only debuff that is tracked is Dia. Other debuffs have to deal with partial resist issues, etc, and can't be tracked reliably.
~ Potential future additions: Various 'Break' weaponskills.


Brimstone - Can you clarify what you mean? You can always copy any information that's directly reported on any of the tabs, in various formats. It doesn't do comma-delimited, but excel can break by fixed width divisions, and everything is generated with a fixed width (as long as you're not overflowing the space allocated, such as 100k hits/misses, etc). Only issue I might see would be the hits/misses.

If you mean raw data, there's really no practical way for me to 'export' it since there's so much, and it's so interwoven. There's a reason it's all kept in a database. If there are any particular tweaks you'd like taht would make using the data easier for you, though, please let me know.
#55 Dec 19 2009 at 1:45 AM Rating: Excellent
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New release: 1.4.9.

1.4.9 (December 19, 2009)
- Fix bug in analysis of Enfeebling tab.
- Fix bug in parsing new ranged attack damage messages vs certain mobs.

Main issue is the ranged attacks. Also tweaked the installer slightly. Should no longer give that warning message about a newer version already being installed anymore.
#56 Dec 27 2009 at 11:11 PM Rating: Excellent
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2,236 posts
Version 1.4.10

Release notes:

1.4.10 (December 27, 2009)
- Fix bug in Buffs By Time plugin.
+ Add Dread Spikes parsing.
* Revise handling of message linking. Should generally be more accurate now, and fixes issue of -ga spells being improperly attributed.
#57 Jan 02 2010 at 9:12 AM Rating: Decent
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Just got the latest version downloaded and set up, and everything is working fine. Thanks for your continued efforts on the parser.
#58 Jan 03 2010 at 11:01 PM Rating: Excellent
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2,236 posts
Version 1.4.11.

1.4.11 (January 3, 2010)
* Change reparsing to auto-detect older parses. As such, remove extra menu command to reparse with timestamp upgrade, as that will happen automatically.
* Misc minor code cleanup.
- Fix a number of message association and entity management bugs, primarily for alliance and multi-alliance fights.


Despite the not-very-exciting notes, I definitely recommend people update to this version for much more reliably correct parsing, especially in larger fights.
#59 Jan 15 2010 at 5:06 PM Rating: Excellent
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2,236 posts
Version 1.4.12 released.

Update notes:

1.4.12 (January 15, 2010)
- Fix typo in chocobo digging string check.
+ "found with ease" messages in choco digging now counted by loot plugin.
+ Add in support code to allow switching between languages for parsing (FFXI client parsing, not UI). Actual parsing not implemented yet.
+ Updated Offense Details tab to report counters and retaliations.
* Update French interface text.


If anyone uses, or knows someone who uses, the French/German/Japanese versions of FFXI and would be willing to help with the translation of the UI and parsing, please let me know.
#60 Feb 19 2010 at 7:10 PM Rating: Excellent
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2,236 posts
Version 1.4.15 release notes.

1.4.15 (February 19, 2010)
- Fix bug of missed actor name on some missed abilities, causing bogus battle entries.
- Fix bug of bogus fight creation related to entity classification.
- AOE effects targetting multiple mobs of the same name fixed to better handle the multiple targets.
* Add additional conditions when excluding player actions outside of party to filter out kills by players outside party.
* Improve handling of AOE debuff target matching.
* Improve update time on text box updates to reduce flicker. Partially complete.
- Fix formatting bug in status string.
- Fix icon size in Win7 taskbar.
#61 Feb 21 2010 at 7:18 PM Rating: Excellent
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2,236 posts
Version 1.4.16 release notes.

1.4.16 (February 21, 2010)
- Fixed minor bugs in Corsair roll parsing.
+ Added new plugin (Corsair) for Corsair roll results.
* Rewrite of WS Rates plugin to include ranged attacks and Absorb-TP. Removed harmonic mean.
- Fixed a bug in storing entries on player deaths.
+ Added new plugin (Deaths) to display player deaths. Requires reparsing older parses due to above bug fix.
#62 Feb 21 2010 at 9:42 PM Rating: Good
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4,154 posts
Thanks Kinematics!
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#63 Feb 22 2010 at 9:41 PM Rating: Excellent
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2,236 posts
Release 1.5.0.

1.5.0 (February 22, 2010)
+ Added ability to actively translate text in the chat window to the currently specified UI language. Uses Google Translate APIs, so must be online to work.


How to Use:

On the chat plugin is a button labelled 'Translate'. When pressed, clicking on text in the chat window itself will translate that line of text to the current UI language and display it in a text box to the right of the button. If there is not enough room to show the full text box, a drop-down arrow will show up at the end of the toolbar; clicking that will show the text box and translated text.

The translation uses Google's Translate APIs. You must be online for it to work. Translation only occurs when the Translate button is pressed, and only a line at a time so you can isolate exactly what you want translated, and of course can choose not to use it if you wish. This is the only feature of KParser which sends any data outside of the local machine.
#64 Feb 23 2010 at 1:39 AM Rating: Decent
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Outstanding, I'll give it a try next time I'm in a JP party, the results should prove interesting. ;)
#65 Apr 13 2010 at 10:30 AM Rating: Excellent
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2,236 posts
New version released.

1.5.2 (April 13, 2010)
- Clean up synchronization methodologies.
- Several additional improvements in message handling to avoid entity mismatches.
- Fix Copy Summary on Offense tab to use display names.
- Fix AOE damage association bug.
- Fix issue with tallying followup rolls on the Corsair plugin.
- Don't display buffs/debuffs that aren't relevant to the currently selected battle(s) in Buffs by Time plugin.
+ New plugin for reviewing rates that Additional Effect statuses proc.
+ New graph plugin type.
+ New graph plugin (Damage Graph) to show damage progression over time.

~ For the Damage Graph plugin, there are four basic modes of view:
~ If you set "Show Collective Damage", it displays the total damage of all players over the time spread. If it's not checked, it will show each individual player's damage as a separate line. If you set "Show Cumulative Damage", it displays the total accumulated damage over time, either for all players or each individually. If it's not checked it displays the 'instantaneous' damage at each time interval, where the resolution is per second.
~ The data can be filtered by mob as usual (primary use is likely to analyze performance over a long NM-type fight), as well as isolated by player.
~ The graph can be manipulated in various ways. For example, drawing a box around an area of interest causes it to zoom in on the selected area. Right-clicking on the graph can give you various options such as resetting a zoomed graph back to the original state, saving the graph as an image, or seeing the x/y values under the mouse cursor.
#66 Apr 13 2010 at 10:50 AM Rating: Good
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3,775 posts
Quote:
+ New plugin for reviewing rates that Additional Effect statuses proc.


Very nice, I like this one a lot. Thanks Kinematics.

EDIT: It's been a while since the download link's been posted so I'll add that.

http://code.google.com/p/kparser/

Edited, Apr 13th 2010 12:53pm by Melphina
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#67 Apr 25 2010 at 3:12 PM Rating: Excellent
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2,236 posts
New release, 1.5.3.

1.5.3 (April 25, 2010)
+ Added reporting of multi-attack rates for ranged weapons in Extra Attacks plugin, for new magian weapons.
* Change default options for Damage Graph plugin to Individual/Cumulative. I believe that will be more useful for most people.
- Fix minor bug when filtering counters in Defense plugin.
- Fix minor bug in WSRates plugin.
- Fix parsing of interruptions of ranged attacks by moving.


#68 May 05 2010 at 1:25 PM Rating: Excellent
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2,236 posts
Cinco de Mayo release. Fun with coincidental numbers.

1.5.5 (May 05, 2010)
* Improve correctness of event handling.
* Improve speed of parsing (minor) and reparsing (significant).
- Fix bug of out of memory conditions in the Damage Graph plugin when a parse has numerous players and covers a very long period of time (ie: months or more). This restricts the resolution of the data. 1 second resolution is possible for up to one week's worth of time. More than that gets scaled down.
+ Additional feature in the Damage Graph plugin. If a single player is selected, you can access a list of all the buffs that they received. For any buff selected, the graph will show the time periods when that particular buff was active on the player vs not having the buff. Mob selection can be done as normal with this.
#69 May 05 2010 at 1:57 PM Rating: Good
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I swear you wait until I have downloaded the previous version to release.
#70 May 26 2010 at 12:22 AM Rating: Excellent
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2,236 posts
1.5.6 release. Can't complain about release timing, Meldi, since you should have already gotten the last version :)

1.5.6 (May 26, 2010)
+ Add Hunter's Roll to accuracy buff section of Buffs by Time plugin.
+ Add Samurai Roll to tracked buffs on Damage Graph.
+ Put pets back in damage graph.
* Change option from 'collective' to 'individual' in Damage Graph, to make purpose of option clearer.
- Fix duration of Dia II for Buffs by Time. Should be 2 minutes.
- Fix issue of mobs not being properly copied/identified in certain fallback circumstances. Should remove issue of mobs being listed in the Deaths tab.
- Fix bug in parsing status removal messages. Older parses will need to be reparsed.
- Fix bug where Benediction didn't allow for multiple targets being hit. This fixes certain instances of charmed players and/or mobs that shouldn't exist.
- Fix bug in Damage Graph that occasionally caused an index out of bounds error.
+ Add ability usage counting to the Defense tab. This allows you to see how many times the mob(s) used TP moves, even if the moves were absorbed by shadows or stunned and thus not reported in the Damage Taken section, or if the moves did no damage at all (self-cast buffs, etc). Also useful for getting a count of moves that hit multiple targets which make it difficult to get a count from the damage section. Note that the code is not optimized, and will slow down processing on this tab a bit.
- Fix parsing of Sub-zero Smash spell.
* Status removal spells are no longer listed on the Buffs page. They've been moved to the Recovery tab.
* Increase spacing on Killed By column of Deaths plugin for longer mob names.
- Fix bug of Defense tab not reporting all damage taken.
+ Add reporting of estimated MP and TP spent on curing.
#71 Jun 15 2010 at 1:35 PM Rating: Excellent
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2,236 posts
New release, 1.5.7. Notes:

1.5.7 (June 15, 2010)
+ Addition of MP/TP efficiency calculations to Recovery tab.
* Improve processing speed of Recovery plugin. (~5x faster)
+ Add average time between weaponskills to WS Rates tab.
- Fix bug in parsing Shinsoku's additional effect: drain TP messaging.
- Fix bug in calculating MP spent on curagas.
- Weaponskill frequency by TP return should show frequency per weaponskill, rather than frequency per all weaponskills. Corrected.
* Improve processing speed of WS Rates plugin. (~8x faster)
* Refueling added to haste buffs in Buffs by Time, as well as included in Damage Graph.
- Fix issue of Fighter's Roll not being properly tabulated for Damage Graph.
- Fix bug when viewing Deaths plugin with a subset of mobs.
#72 Jun 16 2010 at 8:44 AM Rating: Good
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2,270 posts
You are my hero! This stuff is awesome! Another thanks for all the GREAT work you have continuously poured into this project. This thing has really evolved into an amazing analysis tool with all the great additions.
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#73 Jun 22 2010 at 12:40 PM Rating: Good
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Glad it's appreciated :)

1.5.8 released.

1.5.8 (June 21, 2010)
* Improve processing speed of Buffs By Time plugin.
+ Add new weaponskill, spell, and JA names.
* New memloc location: 0x005827D8

#74 Jul 11 2010 at 2:45 AM Rating: Good
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1,252 posts
I seem to have a bit of trouble getting this to work and I'm not sure why. I updated to the 1.5.8 version and when I run a parse and end it, no data shows up in any of the tabs. Dunno if it has to do with anything, but I'm running Win 7 64 bit (friend of mine says its working fine in XP so dunno)

Anyone have any ideas?
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#75 Jul 24 2010 at 5:24 PM Rating: Excellent
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Been using the Abyssea parsing stuff for a bit, and it seems stable, so time for a new release. Current info is a bit on the sparse side, but covers the basics.

1.5.9 (July 24, 2010)
* Remove legacy support for older parses that used 1 second sample intervals, when trying to calculate Extra Attacks. This caused problems with newer parses that had smaller sample sizes.
* Adjust methodology for detecting rounds in Extra Attacks plugin.
* Detailed listing of weaponskill damage by TP is only shown when Show Details is checked.
* Improve display of various tabs.
+ Add new blu spells: Animating Wail (haste tracking on Buffs By Time/Damage Graph) and Plenilune Embrace (Recovery).
+ Add Cure VI to Recovery tab.
+ Add min/max weaponskill damage to data shown by TP under WS Rates tab.
+ Added parsing of Cruor, and display in the Loot tab. Have to reparse older parses to get this data from them.
+ Add parsing of chest drops from Abyssea mobs.
+ Add parsing of Cruor and Experience gained from chests. Display in Loot and Experience tabs.
+ Add parsing of Time Extensions from chests.
+ Add parsing of aura lights.
+ Add Abyssea plugin tab to consolidate Abyssea run results.

@Kalisa: Sorry, missed that. And no, no idea why it's not working for you. Check the error log to see if something shows up in there.
#76 Jul 27 2010 at 1:47 PM Rating: Good
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1,293 posts
I generally get about a 1 second screen pause every 5 to 10 seconds when I am running kparse. Is that expected, or do I need to do something to fix it?
#77 Jul 28 2010 at 5:14 PM Rating: Excellent
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2,236 posts
Some small changes and an important fix.

1.5.10 (July 28, 2010)
- Fix bad parsing of golden lights.
- Fix missing time extension info in Abyssea plugin.
* Reorganize and refine Abyssea plugin.


@Meldi: The actual parsing is extremely fast, however the display tabs can eat up a lot of time because they're all crunching a huge amount of data. If you're actively parsing, keep a minimum number of tabs open while doing so (I usually hear this complaint from people who keep every single tab open all the time). You can open tabs to spot check stuff, but don't leave them open if you don't actually need that info. Also, if the tab has multiple categories, you can narrow it down to the category you're actually reading (eg: Summary or Melee in Offense tab, rather than All) to further improve speed.

The Defense tab in particular is rather slow at this time, as are the Performance and Thief tabs. The Abyssea tab is rather fast on its own, but because of the size of the parse you're likely to get in an Abyssea XP party it can sometimes become problematic (eg: an 8 hr xp party last night generated a 10 MB parse file, even though I had just about every filter on for most of the run). The main issue for the Abyssea tab is finding the kill shot type for each mob (I haven't optimized for that yet, so it still has to search all mobs each update). You can usually make due with just the Lights category.

I regularly work on speeding up the various tabs, but there's still plenty of room for improvement.
#78 Jul 28 2010 at 6:32 PM Rating: Good
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Kinematics wrote:
@Meldi: The actual parsing is extremely fast, however the display tabs can eat up a lot of time because they're all crunching a huge amount of data. If you're actively parsing, keep a minimum number of tabs open while doing so (I usually hear this complaint from people who keep every single tab open all the time). You can open tabs to spot check stuff, but don't leave them open if you don't actually need that info. Also, if the tab has multiple categories, you can narrow it down to the category you're actually reading (eg: Summary or Melee in Offense tab, rather than All) to further improve speed.
Actually, I've seen an issue similar to what Meldi was saying except it was causing the 1 second pause in game. I imagine the parser writes to a sort of SQL database every so often? If it's reading from log files and not memory as well as writing to HDD and you have a slower HDD(which I was on when I noticed the issue) could it be HDD read/writes in totally different sections of the HDD?
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#79 Jul 30 2010 at 10:40 AM Rating: Good
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I did what you said Kinematics and closed all my tabs and it worked perfectly. Thank you, I will just not open tabs until I am done parsing then.
#80 Sep 09 2010 at 12:08 PM Rating: Good
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2,236 posts
Current update with new memloc and a few fixes.

1.5.11 (September 9, 2010)
* Updated memloc. New address is 0x00582958.
+ Add new JAs, spells and weaponskills where appropriate.
- Fix parsing of 10,000 Needles.
- Fix parsing of Tractor.
- Fix Damage Graph totals that involve additional effects.
#81 Sep 09 2010 at 9:41 PM Rating: Good
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As always, much <3
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