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#1 Oct 17 2013 at 1:57 PM Rating: Decent
3 posts
First off, I'd like to say first that I'm really mostly interested in the old content, due to a friend that is fed up with Adoulin and will only help me with the expansions prior.

I'm currently a lvl 65 WHM, and I have up to lvl 70 unlocked. While I intend to main WHM, I've played around with some other jobs and have them up to subbable levels for now, particularly RDM at 49 and BLM at 45 (I'll work those last few in eventually).

What I'd like to know is what could I expect my role to be in supporting my friend, who is a Dark Knight? I know that job in previous FFs had relied on HP a lot, and I'm assuming it's not much different here.

At the moment I'm just getting started, really. We've tackled my AF gear, and I'm up to mission 5-2 for Bastok. He's on break with FFXIV, so I'm guessing I'll have plenty of time to prepare gear and spell-wise. I just need to know what I need to tackle first.

I've tried to keep my skills up, but I'm guessing I'll need to max out at 70 to fight Maat. Spells-wise I'm missing mostly the spells from 61 up (with Raise II and Reraise II and Cura being the exceptions). Aside from AF gear I'm pretty outdated. A friend got me a Red Cape +1, a Rainbow Cape, a Penitent's Rope, and Blessed Mitts so I guess I'm sort of covered there. Some other high lvls that helped me got me a Dark Staff and a Light Staff. So I guess that leaves the earring, ring, and neck slots (sub, ranged, and ammo, too?).

I kinda just need a direction to go on that I might could solo or at least reasonably acquire help for (I know everything's in Adoulin these days...)
#2 Oct 18 2013 at 10:22 AM Rating: Good
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4,196 posts
You've got two out of the main 3 subs covered. The one you're missing is pretty much hands-down the best sub there is for WHM, which is SCH. So you might want to add that to your list for sooner rather than later. SCH sub makes you vastly more efficient in your usage of MP. Barring that, RDM is almost as good.

As far as what you can be expected to do later in the game, yes keeping peoples' HP up is the main thing. The thing is with this game, it's very fast-paced in terms of healing. Damage can come fast, and needs to be healed fast. In difficult content, it's common for people to take 80%+ of their HP in one hit, and if they aren't cured before the next attack they will die.

So that said, I'd start focusing on ways to make your curing faster and more efficient. Not just through equipment either, but be thinking of that when setting up your macros and such. Fast targeting is something you'll want to work on, as there are all sorts of methods for targeting players quickly in this game.

Aside from cures, you'll be responsible for keeping a few buffs up (protect, shell, haste, maybe a barspell or boost spell) and keeping status ailments off your friend (paralyna, blindna, etc). Removing ailments quickly is something that'll earn you a lot of praise if you can do it. Lastly, a little bit of enfeebling can go a long way when you're just playing with one other person, but it's probably one of the least important things for WHM.

As for Maat, you'll probably want to get your healing and divine skills up quite a bit for him. Healing skill will help you cure for more, and will help prevent you from being interrupted if he hits you while you're casting (although you'll want to practice healing yourself while being attacked before you go into the Maat fight because it does take some practice to land a Cure between an enemy's swings). Divine skill is really nice to have as well, because you can land Repose on Maat which makes the fight a complete breeze.

As for getting equipment and such, there really isn't much for WHM until you hit 75+. A Noble's Tunic at 68 is about the only thing I can think of. Cure Clogs are nice as well, those are Lv59. Once you're 75+ there is a ton of stuff to work on of course, but you might be best served by shooting for Abyssea armor first which requires around Lv90. The Orison gear is quite nice.
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#3 Oct 18 2013 at 12:38 PM Rating: Decent
3 posts
Pergatory wrote:
You've got two out of the main 3 subs covered. The one you're missing is pretty much hands-down the best sub there is for WHM, which is SCH. So you might want to add that to your list for sooner rather than later. SCH sub makes you vastly more efficient in your usage of MP. Barring that, RDM is almost as good.


First, thanks for responding, because I was almost sure that after seeing some of the post dates here that the forum was kinda dead. I actually copied this over to the SE forums to see if I could get anything there, so I guess if anything I'll have plenty of feedback.

I had gotten the sense that SCH was the best from some of the past discussions here, although I'll need to do some reading up on unlocking the job and leveling it. To be honest, I haven't even been off the mainland yet.

Pergatory wrote:
As far as what you can be expected to do later in the game, yes keeping peoples' HP up is the main thing. The thing is with this game, it's very fast-paced in terms of healing. Damage can come fast, and needs to be healed fast. In difficult content, it's common for people to take 80%+ of their HP in one hit, and if they aren't cured before the next attack they will die.

So that said, I'd start focusing on ways to make your curing faster and more efficient. Not just through equipment either, but be thinking of that when setting up your macros and such. Fast targeting is something you'll want to work on, as there are all sorts of methods for targeting players quickly in this game.


Thanks for reminding me again that I really need to set up macros in the first place. As far as targeting goes, I've been able to figure out using the F keys for party members, but my friend was trying to teach me how to target party/alliance members through the status windows on the side, except he's playing this on XBox so he couldn't help. I can't believe that I'm having trouble with something that simple, but I've had to learn a lot on my own so far. =/

Pergatory wrote:
Aside from cures, you'll be responsible for keeping a few buffs up (protect, shell, haste, maybe a barspell or boost spell) and keeping status ailments off your friend (paralyna, blindna, etc). Removing ailments quickly is something that'll earn you a lot of praise if you can do it. Lastly, a little bit of enfeebling can go a long way when you're just playing with one other person, but it's probably one of the least important things for WHM.


Given that we'll be duoing a lot of the old content, unless he happens to still have friends that could join in, I'm suspecting that I'll have to cover a lot of roles that'll be missing.

Pergatory wrote:
As for Maat, you'll probably want to get your healing and divine skills up quite a bit for him. Healing skill will help you cure for more, and will help prevent you from being interrupted if he hits you while you're casting (although you'll want to practice healing yourself while being attacked before you go into the Maat fight because it does take some practice to land a Cure between an enemy's swings). Divine skill is really nice to have as well, because you can land Repose on Maat which makes the fight a complete breeze.


I know that I can skill-up curing on my own just through sheer repetition of casting on myself, but what about Divine? I have it up to about... 180ish, I think. I did some skilling up at Eldeime when I was at capped at lvl 55 before, and then jumped the rest to where I'm at now through exp parties.

Pergatory wrote:
As for getting equipment and such, there really isn't much for WHM until you hit 75+. A Noble's Tunic at 68 is about the only thing I can think of. Cure Clogs are nice as well, those are Lv59. Once you're 75+ there is a ton of stuff to work on of course, but you might be best served by shooting for Abyssea armor first which requires around Lv90. The Orison gear is quite nice.


Ok, thanks. I'll keep those in mind. I don't frequent the AH much due to my general lack of funds (magic ain't cheap), but I think I'm to the point where I can probably start saving for some of these.
#4 Oct 23 2013 at 9:16 AM Rating: Good
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4,196 posts
Ninster07 wrote:
As far as targeting goes, I've been able to figure out using the F keys for party members, but my friend was trying to teach me how to target party/alliance members through the status windows on the side, except he's playing this on XBox so he couldn't help. I can't believe that I'm having trouble with something that simple, but I've had to learn a lot on my own so far. =/


Are you playing on PC? The thing he's talking about for targeting through the party list on the side of the screen is <stal>, if you use that in a macro such as "/ma Cure <stal>" then it'll give you the pointer in the side bar. This is a very popular targeting method for healers but personally, I've always felt it's only necessary if you're on a console or if you're somewhat lazy. When you have a full keyboard at your disposal, and especially if you use Windower, there are many faster ways to target people.

For example, you already mentioned F1-F6, those are pretty much the fastest way to target party members. If you use Windower, you can also use Ctrl + F1-F6 to target members of the top party in the alliance, and Alt + F1-F6 to target members of the middle party in the alliance. Another way to target quickly if you see the person on the screen is to pivot your camera around so that the person is just to the right of the center of the screen, then hit F1 to target yourself, then hit Tab to cycle to the next target. Lastly, of course, you can also type "/ta <name>" to target the person.

As you can see, I use a lot of different methods to target people, often just whatever feels fastest at the time. If you are like me, you'll probably want your macros to be <stpc> instead of <stal>. <stpc> gives you a subtarget cursor that scrolls through other players only (skips monsters), and it works really well with other targeting methods because if you target them first, you just hit your macro, then hit Enter to confirm target. I also like this because if you know you need a spell before you need it, you can target them first and get the subtarget up and ready so that all you have to do is hit Enter when it's needed. You can't always do this with <stal>, if you have an <stal> macro and you try to target someone outside the alliance, it won't let you cast on them.

Ninster07 wrote:
I know that I can skill-up curing on my own just through sheer repetition of casting on myself, but what about Divine? I have it up to about... 180ish, I think. I did some skilling up at Eldeime when I was at capped at lvl 55 before, and then jumped the rest to where I'm at now through exp parties.

It's hard to skill up divine alone, but there are ways you can do it in parties. For example, cast Flash a lot. It generates a lot of hate, so don't cast it on the pull, but after a few blows are exchanged throw it out there. Also, if you end up with extra time during combat, throw out the occasional Banish as well.

If you're desperate to skill up solo, you can try this: Find some monsters that are fairly weak, but strong enough that you still gain skill ups pretty fast, and cycle through Banish > Flash > Repose > wait for Flash/Repose to be up again before waking the monster with Banish. This might be pretty slow.

Lastly, there's also skillup food. "Pitaru" is the name of the magic skill food, although there are different ones for your target skill levels and I'm afraid I don't recall which are used for what. You should be able to find info out there. If you eat the correct one, you'll gain skillups more frequently.
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
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