SakkaofValefor wrote:
**I think with Cure clogs, /SCH, Loquac. Earring, and 2 Cure Cast Time merits, you cap cure casting time? Please correct me if I'm wrong; or show me where to improve. Thanks.
That's only 35%, and it's verified that the cap is at least 50% or likely higher. So far no one has found an actual cap. People have verified in testing that you can go at least a few points over 50%, I think it was about 54% that they had and it cast faster than at 50% so it was still helping even at that point.
I have 5 Cure Cast merits, Cure Clogs, Loquacious Earring, Veela Cape, and Ebur Bliaut with healing magic cast time -3%. Add Light Arts to that, and I'm over the 50% mark. I cast Cure V at about the same speed a RDM casts Cure III. I've never done any explicit testing to see how far you can take this... maybe I'll pick up one of those belts that gives Cure Cast -15% in Campaign and see if it makes my casts even faster. I'll be sure to post my findings if I do.
kskerns wrote:
More thanks for more input! Nevertheless it's going to be an uphill task convincing her to level another sub, especially as reactive as she is about people telling her how she has to play. Suggestions? ^^;
It's all about the MP efficiency of the subjob. Light Arts gives 10% MP savings across the board. Conserve MP gives another 7% or so on average. Add in a Penury every 2 minutes and the average savings shoots well over the 20% range, probably closer to 25%. That's a lot of MP savings! It compounds on MP gained too, in other words that 1mp/tick from your bodypiece becomes 1.2mp/tick because you can do 20% more with it. If you have Refresh & Ballads up for 7mp/tick then you are effectively gaining 8.4mp/tick on /SCH.
The utility argument (Tractor, Warp II, etc) is really secondary to this because those are not your primary responsibilities. Other jobs should be able to do that if necessary, and foregoing them gives you a significant advantage in your primary responsibility which is healing. That's not to say there aren't reasons to use other subs. /SCH is not the end-all be-all subjob for WHM. The utility argument can win in some cases and so it's useful to have them available, but /SCH wins out 95% of the time.
kskerns wrote:
Can you Manifestation Repose? She's got an itchy banish/flash finger and very high Divine, her Reposes are almost never resisted. Might be better than Sleepga if she can AOE it. Unfortunately yes, sometimes we really do need it ^^;; things can go bad for the BLM team, or they or too far away, etc.
Manifestation only works on enfeebling magic and only with Dark Arts active, so you wouldn't want to try to cast Repose with Dark Arts up even if it did work on divine magic. Accession only works on enhancing magic in Light Arts, so it won't work on Repose either.
Edited, Sep 1st 2010 8:57am by Pergatory