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Augur's Jaseran SetFollow

#1 Jul 27 2010 at 1:41 PM Rating: Good
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I was wondering if anyone had any info on how pieces of the Augur's Jaseran Set could be obtained. Especially the gloves:

Augur's Gloves RareExclusive

[Hands] All Races
DEF: 20 INT +7 MND +7
Healing magic skill +5
Enhancing magic skill +5
Cure Potency +4%
Lv. 79 WHM / BLM / RDM / BRD / SMN / SCH

Looks like a very solid piece for White Mage.
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#2 Jul 27 2010 at 3:00 PM Rating: Good
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This info is second hand: They apparently come from Walk of Echoes Chamber 7, being one of the possible rewarded to the "Top 5" participants.

Considering most servers can't even unlock the tier 2 battlefields, and the campaign evaluation system sucks: don't expect to get this in any reasonable amount of time. The Serpentes set is probably a more realistic goal at this point.



Edited, Jul 27th 2010 4:01pm by Drakonite
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#3 Jul 27 2010 at 3:46 PM Rating: Good
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Oh, well that's a little disheartening. I guess I can't say I'm surprised. Such is life!

Thanks for the info. :)
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#4 Jul 28 2010 at 7:55 AM Rating: Good
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Adding to the Serpentes comment, I went 1/1 on the hands and so far I'm 0/1 on the feet. I ran out of time as I'd only gone in to upgrade my abyssite originally. The Brooder NM is fairly easy to kill, a friend with uber gear has been soloing it on RDM/NIN and is 0/4 or 0/5 so far.

I'd love the Augur's set but on our server, we've pretty much just given up on WoE.
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#5 Jul 28 2010 at 11:13 AM Rating: Good
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Yeah definitely go for Serpentes for now in my opinion. We are 3/4 on the cuffs, but something like 0/15 on colorful abyssite so we haven't tried Brooder yet.

Even with the Augur hands, Serpentes set will be the new de facto idle gear for all mages due to the Refresh on hand/feet slot. The difference in cure power between Serpentes set and Augur+Marduk is probably pretty small anyway, so I see Augur hands as a major luxury piece even if you already have Marduk's Crackows.
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#6 Jul 28 2010 at 12:25 PM Rating: Good
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I'm curious as to how people will incorporate the Serpentes set into their various activities. For those with Herald's Gaiters, those are usually macroed into idle sets. So will people now be doing TWO idle sets, one for running around and one for idling at events where you just have to be stationary? For curing, on the hands I wear Blessed Mitts +1 and for feet I have been starting cast in Cure Clogs and ending in Blessed Pumps +1 (don't have Marduk Crackows and I'm 3/3 on Dastanas but never cared to upgrade). Getting that extra 5% Cure pot on the Serpentes hands and feet will come at a cost of 11 MND, 8% Haste and -9 Enmity (Blessed Mitts + Pumps). Not sure I would trade that for 5% cure pot.

Essentially, the Serpentes set looks like pieces for my SMN, not for my WHM. Agree/disagree?

Edited, Jul 28th 2010 2:27pm by Polltergeist
#7 Jul 28 2010 at 12:39 PM Rating: Good
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Quote:
Essentially, the Serpentes set looks like pieces for my SMN, not for my WHM. Agree/disagree?


Disagree. SMN is better off with -Perp items.
Besides, they are useful for any mage job. Cure pot on it is just icing on the cake.

Altho this begs the question: Has anyone really seen the Serpentes drop from Brooder? We're 0/6 so far, and 5/6 on getting the mantle. I'm starting to think that A) It doesn't drop from it, or B) It requires one of those ridiculous !! for it to drop.

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#8 Jul 28 2010 at 2:25 PM Rating: Good
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Sorry, I meant more for curing on SMN and other mage jobs. Obviously, yes, perp - stuff on SMN when an avatar is out in between Blood Pacts.

My point was that, oddly enough, the most use of Serpentes may be in the Cure Macros of non-WHM mages that cast Cure, since the bonuses of the Blessed gear may edge out the cure pot +5%.

And yes, the Sabots do drop from Brooder. LS mate of mine got a pair.

Edited, Jul 28th 2010 4:25pm by Polltergeist
#9 Jul 29 2010 at 6:14 AM Rating: Good
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I end up going through this every time a new piece of gear is released with cure potency. All I do is stick the numbers into the cure calculator or go out and test. I have marduk feet, not least for enfeebling and Cure V and so if Augur's gloves came to hand I'd probably go with that.

I do think that all this cure potency is coming at a considerable price but if I can balance the -ENM and haste, I'll pile on as much as possible up to the cap. Pieces like the minus enmity capes and novia will figure more I think. I'm also really pleased I stayed with -ENM on my selenian right now.

This is the one time where I feel slightly better for not having gaiters. I do think they're trying to bring the demand (and so the price) down on those. I have the ASA move/cure pot legs and so for me serpentes is an idle set. I'm over the moon about this set for SCH and RDM more than anything but can use them on all my mages for idling. I have the hands already, working on the feet. Only popped Brooder once so far.

Whilst all mage jobs get something from these, SCH and RDM both get a huge boost.

Edited, Jul 29th 2010 8:16am by eldelphia
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#10 Jul 29 2010 at 6:29 AM Rating: Good
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I've just gone to have a nose around and come up with this to cap out Cure potency without the Augur's gloves. Could replace the cape with the HQ cure potency pendant. Do yell if I'm wrong...

Selenian Cap +3%
Tatsumaki Sitago..(sp?) +5%
Serpentes Set +5%
Surya's Staff +17%
Roundel Earring +5%
Aristocrat's Coat +12%
Orison Cape +3%


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#11 Jul 29 2010 at 8:19 AM Rating: Good
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That's pretty much what I was aiming for. Altho on reconsideration, I might not use the serpentes for healing. Can still get 47/48 cure pot with torque. The Serpentes sacrifices too much for the cure potency, as polter pointed out. Not too many good alternatives on Neck/Back to compensate for the losses.


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#12 Jul 29 2010 at 10:19 AM Rating: Good
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The more I run the numbers, the more I'm thinking that hands/feet are the worst slot to give up for cures.

Surya's Staff (+17)
Selenian Cap (+3)
Fylgja Torque +1 (+3)
Roundel Earring (+5)
Aristo Coat (+12)
Serpentes set (+5)
Tatsu Sitagomoro (+5)
Orison Cape (+3)

Total: +53
That's three points over cap. There's not much to gain by swapping out any of the smaller pieces. Orison Cape can be swapped for a MND+5 cape at the cost of the Enmity-4, or Errant Cape for one more point of enmity down. Not terribly appealing, I think Orison Cape is an obvious winner. It only has 10 MP, but if you start cast in Veela Cape then 10 MP is all you can really benefit from.

Fylgja can be swapped for MND+6 at the cost of the Enmity-2. Selenian Cap can be swapped for MND+7 at the cost of CMP+3 and whatever else you put on your Selenian.

Ultimately, none of those options seem very appealing. I'm thinking replacing Fylgja with Ajari might be best, but all it gets you is some MND. I'd rather get something else, like haste, CMP, enmity down, etc. Perhaps dropping Roundel for Novia is another viable option, leaving you 2 points under potency cap but gaining another Enmity -7. Or, perhaps dropping the Serpentes set is better in order to gain the haste and enmity down from blessed. It's really hard to say. Fortunately (or unfortunately) Asura never has and never will control Oztroja[S] so I will probably never have a Roundel, so this whole thing is moot for me. I'll just keep stacking as much cure potency as I can for now. Once I get those Serpentes Sabots, I'll be at +47. Then it might be time to play around and see what works best.


As for the question about idling in Gaiters vs Serpentes, I plan to idle in Serpentes. I idle in Cure Clogs right now, so I've been manually swapping Gaiters for a long time and see no reason not to continue. Personally, I picked up Gaiters more for travel time & questing than for actual events. I do have an "oh sh*t" macro that equips them along with things like Terra Staff, so if I need to kite they will get put in.

Edited, Jul 29th 2010 9:20am by Pergatory
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#13 Jul 29 2010 at 4:32 PM Rating: Good
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I'm absolutely amazed that a discussion about the Serpentes set only had the term "refresh" mentioned once.
#14 Jul 29 2010 at 8:08 PM Rating: Good
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Cuz that's kind of a given... who would not idle on them? At worse you have to separate the feet/heralds in different macros now.





Edited, Jul 29th 2010 9:08pm by Drakonite
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#15 Jul 30 2010 at 4:43 AM Rating: Decent
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Cuz that's kind of a given... who would not idle on them? At worse you have to separate the feet/heralds in different macros now.


It's just that everyone is talking about the cure potency on it as if it's somehow the most important thing on it. >_>
#16 Aug 01 2010 at 9:43 AM Rating: Good
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OK, got lucky on Brooder and now have the full set. The cure potency does beat out Marduk Feet + Blessed Hands (I still only have NQ hands, can't HQ em for toffee). I have no healing magic skill and I am not capped at 80. This is with hume vit of 65, healing magic 281. In my Cure V gear...

Marduk+Blessed

Cure V 974

Serpentes

Cure V 988

The problem is that this set eats two slots for -ENM. However I am sitting at -20 for Cure V which is ok. My -ENM is fine for IV and III.

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#17 Aug 02 2010 at 12:52 PM Rating: Good
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JP Wiki is listing Augur's Hands on Chloris, but no evidence provided so far. If it is true, then the drop rate must be truly abysmal for it being the first Augur piece found.

=/

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#18 Aug 03 2010 at 12:57 PM Rating: Good
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I know this is out of topic, but I saw a post about Cure clogs in initial cast. I've actually been curious if the Spellcasting time- applies beginning cast or after cast :< lol. Sorry for being a little nublet
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#19 Aug 03 2010 at 1:18 PM Rating: Decent
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Binckly wrote:
I know this is out of topic, but I saw a post about Cure clogs in initial cast. I've actually been curious if the Spellcasting time- applies beginning cast or after cast :< lol. Sorry for being a little nublet


Think about it logically, how could it subtract time from the cast *after* the cast time has completed. It takes affect at the beginning of the cast.
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#20 Aug 03 2010 at 4:01 PM Rating: Good
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Hmm.. Thanks! But I'm having troubles after changing out my macros finding out if this works >:.
/ma "Cure etc" <stal>
/equip cure clogs
/wait 1
/equip cure gear
Will that proc the cure clogs effect? >< sorry for all the stupid questions.. lol
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#21 Aug 03 2010 at 7:34 PM Rating: Good
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No, the /Equip feet "Cure Clogs" needs to go before the Cure.

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#22 Aug 03 2010 at 7:36 PM Rating: Good
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You need the Cure Clogs on before the spell starts casting.

E.g.

/equip Feet "Cure Clogs"
/ma "Cure" <stal>
/wait 1
/equip Cure set stuff

Edit: Argh beaten.


Edited, Aug 4th 2010 1:36am by Kaegos
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#23 Aug 04 2010 at 2:27 AM Rating: Good
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O.. ok.. thanks! :D
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#24 Aug 17 2010 at 3:39 AM Rating: Good
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So far the Augur pants have been found in La Theine, there are now rumours that the Augur Feet drop in Konschtat from the Tonberry NM above Lieje. Which means the Hands may well be found somewhere in Tahrongi...
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#25 Aug 17 2010 at 10:27 AM Rating: Good
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eldelphia wrote:
So far the Augur pants have been found in La Theine, there are now rumours that the Augur Feet drop in Konschtat from the Tonberry NM above Lieje. Which means the Hands may well be found somewhere in Tahrongi...

I heard a rumor couple weeks ago that it drops from Chloris. It was posted on a JP wiki somewhere, can't remember the details. At that point, there was no verification of any Augur gear from Abyssea so I kind of took it with a grain of salt. It looks like maybe there was some truth behind it after all. If so, that's a shame. Chloris is a pain. :(
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#26 Aug 17 2010 at 3:08 PM Rating: Good
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I got my Augur Brais off the Abyss-Konschant VNM T3 Hedal Satiator, so I'm 99.9% sure the rest should be somewhere in abyssea.

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#27 Aug 22 2010 at 9:19 AM Rating: Good
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So the full set has been figured out:

Body: Ovni (It aggroes now).
Hands: Chloris
Legs: Hedal Satiator
Feet: Bloodeye Vileberry

Ovni is pretty much going to be over-camped from now on, so the body should become pretty common.

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#28 Aug 24 2010 at 9:45 AM Rating: Good
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Stupid Chloris.. :(
I badly want the augur hands lol <_<
But.. Don't think it's possible for me :/ I do Abyssea NMs with a buncha friends but we just do lower tier NMs.
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#29 Aug 24 2010 at 10:50 AM Rating: Good
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Binckly wrote:
Stupid Chloris.. :(
I badly want the augur hands lol <_<
But.. Don't think it's possible for me :/ I do Abyssea NMs with a buncha friends but we just do lower tier NMs.

Go for the Serpentes set. Much easier for a smaller crew to obtain, the best idle set hands-down whether you have Augur or not, and almost as good as Augur Gloves for curing.

Edited, Aug 24th 2010 9:51am by Pergatory
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#30 Aug 25 2010 at 12:07 AM Rating: Good
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Go for the Serpentes set. Much easier for a smaller crew to obtain, the best idle set hands-down whether you have Augur or not, and almost as good as Augur Gloves for curing.

1/1 serp hands and 0/5 feet so far :( lol
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#31 Aug 25 2010 at 8:18 PM Rating: Good
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We're something like 9/10 on hands, and 0/12 on brooder.

Sad thing is, chances are that hands will start to hit the ground simply because we'll still need the SAM neckpiece ;/

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#32 Aug 25 2010 at 8:42 PM Rating: Good
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Already happening in my group. I need the sam neck for a koku 5 hit, 0/34 and my entire ls has serp hands now
#33 Aug 26 2010 at 4:44 AM Rating: Good
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Drakonite wrote:
We're something like 9/10 on hands, and 0/12 on brooder.
We're about 6/10 on hands, 1/50ish on feet.

So happy I'm that "1".
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