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Level 80 Trial of the Magicians WeaponFollow

#1 Jun 25 2010 at 8:32 PM Rating: Good
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For anyone interested I comprised all of the new level 80 Club trials on Wiki with pics of what the upgrades and requirements are.

In the end, the final club ends up with DMG:53, DLY:288, and Store TP + 8. Not too bad after buffing up almost oll the other club weapon skills that may not be used too much.
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Alliam
95 WHM/SMN/RDM/BLM/MNK
Fenrir
#2 Jun 26 2010 at 3:53 AM Rating: Good
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I see two "final" dd clubs at 80 (evolving from Culacula), the weaker version with dmg61 / delay 310 and the stronger one with dmg67 / delay 300.


On a side note, i realy like the name of the weaker on, "Canne du combat" :).
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G.Gause -Mithra / Fenrir-
BST99 Guttler 29/12/2011

Baduizm.
#3 Jun 26 2010 at 4:07 PM Rating: Decent
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I'm on the final trial for the Gambantein(sp?), 50 vials of Fistule liquid.

In other news, yay dmg58 culacula in the mean time
#4 Jun 26 2010 at 7:59 PM Rating: Good
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Yeah I am still stuck at the Urd fight trial with 0/6...
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Alliam
95 WHM/SMN/RDM/BLM/MNK
Fenrir
#5 Jun 26 2010 at 10:34 PM Rating: Decent
Logiks wrote:
I'm on the final trial for the Gambantein(sp?), 50 vials of Fistule liquid.

In other news, yay dmg58 culacula in the mean time


I came across your target btw.

A monster I couldnt target.
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If cookies were milk and milk was cookies. Would Oreo's still be america's favorite brand of milk?
#6 Jun 27 2010 at 12:18 AM Rating: Default
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Aye, in order to pop it I think you need 2 drops from lesser NM's in the zone; it makes it target-able.
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