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WHM/COR ? Good IdeaFollow

#1 May 27 2010 at 8:02 AM Rating: Decent
I haven't started the game yet (still waiting for that external DVD-Rom drive I bought of of Amazon) But I've been reading a lot of game material (make certain what I want to do, ect), and I think subbing Corsair on a White Mage may be a good idea. While you'd lose out in MP and Mind, you'd gain in breadth of support options. In theory, part of the lost MP could be partially recovered , as Healer's roll increases MP recovered while healing, and even gets a bonus on the White Mage. Another increases EXP gain, clearly an ability that would be much desired in any XP Party.

This job would be optimal for a Taru White Mage, because they can take an MP loss better than other races. It also benefits them because the subjob itself has a Parrying rating of A-, perfect for squishy Tarus who need that extra boost.

Of course, I've heard the Potency of rolls when COR is subbed is halved, and I've only been reading, not playing (yet).
#2 May 27 2010 at 8:22 AM Rating: Excellent
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Well, you get the benefit of the doubt since you actually haven't played the game. COR rolls are indeed half power when subbed, you never gain the bonuses for having the correct jobs in your party, and you can only keep up one roll. You'll also never, ever parry on as a WHM/COR for reasons for a couple reasons that I don't want to get into but trust me that they're pretty decent.

Now, mind you, if you're doing something fairly low risk, such as an exp party where you're not fighting super difficult mobs where everyone is almost dying every fight, then COR isn't a bad sub for the accuracy bonus or experience bonus rolls. I've done that myself on WHM and on other jobs too on occasion. But in most other situations, such as exp parties and at harder boss-fights battles where everyone is relying on you to keep them alive and every ounce of healing you can muster matters, you'd want a more reliable subjob such as Scholar.
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#3 May 27 2010 at 8:29 AM Rating: Good
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/COR can be a handy subjob early on for nearly any job simply because other subs offer next to nothing, but gradually it gets eclipsed as other subjobs become superior.

/COR not only gets just one active roll at once instead of two, they get weakened rather heavily due to being subbed. You will get very, very little benefit out of a subbed Healer's Roll, and it's arguable that a Conserve MP trait would do you more good in the long run. Given the fact that I've often berated Conserve MP for being a less effective trait than it is commonly made out to be, that ought to say something about how it will stack up to subbed Healer's Roll.

Also, /COR is primarily used early on for Hunter's Roll, and maybe Chaos Roll a little later. Subbed Corsair's Roll is very ineffectual.

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It also benefits them because the subjob itself has a Parrying rating of A-, perfect for squishy Tarus who need that extra boost.


Meaningless for two reasons; it'll be half-leveled due to being subbed, and WHMs in parties don't engage in combat anyway (even if they are, they certainly aren't taking hate) which is required for parrying to do anything at all.
#4 May 27 2010 at 9:07 AM Rating: Excellent
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This so reminds me when I was starting out, before I even learned how to play. I wanted to be a WHM/RNG. If I was going to be on the back, it just made perfect sense to me to help with bow and arrow. /BLM also didn't make sense to me at the time (Why would a white mage need anything from black magic?). I'm sure there was a WHM/RNG in one of the early FF's, so this wasn't exactly too far-fetched.

:3
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#5 May 27 2010 at 9:13 AM Rating: Excellent
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Yeah Rosa was pretty sweet, even if she did basically suck with the bow.
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#6 May 27 2010 at 9:22 AM Rating: Decent
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We can also blame FF4 for SMN/BLMs, apparently
#7 May 27 2010 at 9:55 AM Rating: Decent
Mmm... Didn't read the part saying only one roll can be kept up at a time. The
idea I had originally was that it would be like a Bard subjob, but you could
keep more than one buff up at a time.
#8 May 30 2010 at 12:53 PM Rating: Excellent
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Brennenstuhl wrote:
Mmm... Didn't read the part saying only one roll can be kept up at a time. The
idea I had originally was that it would be like a Bard subjob, but you could
keep more than one buff up at a time.


don't get creative until you've had experience with the jobs and have some knowledge of the game. if you bring "out of the box" (ie "i don't know yet why X is bad so i'm going to do it") thinking into the game and insist to players that they let you try it in party, you'll quickly develop a (deserved) bad reputation. obviously, do whatever you want solo, but it would be in your best interest to listen to other perspectives for that stuff too, probably.
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#9 May 30 2010 at 2:49 PM Rating: Good
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Well I don't know about that. It's not like newbies have a reputation that anyone cares about. It's okay to try anything once as long as you don't go back to the stuff that doesn't work that well.
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#10 May 30 2010 at 3:16 PM Rating: Good
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Erecia wrote:
Well I don't know about that. It's not like newbies have a reputation that anyone cares about. It's okay to try anything once as long as you don't go back to the stuff that doesn't work that well.


if you're new and you show up, say WAR/WHM a couple times and then insist on keeping it when people suggest/tell you to change, there's a good chance of getting remembered. i've sort of /invite-blacklisted several people over the years, and leading all my XP parties i've heard a lot of "oh don't invite him/her, s/he XXXX". reputation is very important--and it doesn't have to be a big dramatic long term thing. as lots of you have experienced, if you do pick up parties, a lot of times you see the same people around your level (probably similar playtimes to you). if you come off as a stubborn noob/newb (love the distinction), they'll stop inviting you / accepting your invites. it's probably not stopping you from getting into a linkshell (though it might), but it is making your invites slower for the time being.

the bottom line is that you have to be open to the reasoning behind widely accepted choices in ffxi. the game is too team oriented to indulge everyone's learning process or quest to improve everything ("i'll show them how awesome i am when my new idea works!!"). innovation is great, and testing stuff yourself is great too. if you consistently test out things that people know are bad in a group context though, you'll get a deservedly bad reputation and have trouble getting people together to do the majority of the things in the game.

to put it another way, there's a lot of right and wrong answers in ffxi. if you end up not liking the right ones and preferring the wrong ones, a good idea is to quit and find a game more suited to your interests (or solo all the time). or find 6-18 people with exactly the same misconceptions about the game as yourself, but that's not very likely.

---

incidentally, the OP hasn't even started the game yet i believe. i'm giving a warning, not an admonishment. many, many, MANY people have walked down the path of "my ingenuity will revolutionize ffxi, behold, my idea for a new job/subjob combo!!!" and they get bad reps fast. sh*t, i still remember that DRG/MNK from 2005 on phoenix, tigerhawk.

edit: the other half of my warning is, ffxi is not a difficult game to learn, but there's lots to learn. you're well-served to take an open stance toward it at first, not an aggressive "no, i get it, THIS is the way it works, yeah!" kind of stance.

Edited, May 30th 2010 5:19pm by milich
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#11 May 30 2010 at 11:59 PM Rating: Good
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I'd say let them live a little. You only get to be a newbie once.
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#12 May 31 2010 at 4:14 PM Rating: Excellent
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Fynlar wrote:
/COR can be a handy subjob early on for nearly any job simply because other subs offer next to nothing, but gradually it gets eclipsed as other subjobs become superior.


Quite right, it should function quite well at lower levels, as a subjob for support/healing. I've found the same thing with /brd, they're both very much under-appreciated as subjobs. As you level up, however, the most important thing to keep in mind when using it, though...

...is when to stop.
#13 May 31 2010 at 11:16 PM Rating: Excellent
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cidbahamut wrote:
I'd say let them live a little. You only get to be a newbie once.


you're right, and people shouldn't live in fear of their reputation getting tarnished, they should have fun playing the game. nevertheless, a lot of the fun of being a newb is exploring and learning. this has to be done with some openness, or you'll quickly **** heads with other players.

it doesn't mean you have to scour each forum for every strategy and learn every job's roles, abilities, game math, etc. you can if you like, but all that's really required is the ability to occasionally take people's word for it that Xjob/Ysub sucks for the time being, while you investigate it yourself, getting more and more knowledge. naive newb is fun and often comes off as cute or whatever, but stubborn noob is a terrible, hated thing as far as the majority of players are concerned.
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#14 Jun 12 2010 at 9:43 AM Rating: Default
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I was wondering if evoker's roll (mp regen roll, cor40) will have the same penalty as other rolls or if it'll be just as effective (like ballad); if that's the case it could be semi-useful in the next update offering 1-4 mana regen or 2-5 with smn :P Ofcourse it's still not a good choice for a full on healing specialist role but it has cheeese-potential. xD
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