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Organizing Macro'sFollow

#1 May 19 2010 at 2:59 AM Rating: Decent
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I need help doing this. I'm a clutz with them and am constantly messing up. Some of it is from sheer stupidity, such as forgetting to scroll back up to #1 from #2. But I think organizing them better will help. And I have a huge event coming up in my LS, so I can't really afford to make the silly mistakes I make.

That said..

Book: WHM

#10; ALT - 1Sublimation 2RegenIII 3Medringproc1 4Erase 5Medringproc2 6misery 7solace 8shel&pro5 9auspice 0 lightarts

#1 - CTRL - 1cure 2cure2 3cure3 4cure4 5cure5 6penury 7celerity 8esuna 9sacrifice 0stoneskin
ALT - 1para 2stona 3viruna 4cursna 5curaga 6haste 7silena 8poisona 9blinda 0 repose

#2 - CTRL - 1- 2- 3curaga2 4- 5pro4 6shell4 7- 8Devotiongear 9Devotion 0raise3
ALT - 1barfira 2barwatera 3barthundra 4barblizzara 5baraera 6barstonra 7barsilencera 8barsleepra 9barparalyzra 0barblindra

Common mistakes/stupidity is accidentally casting barfira instead of casting para, or casting para instead of using sublimation, etc. I've been thinking about doing them checkered..

CTRL - 1cure 2- 3cure2 4- 5cure3....
ALT - 1- 2para 3- 4stona 5-....
CTRL - 1- 2- 3curaga2 4- 5pro4....
ALT - 1barfira 2- 3barwatera 4- 5barthundra....

..but I'm tired and haven't thought this through much. All I know is, with this upcoming event I can't afford to make mistakes like that. So any helpful suggestions are appreciated.

Edited, May 19th 2010 5:02am by AaralynTrying
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#2 May 19 2010 at 12:37 PM Rating: Excellent
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My first recommendation is to remove excess macros.

First, I would remove Cure's 1 and 2. They're really only used to wake people up, which you can just type it out or pick from menu - if you don't use cura or curaga for that.

Second would be to consolidate your Protect and Shell macro into a single one. They are not cast that often like for both to need their own Macro (If you need to recast, just pick it from the menu). Use a <stpc> on yourself, avoid using /waits.

Third, reduce the -Na's and Barspells into "Active" macros only. Move them all into a single storage set, and leave only 3 spaces for them in your main set. The way they work is, you copy the ones you're going to use from your storage set into the working set prior to an event. It is extremely rare to need more than 2 -NA's and 1 barspell per event. You can type out/menu any mishaps.

My second recommendation would be to mirror your macros. This is exactly to prevent the mishaps you're talking about.

For example, all key components should be on the same spot on your macros. If you designate cures 3-5 to CTRL 1-3, then make sure both sets have cures 3-5 on CTRL 1-3. This macro redundancy is to avoid needing to actively change sets every single time. If you find yourself on the wrong set, all the key components are on the same spot.
Mirrored macros should be: Cures 3-5, Flash, Repose, active -Na's and Barspell. This way, you can NEVER cast the wrong thing, no matter which set you're at.

The easiest way to mirror a set is to make a base set where the basic things are at, have the cursor over Copy/Paste/Delete, and hold either CTRL or ALT. The help text will change into "Copy Macro Set", and it will let you copy/paste a whole set.
Also, you can designate your macros to automatically send you to the base macro with the /Macro command.

Edit: wrong cures.

Edited, May 25th 2010 5:08pm by Drakonite
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#3 May 25 2010 at 1:38 PM Rating: Decent
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Personally, i only use 10 macros for whm. Most of the things i do, i do from menus (tho i am liking some of the macros ive made while leveling sch up again)

Mine are as follows:
1: Regen Macro, pretty much just Cleric's Briault, and i select the regen from the menu.

2: Barmacro, this is typically barfira (or i'll change it depending on what ever element is heavy for the day) follower by Clerics pantaloons (20 barspell), Clerics Duckbills (10 Enh Skill), Blessed Briault (Barspell boost) and enhancing Torque.

3: Na Macro, simply a Quick target usually sitting on Stona, Silena or Paralyna for whatever the event is heavy on, like Dyna bastok is Stona etc.

4: Ice Element Macro, Aquilo's Staff, Healers Briault (10 Enf Skill), Cleric's Mitts (15 Enf Skill), Spider Torque (5 Enf Skill) This is my Para Macro, i hit this, then select Para from the menu and cast.

5: Wind, same setup with wind staff and i select Silence.

6: Earth, "" "" Slow

7: Gear Reset Macro, reverys some of the gear changed back to my default gear

8: More Gear resetting

9: Light Set, for Cures, so Apollo's Staff, Aristo, Mnd + etc

10: Resting set, Pluto's Staff, HMP + Gear, Max Mp Gear etc, macros 7 and 8 aid in this as well.

As far as most everythign else, i just do it manually. Pro and shell, you are never on a timetable for these, so i just pick from spell list.

Raises the same deal.

I manually switch from Light to Dark Arts (tho im liking the macros i made on Sch)
I manually Pick Penury, Celerity, Alacrity and Parsimony.

I manually trigger Devo, Sublimation, Martyr, Div Seal. I switch off a few pieces of gear vbefore i devo, to raise my Hp a bit (have a few Hp > Mp pieces)

But ive been useing if like this since early on. I am very familiar with the spell list, so i know where almost every spell is in line.

If you do want to have all those macros however, i would limit them to the ones you use more often, and if possible, limit it to a single Control and Alt.

Ditch the cures, cept Keep cure 5 since usually there is more gear Switching, but i would still cast cure manually. Na spells the most i have needed at once is 3 which is a rare occasion. Same with barspells, if i need a different one, i start casting it and hit the macro, the gear changes go off and apply to the one i cast instead of me casting barfira.

I am also not a fan of useing macros for spells, because i have had macros lock up on me too many times before, so i just got used to picking them from a list.

I know its hard to go from a lot, to a few, but it will minimize hitting the wrong macro. And overall make macro use a bit easier.

Ofc i have other whm macros, for other things, like when im meleeing and random other stuff (i still have macros from many other jobs on my main macro board)

Switching between macros allows for too much user error, its doable, but i just rather keep it simple.

Hope this helps you a bit :D

Edited, May 25th 2010 3:40pm by dmhlucky
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#4 May 25 2010 at 4:22 PM Rating: Decent
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Ditch the cures, cept Keep cure 5 since usually there is more gear Switching, but i would still cast cure manually.


This is the one thing I don't agree with, at all. Cures 3-5 should be macro'd to increase both your response time and margin of error.

It's the same reason why I suggest cures to be <t>. Using <stpt> adds an extra action that slows you down.

Basically, a simple <t> macro has only two steps: Target, and hitting the macro. Picking from the menu has at least 4: Open Menu, Select Cure, Select Target, Confirm Target. 5 if you add hitting your Cure-Gear Macro.

Way too many steps for something that needs to be fired in the shortest amount of time.

Edit: Also, a very important point I forgot: Hitting a Macro allows you to cast any spell 2 seconds before its recast is actually done. The Menu doesn't allow this, as it waits for the actual recast to be done. This can be crucial in any situation that you need to spam Cures (IE: Hundred Fists). 2 seconds for a cure is A LOT of time.



Edited, May 25th 2010 5:27pm by Drakonite
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#5 May 26 2010 at 6:51 AM Rating: Decent
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I definatly agree with the Speed factor, i just got used to having as fwe macros as i actually needed.

I used to have all my cures macroed, just a simple /ma "Cure" <t> and "" "" <st> had that for cures 1-3. For me, this was droneing as anything, hit macros 1, hit macro 2, hit macro rinse, repeat. Im not saying it does not have uses, as it clearly does, Just for me, this was a wonderful way for me to get bored at the job.

Whm is my only 75, i am not bored of it yet, but converting everything to a macro, would make this overly boreing for me.

Again, aside from the 2 sec earlier with macro deal, im pretty fast with cures. They are at the top of my list, and i'll usually target cure 3 with Control M for faster selection of that spell.

So for me, its only Conrol M, Enter enter, which i can do usually in less than a second, picking a diff cure adds a up or down before the double enter.

Also, so far as targeting the person, you'll have to do this either way with a Macro or manually, and if they blink a lot (which endgame, they tend to do often) this is where having a <t> macro can be a bit less useful (Unless you put the actual name in the macro, and in that case, its a Great idea, not being sarchastic, totally serious here)

I like to stay awake while playing, so limiting me macros is important for me. I have utsusemi macroed because thats a spell you Need to cast fast or asap, i have some Job abilities macroed, but most fo these are either from a Very long list or are Key ones where you need the action Asap.

I know cures are needed asap, and in certain situations like Fairy Ring, i'll macro Cure 4 and Cure 5 (actually have that on a diff macro list) but thats not my every day macro set.

I do agree that Cure 1 and 2 don't need to be macroed if you have 3 4 and 5 however.
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#6 May 26 2010 at 1:48 PM Rating: Default
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Quote:
Also, so far as targeting the person, you'll have to do this either way with a Macro or manually, and if they blink a lot (which endgame, they tend to do often) this is where having a <t> macro can be a bit less useful (Unless you put the actual name in the macro, and in that case, its a Great idea, not being sarchastic, totally serious here)


<t>'s are still better. The worst thing that happens with a <t> is that you get an error message and nothing happens. When you use <st>'s and the person blink while you hit enter, sometimes the cure will start casting on you. This wastes tremendous amount of time canceling the spell and retargeting.

Still, being bored is no excuse for reducing your performance. There are plenty of things to do in everyday WHMing. You can easily set yourself to be busy as you want, even with optimal macros.

For starters, I don't see a haste macro anywhere on your list. Start taking on as many people you can haste. You'll soon find out that hasting more people requires more optimized macros.

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#7 May 27 2010 at 7:29 AM Rating: Good
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I haste from my spell list as well, i Auspice, Esuna, Barpspells that are not the one i have set to macro, i regen, i Dark arts Aspir/Drain, Dispel if really needed. I keep myself busy, and its just a personal preferance for me to not macro everything.

I also tend to have the issue where i hit down on the macro pad, and it jumps down 2 instead of 1, i spam the macro, and nothing happens. So for my playstyle, having 1 main macro pad works the best for me.

Im not saying its ideal, and sure i throw a bit of reaction time out the window, but when im typically beating other whms and Rdms to cure people, i think im doing pretty well.

This just works for me, and it won't neccessarily work for other people, however one thing i definatly stand by, its never a bad thing to get a feel for where your spells are on your spell list.

And finally, if a person is messing up macros, and hitting wrong ones often, limiting the number is sometimes just what they need. If the op likes this and tries it, he can also customize it to fit his needs, as i may adjust this, and i posted above, i really like the Light/Dark arts and stratagem macros i have for sch. Everyone has their own unique ways of playing, this works for me, so maybe it works for others too.
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#8 May 28 2010 at 11:05 AM Rating: Good
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Oddly enough, I started out with <t>'s on almost all my macros, and slowly moved to <stpc>. Currently the only macros I have that are <t> are my ailment removal ones. Even my cures are now <stpc>. I tend to target people before I even hit the macro, either via tab or typing "/ta <name>" but even so I like the <stpc> anyway. I'm afraid I can't quite put my finger on why that is.

One thing you absolutely need to do as a healer, if you are on a PC, is load the BlinkMeNot plugin for Windower. It almost completely eliminates the blinking issue when people swap gear. It can still happen if they swap just as you target them, but otherwise they won't blink at all.

For me, macros look like this:

Main palette: Cure 3-5, Flash, Stoneskin, ailment removals, Penury, Celerity, DS
Second palette: Debuffs & Regens mainly
Third palette: Buffs & Nukes mainly
Fourth palette: Barspells

The only thing I cast from the menu are Curagas, then I hit my Cure IV macro immediately after I start the cast. Without using SpellCast, it's harder to get away with casting much from the menu. I've just had to really force myself into the habit of spamming Ctrl-0 after every cast. On my main macro set, Ctrl-0 is an idle equipment swap. On every other macro set, it moves me to macro set 1. So I just spam Ctrl-0 until my equipment swaps and I know I'm back at my main set.

Edited, May 28th 2010 10:08am by Pergatory
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#9 Jun 01 2010 at 12:12 AM Rating: Excellent
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<stpt> and <stal> are best if you ask me, especially if you use a controller. In events with skilled players, they are blinking quite a bit, and it can be tough to even move down the party menu without a blink **** things up. If you do very large events where you're working with more than one alliance then YMMV, but there are very few monsters in the game that require that kind of firepower.

Edited, Jun 1st 2010 2:12am by ChronoDragoon
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#10 Jun 03 2010 at 1:10 PM Rating: Default
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I have found that if you put magic of the same type together it is the easiest way.

Here is mine.

Ctrl 9 -Main healing gear suing 2 macros, Resting gear, and cookie

Ctrl 10 - Light Arts, Penury, Celerity, Raise 1-3, RR 1-3
Alt 10 - INT enfeebling gear, Dark Arts/Addendum Black, Alacrity, Parsimony, Dispel, Dark magic gear, Drain, and Aspir

Ctrl 1 - Healing gear, Cure 3-5, Curaga 2-4 and Regen 1-3 using stpt
Alt 1 - Enhancing gear, Haste stpt, haste stal, stoneskin, blink, Cura, Sublimation

Ctrl 2 - Enfeebling gear (mnd), para, slow, silence, dia, Divine gear (if you have it) holy, banish 1-3 (stacked on one macro for level cap) and Auspice
Alt 2 - "na spells" using stpt, Esuna

CTRL 3 - Enhancing gear, bar elemental spells, protectra, and shellra
Alt 3 - Bar enfeebling spell (silence paralyze ect)

Any extra gear swaps that will not fit in the first macro in palette stack with the spell itself.

Quote:
<t>'s are still better. The worst thing that happens with a <t> is that you get an error message and nothing happens. When you use <st>'s and the person blink while you hit enter, sometimes the cure will start casting on you. This wastes tremendous amount of time canceling the spell and retargeting.

I disagree. Using <t> or <stpc> means you have to select the person to cure and hope he or she doens't swap gear and blink. <stpt/al> solves that problem nicely.

With enfeebling and divine magic it looks like this
/ma "Paralyze" <bt>
/as "tank"
/wait 1
/ma "Paralyze" <t> (solo and endgame but there's usually plenty of rdms with tier 2 enfeebles)

For repose I use <stnpc> to avoid sleeping wrong mob that isn't even attacking.
Every spell and ja is macro'd except Benediction. I have Cure casting time fully merited and it does help.

Everyone has a system that works best for them. As long as it works for you and your pt not suffering for it then go ahead. Get a trio and go kill some EP's and experiment with using macros and using the menu and with <t> <stpc> <stpt> to find otu what you like and go with it.

Edited, Jun 4th 2010 1:00pm by Shastal
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#11 Jun 04 2010 at 12:46 PM Rating: Good
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I disagree. Using <t> or <stpc> means you have to select the person to cure and hope he or she doens't swap gear and blink. <stpt/al> solves that problem nicely.


Not like that is a problem for me anymore. But back when I had this issue, I would still prefer <t>'s over <stal> because those bring a whole new set of problems on their own. Mostly they affected my perception of the battle (Where is someone, are they in cure range, etc). Also, can't lock on the target to immediately run towards it. (Important in areas like dyna).

Personal preference really.
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It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
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