Not that anyone else can't use -ENM and can't benefit from it, but because in all honesty if you can't understand how every point of -ENM up to -50 reduces the amount of ENM you are generating from your Cures/Enfeebles etc then you haven't read a word of Kaeko's ENM testing.
What part of my post makes you think that I think the enmity cap is lower than -50? Come on, after this much debate on this darn earring, can we skip the small talk? You know that I know the ins and outs of enmity as well as anyone.
My point is that enmity down is not like STR or MND or other stats which generally fall under the category of "the more, the merrier." While the cap is -50, you don't need -50, let alone -30 most of the time. We are not damage-dealers, the amount of enmity we generate doesn't increase as we become better, it decreases as we become more efficient at managing preventative spell casting so that our groups require less healing. Because healing is reaction-based, you only need a certain amount of enmity down based on circumstances to avoid pulling hate. More enmity down beyond that simply will not help you. Period. That number will be slightly different in each situation, and no you can't predict it beforehand; You have to anticipate it with some leeway in case things go sideways, but my point is that going completely overboard gains you nothing. Contrary to intuition, things like adding more cure potency to your gear don't really change your enmity down requirements, you will still need to heal the same amount of damage over the course of the fight. If you disagree with me up to this point, then I think you
are the one who doesn't understand enmity. But I suspect we're on the same page so far, and our point of contention is on what I'm about to say, which is where that line gets drawn between "useful enmity down" and "useless enmity down." Sadly, what follows is a totally subjective argument that'll really just come down to your experience versus mine.
I roll with about -25 on most of my casts, and do not pull hate. Ever. I'm almost always the last person standing in a wipe, and it's not from a lack of trying to prevent the wipe. It's just because as long as I don't do something dumb, I cannot pull hate. Flash, Cure IV, Curaga III... I have no aversion to casting them whatsoever. My LS has been spamming VNMs lately and even with mobs that reset hate every minute or so, I simply do not pull hate. My play style has always been to balance keeping the other members of the alliance operational against my own MP efficiency, with very little regard for my own life. Early on I did get killed, and frequently due to lack of enmity down. Each time I got into a situation where I felt I was in danger, I made a mental note of it and tried to work a little more enmity down into my equipment next time. It's a constant process of self-reflection, and I still do it today, but since I hit about -25 about 3 years ago, it simply stopped happening altogether, so I stopped adding more enmity down.
Granted, that's my own play style, but until I start pulling hate while trying to do my duties to the best of my abilities I'll stand by my opinion that excessive enmity down is a crutch which allows you to be less efficient than you could be. Yes, some is needed, and that amount will be different for each person. Further, just so there's no misunderstanding, I believe it's important for a WHM to know when they do need more enmity down, and to pursue it. I just think Novia is a rather drastic measure compared to other options, like Errant Cape and Troopers Ring (the latter of which I don't even own, but I have some other pieces that I can't expect every WHM to have like Blessed+1, Marduk feet, White Tathlum, etc. that give me a slight enmity advantage over the typical WHM, resulting in not using Troopers OR Novia most of the time).
Anyway, I digress, you are right that I'm overly-harsh toward this earring, but it's mainly because I see people giving it such wild and unrelenting praise, and I think that's harmful to the white mage community. This earring should be viewed as a double-edged sword; It's dangerous because it gives you so much enmity down. Enmity down up to a certain point is good, but beyond that can serve to mask the player's own shortcomings while at the same time occupying valuable equipment slots.
With regard to the cure monkey comment, apologies to anyone who took offense to it. I don't judge any individuals here on the forum, I haven't seen you heal so I'm in no position to pass judgment. The generalization I made comes from the fact that every single cure-bomb WHM I've ever seen that exerts absolutely no effort toward performing their job exceptionally has used extensive enmity down gearsets to enable their survival. If they took off that Novia, they may well die casting so carelessly, but because they have Novia they can remain blissfully ignorant of how much potential they are wasting. Hence my comment about monkey WHM who don't really enjoy the job, but play it because their LS needs healers. Again, that's a generalization. I've seen your posts plenty of times before Eldelphia, and I know you take WHM seriously. I don't know your reason for thinking you need so much enmity down, but I do know that I don't need that much. Like I said earlier, it's truly a subjective topic. I don't know what we are doing differently. I wish I did. However, what I wish more, is for you to admit that it's a double-edged sword, even if we can't agree that Novia tends to fall on the trailing edge of that sword.