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Ebur Bliaut evolith augmentsFollow

#1 May 04 2010 at 9:08 AM Rating: Decent
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Hi all,

I recently synthed myself an Ebur Bliaut to use as an idle piece. Obviously, I will be attaching one of Zirnitra's healing magic cast time down evoliths, but I was debating what to put in for the other two Evolith slots. For those who may not know, the other two slots both take "vs. family" evoliths. I initially thought I would do Undead: MAB and Undead: M.Acc. but I have since acquired an Oracle's Robe which makes those evolith moot. So I think I might go straight up defensive.

So my question is, for those working toward or in possession of an Ebur Bliaut, what evolith were you going to put into the other two slots? Some of the defensive options are Defense, Evasion, Magic Defense Bonus, and Magic Evasion. Are those stats truly worth it in tiny increments in endgame, or should I hunt for some of the new "vs. family" casket Evolith such as Resist Petrify and Resist Silence?

Danke.
#2 May 04 2010 at 9:21 AM Rating: Good
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Actually the "Resist" traits are not family-specific. They apply across the board. Personally my plan for my Bliaut is:
1. Resist Paralyze +1
2. vs Luminian: Magic Evasion +7
3. Light-Healing Cast Time -6%

I'm still sort of on the fence between Resist Silence or Resist Paralyze... it's much more common to be paralyzed and paralyze is really frustrating. However, it seems like SE is back on the path of introducing un-removable statuses like Mute from some of the pixie VNMs and the poison from Krab... in which case Resist Silence might become just as valuable... but so far I'm leaning toward Resist Para.

The vs Luminians one just seemed like the best application for that slot, because I'm pretty good at avoiding AOE damage but sea seems like the place where I take the most.

Edited, May 4th 2010 8:28am by Pergatory
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Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
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#3 May 04 2010 at 11:36 AM Rating: Decent
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Thanks Pergatory. I didn't mean to imply the Resist evo are limited to family, I just meant they are classified as "filled-in triangle" which is the category for "vs. family" evo. I guess SE added them in that category to directly respond to complaints that the filled-in triangle evo were too limiting, heh. I actually think those new evo are somewhat useful. You can get "Resist X +2" by the way, +1 isn't the max at least from what I see on Wiki.

I was leaning toward Resist Petrify but you are right that Para happens more often.

As for that second slot, are you sure about Magic Evasion being the more useful stat to buff, or Magic Defense Bonus? I was leaning toward Magic Defense Bonus since that is a direct decrease to magic damage. Endgame mobs are pretty **** magically accurate and it just seems that no matter how evasive you make yourself their spells will probably hit, but MDB would be a trackable percentage of decreased damage. Anyway, let me know your thoughts though because I'm not 100% sure on what would be more useful! :)

Edited, May 4th 2010 1:40pm by Polltergeist
#4 May 04 2010 at 11:37 AM Rating: Good
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I'd go for resist Silence. Anything that has a chance of paralyzing me is something I want to get paralyzed to Esuna everyone; except maybe Cerb (Uluation cheats).

Silence on the other hand is annoying as ****, especially Mute. It also compliment's /SCH's resist Silence quite nicely.

I'm really dissapointed tho, in that they keep adding unremoveable status effects. The "Must be sacrificed" zombie status was nice, but why couldn't they have done that for Amnesia?

Edit: If MDB is available, then that is infinitely more useful than Magic Evasion. It's not even a contest.



Edited, May 4th 2010 12:38pm by Drakonite
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#5 May 04 2010 at 6:30 PM Rating: Good
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Drakonite wrote:
I'd go for resist Silence. Anything that has a chance of paralyzing me is something I want to get paralyzed to Esuna everyone; except maybe Cerb (Uluation cheats).

Ah good point, without Yagrush I could see the Resist Silence being the easy winner due to this factor. With Yagrush though, I'm thinking Para is probably better, but it seems like more of a toss-up.

And yeah you are probably right about MDB being better than magic evasion. However, I was thinking in terms of helping resist ailments as well, which MDB doesn't help on. But you're probably right, MDB probably still wins.

Edited, May 4th 2010 5:35pm by Pergatory
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Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#6 May 05 2010 at 11:22 AM Rating: Decent
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255 posts
Thanks for your help guys. I think I've decided on:

1. Resist Silence +2
2. Undead: Magic Defense Bonus +3 (seems to be the max from wiki)
3. Light healing magic cast time -6%

Chose undead because it seems those are mobs that are fairly magic dmg-trigger happy in a lot of endgame events like Einherjar and Fomor HNM, which my LS does semi-regularly.
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