but that should be about a 2.8% (+/- 0.2) boost in attack, and so roughly 1.2x that (or about 3.3~3.4%) more damage. (This varies depending on the defense of what you're fighting. Higher-defense mobs will give more benefit from the attack than lower-defense mobs will.)
So you're just doing +9/320
or so (attack) for the ~2.8% and the 1.2x is part of the pDIF/cRatio math? --> Wiki has an awful lot of verification tags (at time of writing)!
See, this's the part that fascinates me, can you show a bit more of the "why/how" behind that?
WHM has low attack, which should make +ATT more appealing/helpful than if you had, say, 650att
. But that doesn't stop the blind advice-giving machine from spitting out "PCC>Torque ALWAYS
" and "Sushi>Pizza ALWAYS
" and so on.
I still want a clearer idea of how close the following are:
55att vs. 16acc (pizza/sushi)
7att vs. 3acc (torque/pcc)
6att vs. 2acc (cape aug)
...because if I understand your math right, 55att could be a ~13% increase
in damage, where you need ~60% hitrate or lower
with pizza, in order for the sushi to win! (or, having something like 68% and below with sushi)
Similarly, torque could give a 2% increase, such that you need ~75% hit rate (or lower) for PCC to win. Bellicose could give ~1.7% requiring ~58% hitrate (or lower) for aug to win.
Is this for real?
___________ EDIT: always with the typos/colors^^ Edited, Mar 15th 2010 9:53am by RyaWHM