Quote:
So the timing for this would be like a DRG's AF/Relic macro for healing breath?
I'm not really intimately familiar with how the AF/Relic macro works, but I'm fairly sure that yours is a pretty good analogy. Essentially, with all Fast Cast stuff, you have to have the gear equipped before the spell initializes casting. Once it's started casting, you can change to anything you want for potency, or an alternate stat boost.
For example, I play on 360, to insure that all of my Cure spells benefit from my Cure Clogs, I use /ma "Spell" <lastst> macros.
Here's an example:
/target <stpc> (hit enter, duh)
/equip main "Teiwaz"
/equip body "Aristocrat's Coat"
/equip feet "Cure Clogs"
/equip waist "Cleric's Belt" (I use a waist equip macro to offer a slot for my Korin Obi for my Lightsday book)
/ma "Cure" <lastst> (hit enter again, cast spell, duh)
Unless you have extended macros, or use Spellcast, you'll need to find something to sacrifice, or a workaround, but that method will work for all Fast Cast type gear, including Marduk's. To give you an idea of your command order to utilize Marduk's, you'd write your macro like this:
/target <stpc>
/equip body "Marduk's Jubbah"
/equip feet "Cure Clogs"
/ma "Cure" <lastst>
/equip body "Aristocrat's Coat"
/equip feet "Blessed Pumps"
This clearly limits the amount of potency you can smash into your macro, but if you're thorough, that's irrelevant, and you gain the benefit of a substantial amount of Fast Cast along with the Potency and recast from Haste with the appropriate gear swaps.