So, I'm looking at relative skills and MND sets for RDM and WHM and thinking WHM can hold it's own on most things, but what is optimal and what are our limitations?
Enfeebling accuracy is generally understood to be:
Skill = +1%
M.ACC = +1%
MND gives +1% M.ACC if your MND is 10 greater than targets or less. Any MND beyond that is going to give 0.5% M.ACC. More on this later.
Obviously, we can all carry appropriate staves, so here's some other possible swaps:
Cleric's Mitts: Enfeebling Skill+15
Healer's Bruialt(+1): Enfeeling Skill+10(12)
So now we're looking at 283 skill before going for a torque.
For legs we can either do Nashira (Skill+5) or Mahamta (MND+8) where the benefits of each will vary depending on the mob. However I'd tend to prefer the Mahatma where the MND is also adding potency.
For feet, Goliard give MND+4 M.ACC+2. Or, if you're lucky enough for Marduk's Crackows, MND+10 Skill+5 (295 skill with HQ body and torque, closing in on RDM!).
MND is going to win out in most other slots where there isn't sufficient M.ACC or Skill to outweigh it. Although the M.ACC+5 set earrings are worth a mention.
Now back to MND... Do we have any estimates on the MND levels of popular targets? Such as Mamools, or ground kings, or ToAU kings? How much MND are we looking at stacking before you hit that decreasing return? I know RDMs can land paralyze on Khimaira, and can silence most anything that isn't immune, but can WHM hit that level of potency?