Forum Settings
       
Reply To Thread

Quick Mystic Boon and Campaign question.Follow

#1 Dec 07 2009 at 12:35 PM Rating: Decent
Scholar
***
1,188 posts
DOes Mystic boon GENERALLY give back enough mp to sustain a solo of a lower tiered non NM boss? Would you sub /war for the attack boost that (apparently) helps MB? Would you sub /sch to string out mp efficiency to last between boons?

Just about to unlock this ws in a few days, and i like to campaign, just looking for some general input ^^
____________________________
Leondol
75 WHM PUP COR
Ifrit Server
French Toast and Pop-Tarts
#2 Dec 07 2009 at 1:01 PM Rating: Good
Sage
**
597 posts
It can, but it depends on a) if you're using mithkabobs and b) what mob. And personally I stick to /nin for the tp gain and extra safety. Not a big fan of /war, ever, tbh.
#3 Dec 07 2009 at 1:25 PM Rating: Decent
Jack of All Trades
******
29,222 posts
Quote:
non NM boss


What
#4 Dec 07 2009 at 2:19 PM Rating: Decent
Edited by bsphil
******
21,739 posts
Last time I bothered to do campaign on WHM I subbed /DNC for aspir samba.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#5 Dec 07 2009 at 2:20 PM Rating: Excellent
Scholar
***
3,211 posts
Fynlar wrote:
Quote:
non NM boss


What


It's a technical term.
____________________________
I be Ranz... the Melee White Mage. Arrrr.(As seen on Phoenix)
The friendliest Dynamis linkshell on Phoenix
My FFXI AH Info
#6 Dec 07 2009 at 4:45 PM Rating: Decent
Jack of All Trades
******
29,222 posts
Ranzera wrote:
Fynlar wrote:
Quote:
non NM boss


What


It's a technical term.


Yeah, and I don't get what it means, hence the "What"
#7 Dec 07 2009 at 5:06 PM Rating: Excellent
Scholar
***
1,188 posts
It means i can't be bothered to post coherently when i'm multi tasking T_T.
____________________________
Leondol
75 WHM PUP COR
Ifrit Server
French Toast and Pop-Tarts
#8 Dec 07 2009 at 5:07 PM Rating: Excellent
I refrained from answering your question, since I didn't know if you meant regular mobs, or NMs Smiley: frown

Edited, Dec 7th 2009 4:58pm by Kirby
____________________________
MyAnimeList FFXIV Krystal Spoonless
#9 Dec 07 2009 at 5:09 PM Rating: Decent
Jack of All Trades
******
29,222 posts
If you mean standard **** ant mobs, then yes, it can in most cases.
#10 Dec 07 2009 at 5:15 PM Rating: Good
Scholar
***
1,188 posts
Yeah sorry just the regular ones ><, was studying for spanish and japanese when I posted. I know sublimations helps to stretch the mp pool, wasn't sure how much 'Boon was going to help fill those gaps, thats good news to hear ^^ thank you.
____________________________
Leondol
75 WHM PUP COR
Ifrit Server
French Toast and Pop-Tarts
#11 Dec 07 2009 at 5:35 PM Rating: Excellent
****
4,213 posts
Mystic Boon is a godsend in Campaign. It can supply every bit of MP you need, depending on your melee build. I use Perdu Wand + Kraken Club for really fast TP build, and it lets me stand up to some pretty tough stuff. There have been several times that I've accidentally gotten aggro on a good 4 or 5 mobs at once and thought I was dead, but somehow manage to survive tanking all of them at once, often without even being able to land Repose on any of them. I just curebomb myself and spam Mystic Boon.

I also remember once tanking the yagudo BLM hero in Sauromugue (the one that casts a bunch of wind-based spells) from 100% down to about 15% before I finally ran out of MP and died. I also tanked the NIN yagudo NM from 100% down to about 30%. Tanked the SAM yagudo for a while too, but he weaponskills too fast and I died after about 20%. All of these situations, I was holding solid hate the entire time, and my constant MP recovery from Boon was the only thing keeping me alive.
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#12 Dec 07 2009 at 11:34 PM Rating: Good
Avatar
**
957 posts
I regularly tank NM mobs as a WHM/SCH on campaign. But to pull this off I usually require meds; mostly the body boost.

Basically, a heavy -PDT and the Body boost allows me to take full advantage of Penury'd Cure V's (Full with Cureskin). Also, Barspells and MDB do short work of the caster types. Add to that Mystic Boon and a pre-stored Sublimation and you will take a while to go down.

Usually what happens is that people start to get confident and attack the NM after I got it pinned for a bit. It'll bounce a bit but it usually turns back at me.
That, or everyone around me dies and I end up holding the mob on my own. I'm not very good at keeping hate when everybody else goes gung ho on them :/

____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#13 Dec 08 2009 at 6:57 AM Rating: Good
***
1,596 posts
What's the normal return on Mystic Boon for you guys? I'm usually Whm/War in campaign with my current build I usually have 130-150 damage Boons on garbage mobs and just over 100 on NMs. Is /nin a better boost for it?

Current build

Food is nothing special: NQ Mithkas usually

Main: Martial
Sub: Tariqah
Ammo: H.Ampulla
Head: AF
Neck: Ajari
Ear1: Minuet
Ear2: Brutal
Body: Blessed
Hands: AF
Ring1: Rajas
Ring2: Ruby
Back: San d'Orian Army
Belt: Potent
Legs: Blessed
Feet: Relic
____________________________
FFXI: Ragnus Rondain of Phoenix Nin 75,Whm 75,Rng 43 (Retired 5/21/10)
FFXIV: Noemi Rondain of Saronia Arc/Mnr/Pug (On hold until the game stops sucking)
WoW: Ishkabibble of Antonidas Orcish Hunter of 17th level (Kinda active)

Allakhazam's Rating System: Simplified

If you post with the majority opinion: Rate Up
If you post against the majority opinion: Rate Down
If you post against the majority opinion but make a good argument: Slight Rate Down
#14 Dec 08 2009 at 7:24 AM Rating: Good
Guru
*
176 posts
Yep! Boon + /NIN can help a bunch in campaign!

Main tips for WHMs in campaign:

- Use Martial Wand (perdu wand offhand, if you have it)
- Use Wallyturban + Blessed hands/legs/feet (haste+15%) for faster TP
- Use Afflatus Solace (not misery!)
- Put on as much STR & MND as you can for Boon (then switch back to haste)

/NIN does help your damage (can boost your Boon by adding the offhand hit) but the biggest appeal for me is casting longer spells. If you have a mob that you can't slow/para, or he just plain hits fast, you can often put up Utsusemi for just enough time to cast Haste (or whatever "long" spell you're trying to cast).

100 to 150 from Boon is pretty fair, if you keep yourself hasted (and wear the 15% gear above - or more) then that should be enough to sustain you pretty well, especially if you're using Utsusemi: Ni whenever it's available.

You can get much higher returns (several hundred MP!), if you put on lots of STR & MND, Dual Wield, and if you're lucky, maybe even a Double Attack (if you're /WAR or have a Brutal Earring).

... great, now I wanna go do campaign >:[


_________________________________
edit: sleepy typos, and more purdy colors

Edited, Dec 8th 2009 8:32am by RyaWHM
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#15 Dec 08 2009 at 9:50 AM Rating: Good
Avatar
**
957 posts
I generally do not recommend going /NIN for campaign unless you got a kclub. You get no points from evading an attack with utsusemi.

Dealing damage, taking damage, and curing the damage taken are the best ways to get points in Campaign.
If you're concerned with MP, making each MP last longer (IE: /SCH) will be better than trying to improve Mystic Boon's returns trough a subjob.

____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#16 Dec 08 2009 at 11:26 AM Rating: Decent
Guru
*
176 posts
Quote:
making each MP last longer (IE: /SCH) will be better

The main reason I don't like /SCH in campaign, is because of how much (and how quickly!) your HP can fluctuate -- which can make it very hard to use Sublimation effectively (start subli, take 500 damage, subli stops).

Utsu may not directly give you EXP, but it lets you cast spells that might otherwise risk interruption.

Possible alternatives:
- Celerity
- Spell Interruption gear set
- Repose

So yeah, it's not needed, but it also can soak up things like Sweep (2+ shadows, I think) and a buncha awful single-target moves. This might allow you to Hexa more often (less curing, so less booning), which would help balance things out EXP-wise.

In my experience, /SCH won't save you nearly as much MP as it does in regular endgame events*, because you have to choose between Penury (for cures/reraise/etc) and Celerity (to avoid interruption), and because Sublimation isn't as reliable in campaign (as mentioned above).

________________________________________
*In regular endgame, you can use Sublimation with far lower chance of damage (early subli shutoff), and you can use Penury more freely (far lower chance of spell interruptions overall).
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Still, /SCH isn't bad, and is probably safer than /WAR for the average WHM in campaign.
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#17 Dec 08 2009 at 12:26 PM Rating: Good
Avatar
**
957 posts
All the sublimation problems can be fixed with a Body Boost (My fav med). If that is unavailable losing subli isn't that big of a deal. Mostly because Penury is what makes it invaluable; since you can almost always pair Penury with your Cure V's on an average campaign mob.
To give you an idea: I can whittle a whole mob down without using a single Mystic Boon if I play my cards right.

Also, I've never, ever used celerity in campaign. It's not needed.

Interrupts should never be a problem. You can slow all the mobs in Campaign. You can cast anything between swings from a slowed mobs (Even from NM's).
You can even cast auspice which for some reason seems to interrupt 100% of the time.

Also, /SCH adds much utility that people seem to forget:
- You get Aspir. Over half of the mobs in campaign have MP.
- You get a (Limited) Dispel. This comes in VERY handy when you solo a mob that is buffed up the whazoo, or fighting certain NM's (Like the BRD NM).
- Auspice's Enlight is buffed up thanks to Light Arts Enhancing boost. So don't think /SCH adds nothing DD-wise.
- In the case of death/wipe, /SCH is still just as good at getting people up as it is in other scenarios.


Really. I've tried both /NIN and /SCH in campaign. /SCH always pulled ahead in points by more than double what I could do on /NIN. This huge difference more than speaks by itself.

____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#18 Dec 08 2009 at 2:23 PM Rating: Good
Guru
*
176 posts
I'm far more interested in offering my experience with /NIN, than I am arguing that it's better/worse than /SCH. I've had a much better experience with /NIN overall, and I just wanna offer perspective and some of its advantages.

/SCH is fine too, it's just about adapting and using what you have ^^

_____________________


But, since the forum is slow/dead (so is the game?), I might as well take a stab at some of these:

----

Quote:
I've never, ever used celerity in campaign. It's not needed.

(agree) I agree that you and I don't need it... ;)

(disagree) ...but some WHMs will lack the skill/gear to guarantee landing stuff (even raised to B+ from /SCH), especially since you most likely won't swap staves in. Normal mobs may not be too bad, but NM's are a little different...

Some may have uncapped Divine, which can also cause interruptions when you have multiple mobs on you, and you're trying to Repose one.

Celerity can be very helpful for someone with limited gear, with low skills, in heavy lag, or who is bad/inexperienced/unlucky at timing ^^

----

Quote:
losing subli isn't that big of a deal

(disagree) I think it's a pretty significant source of MP ... and yes, Body Boost won't always be available :/

----

Quote:
don't think /SCH adds nothing DD-wise.

(disagree) The bonus to Enlight is really very minimal, should only be 1 point higher(usually 16 -> 17)

Also, I would strongly recommend using Solace instead, in my eyes the cureskin is worth much more than Enlight's damage.

----

Quote:
You get Aspir [...]
You get a (Limited) Dispel [...]

(agree) Yay aspir/dispel! Yay agreement! :D

----

Quote:
In the case of death/wipe, /SCH is still just as good at getting people up as it is in other scenarios

(irrelevant?) I don't know about others, but personally I don't raise much in campaign ... it doesn't give much exp.

I will raise others when I'm free, or definitely after a battle -- just not very high on my list (campaign is my vacation, I'm here to be slightly selfish for once in my WHM career)

----

Quote:
/SCH always pulled ahead in points by more than double what I could do on /NIN

I don't know what to tell you ... maybe just need more practice on /NIN?

Before Gully/KC, I used Martial/Perdu and routinely capped my exp (you can usually tell by the ratio, or by comparing with others who tagged in around the same time, adjusting slightly by rank). The bottom line though is that you and I don't matter, except to say:

/SCH and /NIN can definitely both max out EXP in campaign, without needing perfect gear ^^

__________


Well that was fun ... regardless of which sub you choose, try to use variety and optimize the tools available to you. Hopefully our posts above will help /NINs get the best out of /NIN, and /SCHs get the best out of /SCH. :)


*EDIT: I should probably mention, I absolutely LOVE <3 <3 <3 using /SCH for just about every other situation. Lots and lots. I scream and cry and break things when I see /BLM or /SMN when it's not specifically needed (for warp or carby).

I'm very experienced with it, very much a fan of it, a devout /SCH fanatic, love it to pieces.

Just not for campaign. O:)


Edited, Dec 8th 2009 3:45pm by RyaWHM
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#19 Dec 08 2009 at 4:38 PM Rating: Good
****
7,106 posts
Quote:
/SCH and /NIN can definitely both max out EXP in campaign, without needing perfect gear ^^

At level 75, any job can, naked except for a weapon. Many melee jobs can do it just by auto-attacking, but a WHM would have to use weaponskills to put out enough damage to hit the cap.

Actually, a WHM might need to eat a mithkabob, too.

Maximising Campaign rewards is great for building a buffer so you can afk, or for emergencies like dying and being stuck on the ground for awhile. But, as long as there are regular mobs to whack away at, maxing out EXP in Campaign is never a challenge. It's just not hard to do 1000 damage in one minute against a mob 10 levels lower than you.
#20 Dec 08 2009 at 5:32 PM Rating: Good
Avatar
**
957 posts
[Post 700 ding, yay!]

Quote:
(disagree) ...but some WHMs will lack the skill/gear to guarantee landing stuff (even raised to B+ from /SCH), especially since you most likely won't swap staves in. Normal mobs may not be too bad, but NM's are a little different...


I don't cast with any skill gear at all. 100% potency gear. Campaign mobs and even campaign NM's are no higher than EM at best. You can get away with full MND gear/no staves in campaign against pretty much everything.


Quote:
(disagree) I think it's a pretty significant source of MP ... and yes, Body Boost won't always be available :/


It is a significant amount yes. But like I said, it is not required by any means given all the other variables (Mystic Boon, Penury, Aspir).

Quote:
Also, I would strongly recommend using Solace instead, in my eyes the cureskin is worth much more than Enlight's damage.


In my experience: it takes a mob somewhere between 1:30 and 2:20 minutes to deal enough damage to me to warrant a cure (without factoring cureskin). This means I only cure myself every 2 minutes on average.
There is absolutely no reason to keep solace active when you are not using it and could benefit of enlight instead.
In fact, the best application would be to simply Solace -> Cure V -> Misery every time you need a cure; which I do when I'm paying enough attention.

The only time I fulltime Solace is against NM's. Because I constantly cure myself there.





Like I said: I've tried both methods extensively. In a typical session (Let's say a 2.4k Campaign), my /NIN will get 2.4 EXP and like 1.6AN, and my SCH would get 2.4K EXP and 2.4k AN.

And there is a very simple, explainable reason for that: Taking damage improves your EXP/AN.
Bloodtanking mobs (and especially curing yourself after it) gives much, much more AN than evading all the damage.

If I solo the exact same enemy on /SCH compared to as /NIN: the /SCH killed mob will give me more Exp/AN.
They will both do the same damage (The mob's total HP); but the /SCH bloodtanked mob will have taken and cured more damage, giving more EXP/AN.


And for the Raise/Celerity comment, I actually lied: I've used it before. I've used celerity to get a raise off some misshaped player near me while I bloodtank my mob.
Raising doesn't improve my AN much, but it's a nice thing to do that costs me very little. And with what /SCH gives, it goes cost little.



Edited, Dec 8th 2009 5:36pm by Drakonite
____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#21 Dec 08 2009 at 7:53 PM Rating: Excellent
Guru
Avatar
**
635 posts
Drakonite wrote:
That, or everyone around me dies and I end up holding the mob on my own. I'm not very good at keeping hate when everybody else goes gung ho on them :/


It's hilarious when they /tell you for a raise after, too.
#22 Dec 09 2009 at 11:05 PM Rating: Good
Guru
*
176 posts
I have a feeling that we're arguing two different things, so as much as I wanna say about 15 more things (and responses to specific misconceptions, etc) -- I don't think it would really benefit anyone...

But, I should clarify this at least:
(for those who WANT to do /NIN, not you drakonite, lol)

I don't recommend blink-tanking the normal mobs!
Usually you can blood-tank as you would with any other sub^^

I'm sorry if I made it sound like you want shadows up every second.

I just meant, when it's available, you can use it to block some really deadly stuff (sometimes one-shot NM stuff!) The idea is to use it for big single-targets, or AoE's when you don't have hate (like Sweep from somebody else's mob, etc). There are other uses, but obviously if an NM spams 5 of these, then your timer won't be up -- that's all I meant by "whenever it's available"

----

You can also skip Slow* all together, using Utsu to recast Haste uninterrupted. I know it sounds crazy, but I like taking lots of damage fast, dealing lots of damage fast, curing lots of HP fast. Then booning MP, and repeating. All supa-fast!

*You may want it in many situations, but at least using shadows for a couple buffs, makes it optional instead of required. :)

Maybe that's the difference, why my EXP is great on /NIN... I dunno.

----

Anyway, I was trying to paint a picture of a WHM with 256 skill or below, and very little MND (because "full potency" gear, MND gear, um, increases accuracy >.>) -- and honestly I haven't tried enfeebling every single mob in campaign with low skill and low MND.

If anyone has personally tested low-skill/low-MND, on all mobs, and had 100% accuracy, every single time ... I would love to hear it.

But I dunno the answer, so it was just a totally crazy what-if! ;)

_______________________

Edited, Dec 10th 2009 12:52am by RyaWHM
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#23 Dec 10 2009 at 12:14 PM Rating: Good
****
4,213 posts
RyaWHM wrote:
You can also skip Slow* all together, using Utsu to recast Haste uninterrupted. I know it sounds crazy, but I like taking lots of damage fast, dealing lots of damage fast, curing lots of HP fast. Then booning MP, and repeating. All supa-fast!

This is what I do also. I go WHM/NIN to Campaign, but it's primarily for dual wield. I generally don't cast Utsusemi when fighting normal mobs, unless I need to recast Haste, which amounts to about 10 shihei per battle. I will only use Ichi when tanking certain NMs like the Samurai Yagudo (what a *******). Utsusemi is also nice if I'm not tanking, which is also not uncommon. Prevents me from getting stunned by every Sweep, etc. (I prefer to assist & heal, rather than try to tank. I get less points, but I feel like I'm contributing more and it's a lot more fun.) I also usually use Misery+Auspice rather than Solace, because cureskin prevents damage and I want to take damage. Overall, sounds like I'm much closer to Rya's play style, but I see the merit in both.

Although I am rather surprised to hear that Drak's healing requirements are so low on WHM/SCH, especially to the point of being able to kill a mob without using a single Boon. That to me is a rather impressive claim, as I'm only able to do Hexa about half the time when tanking (the rest are Boons). He mentions using a bunch of meds, and I don't use any meds at all, so that may account for a significant difference in survivability but it's still a surprising claim to me. I am constantly curing myself when tanking, usually a Cure IV about every 20 seconds. Then again, I do not gear for PDT either, since more damage taken is more points earned. I gear 100% DD in Campaign, except sometimes putting on Patronus and/or Novia depending on situation. Drak, how long does it take you to solo a mob without using a single Boon? It takes me about 5 minutes on WHM/NIN, as my second Haste is generally getting close to done by the time I finish.
____________________________
Pergatory (Asura, Kupo LS) WHM99 ~ SMN99 ~ DRK99
"If you want to know me, look inside your heart." -Lao Tzu
#24 Dec 10 2009 at 1:17 PM Rating: Good
Avatar
**
957 posts
It's not so much that my healing requirements are so low: it's that they are spaced enough to allow me to abuse Penury; essentially doubling my MP pool.

I really only use Body boost mostly. But it is really not required, specially since there's not always a campaign in windurst. Sometimes I take a Spy's drink to get a mini-hundred fist. I also usually take a Fanatics for "Just in case"; altho I almost always forget to use it and end up wasting it =/

5 minutes per mob if I'm doing nothing but killing it sounds about right. Altho I generally take around 6-9 minutes per mob if I start using Boons; which is more common.

As for damage taken, I do have a lot of -Damage taken gear. 10% from genbu's, 10% from patronus, 5% from jelly, and 5/10 from Cheviot. I could get 3 more from Goliard but I don't like giving up haste.
I also have capped Shield + Merits if that is worth anything <.<

But really, my -PDT and Slow makes most mobs sit in a very nice comfort zone where they are dealing enough damage to get me points; but not enough to endanger me.
Like I said on my first post, I can tank most NM's with this with a good success rate. I've even tanked the SAM Yagudo. He is manageable if you keep barthundra up; else he'll just stunlock you to death :/

____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#25 Dec 10 2009 at 1:36 PM Rating: Decent
Guru
*
176 posts
Quote:
because cureskin prevents damage and I want to take damage.
[...]
I do not gear for PDT either, since more damage taken is more points earned


This is good to mention, and it reminded me part of why I Solace.
(not that you guys have to, but may help you understand my choice)

One of the most efficient ways to max your exp, is variety. It also helps avoid time-independent capping* (by category). This means meleeing, taking damage, curing, enfeebling, nuking (and hopefully killing).

*May not apply to people who tag-out/tag-in regularly, to reset these per-category caps.^^

And, either Solace or Misery can provide you with exp in the "nuking" category.

The reason I like Solace better, comes down to speed.

- I don't have to re-apply Auspice with every Haste
- I get fewer Enlight hits over time (specific to /NIN; dual wield)
- My damage is -->condensed<-- into a single Holy cast periodically
(usually across 5~6min, so comparable MP/time to Auspice renewal -- at least in my case -- and often enough, even a higher nuke than enlight would have added up to, over that amount of time)

If I end up with multiple ailments, I'll do the switch -> cast -> switch:

{Solace} :: Misery -> Esuna -> Solace

...which is just like the ever-popular:

{Light Arts} :: Dark Arts -> Aspir -> Light Arts
or
{Misery} :: Solace -> Cure V -> Misery
or even
{Misery} :: Solace -> Barspell -> Misery

----

For those who are interested in PDT, using Solace could be considered a suitable alternative to an average -20% PDT set (cheviot/jelly/patronus), since you're basically reducing your damage by 20% through cureskin:
125 damage @ -0% PDT = 125 damage
125 damage @ -20% PDT = 100 damage

C2 for 100 --> +Skin 25 --> take 125 damage --> -25skin = 100 damage (repeat)

Not for everyone, but just another way of looking at it :)
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#26 Dec 10 2009 at 6:15 PM Rating: Good
*
64 posts
Quote:
For those who are interested in PDT, using Solace could be considered a suitable alternative to an average -20% PDT set (cheviot/jelly/patronus), since you're basically reducing your damage by 20% through cureskin:
125 damage @ -0% PDT = 125 damage
125 damage @ -20% PDT = 100 damage

C2 for 100 --> +Skin 25 --> take 125 damage --> -25skin = 100 damage (repeat)

Not for everyone, but just another way of looking at it :)


Except that pretty much commits you to spamming Cures to be effective, while a -PDT build works even out of mp. It's near as efficient, but not as perfect as -PDT itself. That being said, I <3 me some cureskin.

Idle thread derail, Rya. Is there a scheme to how you colorize your posts?

etf spelling fail

Edited, Dec 15th 2009 6:25pm by kasandaro
____________________________
Kasandaro
WHM90-SCH85-DNC90-THF90
To do: WoG19
I'm not neurotic about having a self-cure; why do you ask?
#27 Dec 15 2009 at 5:06 PM Rating: Excellent
Guru
*
176 posts
I consult my mood ring, and then my magic 8 ball. :D
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
#28 Dec 16 2009 at 10:27 AM Rating: Good
Scholar
***
2,230 posts
I have soloed a normal Campaign Mob as Whm/Sch with only Hexa Strike (don't have Boon unlocked yet)

I typically just cycle between Light and Dark Arts roughly every minute, to cycle Aspir, Drain and Stoneskin (i'll usually get about 150-250 HP on a drain and 30-100 Mp on an Aspir)

My Sublimation is 214 Mp every 5 Mins and 16 seconds (tack on 30 secs for recast) so roughtly every 6 mins.

With Cureskin and Aquaveil i can get Stoneskin back up regularly, and if not, i can flash or repose if needed.

As far as maximizing exp, i was in a campaign last night, it lasted 1 hour exactly,(was looking at the clock when it ended, cause i do silly things likt that) i walked away with 5040 exp. I am on Brass Wings, so thats max you can get for 1 hour. I was not going all out, i was just doing normal Whm duties, Curing the tanks, Dia, Slow, Para on the Mobs, Drain/Aspir when i was down on HP/Mp, Buffing, hasteing, Auspice (since i was not tanking) as well as alternating Holy Bombs (when i had Solice up) Only Died 1 time, took a crapload of damage (which is normal) The mobs also had a Kaiser Behe there XD.

I killed a few mobs, because i just get lucky that way, manage to get the last hit in with normal attacks, that kinda stuff.

Paladin/Dnc and Whm in general, can cap very easily, since we can cure and Enfeeble as well as Holy Bomb and melee.

The point of my whole post is that even without Mystic Boon, a Whm can solo the normal Mobs, Granted it will be a bit harder, but its definatly doable.
____________________________
Chocobo Status: Retired Green, Black, Red, Yellow

Dmhlucky Tarutaru
Whm/Blm/Rdm/Mnk/Thf/Pld/Blu/Smn/Dnc/Pup/Bst/Drg 99, War 91, Brd/Sch/Sam/Nin/Cor/Drk/Rng/Geo/Run 60

Alch 72+1, Cook 66, CC 61+1, Wood 61, Synergy 56, Bone 54, Leather 51, Gold 49, Smithing 45, Fish 15

http://ffxi.allakhazam.com/profile.xml?143946

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 23 All times are in CDT
Anonymous Guests (23)