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Check my Gear please ^^;Follow

#1 Dec 04 2009 at 8:42 AM Rating: Good
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I'm new to Alla and I hope you guys can help me with my whm gear ^^;
(I don't gearswap my Hedgehog Bomb in Ammo slot)
HMP set
Dark Staff
Ariesian Grip
Goliard Chapeau
Beak Necklace
Errant Hpl.
Blessed Mitts abdLegs (Might Attempt a few ZNMs to get Oracle pieces)
Blue Cape +1
Hierarch Belt
Oracle's Pigaches
Insomnia/Astral Earrings
Serket/Ether Rings

MaxMP Set
Kirin's Pole
Staff Strap
W. Turban
Morgana's Choker
Insomnia/Astral Earrings
Blessed Body/Legs/Mitts
Serket/Ether Rings
Blue Cape +1
Hierarch Belt
R. Pumps

HelpKeepMeAlive gear
Earth Staff
Raptor Strap +1
Goli. Chapeau
Orochi Nodowa
Insomnia/Medicine Earring
Cleric's Briault
Blessed Mitts/Legs
Aqua/Sapphire Ring (Dunno if i should attempt to get Jelly)
Chev. Cape
Hierarch Belt
R. Pumps

MND gear
Earth Staff
Raptor Strap +1
Goli. Chap.
Morgana's Choker
Insomnia/Medicine (I can't really find any mnd earrings other than geist..)
Cleric's Briault
Blessed Mitts/Legs
Aqua/Sapphire Rings
Rainbow Cape
Pen. Rope
R. Pumps

Gearswaps When i cast Cures:
Main and sub: Templar Mace and Muse Tariqah
Body: Noble's Tunic
Tyvm for the help ^^
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#2 Dec 04 2009 at 10:53 AM Rating: Excellent
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Just a couple comments on your hMP set

Beak Necklace -> Grandiose Chain or Beak+1.

They're both the same hMP but I chose the chain since I had the AP and it also comes with hHP

Blue Cape+1 -> Invigorating Cape.

1hMP > 0 hMP. Nuff said

Hierarch Belt -> Cleric's Belt

Actually... once you ger Cleric's Belt, don't let it leave your waist except for casting spells that don't have a Mnd mod. Use a Haste+ belt for those.
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#3 Dec 04 2009 at 11:26 AM Rating: Excellent
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You're not missing much by not swapping the ammo. I don't swap it in macros, I only swap manually based on situation (Sturm's Report when I need magic acc, White Tathlum when I'm using Sublimation and/or enmity down may be an important factor, and Hedgehog Bomb in all other situations... but honestly it's a very small difference between the three).

As far as resting, that equip could use the most work out of your sets I think. Relaxing earring, as much of a pain as it is, is absolutely worth it. Also, pick up a pair of Yigit Seraweels, they are great resting legs and also double as a Max HP piece (for Devotion, prebuffing Sublimation, etc). Oracle's Gloves are nice too if you get a chance, and Goliard Clogs obviously but you have Oracle's which is almost as good. Those are the big ones I see.

As for earrings to Cure in, don't bother trying for MND. As you noticed, the most you can get is 2-3 points per ear, which isn't going to make or break your cures. Instead, shoot for stats like Fast Cast, Conserve MP, Enmity Down, etc. Roundel is obviously great, but assuming you don't have one, Magnetic Earring & Novia Earring are two really nice ones. Loquacious is good to start the cast in too, but once you start cast you can swap it out.

Aside from that you're looking pretty good. Just the rarer and more luxurious items missing, such as Marduk's gear, Errant Cape, Cleric's Belt, etc.
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#4 Dec 04 2009 at 5:09 PM Rating: Decent
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Actually hehe.. I don't have sea yet XD But i have been working on salvage ^^ Idk if i can get Yigit pants cause of salvage.. and i forgot to mention i macro in W. turban and swift belt when i cast things like Raise and Haste XD Been aiming to get Goli body for haste and devo too ^^
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#5 Dec 04 2009 at 7:14 PM Rating: Decent
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Looking at your mnd setup and I am having questions about some things on it.

MND gear
Earth Staff
Raptor Strap +1 - Instead of these two, why not use Templar+muse

Goli. Chap. - The Moogle missions hat can have more mnd on it than this one does. Or you can go with the AF+1 hat after you get access to sea.

Morgana's Choker - Ajari Bead Necklace is the most mnd a whm can get for neck piece.

Insomnia/Medicine (I can't really find any mnd earrings other than geist..) - Communion or Star/Celestial earring would be good for these slots. (If you ever get star/celestial earring, It better not leave your ear.)

Cleric's Briault - Errant has more mnd.
Blessed Mitts/Legs - Good
Aqua/Sapphire Rings - Good
Rainbow Cape - Ixion cape would be a better choice
Pen. Rope - Good
R. Pumps - Relic feet or Marduke, if you can get them, would be a better choice here.

Remember for mnd gear, it does not matter how much mp you have. And max mp gear is useless when you are no longer at max mp.
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#6 Dec 05 2009 at 12:59 AM Rating: Decent
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Well by that ^^ i meant mnd gear as in when i stand in it, i do put in templar+muse when i cast cures XD So basically by Mnd gear i really meant as in a way to get as much mnd as i can while being able to maintain Refresh/Cure potency ^^; Sorry for not stating that XD
Sadly, I don't have MKD to get that hat :(
For the earrings, i'm too poor to be able to afford those XD
For the feet, I've been working on marduk lol, i wasn't so sure if it was better to keep the 3mnd+fastcast or stick with the relic mnd.. so yeah xD\
(I'm too poor for Ixion Cape too :P been seeing if the mnd+5 cape from ein would work though..)
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#7 Dec 06 2009 at 11:10 PM Rating: Good
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Binckly wrote:
HelpKeepMeAlive gear


Take a look at Patronus Ring and Trooper's Ring for that kind of set. "Free" if you have the points and rank.

Also consider Shantotto Ascension pants. While you can put -Physical Dmg on them, +Movement will definitely help you keep alive in some circumstances (I combined +Movement with +Cure on mine).






Edited, Dec 7th 2009 12:13am by Guppie
#8 Dec 07 2009 at 1:09 AM Rating: Decent
Edited by bsphil
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Guppie wrote:
Trooper's Ring... "Free" if you have the points and rank.
Estimated price is 230k based on price of khroma ore on cerberus. And that's not really an o shi- piece either. Flash/Cure sure. Since you already mentioned patronus ring, I think this would be the obvious compliment.



Edited, Dec 7th 2009 1:14am by bsphil
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#9 Dec 07 2009 at 10:56 AM Rating: Good
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While there is certainly room to tweak the sets you've listed, I'd also like to point out that you are "missing" a few sets. Perhaps you have them, but didn't feel it was important enough to mention.

Enfeebling - enfeebling doesn't usually fall to the WHM, but it can, and it's handy to have a max enfeebling skill set. There are also times you'll want to enfeeble in your MND set for potency.

Divine - for repose, primarily. And if you have MP to blow on WHM nukes, you might as well make them stick for full damage. I also carry around MAB gear, but that's because I'm a BLM and have it anyhow.

Enhancing/Bar - for bar-element spells.

Dark - yes, with the availability of useful drain and aspir from /SCH, you should have a dark magic set. Accuracy and potency are both based on your dark magic skill.

Max HP - as Pergatory already mentioned, good for devotion and pre-charging sublimation. If you have to cure yourself for the devotion, you're really only transferring the MP spent, so you won't always want to do that. But I'd rather have a PLD get the hate from curing himself than me get it from curing him.

LolMeleeWhm - ok, totally up to you on this one. Fun, but certainly not required.

Also, regarding cleric's belt: Obviously it's a great piece, but I prefer staying with p.rope for cure III/IV... not so much because the MND doesn't matter, but becuse the -enmity does.
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#10 Dec 07 2009 at 9:51 PM Rating: Decent
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Oh i do have a whm DD set.. lol and for barspells i macro in blessed body (relic legs dont love me :/ never drop...) I'll post my DD and WS gear soon XD
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#11 Dec 08 2009 at 7:11 AM Rating: Good
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Need to add also a Haste/Conserve MP set actually for a bunch of "fixed cost and effect" spells like Haste, -na spells etc.

Usually goes with W. Turban, Goliard Saio, Swift belt, and Blessed Set. You may cap the 25% Haste in gear with a Capricorn Staff. But some people will chose a 4th Division mace, or Seveneyes, if available, to chip in more Conserve MP.

It was also a set usefull pre /sch days for wipes, where there was a need to R3 R2 R1 quickly. But now, with Celerity capping everything, you might as well go full conserve MP on those (Magnetic Earring, and perhaps few pieces of Cobra cloche Set depending on your inventory possibilities).
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#12 Dec 08 2009 at 9:41 AM Rating: Good
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Quote:
It was also a set usefull pre /sch days for wipes, where there was a need to R3 R2 R1 quickly. But now, with Celerity capping everything, you might as well go full conserve MP

To clarify for those who may not know, Celerity won't cap you when you're weakened; it only takes base Raise from 2:00 -> 1:00 (see my test).

You will still want (need? need!) haste/fastcast gear to approach maximized recast :)


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edit: fixed link -_-

Edited, Dec 8th 2009 10:52am by RyaWHM
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#13 Dec 22 2009 at 3:38 PM Rating: Decent
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http://img69.imageshack.us/img69/2978/img20091222133909.png heres my TP set ^^;;;;
http://img704.imageshack.us/img704/2817/img20091222134220.png
and heres my WS set =)

Edited, Dec 22nd 2009 4:43pm by Binckly
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#14 Dec 23 2009 at 3:06 PM Rating: Good
Edited by bsphil
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Binckly wrote:
http://img69.imageshack.us/img69/2978/img20091222133909.png heres my TP set ^^;;;;
http://img704.imageshack.us/img704/2817/img20091222134220.png
and heres my WS set =)

Edited, Dec 22nd 2009 4:43pm by Binckly
If you have a redingote with acc/attack+10 for WS, why wouldn't you TP in that too?
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#15 Dec 23 2009 at 3:54 PM Rating: Good
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goli body


(i know he's using rev, just sayin')
#16 Dec 23 2009 at 7:46 PM Rating: Decent
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; ; cause i dont like how the royal red looks... lol;;;;;
I've been trying to get goli too lol. never drops ><;
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#17 Dec 24 2009 at 4:30 AM Rating: Good
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Happy for peeps to critique but this is my approach to gear http://eldelphia.wordpress.com/2009/12/18/as-requested-whm-gear-update-skip-if-whm-zzzs-you/#more-694

You need a haste set because we don't get enough charges and you can't possibly use a charge for every time you need to lower recast.
#18 Dec 24 2009 at 10:12 AM Rating: Decent
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eldelphia wrote:

Just a quickie that I noticed, on your "desirable hNM stuff" list, Legion Scutum is missing. That plus one of the hMP+7 maces will give you +1 total over your Pluto+Ariesian combo. Also, Oracle's Gloves are hMP+2 which is one more than Genie. I've been working hard on my hMP set myself lately, and some of those things are a real pain to get! I'm just missing Gnole Torque, Legion Scutum, and another Star Ring myself then I'll be maxed. Current max hMP from gear would be +39. Err, actually, I think I also heard something about an augmented cape that can have up to hMP+2, in which case the max would be +40, but I can't remember which cape that would be or where it comes from...

Also, your Cure setup has a good bit of enmity down in it, you might consider using Magnetic Earring instead of Novia. Just try it :) At the very least, use it on your Regen set. I doubt your Regens will pull hate! I know CMP+5 doesn't seem like a lot on paper, but trust me you will be amaaaazed.

Edited, Dec 24th 2009 8:18am by Pergatory
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#19 Dec 24 2009 at 12:02 PM Rating: Good
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Yes, Cortege Cape (Angelskin Key) can do up to hMP+2 supposedly (gimme!), and although the highest belt I could find in a quick wiki search was Rainbow Obi @ hMP+3 (Azure Key), I coulda sworn I'd heard of one higher than Cleric's, like a hMP+5 or something. I was pretty sure it was Rainbow Obi. If so, me want also please! :D
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#20 Dec 24 2009 at 12:04 PM Rating: Decent
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Quote:
Just a quickie that I noticed, on your "desirable hNM stuff" list, Legion Scutum is missing. That plus one of the hMP+7 maces will give you +1 total over your Pluto+Ariesian combo.

iirc, i think the two maces available only work with the HMP if you're a citizen of bastok and san'd oria :) i'm from windy XD
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#21 Dec 24 2009 at 2:40 PM Rating: Good
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RyaWHM wrote:
Yes, Cortege Cape (Angelskin Key) can do up to hMP+2 supposedly (gimme!), and although the highest belt I could find in a quick wiki search was Rainbow Obi @ hMP+3 (Azure Key), I coulda sworn I'd heard of one higher than Cleric's, like a hMP+5 or something. I was pretty sure it was Rainbow Obi. If so, me want also please! :D

Holy smokes, +5 from belt, I want! Too bad it's the only decent thing you can get from that key. But at least it's an easy key to get, and you can get it solo... Thanks for pointing that thing out!

Binckly wrote:
iirc, i think the two maces available only work with the HMP if you're a citizen of bastok and san'd oria :) i'm from windy XD

Oh true good point, eldelphia may be as well.
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#22 Dec 24 2009 at 10:50 PM Rating: Decent
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Eldelphia I noticed in your blog you mentioned not using cure clogs for cure 5. You know that you can get the benefit of both feet right?

/ma cure V <t, name, whatever else your preference is>
/equip feet cure clogs
/wait 1
/equip feet marduke crackows

It does require a large dose of macro lines, but it is worth it.

Also noticed some enmity gear, not counting blessed, on you for cure 5. When it comes to enmity I usually go by the "to each his/her own" philosophy, but I just have to wonder why you use that much enmity down for cure 5?
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#23 Dec 28 2009 at 8:52 PM Rating: Decent
Edited by bsphil
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Pergatory wrote:
RyaWHM wrote:
Yes, Cortege Cape (Angelskin Key) can do up to hMP+2 supposedly (gimme!), and although the highest belt I could find in a quick wiki search was Rainbow Obi @ hMP+3 (Azure Key), I coulda sworn I'd heard of one higher than Cleric's, like a hMP+5 or something. I was pretty sure it was Rainbow Obi. If so, me want also please! :D

Holy smokes, +5 from belt, I want! Too bad it's the only decent thing you can get from that key. But at least it's an easy key to get, and you can get it solo... Thanks for pointing that thing out!

Binckly wrote:
iirc, i think the two maces available only work with the HMP if you're a citizen of bastok and san'd oria :) i'm from windy XD

Oh true good point, eldelphia may be as well.
The hMP+5 belt is an ooooold, old lie from ACP augments. Max on the Rainbow Obi is hMP+3.



Edited, Dec 28th 2009 8:59pm by bsphil
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Almalieque wrote:
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#24 Dec 29 2009 at 1:00 PM Rating: Good
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bsphil wrote:
The hMP+5 belt is an ooooold, old lie from ACP augments. Max on the Rainbow Obi is hMP+3.

Thank goodness, because I did not want to have to do that key over and over again...
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#25 Jan 06 2010 at 8:59 AM Rating: Decent
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another question, if i *want* to use medicines ring, i idle in my converts hp to mp gear(or hp- <.< )
would my cure macro work like this?
/ma cure
/equip etcgearset for >75%hp
/wait 1
/equip idle gear
does that work? D:
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#26 Jan 08 2010 at 6:07 PM Rating: Good
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Binckly wrote:
another question, if i *want* to use medicines ring, i idle in my converts hp to mp gear(or hp- <.< )
would my cure macro work like this?
/ma cure
/equip etcgearset for >75%hp
/wait 1
/equip idle gear
does that work? D:

/wait 1 is probably not long enough for the spell to finish casting. Honestly, in my experience you shouldn't rely on macros to automatically put you back in your standing set. Just make a macro to swap back to the standing set and hit it after each spell. Not only does this save you from having to calculate the /wait time necessary for each individual spell, but those /wait timers can get confused by lag and fire early or too late, thus robbing you of the benefit of certain pieces of gear. Plus, if you hit another macro too quickly before it swaps back to idle gear, you will never make it back into idle gear. It's a lot less complicated to just hit your idle gear macro after each spell finishes.
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#27 Jan 08 2010 at 6:50 PM Rating: Decent
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Quote:
just hit your idle gear macro after each spell

I always prefered this way too^^

Most of you probably have noticed there's a small window of time, between when the spell fires, and when you're actually able to start a new spell.
(during this window you can't cast anything at all!)

If you click your "idle" macro during this small gap of time, it works out really nicely! :)
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#28 Jan 09 2010 at 1:55 AM Rating: Decent
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well.. my /wait is 3 seconds lol, i just put 1 in there cause i didnt know if it worked or not.. lol i can try that tho :o
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#29 Jan 09 2010 at 7:08 PM Rating: Decent
Edited by bsphil
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Or just use spellcast and automatically swap into idle gear with aftercast.
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Almalieque wrote:
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#30 Jan 09 2010 at 9:17 PM Rating: Good
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I can't use spellcast on WHM. I'm pretty bad when it comes to XML; and I've yet to find a template that can accommodate to my playstyle.

I need something that will gradually change my gear depending on my current MP until it reaches my "No-gear-swap-costs-MP" zone.
Mostly because I start at around 1200MP and my iddle set is around 930...

That, or let me cast from the Menu without swapping gears =/

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#31 Jan 10 2010 at 12:05 PM Rating: Good
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XD i can't either ;;
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#32 Jan 10 2010 at 2:00 PM Rating: Decent
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Drakonite wrote:
I can't use spellcast on WHM. I'm pretty bad when it comes to XML; and I've yet to find a template that can accommodate to my playstyle.

I need something that will gradually change my gear depending on my current MP until it reaches my "No-gear-swap-costs-MP" zone.
Mostly because I start at around 1200MP and my iddle set is around 930...

That, or let me cast from the Menu without swapping gears =/



I've just recently started playing around with spellcast and I've been working on getting to so I can macro in swift belt etc but without it doing so if I have capped mp so I don't lose it.

my xml file wrote:
<if MPGT="880">
<action type="disable" slot="waist|lear|rear"/>
</if>
<else !MPGT="880">
<action type="enable" slot="waist|lear|rear"/>
</else>


what this currently does is lock my earrings and waist if i have 880+mp my idle set is 941 I'm looking into making gear swaps to adjust my hmp and as i cap out i switch over to max mp build to get the most mp possible along with locking all slots if my mp is above 941(max mp set)

basically for you, you could decide which pieces you want to swap first and just slowly unlock your gear. I'll make a quick coding since I was planning to anyway and edit back
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#33 Jan 17 2010 at 11:56 AM Rating: Decent
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Quote:
RyaWHM wrote:
Quote:
Yes, Cortege Cape (Angelskin Key) can do up to hMP+2 supposedly (gimme!), and although the highest belt I could find in a quick wiki search was Rainbow Obi @ hMP+3 (Azure Key), I coulda sworn I'd heard of one higher than Cleric's, like a hMP+5 or something. I was pretty sure it was Rainbow Obi. If so, me want also please! :D


Holy smokes, +5 from belt, I want! Too bad it's the only decent thing you can get from that key. But at least it's an easy key to get, and you can get it solo... Thanks for pointing that thing out!


Maybe the only decent thing you can get for WHM is the belt. However, there are a bunch of great things you can get from that key if you have other jobs, which is a nice bonus if you're trying for the belt.

Beak mantle with decent augments is comparable to Cuchulain, which is very expensive. 7 acc and 2 dex is comparable to cuchulains 5 acc and 4 dex (and actually more accuracy than cuch), and the beak can also get 2 str on it.

Coeurl Gorget is better than Spectacles (yet still inferior to PCC and ancient torque) if you happen to get one with 8 acc on it.

Torque can get 1+2 int on it, which is good for blm and sch but only a few levels earlier than philomath stole (which blm and not sch can wear) or enlightened chain. Granted, now SCH has wit pendant. But it still isn't a bad piece.
#34 Jan 19 2010 at 8:55 AM Rating: Good
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Sorry, I didn't see this

Also noticed some enmity gear, not counting blessed, on you for cure 5. When it comes to enmity I usually go by the "to each his/her own" philosophy, but I just have to wonder why you use that much enmity down for cure 5? 


Hmm? My gear sets have changed again because I have now gotten the Moogle Expansion pants with no -ENM and a Cleric's belt so it's dropped a bit. In most cases it's just that the -ENM happened to be on the MND pieces I was using rather than being actively chosen. The exception to this is my Novia but with 35% cure potency these days I figure I need some somewhere ;)

I finish Cure V in a Selenian Cap(also used for RDM and SCH so I went for -ENM there for those jobs), Aristo (none), Blessed Mitts, new Dragon pants (none) with cure pot +5%, marduk feet, Cleric's Belt (none), Roundel/Novia, Hedgehog Bomb, Errant Cape, Tamas/Aqua, Morgana's.

I've actually backed off -ENM a bit on WHM, but I still find places where that much -ENM is useful.

#35 Jan 19 2010 at 11:10 AM Rating: Decent
Edited by bsphil
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Cure 5 still generates hate. More than twice as much cumulative enmity as flash, actually. A solid enmity- build is still incredibly useful on Cure 5 for that reason.

I also often don't utilize the entire cure, so I'll do things like, take an extra enmity-2 over MND+5 in the waist slot (Theta sash vs Penitent's).
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#36 Feb 03 2010 at 9:10 AM Rating: Good
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I'm actually *thinking* of getting rid of my Max MP set because i rarely ever use it... What do you guys think i should replace it to if i should at all?
Edit: I also *kind* of have a haste set too if someone was going to recommend that ><;

Edited, Feb 3rd 2010 10:12am by Binckly
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#37 Feb 04 2010 at 12:48 AM Rating: Good
Edited by bsphil
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Binckly wrote:
I'm actually *thinking* of getting rid of my Max MP set because i rarely ever use it... What do you guys think i should replace it to if i should at all?
Edit: I also *kind* of have a haste set too if someone was going to recommend that ><;

Edited, Feb 3rd 2010 10:12am by Binckly
Turn the "helpkeepmealive" set into an idle set and always default to that.
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Almalieque wrote:
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#38 Feb 04 2010 at 8:19 AM Rating: Good
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I'll try that out... other than Jelly ring (maybe?) or Patronus ring (spamming campaign atm <.<; ) what else may i need?
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#39 Feb 04 2010 at 12:03 PM Rating: Good
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Terra/Earth Staff, Medicine Earring, Goliard Trews (Or dragon pants if you have them and no heralds), Orochi Nodowa, Marduk Hands, and maybe ixion cloak? I use cleric's and a flawless ribbon atm tho.

Def stay away from jelly ring. We get hit with AoE's a lot.
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#40 Feb 04 2010 at 5:14 PM Rating: Good
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i'm more comfortable with cleric's idle imo.. any other recommendation for the head piece other than the ribbon?
I'm also working on Marduk hands, have the 15 and 35! ^^
you think so? about jelly ring? maybe i could make a macro that equips and unequips it maybe? dunno tho if i could keep that at constant watch...
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#41 Feb 04 2010 at 6:20 PM Rating: Decent
Edited by bsphil
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Drakonite wrote:
Terra/Earth Staff, Medicine Earring, Goliard Trews (Or dragon pants if you have them and no heralds), Orochi Nodowa, Marduk Hands, and maybe ixion cloak? I use cleric's and a flawless ribbon atm tho.

Def stay away from jelly ring. We get hit with AoE's a lot.
That would be the reason to wear it, though I'm curious as to why you're always in range of these AoEs. If you are seeing a -ga3 coming, swap out the ring (even better, for a coral/merman's ring). If you're expecting to be eating magical TP AoEs that you for some reason need to stay in range of, leave the ring in your satchel or MH.
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Almalieque wrote:
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#42 Feb 04 2010 at 10:09 PM Rating: Good
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Getting hit alot by magic is a relative way of speaking. I rarely get hit with AoE's to begin with, just magic seems to be the most common.
Mostly because the only spells that warrant putting myself in harm ways are Barspells and Shellra V; for obvious reasons. This also tends to mean I'm getting close to a mob that most likely casts magic.

I do have a special -Magic damage taken set; with merman rings, goliard set, and a kebbie. But I don't always press it on time; or have it on my inventory to begin with!

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#43 Feb 05 2010 at 12:16 AM Rating: Good
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Yeah i was thinking of doing that to my idle set when i get gil and jelly+patronus, get coral/merman's just incase for magic
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