Forum Settings
       
Reply To Thread

Auspice.Follow

#1 Nov 26 2009 at 11:22 AM Rating: Good
***
3,003 posts
I know this is probably a stupid question, but has anyone tested whether or not Auspice grants an ACC bonus to all hit by it, or just the WHM?
#2 Nov 26 2009 at 2:23 PM Rating: Good
Avatar
**
957 posts
Accuracy bonus is only applied to members under "Afflatus: Misery" effect. So pretty much can only affect WHM's.


Edited, Nov 26th 2009 2:25pm by Drakonite
____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#3 Nov 26 2009 at 8:32 PM Rating: Good
Jack of All Trades
******
28,998 posts
Quote:
I know this is probably a stupid question, but has anyone tested whether or not Auspice grants an ACC bonus to all hit by it, or just the WHM?


It's most likely just the WHM (under Misery) only, but the description on the spell scroll does seem to indicate otherwise, and I've brought this up at some point in the past.
#4 Nov 26 2009 at 8:39 PM Rating: Good
Scholar
18 posts
Where exactly do you measure your accuracy? Where is the stat?

Thanks
#5 Nov 26 2009 at 9:16 PM Rating: Good
Jack of All Trades
******
28,998 posts
Quote:
Where exactly do you measure your accuracy? Where is the stat?


You can't view your accuracy stat. If you can't determine what your accuracy is by adding up all the factors that contribute to it, you can only test it out by fighting and parsing it against something that you know the evasion stat of.

Since the bonus that Auspice provides is undefined and potentially changes whenever you miss, it's very hard to determine exactly what it is.
#6 Nov 26 2009 at 9:58 PM Rating: Decent
Scholar
18 posts
Fynlar wrote:
Quote:
Where exactly do you measure your accuracy? Where is the stat?


You can't view your accuracy stat. If you can't determine what your accuracy is by adding up all the factors that contribute to it, you can only test it out by fighting and parsing it against something that you know the evasion stat of.

Since the bonus that Auspice provides is undefined and potentially changes whenever you miss, it's very hard to determine exactly what it is.


Ok thank you
#7 Nov 27 2009 at 12:01 AM Rating: Good
Avatar
**
957 posts
The testings done where never conclusive. But they mostly hover around a 10% and 15% increase in hit rate (And some above 20%) when capped. So that's at least +20 accuracy; which is pretty damn nice.

Do remember however; that this bonus is progressive. That is, it will start at +0 and gradually build up as you miss. If Auspice where to wear off (Not recasted in time); it resets the count. So it is pretty important to keep it up.


____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#8 Nov 27 2009 at 6:04 AM Rating: Good
Jack of All Trades
******
28,998 posts
Recasting Auspice, even if you never let it drop, might reset the +acc anyway.

The spell seems to be modeled after Enspell 2s (with the Enlight only working on the first hit in the round) and I do know that even if you recast an Enspell 2 without letting it drop, the increasing damage of the Enspell 2 gets reset back to its base value. (Fortunately for RDMs, having a potential 9 minute Enspell 2 with Composure offsets this a bit.)

Edited, Nov 27th 2009 7:06am by Fynlar
#9 Nov 27 2009 at 9:01 PM Rating: Excellent
Avatar
**
957 posts
Recasting Auspice does not reset the effect. The testings done took over half an hour each; and each time the cap was reached: it would be retained indefinitely as long as Auspice was kept up.


Also, Auspice is kind of funky. The enlight effect for example, is calculated per hit. That is, +Enhancing's extra damage (Not +Enspell) will only apply if you have it equipped at the time you hit.
If you cast with all your +Enhancing and then remove it; you will not get the extra damage.

Here is the thread I'm referring to, if anyone is interested.

____________________________
It is better wither to be silent, or to say things of more value than silence. Sooner throw a pearl at hazard than an idle or useless word; and do not say a little in many words, but a great deal in a few.
- Pythagoras
#10 Nov 28 2009 at 6:53 AM Rating: Decent
Jack of All Trades
******
28,998 posts
Quote:
Also, Auspice is kind of funky. The enlight effect for example, is calculated per hit. That is, +Enhancing's extra damage (Not +Enspell) will only apply if you have it equipped at the time you hit.
If you cast with all your +Enhancing and then remove it; you will not get the extra damage.


That's also how Enspell 2s work (Enhancing does not have to be kept on for Enspell 1s), so I find it rather upsetting how Enspell 2 damage gets reset to base if you recast it without it dropping -_-

Edited, Nov 28th 2009 7:55am by Fynlar
#11 Nov 28 2009 at 11:16 AM Rating: Excellent
Guru
*
176 posts
Quote:
That's also how Enspell 2s work (Enhancing does not have to be kept on for Enspell 1s), so I find it rather upsetting how Enspell 2 damage gets reset to base if you recast it without it dropping -_-

What I find even more upsetting, is that we get the lame parts of both enspell types:

Enspell 1's:
-works on all hits
-checks skill once

-damage stays the same

Enspell 2's:
-damage increases gradually
-checks skill each time
-first hit only


Auspice's Enlight:
-damage stays the same
-checks skill each time
-first hit only
-requires two buffs (JA+Spell)


EDIT: Yeah we get ACC+, but it seems to only be a large benefit when your current ACC is low.

My testing has shown me very large bonuses during low acc (in one case, minimum) situations, but then in high acc situations (90% or so) I didn't find any evidence of the bonus at all.

I still haven't determined if the ACC+ is a funciton of your current hitrate value (like 50% or 80%) or if it's based on frequency (misses/minute). Whatever it is, I haven't found it very practical or helpful in a realistic situation yet.

I can add though, that the last few times someone parsed me, the damage from Enlight accounted for 3% to 5% of my overall damage. But keep in mind the casting time takes ~3 out of ~180 seconds from you which is ~1.5%, so in some cases you're giving up swings and the benefit isn't actually as high ...

Edited, Nov 28th 2009 12:33pm by RyaWHM
____________________________
~ Mjollnir Lv.90 ~ Rya's Site ~ Rya's Videos ~
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 14 All times are in CDT
Anonymous Guests (14)